Better Rewards! This patch focuses on rewarding the player better (better loot, vendors, chests, NPC reactions, level ups, achievements, etc).
0.811 change list:
now bronze, silver, gold, magic, and unique chests all now spawn at least 1 item of a minimum rarity (higher for higher type chests)
increased higher item rarity chances quite a bit
now Din gives player an item bonus every 5 levels (at least a rare item & character specific)
now get a 1% magic find bonus for every achieved achievement for all characters! (Dragonface)
now elite weapons and armor vendors skew their items towards the player
dungeons, caves, lairs, and towers now get a magic find bonus based on how deep the level is
now get a magic find bonus in areas above monster level 100 (higher each level)
doubled number of items in personal gift chests
increased vendor basic magic find (better items)
NPCs can now donate money to the player when they thank them
increased chances of gift, thank you, and hello NPC activities
now a rescued or escorted NPC can give the player a personal gift chest as an additional reward
now statues built in honor of player have different poses (Nyithra)
now statues built in honor of player give a minor blessing if used (60 minute duration, can renew, 7 different types)
now statues built in honor of player have a wider range of placement
now get a new title from Din at levels 25, 50, 75, and 100
fixed a problem sometimes connecting areas (Laser Dog)
increased chances of vendors amongst normal NPCs by 50%
now normal vendors' items have a min rarity of common (1 step up from normal)
now elite vendors' items have a min rarity of uncommon (2 steps up from normal)
fixed a few things to allow NPCs in base town to do activities
now handle if NPCs wander out of starting town a little better
removed several achievements that no longer make sense
reworded a few achievements a little
reworded some journal entries a little
removed old stuff from journal
improved statue texture
NPC only set to guard duty if outside of walls and in a clan
fixed a way that NPCs could get stuck in activity if path failed in a certain way
NPCs can no longer do activities with inanimate objects :)
NPCs out of clans no longer dwell about food
fixed door & relic vendors showing up
Din's Legacy patch 0.810
This patch fixes a couple crashes, a major balance issue, and many other minor issues.
0.810 change list:
fixed the net trap I broke (crash) in last build (Mandark/chesse20/Dragonface/Mimic/twitch.tv/ninja)
fixed an adding follower issue with no parent (possible crash) (Nick)
fixed constant has plans to raid quests popping up (Mithur)
greatly sped up load area screen - test of hundreds of worlds went from 4 sec to way less than 1 sec
taunts now debuff spell damage instead of casting time
Defy Death now has some inflation so higher levels are more useful (twitch.tv/ninja)
fixed possibility of _eventChance increasing over time when not supposed to
added mutated level up sound
fixed things like a firesword changing left/right speaker as player turns around
Din's Legacy patch 0.809
This patch fixes a crash, adds a Permanent player option, fixes several balance issues, and fixes many other minor issues.
0.809 change list:
fixed an angles issue that might have be generating a NAN and then starting a infinite loop
added a Permanent character option (used skill points and mutations are permanent)
fixed NPC skills being way too high after loading (Destro*)
now at high levels when you have max num of skills, mutations can replace an unused skill (Mandark/Darkness/Dragonface)
fixed a couple spawning issues with large levels (DrJoeFitz)
fixed player town counting as a possible quest level sometimes, making server & client disagree where a quest was taking place (DrJoeFitz)
fixed some old damage mults no longer supposed to be used (will increase physical damage, and decrease poison & lightning damage)
fixed crushing blow actually lowering damage in some cases
fixed a problem generating lairs sometimes (BeepBeep)
turned off raiding expedition points stuff (left over from Zombasite) (Destro*)
net trap should now always be 5 seconds instead of increasing per level (Destro*/Mandark)
fixed "Could not find widget CharacterName" warning (Giri)
added some isnan checks to make sure direction issue is fixed for good
changed house walls and roof to use HeightType Center
cleaned up skill mutation stuff a bit
improved "Could not find widget" warningitems)
Din's Legacy patch 0.808
This patch fixes several crashes hopefully making everything more stable than ever and fixes many other minor issues.
0.808 change list:
fixed a possible infinite loop in tryWeakenGround (Cthulhu Fhtagn!/Boink)
now free shader indexes so after a long game session a high shader index doesn't corrupt the sort integer, which can lead to random crashes (Mandark)
fixed a crash in new status effect stuff
fixed a crash in finishGenerateLevel when have a NULL areaBlock
fixed a couple level issues with NPC skills (Destro*)
decreased Krall earthquake stun from 3.0 seconds to 1.0 second (Dragonface)
quest monsters can no longer be converted over to follow player (twitch.tv/ninja)
non-moving monsters can no longer be converted over to follow player
now only get ambush text if monsters successfully spawned in
now hide time on fog and darkness icons since so short and gets redone constantly
no longer move when typing 'a' in multiplayer chat (Fulano)
added scenario name print at beginning of scenario
removed extra Wars world modifier in Total War scenario (Dragonface)
updated change log with some credits that I missed
changed cheat_playtest to drop old item being replaced (so it doesn't get in loop of flipping items)
Din's Legacy patch 0.807
This patch increases the max/default zoom level, balances quest speed better, adds larger bags, fixes some quest monster spawning issues, and fixes many other minor issues.
0.807 change list:
increased r_viewFarDist from 700 to 900 - this basically changes the max zoom level, probably breaks some stuff temporarily (Boink)
combined player escalation, success escalation, and unknown location deescalation with other quest time escalations so can be capped correctly - this should slow down some more runaway quest type of issues (Fulano)
added size 18, 20, 22, and 24 slot bags (Boink)
increased size of starting backpack from 16 to 24 slots (Boink)
fixed some spells not repeating correctly when used from a hotkey (Nyithra/Fulano)
fixed entities sometimes getting spawned into shared areas ignoring terrain height and collision (Dragonface/Fulano/rawrkite)
fixed a problem with infinite loops at high levels because xp needed at really high levels (above the player max) were going above int max (Destro*)
now selected entity UI can show 20 status effects (TheRagingAnimist)
now player UI can show 40 status effects (TheRagingAnimist)
fixed another way that some gates were not usable (Mithur)
decreased tower spell range from 1000.0 to 800.0 (Zombasite & Din's Legacy) (Boink)
fixed Fuse Orb blessing object
decreased SpawnChance of tower and totem archetypes from 1.0 to 0.25 (if picked for a level will spawn less)
fixed duel scenario having monsters
changed duel reward chest to large silver
now smaller scenarios give less mutation points
non ring projectiles no longer hit liquids & ground traps (vantil)
now get clan destroyed reward chest if kill clan members (not healthstone) (Dragonface/Mandark/twitch.tv/ninja/Destro*)
fixed raid gate sometimes spawning inside collision
fixed clan lifestones sometimes spawning inside collision
fixed clan guards sometimes spawning inside collision
find plans are now optional quests (until they start a "real" quest that is)
fixed block and energizing block not animating correctly
fixed not getting NPCs at high level worlds (>100) (Destro*)
now center status effects
now short term status effects don't change the positioning of all status effects (prevents constant shifting)
now when highlighting a status effect it shows icon in highlight text
now use slots show icon when highlighting
got rid of duplicate StatusEffectBlessingObjectCharmedTrillium
fixed LeachesXPowerPerHit translation (Fulano)
improved clan destroyed reward chest print
updated donation lists from Patreon
quick tips are no longer numbered (Dragonface)
Din's Legacy patch 0.806
This patch fixes some map generation issues, fixes some quest area mismatches, rebalances several more things, and fixes many other minor issues.
0.806 change list:
fixed another way shared levels sometimes break overland map connectivity (treborx555)
getting a kill no longer modifies respawn time
fixed quest lists being mixed up for shared levels (Fulano)
fixed level highlight mixing up level and shared level sometimes (julie23316/Varkon)
fixed another issue with building secret levels (Dragonface)
hidden quests no longer count against solve all quests (Etto)
increased MinSpawnDistFromGates from 300.0 to 450.0 (Mandark)
toned down Imbue Lightning Swarm a bit (Fulano)
fixed clan members not spawning correctly in brawl scenario - no NPC spots (Destro*/twitch.tv/ninja)
fixed Apply Poison skill being setup like it boosted Poison Arrow skill (Cthulhu Fhtagn!)
fixed clan/get quest stuff mixing up level and shared level sometimes
fixed some town levels getting added to some 1 level scenarios
fixed some traps always shooting in the same direction
now when followers are in defensive mode they will defend player more (Ninjakillzu/Etto)
increased weapon drop rates by 50%
increased the xp curve at higher levels
decreased scree and dark elf warrior attack range from 150.0 to 115.0 (still longer than everyone else) (Destro*)
player now has some immunity to stunning blows when damage from blow is small compared to the player's current health (Destro*)
increased base armor from Carapace from 15 to 25 and added some deep wounds & stunning blows resistance (Boink)
fixed never getting Magic Lore skill on Sage (TheRagingAnimist)
added flapping sounds to drakes
improved AggressivePetsDesc
can no longer teleport to shared levels (this probably only affects teleport cheat)
Din's Legacy patch 0.805
This patch fixes an entity leak likely causing lots of problems, fixes a few crashes, rebalances several important things, and fixes many other minor issues.
0.805 change list:
fixed an entity leak with status effects never getting cleaned up on inactive actors - might also be causing slow downs and crashes
no longer apply nemesis and win condition quest time escalation at same time if both apply
decreased WinQuestTimeEscalationMult from 10.0 to 5.0
now cap quest time escalation to 20 (didn't have a cap before) (Excellion/Boink)
fixed a crash on load when trying to fix up loaded pointers but entity had been purged, clearEntityReferences not being called in correct place
fixed towers and secret areas generating levels badly (Mandark/Boink/Destro*)
fixed a loading crash when trying to respawn a gate guarding unique monster (Mithur)
now monster promotions are slower once than hit unique level
fixed a really rare crash in GraphicsSystem::drawTiles
fixed a crash during a mutate when losing a linked skill
added 1 vendor to all scenarios with a normal and 2 to scenarios with full town, and 3 to Sanctuary (rainbow)
fixed shared levels sometimes breaking overland map connectivity
fixed gates in shared levels not doing anything (Fulano/Mithur/Boink)
fixed a potential crash in Trigger::getRandomTarget (Boink)
fixed waypoints not showing up correctly in shared levels (DrJoeFitz)
fixed a bunch of empty effects being attached to some monsters
now mutated level bonus can't move a skill past its max (Destro*)
added a cap to horde monster AddAdditional stuff
halved regeneration enhancements values
reuse time now applies to skill mutations (should balance things a bit better)
decreased Scavenger player skill eat effect time from 300.0 to 150.0
now protect basic cape and shield skills from mutating away when actively using them (Nyithra)
now suppressed skills are always replaced when mutating with another specialty or character
torches can now be purged if already reseting the level spawn
increased MaxPotionStack for vendors from 10 to 20
added lightning elemental skill to sorcerer and summoner
fixed a level issue on some skills from things like status effects
fixed some skills not automatically getting added to use slots
win reward text now tells you kind of chest it spawned (Boink)
added some more checks to make sure you don't get invalid clans in Diplomacy scenario (Destro*)
solve all quests in the area quest no longer specifies a level (DrJoeFitz)
now commoner specialty selects correctly on Mutate from specialty screen (Boink)
added a tip about leaving a world and coming back to it later
improved CultDesc (Boink)
added cheat_allocateSkillPoints
added cheat_playTestFull
changed PROTOCOL_VERSION to 76
Din's Legacy patch 0.804
This patch fixes some performance issues, fixes combos, adds reward chests, limits ambushes more, and fixes many other minor issues.
0.804 change list:
limited ambushes by time also (Boink)
now get a reward chest for winning a scenario (some variety based on which scenario) (Destro*/Dragonface/Mandark)
fixed a problem making it really hard to get combo stuff going (Destro*)
fixed a leak of resource handles if added, then removed, before actually loading
now cache footstep handles so don't load, free, reload, etc, test scenario old=70-90fps, new=100ish
fixed other players in multiplayer getting XP multiple times when a player's pet got a kill (Ninjakillzu)
fixed bad reference to housedec1.mdl (Boink)
decreased blight damage from -1.5/-1.5 to -1.0/-0.5
fixed losing skill points when mutating when you have linked skills (Fulano/Koztic/Destro*)
fixed a couple problems preventing win type of quest monsters getting promotions/demotions are breaking quest (Dragonface)
removed SkillPointsNeededToDecreasePerLevel to fix some issues
fixed linked skills not linking correctly if you don't have the base linked skill
fixed possibly losing skill points in linked skills if get a new linked skill
fixed use slots getting cleared when going to mutate with specialty or character and backing out (rainbow)
halved KillerMutationChance for all archetypes (Boink)
now control yellow mold count more
hooked up 2 new mail male skins
fixed some icons on mutate from specialty screen to match those on new character screen
fixed base healthstone text referencing zombasite
fixed some Military Win text
changed test_stressQuests to not solve nemesis or win type of quests
changed PROTOCOL_VERSION to 75
Din's Legacy patch 0.803
This patch fixes more difficulty spikes, several collision issues, some multiplayer issues, limits ambushes, and fixes many other minor issues.
0.803 change list:
full mutation now works in multiplayer (Cthulhu Fhtagn!)
fixed many collision issues with most of the levels
fixed NPCs not showing up in some protect town scenarios (Destro*)
now there are limits to ambushes in the same area (lots of people)
now when fixing an entities position, if can't find a valid location in the same level, will allow to move to a different level (a different level is better than invalid location) (Fulano)
NPCs and vendors are more common in starting towns now
quest/desired monster level offset now grows slowly as the player levels up (Boink)
decreased assassin level bump from 3 to 2
increased chances of NPCs within town walls
increased max potions stack vendors can have
fixed spawning location in multiplayer for non-server players (Cthulhu Fhtagn!)
fixed gates not bringing non-server players back to correct gate location (Fulano)
fixed several unlocked specialties not showing up correctly on mutate from specialty screen (Destro/Darkness)
fixed summon chaos lord skill (Ninjakillzu)
decreased FearMutationWhenKilledChance from 0.25 to 0.05 (Boink)
decreased ClaustrophobiaMutationWhenKilledChance from 0.25 to 0.1
fixed split projectiles not working with many skills it was meant to (Mandark)
cleaned up win and loss text
changed hunger curse to affect things that matter (Dragonface)
town and graveyard areas are flatter now
change PROTOCOL_VERSION to 74
fixed About menu on Mac
added Patreon page to credits page (Zombasite & Din's Legacy)
fixed PlayersListDesc
Din's Legacy patch 0.802
This patch fixes higher level monsters getting into low level areas, fixes some specialties not unlocking correctly, fixes some skills not showing correctly once you get over 40 skills, and fixes many other minor issues.
0.802 change list:
fixed getting high level broods in low level areas (Dragonface)
fixed a problem where you couldn't see all of your skills once you got over 40 (tdstom/Dragonface)
fixed several specialties not unlocking correctly - will only work when getting new skills (Destro*/Khalgar)
made non-protect town scenarios not have monsters in the town at the beginning - this helps different scenarios feel more distinct
now make sure all levels next to the starting level don't jump too much in monster level - this changes how levels are generated so old maps might not match new layout
fixed a slow down with inventory up, my test case went from 37.4 fps to 50.8 (Dragonface/Etto)
fixed some things trying or actually spawning into areas they can't be in (Destro*)
NPCs can spawn in low level starting towns again (BrianRubin)
fixed not always getting level 1 skills on new characters (BrianRubin)
fixed a couple more ways that lifestone and stashes could spawn away from starting area
fixed model missing error when using any skill that has the Kodiak skill mutation (Khalgar)
made invasion scenarios definitely have monsters in town
made a few protect town scenarios not have monsters in the town at the beginning
now win or secondary win quests are set as priority 1 (hella)
hooked up night vision icon
fixed duplicate MonsterInvisible1HC entries
fixed some unlocks not having localized print
got rid of extra AdditionalObjectPerBlockChance in BaseAreaHC