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Genre: Role-playing (RPG), Indie

Din's Legacy

Din's Legacy patch 0.801

This patch fixes instant town attacks on low level characters, fixes a crash/huge slowdown, fixes a win condition issue, fixes some town generations issues, and fixes many other minor issues.

0.801 change list:


  • now restrict monsters spawning in main town until level 5 (tons of people)
  • fixed fire mold spreading uncontrollably and causing crashes and huge slowdowns (Etto/Cordell)
  • fixed protect clan/town quests getting in the way of winning scenarios that need to solve all quests (julie23316)
  • fixed sometimes getting blocks in towns that can't get to (Fulano)
  • fixed some things going through getRandomValidPosition not being consistent across save/load (unfortunately this will likely change all current maps)
  • now make sure lifestone and stashes are in same block as player spawn when no starting town (Cordell)
  • moved Escape and Behind Enemy Lines scenarios to min level 5
  • moved all protect town/clan scenarios to min level 5
  • hooked up female battle shout sound
  • hooked up 14 new mutation icons
  • NPCs that are considered "guards" no longer have insanity, happiness, or hunger penalties (Fulano)
  • fixed dungeon entrances in town being in the same location (Fulano/Dragonface)
  • made dead trees fade out when in way again
  • fixed problems with Quills mutation
  • changed PROTOCOL_VERSION to 72
  • fixed highest quality settings option setting wrong shadows option (Charls Barkly)
  • turned off resolution change when clicking highest quality settings option (Charls Barkly)
  • vitality no longer mentions stamina (Dragonface)
  • fixed all old quick tips
  • changed Zombasite to Din's Legacy in a few help topics (still need to clean up a lot of the text though)
  • fixed a missing config file