Genre: Shooter, Indie Dirge
Dirge v0.2 - New Monster: Wendigo
Version: 0.2.0.0
Build: branches/Dirge_v0.2.0.0-DirgeSteam-UE_4.27-Shipping-190-4447

New Monster: Wendigo
- Regenerative Health
- Health reaching zero only stuns instead of kills, unless it's from fire.
- Can devour dead investigators or minions for extra health and energy.
- A powerful forward leap that can knock investigators back.
- Formidable multiple types of attacks.
- A side dodge move to avoid attacks.
- Three new tasks to kill the Wendigo: Flare Gun, Jerry Can, or Torch.

Additions
- Added progress bar to monster attacks

Changes
- Armored Knights no longer spawn if minion multiplier is 0.
- Resized spiral stair cases to address issues with players getting stuck and minions navigating.
- Ping indicators now have spam timers.
- Reduced health boost of +25 HP per investigator to +15.
Improvements
- Spectators and spooktaters now have proper cursor text and icons.
- Player group colors show in chat now as well.
- Improved level startup process should help stuttering early in the match.
- /stat command opened up to players to see their internal cache values for debugging.
- Wall walking in main hall should no longer be possible.
- Decreased size of Chat/Voip icons above characters.
- Changed controls menu to be a single scrollable page to be easier on the eyes.
- MORE BUCKETS
Fixes
- Fixed bug where you could get stuck or a door/chest could get stuck if it was interacted with too quickly.
- Fixed issue where sidebar tabs/text could duplicate and show multiple times.
- GPU information now reflected correctly in debug reports.
- Fixed bug where there was an extra "Spectator" in the Alive/Dead HUD
- Fixed bug where .45 ACP ammo wouldn't always show in inventory.
- Fixed bug where some doors did not play their sounds.
Internationalization
Unique Investigators but not a Pyromaniac Among Them?
Version: 0.1.10.0
Build: branches/Dirge_v0.1.0.0-DirgeSteam-UE_4.27-Shipping-186-4382
Additions
- Added Flare Gun
- Added Torches
- Added unique player stats
[table]
[tr]
[th]Investigator[/th]
[th]Perks[/th]
[th]Gaps[/th]
[/tr]
[tr]
[td]Vince[/td]
[td]Increased Glow Range
+25 Health[/td]
[td]-25 Stamina[/td]
[/tr]
[tr]
[td]James[/td]
[td]+20% accuracy
Starts with Brass Knuckles
Starts with Battery[/td]
[td]Decreased Glow Range[/td]
[/tr]
[tr]
[td]Hans[/td]
[td]Can carry 2 pistols
Starts with P38 instead of Revolver[/td]
[td]Starts with less additional ammo[/td]
[/tr]
[tr]
[td]Avery[/td]
[td]Double melee damage
+40 Stamina[/td]
[td]-20% accuracy[/td]
[/tr]
[/table]
- Revenant can now devour minions
- Added messaging for new players about timing and accuracy when attacking as monster.
Changes
- Starting the game for the first time sets frame rate limit to 60 and disables motion blur
Improvements
- Carryble items now show on the HUD with an icon.
- Additional clutter on vanities.
- Better messaging for monster devouring.
- Improved many collision calculations to have better performance and better match the mesh.
- 0 Tasks in lobby is no longer allowed.
- Improved hint messages to take into account locked rooms to instead tell you where the keys are.
- Turning off help text disables sidebars at start
- Added text saying max team sizes in lobby
- Alive/Dead HUD now has player group colors.
Fixes
- Departing players are removed from the Alive/Dead HUD
- Fixed issue where hint text for Revenant would show the wrong area.
- Fixed issue where you could get stuck on top of the bookcase.
- Fixed bug where you could get stuck if you spammed picking up items too quickly.
- Fixed issue where you couldn't cycle between multiple magazine pistols.
- Removed debug text from light switches.
- Fixed task count changes when changing monsters.
0.1.9.4 - Wendigo AI & Bad Investigator Spawns Fix
Version: 0.1.9.4
Build: branches/Dirge_v0.1.0.0-DirgeSteam-UE_4.27-Shipping-183-4328
Fixes
- Wendigo AI is properly activated
- Investigator spawns so no investigator should spawn inside the house.
v0.1.9.3 - Death & Damage collisions, spawn location fixes, and miscellaneous
Version: 0.1.9.3
Build: branches/Dirge_v0.1.0.0-DirgeSteam-UE_4.27-Shipping-181-4307
Game Balance
- Taking damage gives you a small amount of stamina and a few seconds of no collisions with other characters to help prevent getting trapped.
Changes
- Revenant will no longer spawn in locked rooms.
- Monsters opening a locked door will cause that door to auto lock and close after 10s.
Improvements
- Better long gun running animations.
Fixes
- On death, your collision should properly disappear and no longer block remaining players.
- Fixed key meshes not randomizing
- Fixed bug where Wraith could see melee impact VFX
- Fixed bug where two players could spawn on top of each other.
- Items spawned in kitchen should no longer spawn sunk below the counter.
- Fixed bug where sometimes the host as an investigator would see trap glows.
v0.1.9.2 - Hotfix to address some immersion breaking bugs.
Version: 0.1.9.2
Build: branches/Dirge_v0.1.0.0-DirgeSteam-UE_4.27-Shipping-179-4283
Game Balance
- Spirits do less damage
- Default match time is 30 minutes instead of Unlimited.
- Wraith can now disable traps, if the trap didn't fire they recover a portion of energy as well.
- If a human Wraith Monster is selected, players now start with 1 battery.
- Halved the natural drain rate of battery from flashlight.
Changes
- Reworked loading code to preload characters, task items and minions resulting in shorter load times.
- Reworked collision calculations to reduce from complex to simple resulting in higher FPS.
- Soundtrack is now replicated so everyone starts off with the same track
- Removed intense portions of some audio tracks as it doesn't match the ambiance of the game when no action is occurring.
- Disabled Revenant leap as that's still broken.
Additions
- P38 now has reload sound
- Office cabinets now have clutter.
- H for Health and B for Battery now have spam timers.
- More DV cosmetics.
- Spectators now show on Alive/Dead HUD.
- Spectators can now see themselves on the map.
- Player names are now also on the Alive/Dead HUD.
- Dropping bucket with G near fire is now the same as putting out with E.
- Vitals now have text labels.
- Added additional help text for traps and improved wording of help text messages.
- Shoulder surfing now has text labels
- Added message if you try to damage an off Tesla saying you can't.
- Clothes in closet now randomize.
Improvements
- When opening a menu, previous menus are closed to prevent getting stuck with a bunch of menus open.
- Character pitch is now replicated to the animation so other players can see you looking up/down correctly.
- Updated credit page to reflect all the people who've assisted with the project.
- More surfaces have the correct sounds associated with them.
- Added clarifying message to playing solo about Dirge being a multiplayer game.
- Added clarifying text between reloading with and without ammo.
- Improved tool tips in inventory.
- Devour icon disappears once a corpse can no longer be devoured.
Fixes
- Armored Knights should now wake then walk as expected.
- Fixed issue where a bunch of guns spawned in a drawer you couldn't pickup.
- Fixed bug where selecting revenant would mess up a bunch of match settings.
- Changes to match time should now be replicated to clients.
- Fixed issue where Wraith could sometimes see brass knuckles.
- Dead players no longer count as in the crypt for Wraith warning.
- Fixed issue where interaction line trace was hitting doors for Shadow Realm Wraith.
- Fixed compass not matching player direction.
- Quitting the game now shows up as the character dying on the HUD.
- Safe map locations show now show on the right floor.
- Fixed issue with fireplace showing the wrong icon at the wrong time.
- Joining a pass worded lobby, the password field is now masked.
- Removed shadow cast by chat typewriter.
- Flashlight running out of battery changes HUD icon to match.
- Dead investigators no longer have cold breath while dead.
- Fixed bug where no confirmation was shown when using ESC to leave lobby.
- Fixed bug with suitcase sounds not working.
- Fixed issue where you couldn't pickup the 9mm magazine sometimes.
Candles are hot, so is this hotfix.
Version: 0.1.9.1
Build: branches/Dirge_v0.1.0.0-DirgeSteam-UE_4.27-Shipping-173-4171
Game Balance
- Reduced food drop rates.
- Wendigo minion has more health/stamina, has a natural regneration rates
- Minions no longer recover stamina while attacking.
Changes
- Changed Map Image to closer to the actual map.
- Opening doors is 20% faster.
- Revenant can no longer look around while devouring.
Additions
- Added label to Pond
- Added links to our Social Media in the main menu.
- New Divina Venatores cosmetics.
- Added Brass Knuckles, having them in your inventory doubles your melee attack damage.
- Added instruction text on how to devour.
- Debug report now includes system information.
Improvements
- Added better floor collisions so guns should fall through less.
- Updated game timer code to be more efficient
- Better revolver firing sounds.
- Reworked underlying lobby code structure to fix some issues, mainly multiple people selecting the same character.
- When selecting a character you now have a loading screen while that choice is confirmed with the host to ensure it's not already chosen.
- Collisions around spiral staircase are improved and should stop characters less.
- Garage walls look better around the garage door.
Fixes
- Fixed bug where Divina Venatores cosmetics would not always show in game.
- Fixed laggy stuttering when shoulder surfing/spectating your teammates.
- Fixed issue where light flicker from wraith caused hanging lights to disappear.
- Removed collisions on glasses cosmetics
- Fixed issue where holding new food items were blank.
- Fixed issue where using the door you're using while you're using it says you can't use it.
- Fixed issue where alive/dead icons were not showing.
- Fixed bug where joining lobby by steam invite bypassed version checking
- Fixed bug where minions could select wrong speed of walking after attacks.
- Fixed bug where you could get stuck reloading while using a door.
- Fixed bug where you could get stuck reloading while trying to reload again.
- Area text accuracy should be based on what character you're looking at, not which one you own.
- Fixed bug where you could no longer use inventory items.
- Moved minions spawns that resulted in them falling through the map.
- Fixed issue where GunSlinger achievement not being issued.
- Minions no longer continue to attack a dead character.
- Fixed bug where sometimes a player would spawn without a character stuck in the middle of the map.
Let There Be Light!
Version: 0.1.9.0
Build: branches/Dirge_v0.1.0.0-DirgeSteam-UE_4.27-Shipping-168-4109
Game Balance
- Revenant max health, energy, and stamina scales to the number of players.
Changes
- The crosshair now moves responsively to show your accuracy.
- Revenant has been improved visually and changed its size.
- Matches only glow yellow if there a task during the match that needs it.
- Revenant doesn't walk so loudly anymore.
Additions
- All candles can be lit with matches, or extinguished.
- Tesla Coil now zaps Wraith if the Tesla is active and Wraith is physical and nearby.
- You can now use the garage door.
- Added options to control motion blur from 0-100% instead of the Unreal default of 50%.
- Additional cosmetics for certain members of Divina Venatores.
- Character cosmetics now show in the lobby.
- Lobbies now update Discord with status for its easier for players to join.
- Added help text regarding ALT free cam.
- Added meat, cheese and other foods for sustenance around the map!
- Added a debug report tool in options, contact us on Discord to use.
- Added clutter to cupboards.
- Revenant has message in low ceiling areas like spiral stair.
- Added decor to Spiral Stairs.
- Added decor for Basement Storage.
Improvements
- Added keyboard hint image R for reload, H for health, and B for battery.
- Improved layout and color of vitals on Revenant HUD.
- Fixed arm rotation on some investigator death animations.
- Gun audio should feel snappier as it runs on clients first.
- Narrowed scale and added input boxes for mouse sensitivity in options for more fine tune control.
- Made private lobby button easier to see.
- You can now kick or ban a player from a lobby, kick they can rejoin where ban they cannot.
- Map now includes keyboard hint image PageUp & PageDown to change floors.
- Tasking messages regarding the Cursed Chest are improved.
- Foot IK added interpolation time to have smoother transitions.
- Medicine cabinet top shelf can only spawn large items.
- Improved Revenant crouch animations so his arms aren't broken.
Fixes
- Fixed issue where opening chat and closing without message would leave chat icon above your character.
- Fixed collisions on walls that allowed wall walking.
- Fixed issue where side arm would unequip to the back instead of the hip/holster.
- Fixed issue where small doors played the large door investigator animation.
- Fixed bug with receiving a chat message while in inventory would prevent closing the inventory and ESC would quit the game.
- Fixed collisions on the bench press.
- Lanterns no longer flicker from Wraith.
- Fixed bug where Monsters could get stuck using doors.
- Fixed Wraith seeing the wrong icons on car trunk and fireplaces.
- Fixed bug where using an item could trigger an achievement twice.
- Fixed bug where using items didn't play sounds sometimes.
- Fixed bug where minions could fall through floor infinitely.
- Fixed mesh issues in Office
- Moved office safe to not collide with cabinet.
- Fixed issue with carts in Banquet Hall getting players stuck.
- Removed tree in middle of pond and added blocker volume to prevent getting wet.
Internationalization
- Added Turkish translations to achievements.
Hotfix to v0.1.8 - Minion Collisions & Damage Fixed
Version: 0.1.8.2
Build: branches/Dirge_v0.1.0.0-DirgeSteam-UE_4.27-Shipping-163-4016
Changes
- Foods now also give stamina.
Additions
- Foods have better icons
- Discord Bot integration
- More streamer customizations
- Changing task counts gives match time estimate helpful for newer players.
Improvements
- Many more help messages for how and when to perform actions as well as associated key bindings.
Fixes
- Fixed bug where minions would only attack the first actor it collided with in an attack (which was sometimes the room it was in!)
- Double opening secret bookcase should no longer skip the animation.
- Q & E should no longer fly up/down as spectator.
- Prevented some map escapes in the crypt
- Spectators should be able to see labels by cursor.