0.801 change list:
- now restrict monsters spawning in main town until level 5 (tons of people)
- fixed fire mold spreading uncontrollably and causing crashes and huge slowdowns (Etto/Cordell)
- fixed protect clan/town quests getting in the way of winning scenarios that need to solve all quests (julie23316)
- fixed sometimes getting blocks in towns that can't get to (Fulano)
- fixed some things going through getRandomValidPosition not being consistent across save/load (unfortunately this will likely change all current maps)
- now make sure lifestone and stashes are in same block as player spawn when no starting town (Cordell)
- moved Escape and Behind Enemy Lines scenarios to min level 5
- moved all protect town/clan scenarios to min level 5
- hooked up female battle shout sound
- hooked up 14 new mutation icons
- NPCs that are considered "guards" no longer have insanity, happiness, or hunger penalties (Fulano)
- fixed dungeon entrances in town being in the same location (Fulano/Dragonface)
- made dead trees fade out when in way again
- fixed problems with Quills mutation
- changed PROTOCOL_VERSION to 72
- fixed highest quality settings option setting wrong shadows option (Charls Barkly)
- turned off resolution change when clicking highest quality settings option (Charls Barkly)
- vitality no longer mentions stamina (Dragonface)
- fixed all old quick tips
- changed Zombasite to Din's Legacy in a few help topics (still need to clean up a lot of the text though)
- fixed a missing config file