This patch fixes a crash, adds the ninja specialty, adds a manual, makes god altars more unique, and fixes several minor issues.
0.832 change list:
fixed a crash in madeLoudNoise
added ninja specialty (no new skills, but still cool)
updated manual - still need to add new stuff
added Minor Mutation help topic (Beige Shiba)
added Major Mutation help topic
added mutations stuff to manual
added poison mist
added poison mist level modifier
added lightning swarm to Blixt altars
added acid bolts to Erillin altars
added earthquakes to Hamlec altars
added summon to Kracht altars
added raising dead to Mortus altars
added fire shield to Valta altars
mutated NPCs can no longer be infected (Bluddy)
fixed liquids not triggering multiple times correctly
triggers now more consistently do something (Dragonface)
dirt mounds can now be entrance to secret level
added XP Pillars
added Mutation Pillars
now skills like Whirlwind can't hit enemies that you can't see (Dragonface)
now quest items that aren't needed but are picked up are removed instead of dropping back to ground
now projectiles show explosions even if hitting a neutral or allied entity (even if they won't do any damage)
rain scrolls can now only be used outside
changed "Mutation Experience" to "Mutation Progress"
fixed highlight info on mutate from specialty ok button
changed PROTOCOL_VERSION to 82
Din's Legacy patch 0.831
This patch adds unique skills, a bunch of new mutations, and fixes a few minor issues.
0.831 change list:
added unique skills - skills with set skill modifiers
added 5 unique skills Mega Fireball, Greta's Healing, Brenna's Fire, Raven's Swarm, and Ciglio's Skeleton Archers
added Spores mutation
added Fire Proof mutation
added Teleporter mutation
added Temporal Flux mutation
added Reverse Projectiles mutation
added Lava Skin mutation
added Super Smell mutation
added Scrounger mutation
added Healing Aura mutation
added Infravision mutation
added Quiet mutation
added Telekinesis mutation
added X-ray Vision mutation
added Stench mutation
added Egg Layer mutation
added Engorged Left Arm mutation
added Engorged Right Arm mutation
added Thorn Spray mutation
added Mind Blast mutation
added One Eye mutation
added Thick Skull mutation
added Animal Control mutation
added Grotesque mutation
added Venomous mutation
added Hypnotic Gaze mutation
added Small Wings mutation
added Firestarter mutation
added Curious mutation
fixed RadiusIncrease skill mutation not showing up
flying entities no longer trigger ground traps
fixed some gate naming and level related issues
fixed losing reputation when a main quest giver is killed
fixed name on rubble (Bluddy)
removed reference to apocalypse in happiness highlight (Bluddy)
Din's Legacy patch 0.830
This patch adds a couple world options, fixes a slowdown, makes some areas more unique, improves treasure maps, rebalances several things, and fixes a bunch of minor issues
0.830 change list:
added exploration world setup option - less monsters
added overrun world setup option - more monsters (Rainbow)
fixed a slowdown due to forking projectiles (Dungeon Explorer Lan) - the fix for this was in push_backArray so it might actually fix a bunch of other slowdowns also
fixed NPCs not using healthstone properly, broke when I split damage type/source type, this will likely fix many monster use object issues (Varkon)
improved all treasure map chests
fixed some layout problems with dungeons (turned CanUseLooseBlockConnections off)
fixed invincible changelings issue (Varkon/Dungeon Explorer Lan)
now vampire effect will go away when in (or near enough) to a house (Sarah)
added fire, cold, lightning, and poison vulnerability mutations (Bluddy)
you can now donate to all recruitable NPCs (Bluddy)
increased Whirlwind mana per level from 1 to 2
whirlwind and other similar melee skills no longer hit untargetable objects (like oil on ground)
increased serrated arrow damage mult per level from 0.075 to 0.085 (Ninjakillzu)
campfires now provide a low health/mana regen to anyone nearby
removed Zombies Allowed world option (always defaults to on)
graveyards now have more statues/gargoyles
graveyards now have more fog
added rubble to ruins
fixed not getting any hit sounds when hitting a statue (twitch.tv/ninja)
tunnels don't tell you the destination until you have been to the destination
now random object size and rotation are consistent across save/load
increased max stack of food and drinks to 99 (Fulano)
fixed swarm projectiles prefix text
fixed some issues with cheat_completeAllQuests
split player level and title into 2 parts so it fits on character pages better (Destro*)
Din's Legacy patch 0.829
This patch adds the Warmaster, Steward, and Apothecary town roles, adds personal quests to NPCs, improves rewards from NPCs, and fixes a bunch of other smaller issues, mostly NPC related.
0.829 change list:
now have and must protect main quest givers (warmaster, steward, and apothecary) for many of the scenarios (Bluddy) - a few switched from protect town to protect the main quest givers (still have a few protect town) - many scenarios went from no lose condition to protect main quest givers
now NPCs can have personal quests
now NPCs can give the player personal reward chests when the player solves quests for them
fixed NPC activities not working
now get message if any town NPC dies
increased personal chests magic rarity
actors following player now decrease their aggression of higher level enemies
decreased BaseAggressionRange of recruits to compensate for higher default AggressionRangeMult
now warmaster is a warrior, apothecary is a wizard, and steward is a priest
on old maps, quests work like they did before, even if in a scenario that is supposed to have quest givers
now when a health bar blinks it doesn't blink out all of the way
fixed not being able to teleport to some gates when using gate map
decreased NegativeHappinessMult from 1.4 to 1.0 (Mandark)
stuck door/chest message no longer goes to event message queue
hidden entities no longer show on world map
now always send main quest giver data over network if player is in level
removed town prefix/suffix in NPC intro text
moved isInsideTownWalls from Game to World
fixed cheat_newRecruit not working correctly
Din's Legacy patch 0.828
Better monsters! This patch improves monsters in many ways: more item use, more destroying of environmental objects, using doors, new vulnerabilities, fire/acid weapons, vision cone, and much more.
0.828 change list:
now monsters are more likely to start with better items (mostly weapons)
decreased monster per block count and chances in all areas except graveyards and lairs (Varkon/Bluddy)
fire thrower can now throw projectile at flammable objects near target
now torva shaman, saurian mages, dark elf wizards, imps, and zombie imps can target objects near their target
now dark orc berserkers and torvas can use oil & magma to light their weapons on fire
now scree can use acid on their weapons
experiment - now monsters & renegades have a vision cone (you can sneak behind them)
now can cast most projectiles at enemies that character can't technically see (it will still likely hit the sight blocking obstacle though)
some monsters can now open doors
added taunts, tactics, and portraits to rylors and vortars
now torvas, orcs, and dark elves taunt more
now fire throwers, shadows, death knights, stalkers, imps, and screes taunt less (since this list is bigger, taunting as a whole will go down some)
now ambushers get an attack/defense bonus for 10 seconds
now renegades get a 10% reduction in attribute requirements for items
now monsters get a 25% reduction in attribute requirements for items
hooked up new mail plate skin
fire thrower fire can now hit objects
added charge skill to hulk
now monster resistance/imbue enhancements get some resistance added (instead of just a multiplier)
fire elementals and hellhounds now have a vulnerability to cold damage
now zombies are more aggressive at night
decreased chances of ghosts without haunted modifier or guarding something
fixed several faction reputation issues
decreased cast time debuff on monster taunts from 0.25 to 0.2 (Fulano)
now areas can have desired monster types (was only archetypes)
added nagas, scorpion, hell hounds, lurkers, and desert saurians as desired monsters to deserts
added skeletons and ghosts as desired monsters to graveyards and ruins
added dark elves, shadows, and wampirs as desired monsters underground
added spiders as desired monsters to caves
added stalkers, spiders, and forest saurians as desired monsters to forests
added imps, torvas, and jungle saurians as desired monsters to jungles
added random versions of unique leprechauns, rylors, kralls, vortars, chaos lords, raptors, styracs, scorpids, drakes, and lightning elementals
added names for unique Krall Scouts (were same as Krall Warriors)
made rylor bomb effects more noticable
fixed skeletons not being visible while "hidden"
fixed followers on lurker, plague bringer, zombie plaguebringer, zombie dark elf, and zombielord
added hellhound follower to torva and torva shaman
fixed noisy/quiet level not working correctly with monster idle sounds
demon dogs and hellhounds are now noisier at night
now doors will automatically close after a few seconds if a monster/NPC opens them
fixed having 2 ProjStalkerThrownDaggerHC entries
separated DamageType and SourceType
fixed bulletin board getting status effects
changed PROTOCOL_VERSION to 81
Din's Legacy patch 0.827
This patch adds a loot filter, makes food & drinks useful, adds a bunch of environmental bonuses/penalties to monsters, and fixes a bunch of other smaller issues.
0.827 change list:
added a loot filter (can specify min rarity items to show) (Sephumbra and probably many others over the years)
now food gives a 5 minute buff to healing and vitality
now drinks give a 5 minute to item mana gain and spirit
now NPCs can do activities while in player's party
dark elves and dark orcs now get bonuses when it is night
wisps, saurians, saurian mages, zombie saurians, lightning elementals, and lightning drakes now get bonuses when it is raining
now ice drakes get bonuses when it is snowing
now saurians, nagas, raptor, drakes (except ice), fire elemental, and hell hounds get penalties when snowing
fixed a few on hit mutations not working correctly (disease, cripple, freeze, etc) (Wayne)
changed a bunch of NPC skills to give food/drinks instead of adding food to clan
added doors back in so other clans could use them (drop is more rare than in Zombasite though)
chest objects in towns with no monsters now have less magic chance
added dirt mounds as a hidden/secret chest
changed about to lose in game taunt to 33% health instead of 25%
added 2 starting fight in game taunts
added special anim to all monsters in bestiary and added theme music
no longer get xp for finding direct neighbor of starting town
fixed HomingProjectiles translation
Din's Legacy patch 0.826
This patch fixes another crash, fixes recruits in multiplayer, adds some new in-game taunts, adds a new skin, adds several chests from Patreon, and fixes a bunch of other smaller issues.
0.826 change list:
fixed a rare infinite loop in generating road levels
now can correctly recruit NPC to party when client in a multiplayer game (Mandark)
added 1 new male mail skin
now quest NPCs spawned from special rooms will be deleted if quest doesn't start correctly
now keep monsters away from gates a little better (Boink)
now 1 kill can only apply to 1 uprising quest at a time
added 7 more unique chests from Patreon
added a monster spy quest (like monster scout quest, but can be hidden for a while)
now if a win quest is obsoleted for some reason the win quest will automatically move over to the new quest if there is one
made god retaliation more extreme
shifted reaver unholy strike passive from cold damage to weapon damage (eliotno3)
NPCs are more likely to join in a fight if someone they dislike is fighting (join fight against them)
made height change between flatten areas and neighbor areas much smoother
on level up free NPCs in a town have a chance of starting a clan
flying/hovering monsters can now fly over barrels and chests
now monsters have to be able to see victim to do a melee attack (Destro*)
now if a monster is purged (too many entities), put original position instead of current position on respawn list
added a bunch of in game dialog/taunts for various tactics
updated character export for all of new stuff and removed a few things that are no longer needed
added description to shared life status effect
when setting up renegade NPC can only teleport somewhere else if changing to a renegade
added more grass to ruins areas
now in-game health bars will blink for player and allies when have low health
added description to pierce status effect
torches now tell you they can't be repaired
torches now say Type: Torch (instead of Shield)
fixed life steal proc description indent/wrapping issue (also a few other similar descriptions)
added No Replacements button in editor UI to make adding things like grass safer
changed PROTOCOL_VERSION to 80
added cheat_playtestTeleport - teleports around every few seconds to stress test lots of different things
Din's Legacy patch 0.825
This patch fixes a couple of crashes, allows recruiting NPCs to town, makes guard items usable, improves gate UI, and fixes a bunch of other smaller issues.
0.825 change list:
fixed an infinite loop related to explosion traps and cave ins (Mandark)
fixed a possible multiplayer crash if have lots of entity deletes since last message (only developer testing modes?)
can now recruit NPCs to town (if you currently have a town)
now can use guard items to spawn in guard as a pet (Dragonface/chesse20)
now quests can add an NPC to town
can now go back and forth between map and list versions of available gates
assassins and scouts can now teleport back to target level if they leave it for some reason
now salvage to armory first works with people in town
can now switch bags where one is inside the other (Fulano)
boosted Herbology resistances, mana regen, and health regen (ricmadeira)
fixed Player covenant showing up on server player world map each time a player left a multiplayer game
now initial monster hate is the faction reputation (Fulano)
now starting hate scales with level better (so similar at low and high levels)
item skills no longer affects stand still stuff
fixed Titan shoulders item Charged Strike never going off (Mandark)
increased fire elemental and towers light
added light to elemental totems
ui_SalvageArmoryFirst now defaults to off
now item skills can hit dead monsters
now attack that does no damage but enemy is dead counts as a success
updated donation lists from Patreon
removed green background on mutated history screen
changed PROTOCOL_NUMBER to 79
Din's Legacy patch 0.824
This patch rebalances a ton of things, fixes another crash, adds a Patreon item, adds a new player skin, and fixes a bunch of other smaller issues.
0.824 change list:
hopefully fixed a crash in generateBlendedTileGeometry
increased armor values from items by 25%
now non-player critical hits are 1.5X instead of 2X
now if take a one-shot type of hit (compared to your max health), it reduces the damage, but gives an automatic deep wounds (not instant death but you're basically bleeding out)
increased monster health in higher difficulties
decreased AddAdditionalMaxCount from 3 to 2 on monsters (should make monster hordes a bit smaller)
added mutated level up sound when mutate with a specialty or another character
decreased spawn chance of zombie dark elves by 50%
increased Rylor Bull HealthMult from 1.3 to 2.5
increased gargoyle/statue armor bonus from 10 to 25
increased StatueHitDurabilityMult from 7.0 to 10.0
now damaging a gargoyle statue causes noise like damaging a door
doubled amount of money dropped from Pirate treasure map chest
fixed collision size of large dungeon stone block with brazier on top
added Mandark’s Tower Tribute Bow (item from Patreon) (Mandark)
decreased MaxDamagePercentTakenAtOnce from 0.75 to 0.7 for Lucky mutation
now Guardians and Ghosts that are guarding an object get a level boost
added 1 new male mail skin
decreased ParasiteGroundAcid chances from 0.25 to 0.2
decreased SpawnChance of blessing objects from 0.4 to 0.2
decreased SpawnChance of liches from 2.0 to 1.5
fixed 1 lever type that was inconsistent and showing object type (Varkon)
a permanently broken item will no longer show as a better item (green plus)
simplified set item text so text on set items is a good bit shorter
fixed yucca tree not fading out correctly
made vortar raider and warlocks larger
fixed the name of 2 illusionary trap objects to match the real versions
fixed thorns mutation icon
removed win type from win screen since not relevant really
simplified win screen a little more
added description to Mana Shield status effect (Zombasite & Din's Legacy)
changed PROTOCOL_VERSION to 78
changed Human to Mutated in one of the taunts
Din's Legacy patch 0.823
This patch makes several quests much more interesting, makes NPC dialog useful again, adds some new player skins, and fixes a bunch of other smaller issues.
0.823 change list:
NPC groups (like Cults, Syndicates, & Marauders) now have names, can spread, and can start clans
now NPCs in town can have dialog even though not in player clan
now makes sure there is a valid win quest and if not creates one (Varkon)
hooked up 3 new male mail skins
now if a town attacker wanders out of town it no longer counts as a town attacker (Etto)
monster wars now cause more problems
changed Herodius blessing to mana regeneration
added god pissed message when an evil god retaliates
now good gods can reward player for kills and completing quests - each of the 6 good gods reward different things
now uprisings can build an altar of the correct god (depends on which monsters)
now when an evil avatar is attacking the player there is a better chance of a good avatar spawning
added potential dialog to out rescue traps
now if search for an enemy and their location doesn't match the quest it updates the quest (Tyakraman)
replaced Superhero negative with one that matters in Din's Legacy (Varkon)
now quest counts can scale up with level
now number of siege towers scales up with level
added 17 prefixes and 13 suffixes to random clan names
now instead of saying (Area only) it says specific area name (Varkon)
changed hunter text to say "Last known location" since they can move (Tyakraman)