Dirge cover
Dirge screenshot
Genre: Shooter, Indie

Dirge

Dirge v0.3 - New Map: Quetico Forest

Version: 0.3
Build: branches/Dirge_v0.3-DirgeSteam-UE_4.27-Shipping-212-4995



New Level: Quetico Forest



  • A new level has been added!
  • Quetico is a northern tundra style map which is the home of the Wendigo monster.
  • Snow covers the surface, walking around your footsteps leave depressions in the snow.
  • Snowflake VFX fall from the sky and collide with the environment so they do not show up inside.
  • The new map is the default map when creating a lobby, this will be randomized in the future.



Additions



  • New main menu screen to match new map.
  • Camera effects are now applied while swimming to make it look like you're underwater.
  • Secret bookcases now have a better sound.
  • Revenant now has "clarity" ability to for a short amount of time lift their vision restrictions.



Changes



  • Monsters can now devour animals.
  • Revenant camera is slightly less blind, since he hits so hard and has so much life this is his downside by design.



Improvements



  • Twig Blights now have hit VFXs for their bark skin.
  • Improved client/host logic for jumping so higher ping clients will still feel jumping is responsive.
  • Ammo HUD is much clearer and easier to understand.
  • Monsters can now receive bone based damage bonuses.
  • Swimming sounds with the hands are improved.
  • Equipment fade out should show the widget if ammo changes.
  • Gun equip/unequip programming improved to be more performant and future proof.
  • Exhausted stamina is now more clearly shown.
  • Banquet hall fireplace wall now matches the rest of the room.
  • Action bar icon opacity reduced to see the pulse effect more clearly.
  • Breach shotgun has improved reload sounds.
  • Cold environments should replicate correctly if a characters starts in a cold environment.
  • Compass and area now fade out with time unless they change.
  • Improved size and appearance of help, hint, and interaction messages.



Fixes



  • You can no longer spam the melee animation.
  • Ragdoll effects of Tenome are improved so his arms don't have an extra joint in the forearm.
  • Fixed bug where animals would stand around idle.
  • Fixed issue where Tenome spooktater ping icon wouldn't show.
  • Fixed audio and visual issues around buckets.
  • Fixed bug where Tommy Gun could get stuck after firing one round.
  • Fixed bug in shrine candles that could show the wrong text at the wrong time.
  • Fixed a bug where putting out a fire with E would not let you pickup the rib cage.
  • Fixed attic map highlight being the wrong shape.
  • Fixed bug where minions would sometimes open lids or drawers instead of only doors when stuck.



Internationalization



  • Improved Chinese translations


v0.2.5 Damage Hitboxes & Type 94 Nambu

Version: 0.2.5.0
Build: branches/Dirge_v0.2.0.0-DirgeSteam-UE_4.27-Shipping-207-4905

Additions



  • Added damage hit boxes so arms and legs receive slightly less damage whereas heads receive more damage.
  • Added new pistol, the Type 94 Nambu, which uses .22 LR ammo. An upgrade to the revolver.
  • Kitchen sinks can now be used.
  • Added announcements for arrival/departure of players in the lobby.
  • The car now shows its location on the map screen.


Changes



  • Safe combination has randomized appearance.
  • Increased size of far away ping icons as well as the range of the ping audio cue.


Improvements



  • Improvement smoothness of Wendigo movement.
  • Desk clutter layouts now randomize.
  • Created new overlay for vital bars to have a better appearance.
  • Vital bar fade out time logic should be more accurate now.
  • Shrine fits better in the room and doesn't clip with the safe.
  • Improved Blight Scourge text and trunk detection range.
  • Optimized statue materials for better performance.
  • Optimized animals starts for better performance.


Fixes



  • Fixed bug where spooktater indicator pings didn't always show for clients.
  • Fixed size of Wendigo so his head doesn't prevent moving through the cave or up/down the stairs.
  • Fixed bug where a cosmetic change on a character once selected would become permanent.
  • Fixed bug where Wendigo would incorrectly see the unable to dodge message at the wrong time.
  • Fixed random plant in shrine room poking through the floor.
  • Fixed bug in candles show the wrong label when extinguishing.

FREE DEMO - Dirge at DreamHack Beyond 2022

Greetings Investigator! We are NonNobis Games, a small (like REALLY SMALL) indie game dev company and we are pleased to be part of DreamHack Beyond 2022. Our one and only game, Dirge, is a asymmetrical noir horror where you team up with some friends to investigate the paranormal activity while being hunted by AI minions and even a monster played by another friend.



Since we're in Early Access you may encounter a bug (hopefully not though). Any reports with screenshots/descriptions would be much appreciated. We try to have regular updates and feel free to check out our Steam announcements to see our release history activity.

If you like our game, consider joining our Discord https://discord.com/invite/78hzA3zFy6 (if link doesn't work it's on our Steam page!) as we continue to develop our Early Access title. On Discord you'll find our community and we love playing and interacting with our community. Many parts of our game have been suggestions, reports, or ideas provided by awesome players like yourself.

We hope you'll join us in the spooky!

v0.2.4 Cleanse the Blight Scourge

Version: 0.2.4.0
Build: branches/Dirge_v0.2.0.0-DirgeSteam-UE_4.27-Shipping-205-4821

Additions



  • Added new task "Cleanse the Blight Scourge"
  • Twig Blights now have a proper ping indictator icon
  • Investigators now ragdoll on death, should prevent falling into walls.
  • Shooting a trap will cause it to fire.
  • Added wind effect and large cloth objects now sway in that wind.


Changes



  • Guns can no longer be used while swimming.
  • Vital changes don't begin until the match starts.
  • Battery counts for battery based achievements have been halved.
  • Torch dispenser no longer includes spent torches in it's count for spawning a new one.
  • Swimming now extinguishes your torch.
  • Reduced glossiness of character skin and clothes.
  • Armory inner doors no longer lock.
  • Vitals and Equipment HUD disappear if not in use after a few seconds.


Improvements



  • Ragdoll physics effects on all characters improved.
  • Collisions of animal corpses work better with investigator feet.
  • Randomized meshes should be consistent across server and clients.
  • Collisions, damage, and lighting of flares are massively improved.
  • Added additional visal effects and improvements to the lobby


Fixes



  • Fixed bug where spectators or spooktaters would not be shown correctly on the AliveDeadHUD
  • Vitals overages now display correctly for all pawns.
  • Fixed bug where the spirits help message could be shown if they were shot through a wall.
  • Fixed bug where shotgun label was incorrect in inventory.
  • Fixed bug where you could get stuck opening a crypt door.
  • Fixed bug where you could loot a gun when you wouldn't have been able to acquire it normally.
  • Deselecting a task specific monster causes the task selection to be re-randomized.

v0.2.3.1 - Chat Box & AltTab Fix

Version: 0.2.3.1
Build: branches/Dirge_v0.2.0.0-DirgeSteam-UE_4.27-Shipping-203-4746

Fixes



  • Fixed bug where you alt tab out of the game with the chat box open, you are no longer locked out and input is no longer ignored.

v0.2.3.0 Just Keep Swimming!

Version: 0.2.3.0
Build: branches/Dirge_v0.2.0.0-DirgeSteam-UE_4.27-Shipping-202-4719


Additions



  • Wendigo now has beast mode sprinting on all fours for a short duration.
  • Wendigo can now sneak around quietly by using C for Crouch.
  • Wendigo can now listen for human footsteps by using F for Function.
  • Added progress bar to monster attacks
  • Spirits now attempt to flee when getting sapped by a flashlight.
  • You can now swim in the pond!
  • Added some animals that roam around for ambiance.
  • Showers and sinks are now usable.
  • Added Lotus flower cosmetic to Vince for Divina Venatores member MzFlexx.


Changes



  • Wendigo can no longer interact with traps.
  • Increased hit boxes for Wendigo attacks.
  • Wendigo now has twice the energy charge rate.
  • Wendigo attacks now take into account vertical pitch.
  • Investigator melee attacks now take into account vertical pitch.
  • Investigator pistol aim animations now take into account vertical pitch.


Improvements



  • Wendigo Monster and damaging Investigator now gets stunned notifications.
  • Max Mouse Sensitivity is now 10 instead of 3.
  • To help denote hotkeys, instead of static images keyboard hints now pulse opacity.
  • Clients should have their pitch and yaw calculated correctly when playing as Wendigo.
  • Water material appearance improved.
  • Guns and carriable items have had their code improved to decrease time for match start.


Fixes



  • Fixed bug where minion ragdolls didn't replicate to spectators who join late.
  • Fixed bug where some clients would see zombies die in a T Pose.
  • Fixed lighting bug in Main Menu Map
  • Fixed bug where clients could show wrong ammo status in their equipped gun.
  • Fixed bug where keys would be rotated strangely and their collisions difficult to pick up.
  • Fixed bugs where Wendigo hit collisions were not correctly sized and mostly outside of his body.

v0.2.2 Spooktater Visual Effects & Item Dispensers

Version: 0.2.2.0
Build: Dirge_v0.2.0.0-DirgeSteam-UE_4.27-Shipping-196-4579


Additions



  • Spooktaters (but not spectators) are now visible ghosts that you can see while playing
  • Added jerry can and torch dispensers to ensure there is always enough.
  • Added leaves visual effect to Hillview Manor
  • Minions are now lootable (currently only Twig Blights)


Improvements



  • Added more preloaded actors to reduce loading time
  • Added additional Chinese translations
  • Added footsteps to rocks


Fixes



  • Fixed exploit where you could reloot the same item from a corpse
  • Fixed bug where minion cursor icons/text were displaying at the wrong time
  • Fixed bug where a small cube could be seen in front of the investigator's chest
  • Upon completion of a match, all match settings return to the default values
  • Fixed bug where lobby name didn't show correctly.

v0.2.1 Twig Blights - A new minion from the dark depth of the woods

Version: 0.2.1.0
Build: branches/Dirge_v0.2.0.0-DirgeSteam-UE_4.27-Shipping-192-4524


Additions



  • Added new minion, the Twig Blight.
  • Added HUD icon to let you know you're exhausted.
  • Added lobby option to control the time delay between minion respawns and tied it to match difficultly.


Improvements



  • Completely reworked the spiral stair collisions with a custom collision.
  • Improved the Wendigo death VFX.
  • Fixed collision meshes on batteries and matches so they're easier to pickup off the ground.


Fixes



  • Fixed bug where spawning candles could overwrite a bone spawn
  • Fixed bug where Wraith could incorrectly see devour text on minions.
  • Fixed bug where dropping buckets with G wouldn't count as putting out the fire for tasking.
  • Fixed bug where a Wendigo minion could spawn with a Wendigo player monster.
  • Fixed bug where triple shotgun shells or triple flares would break apart when dropped.
  • Fixed bug where the 'F' key hint on spirits was showing when it couldn't be used.

v0.2.0.1 Small patch while next big project is worked...

Version: 0.2.0.1
Build: branches/Dirge_v0.2.0.0-DirgeSteam-UE_4.27-Shipping-191-4484


Changes



  • Monster attack progress bar turns red when in the damage phase.
  • Additional DV customizations


Improvements



  • Changed camera of Revenant to be smoother
  • Changed Revenant views so the player doesn't see their own head when animating.
  • Improved UI of lobby so text doesn't overlap other elements.
  • Blur added to popup messages so players know something happened.


Fixes



  • Fixed bug where there was no delay at the end of a match.
  • Fixed issue where unpopulated display text could have been shown in hints/notes.

Roadmap for Dirge's Future Development

We're working hard at Non Nobis Games to extend and improve our first released product, Dirge. Thanks to our fantastic Early-Access community and teams of streamers, we've discovered and squashed hundreds of bugs in the months since opening Early-Access. We incorporated so much since then such as the underlying code for aesthetic choices, character stats, and other community-driven adjustments to the first game after initial performance optimizations, bug corrections, balancing tweaks, and quality of life enhancements. Going ahead, we want to keep this open and community-driven development going, therefore in the spirit of this studio objective, we're putting out a roadmap of our presently in production significant features, complete with specifics, so you can anticipate them and provide feedback.

WENDIGO



Several ideas for improving our other creature, The Revenant, were made during gameplay testing of our monsters. A jump attack or gap closer, the ability to push or shove players about to perhaps separate them from their group, and a more complicated way of defeating them besides brute force damage were all suggested. While coding these suggestions and evaluating the original Revenant's ability 'kit,' it became clear that the skills were essentially identical to the Wendigo's legend. We already had Wendigo assets on hand, so we decided to apply what we'd learned from our previous physical creature to a new monster. From this work the community received the Wendigo release that came out in version 0.2.

We'll be watching broadcasts, stats, and community feedback in the future to help dial in the general feeling of balance of this new monster. With the help of our fantastic community, we're certain that any major issues will be spotted and addressed in the future, ensuring that the Wendigo is as full and polished as our Wraith.

FOREST MAP




Our players have been getting to grips with the mysteries of Hillview Manor, as we work on a second map for the game in the background. In an ideal world, release maps that could serve as the home of each monster. The Wraith was considered when designing the Manor, and the upcoming wintery forest was chosen as the following map to reflect the Wendigo. It features a large snowy and woodland region on the outside, but it also has cabins, graveyards, and an underground tunnel system where a beast like the Wendigo may hunt. In addition, there are secrets and hints to the aims and machinations of some underground occultist group alluded at in Hillview, just as there are in Hillview.

Taking the gamers out of the traditional mansion and placing them in a chilly forest environment would create a whole new gaming experience. Players can enjoy the clean mountain air as they're being stalked by supernatural creatures.

REVENANT REWORK




As we highlighted the Wendigo earlier, it very much leaves the old Revenant without an identity. The Wendigo is similar to the Revenant, but it is more powerful and has had more time to evolve. However, the lanky creeper that we have all loved in the early months will not be forgotten. The Revenant will be redesigned as our first Hybrid monster, with the Wraith being an Ethereal horror and the Wendigo being a Physical bruiser. We'll explain the new direction of our old friend when he enters active development. Exact information on his new and enhanced mechanics are still under wraps while we focus on the Forest map and continuing bug squashing.

ADDITIONAL CHARACTERS



Dirge now has four investigators and three monsters in our cast. The human investigators may appear to be getting left behind with the release of the Wendigo and the anticipated revamp of the Revenant. Fear not, as we have plans to enhance the number of playable investigators in the future to enable for more active participants and a wider range of options. Our first female investigator is the first of these. We don't want to give anything away about her upcoming release while she's still in development. But don't worry, she's on her way! Following her release, we plan to expand the number of characters available to players.

UI IMPROVEMENTS



Things like crouched indication icons, expanded battery inputs, bad ammunition readouts, and other rapid workarounds have overtaken the initial GUI design we had in place at the start of Early Access as we've introduced more and more quality of life enhancements. With additional icons, information, and comments from our community, we want to totally overhaul our UI. This will involve modifications to tooltips, game feedback icons, the HUD, and other areas. This is a larger effort, but we believe it will significantly improve our game's appearance and readability for players.

PLAYER PROGRESSION



Many members of our community have inquired about our intentions for player progression. Some people have specifically requested it. We had no intentions for a player progression system in Dirge at first, but the community was quite adamant about the idea, and it was pointed out that advancement like this frequently extends the life of a game for a player by giving them something to strive for. We agree, and we're working on a tiered solution that we can incorporate into the game and scale up if it's a success. The initial system might just be a player level that you can raise by playing games and performing actions in the game.

In the long run, tying cosmetics to a system like this is an obvious objective, and we'll investigate the potential.

BUT WHEN



“But Non Nobis!” I hear you say, “You have not said when these features are planned for release. The reason is simple: we don't know for sure, and we don't want to commit to time frames that we will most likely miss. As an independent dev team with only 2 two active in engine devs, how quickly we do tasks is mostly dependent on how well our day jobs are going. We could possibly estimate to a higher degree of precision when we could deliver these new features if we were able to work on it full time or employ extra hands, but that is not the reality of development at Non Nobis. The Wendigo, like the Forest map and our next female character, has been in development behind the scenes for months. Other things are in the planning stages or are in the process of being developed

This roadmap is more of a priority list for us than a timeline, and it is not in the sequence in which things will be released. Instead, these are things that we believe we can commit to providing to our community prior to a complete v1.0 release. That said, it's not etched in stone that we won't listen to community comments or let your enthusiasm for the game influence our objectives. We're just convinced that this list was compiled with the input of our community in mind, and that it will pique the interest of the vast majority of our player base.

Join our discord, as always, and participate in the conversation and fun. If you have any thoughts or recommendations, please let us know through our suggestion channels. We appreciate any and all input that our wonderful community has to give.

Thank you all.

NON NOBIS GAMES