This patch improves the shadows quite a bit, fixes an infinite loop, makes the perception stat more useful, and fixes a bunch of smaller issues
0.900 change list:
changed shadowing mapping to 2 pass algorithm (instead of 4) - now faster and looks better
fixed an infinite loop that can be caused by onBuffSkill and other similar type of things (Destro*)
made shadows darker to make things more distinct
fixed forking projectiles hitting same enemy multiple times (Someone64/Destro*)
fixed duel not spawning an enemy sometimes (Destro*)
now a high perception compared to area level can highlight hidden things (secret stashes, traps, illusions, etc)
other clans should now survive a little better (Enternight)
fixed Fairy Cave using wrong cave file
now buying/selling items to other clans when long distance costs player a lot more
fixed player sometimes not approaching a nearby target that is slightly out of range
turned r_detailModelShadows back on
a clan contact is no longer worth anything to another clan that is based in the same level (Destro*)
now town alarm for individual monsters is less sensitive (checks position by block instead of level) (Bluddy)
decreased spawn chance of blessing objects from 0.2 to 0.1
now have a small chance to gain an elemental vulnerability when are killed by that element type
added r_shadowStrength so shadow darkness easily controlled
added r_shadowMinAlpha to limit how much alphaed surfaces cast shadows
fixed elemental vulnerability mutation names
changed from Alpha to Beta
added a tip about buying/selling items to other clans
now if you use hotkey to open the relations menu, see a taunt/diplomatic message, and use hotkey to get back out of menu, it will mark that statement as read (Throwback)
added an option to not show helmets on NPCs (Castruccio)
fixed bulletin board sometimes using the wrong skin
added character options to character exports (Destro*)
fixed Radioactive and Phased status effects not being forever
added normal/spec maps to gargoyles
fixed some old references to ships that somehow have survived (Castruccio)
now on vertex/fragment errors just print rest of problem line
Din's Legacy patch 0.841
This patch fixes a crash, fixes some sorting issues, adds energy anomalies, adds another mutation, and fixes a bunch of smaller issues.
0.841 change list:
removed less NPCs/more ghosts part of thing from haunted modifier (was causing a crash) (lbhgaming)
fixed some transparent entity sorting issues (Mandark)
safe guarded another place in save code to prevent corruption
fixed another issue that might lead to immediate win of a scenario (Varkon/Carnage)
win quest can no longer be stolen (someone kills main bad guy, player will win instead of lose scenario) (Throwback)
now magic damage has chance to cause energy anomalies (Bluddy)
made acid more visible behind objects (Throwback)
now can put secret level connections in more places (might shift old level saves around)
now hurt NPCs more likely to roam around during activities (also more likely to heal at healthstone) (rainbow)
added Projectile Magnet mutation
shifted helmet attachment point a little on male and female
can now sort characters by name, level, and mutated level
removed one of the road wall types - doesn't work well with hills
made cheat_unlockClasses non-public again
Din's Legacy patch 0.840
This patch adds the final female armor skins, adds a new unique cave, adds door and relic slots, and fixes a bunch of smaller issues.
0.840 change list:
hooked up 12 new female mail skins
added unique cave - Fairy Cave
now haunted places are more likely to have named ghosts and less chance of NPCs
added Nightmare level modifier
can now place doors and relics in town
relics can now drop
now weapon speed mult has diminishing returns so will never get to 100% (Bluddy)
now gold veins can drop gems
increased ModifiedNumberMultChests from 4.0 to 8.0 for mining level modifier
no longer add level modifiers if the monsters they would add can't be added
knockback now takes terrain slope into account
fixed a weird interaction between mana shield, deep wounds, and bleeding out systems that resulted in infinite deep wounds (Maku)
increased chances of door drops now that they are usable again
fixed guard items not dropping
fixed system control not saving/loading correctly sometimes
increased health potion ZombieInfectionHealChance from 0.5 to 0.75 since no zombie resistance potions (Varkon)
made candles more consistent (Bluddy)
now MonsterCausedTrouble taunts are time limited like MonsterRandomTaunt taunts (Castruccio)
added more controls to how many poison and fire sounds at once (Darkness)
updated new character screen - female plate skin
changed yellow crystal effect so looks less like yellow elite effect (Fulano)
changed skeleton arrow to a more purple color since magic damage not fire damage (Bluddy)
rearranged data on select character & mutation partner screens to fit better
added Permanent to character key on select character screen
Din's Legacy patch 0.839
This patch adds the final male armor skins, adds another Patreon item, and fixes a bunch of smaller issues.
0.839 change list:
added a few more safeguards to prevent corrupting character
no longer get xp for exploring the starting level (only a few cases where you used to able to)
no longer get cleared bonus from first level (usually couldn't before)
hooked up 2 new male plate skins
turned r_detailModelShadows off by default (no shadows on things like grass)
now NPCs can set off fireworks after town attack or siege quests are solved
now giant on player or monsters gets 20% defense penalty and 20% crushing blow/defending crushing blow bonuses (Bluddy)
decreased lightning blade damage and passive bonuses to be more in line with other similar skills
looting a gravestone can no longer lock a win condition (since there aren't multiple)
looting a gravestone can now start a curse
crystals now stick around longer when destroyed (invisible though) so that their destroyed effects work correctly
now won't choose a bunch of scenarios if low stress option is choosen (Boink)
increased BaseTornadoChance from 0.03 to 0.05
zombie infections status effects are always public now (people now recognize the signs of infection)
now when highlight a blip on world map that blip is drawn last (fixes duplicate problems)
fixed highlighting entity blips with quests available or solved and blip is a priority
made blue and purple gates the correct color on minimap
fixed gates not updating their exact location on minimap correctly (fixes another duplicate problem)
fixed getting a large stack of gates in some towns (Varkon/Bluddy)
Block skill text now includes effect when you block an attack (mothbones)
Energizing Block skill text now includes effect when you block an attack (mothbones)
fixed a bunch of skill mutations not having their full description
added a Simplify Hotkey Text UI option (treborx555)
fixed the scenario selection description (Westwind)
removed some Zombasite specific stuff from ZombieInfectionTip text (Bluddy)
Din's Legacy patch 0.838
This patch improves many quests, adds scenario selection, adds new mutation icons, improves NPCs, and fixes a bunch of smaller issues.
0.838 change list:
added breaking ancient tomb seal leads to curse quest (Dragonface)
now if player dies chance of adding a new level modifier to that level (Haunted, Undead, etc)
now once a player has won a scenario, it is unlocked and can be choosen directly on the world setup screen (Darkness)
fixed some scenarios not starting with any quests
hooked up 1 new male plate skin
hooked up 8 new mutation icons
minimap now shows blips farther out especially in town where you have full map (Destro*)
added a button/menu to see event history better (Bluddy/Snuggy Serian)
can now buy an entire stack of items by pressing ctrl when buying (Doesn't Learn From Mistakes)
fixed a targeting issue with skills like heal not being able to target player if previously has another valid target (Fulano)
now when a town NPC creates or obtains an item, they will give it to a random player in the game (Dragonface)
now NPCs in town with the correct skills can make crafting cheaper (Dragonface)
NPC Diplomat skill now works correctly
fixed Therapist job helping random townspeople
fixed Enchanter job helping random townspeople
vendors in town can now decide to stay
fixed a bunch of status effects getting applied as permanent monster enhancements but then disappearing quickly (Destro*)
demon gate quest can now spawn new demon types
now demon gates are limited to spawning demons
now zombie gates are limited to spawning zombies
now orc gates are limited to spawning orcs
wisps now get bigger as they get buffed from other wisps (Bluddy)
decreased monster Fleet of Foot bonuses by 20% (Bluddy)
decreased monster Power Burn enhancement by 20% (Bluddy)
Torva Shaman fire aura now only buffs friends (Bluddy)
totem status effects are now less powerful but they are per inflictor now, so there can be more than one (Bluddy)
fixed it so don't get 2 quests to kill a newly zombified NPC
fixed a problem on some gates/dungeon entrances not showing correct quest info (Varkon)
increased RespawnTimeMultActivePlayerAndQuest from 2.0 to 3.0 (Castruccio)
Earthquake, Darkness, and Fog machines can now start uprisings (Bluddy)
fixed restore house quest (Sarah)
now automatically increase MaxLevelFailures when generating a level when it is the only one (Varkon)
invasion and demon invasion now start with another uprising
now can gate to allied clans on gate map
made UI gargoyles a little brighter (hella)
added buy stack tip
pressing ctrl no longer cancels player actions except attacking and moving
now precache crafting and experience orb sounds (Dragonface)
updated female Brigandine skin
updated male plate, steel, and turtle scale skins
fixed male Crusader chest plate skin
no longer spawn Warmaster, Steward, and Apothecary in scenarios where they aren't needed (Bluddy)
moved world setup options around a little to fit better
removed out of food icons from main menu
fixed xp listed in quest text not taking into account world modifiers that change it (usually pacing modifiers) (Nyithra)
fixed gates to unknown destinations showing the destination name
now quests in tower are marked with ^ instead of v (Excellion)
NPCs now start with random XP within their current level
localized imp NPC Spin Attack (Orc Schism)
added cheat_lockClasses console command
fixed duplicate scout word in scout killed message
added OnePerInflicterKeepOldResetTime option to status effects
changed PROTOCOL_VERSION to 84
Din's Legacy patch 0.837
This patch fixes a crash, adds new special rooms, makes weapon types more unique, adds new female & male plate skins, and fixes a bunch of smaller issues.
0.837 change list:
fixed a crash in Quest::switchCombatants when a purge happens during switch (probably rare in real games)
added Witch House, Smuggler Hideout, Bandit Hideout, and Mad Wizard Shack special rooms
now maces give you a crushing blow boost
now swords give you a defense boost
now daggers give you a deep wounds boost
now axes give you a critical hit boost
hooked up 3 new female plate skins
hooked up 4 new male plate skins
fixed 3 main quest givers always starting at level 1 instead of world level
boosted 3 main quest givers health some more
boosted vendor health some
now quests from scenarios with only 1 level start at the world minimum level (Varkon)
now quest counts will decrease when area is small like roads and towers (Varkon)
fixed beam attack not passing along which skill was doing damage (was probably causing several beam related problems) (Varkon)
fixed on kill skill mutations not working correctly (Varkon)
fixed a way that linked skills weren't set up properly when getting a new linked skill
decreased Shock Wave and Holy Symbol reusetime from 2.0 to 1.0 (Varkon)
now skill mutations aren't linked with other skills, fixes a few weird issues (Destro*)
fixed having 2 MonsterFakeChangeling5HC entries, hopefully will fix strange, rare loading bug (Mithur)
now allow MoraleChangeWhenHurtNoEnemy to go below 0 (NPCs should run away from things like fires better) (rainbow)
increased NPC morale drop from damage when at lower health (Nyithra)
fixed fire elementals, screes, furies, skeletons, skeleton archers, guardians being summoned by evil NPCs not being attackable
changed NPC projectiles to straight true instead of straight (no matching ground height)
NPC races now clump in different areas (ex. instead of completely random you might have a town of mostly Orcs)
fixed 2 houses next to each other screwing up their neighbors flat land
fixed lastnames of NPCs that get married
objects in the way alpha out a little farther now
fixed world map not always getting centered correctly (Westwind)
made skills with additional (instead of mult) of stunning blow, critical hit, crushing blow, and deep wounds more clear
made cheat_unlockClasses public for a little while
changed cheat_unlockClasses to unlock directly classes not underlying achievements
updated female Russet skin
updated donation lists from Patreon
changed save version to 228
changed PROTOCOL_VERSION to 83
fixed win quest text of Fall of an Empire - won't fix scenarios started before fix (Varkon)
added description to stamina burn
fixed typo in Chase scenario description
Din's Legacy patch 0.836
This patch adds a new specialty, adds more female skins, adds more skill icons, and fixes a bunch of smaller issues.
0.836 change list:
added Elementalist specialty (Sarah)
added 7 new female mail skins
hooked up 10 new mutation skill icons
added Detail Model Shadows graphics option (Bluddy)
fixed rumors not working correctly (Westwind)
now you get credit for kills where a trap you set off kills monsters
now have a chance to replace a fear mutation if kill enough of that monster
fixed not registering ranged kills for Ranged Killer achievement (Westwind)
Berserk no longer decreases defense per level (Bluddy)
fixed retraining mode from Mystic Brotherhood (Destro*)
hopefully fixed problem with some scenarios sometimes winning instantly (Fulano)
fixed grassbush5b.mdl looking terrible
changed r_detailModels max in UI from 0.5 to 0.8 (Bluddy)
can now get rid of skills like animal control (Destro*)
fixed Lycanthrope mutation always transforming you instead of sometimes when you are hurt (Jack67)
added a sound when Lycanthrope mutation transforms you
fixed Ninja being hidden on Mutate from specialty screen
fixed NPCs trying to buff doors some times
improved tower (monster) graphics (Fulano/Bluddy)
now spellsword always starts with a shield skill so can start with and use Starburst skill (Dungeon Explorer Lan)
fixed a way could get a unique skill but not the modifiers
fixed doors not saving/loading correctly
decreased MaxTileHeightChange from 12.0 to 6.0 in towns and grasslands
decreased MaxTileHeightChange from 30.0 to 18.0 in caves
light generated by player no longer notifies enemies unless area is somewhat dark
fixed a bunch of old references to clan
now door label doesn't go away during combat
added Show NPC class option (Fulano)
updated new character screen - female cloth skin
updated new character screen - female mail skin
fixed Yuxi's Gloves having unnamed skill on it (Dungeon Explorer Levender)
fixed random specialty selecting locked specialties (Destro)
improved wisp effects
changed default max value for increaseStat to 2 billion (cap is better than rollover)
Din's Legacy patch 0.835
This patch rebalances more things, adds more male & female skins, adds a bunch of new achievements, and adds achievements to Steam.
0.835 change list:
decreased RequirementInflation on items from 0.02 to 0.005
decreased all difficulty mults by 0.005 (putting normal difficulty back where it was in the previous patch) (Varkon)
decreased Earthquake and Frost Nova reuse timer from 2.0 to 1.0 secs (Varkon)
cloth armor no longer has a strength requirement, just a level requirement now (Doesn't Learn From Mistakes)
decreased DexterityReqPerLevel for daggers from 3.5 to 3.0
removed Dexterity requirement from staves and added a level requirement
hooked up 5 male mail skins (were there just not hooked up)
hooked up 11 new female male skins
changed Unholy Vitality from 0.1 Str/Dex per level mult to +10 Str/Dex per level
changed Kodiak Strength from 0.2 Str per level mult to +20 Str per level
now Gladiator specialty unlocks after 10 scenario wins
now Defender specialty unlocks after 200 blocks, parries, and/or deflections
now Trickster specialty unlocks after finding 10 secrets
now Thief specialty unlocks after raiding 20 graves
now Reaver specialty unlocks after 1 character gets up to 1000 kills per death
now Reaper specialty unlocks after killing 1000 monsters
now Commoner specialty unlocks after dying 10 times :)
now Soldier specialty unlocks after solving 100 quests
now Dark Templar specialty unlocks after having a character with equipment worth at least 1 GP
now Paladin specialty unlocks after having rescuing 10 NPCs
marked all monsters as fire, cold, magic, lightning, or poison (if applicable)
now imbued enhancements mark the monster as appropriate element type
now Ice Mage specialty unlocks after killing 250 ice type monsters
now Magician specialty unlocks after killing 250 magic type monsters
now Nightshade specialty unlocks after killing 250 poison type monsters
now Sorcerer specialty unlocks after killing 250 lightning type monsters
now Druid specialty unlocks after fully exploring 20 outdoor, nature areas
now Scout specialty unlocks after discovering 60 areas
now Demonologist specialty unlocks after killing 100 demons
now Blackguard specialty unlocks after killing 20 NPCs
now Archer specialty unlocks after killing 250 monsters at range
now Blademaster specialty unlocks after killing 250 with a sword
now Ninja specialty unlocks after killing 25 without monster noticing you
now Warlock specialty unlocks after lifting 5 curses
now Warden specialty unlocks after triggering 25 traps
now Illusionist specialty unlocks after dispelling 25 illusions
now Berserker specialty unlocks after experiencing 5 near death experiences
now Commander specialty unlocks after recruiting 20 NPCs to town
now Spellsword specialty unlocks after killing 250 fire type monsters
now Summoner specialty unlocks after summoning 50 monsters
now Monk specialty unlocks after using 5 god specific altars
now Shaman specialty unlocks after being helped 15 times by avatars
now Sage specialty unlocks after unlocking Scout, Killer, Eagle Eye, and Fetcher anchievements
fixed all achievement icons (alpha, grey, etc)
fixed cheat_unlockClasses
added all achievements to Steam
Din's Legacy patch 0.834
This patch rebalances a ton of things, adds more female skins, adds a bunch of cave & dungeon sounds, and fixes several minor issues.
0.834 change list:
now attribute requirements on items have an inflation value of 0.02 - basically a steeper requirement curve at higher levels
increased item armor values by 20%
now monster armor, defense, attack, health, damage, and resistance has an inflation component to increase the difficulty at higher levels
shields now have a strength requirement instead of a level requirement
decreased cast time magic modifier reductions by 20%
now Holy Symbol, Frost Nova, Earthquake, and Shock Wave skills have a reuse time of 2 seconds
now higher difficulty levels can naturally spawn higher rarity monsters (Destro*)
now if you have an equipped armor item that you don't meet the requirements for get an armor overload penalty (slower movement/decreased defense)
now if you have an equipped weapon and/or shield that you don't meet the requirements for get a weapon overload penalty (slower weapon and cast speed)
now skills like Demonic Control that lose their effectiveness as monster level surpasses the strength level of the skill, there is now a minimum effectiveness of 20% (Mandark)
difficulty damage mult now applies to projectile, radius projectile, direct damage, and status effects
hooked up 18 female cloth skins
added a bunch of cave and dungeon sounds
decreased max stack of dropping health/mana potions by 1
town vendors now have less magic chance (wandering vendors are better)
decreased StatMultStrength of Kodiak Strength from 0.2 to 0.15
sprint now has a max skill level of 10
decreased CrushingBlowPerStr, DeepWoundsPerDex, MagicCrushingBlowPerDex, and CriticalPerInt by 50%
decreased crushing blow, deep wounds, and critical hit magic modifier values by 50%
fixed Strength calculation on status effects
fixed not always showing all characters you can mutate towards (treborx555)
fixed another gate only working once issue (Someone64)
fixed wisps being able to buff themselves (probably fixes other monsters doing similar things)
now a sound bank can randomly pick a base sound based on level seed
now a sound bank can randomly pick which sounds to use based on level seed
fixed vbulletin character export having extra color commands that don't get parsed correctly
Din's Legacy patch 0.833
This patch fixes a crash, adds a bunch of icons and player skins, adds several new special rooms, and fixes several minor issues.
0.833 change list:
fixed a crash in ResourceSystem::freeNextResource (I triggered it in the editor, but it might be random crash in many other places)
hooked up 5 mutation icons
hooked up 18 female leather skins
added Holy Statue special room
added Crater special room
added War Camp special room
added Ancient Tree special room
added Haven special room
doubled chance of illusion objects
added a Summon Ghost skill to necromancer (LichdomRules)
fixed levels being marked as having a quest when they didn't (Varkon/William)
getting a new quest giver quests are now marked as optional
now clan will always be destroyed if drop to 0 members for whatever reason (Dungeon Explorer Lan)
decreased Duel reward from large silver to small silver chest
decreased Last Man Standing and Brawl reward from small reward to large silver chest
decreased Earthquake per level damage by around 10%
tunnels can now go just about anywhere
now can load a world after winning/losing a world (DrJoeFitz)
fixed particles not using combined surfaces like they were supposed to
now armor & helmet changes on create character screen when you select different specialties