This weekend is Disc Jam's first Double J Weekend! All weekend long, you'll earn TWICE the Jamoleons for every match you play! Now go get that coin!
Ranked Leagues, Ghost Arcade, new Character and more in the latest patch!
Hey all,
Patch 1.19 has just gone live. You can find more info in our official accouncement but be sure to check out the patch notes below!
NEW: See if you have what it takes to rise through the new Ranked Leagues and join the Elite. Pre-season begins now!
NEW: Ghost Arcade, a new mode that allows you to rank up both online and off against AI modeled after real players downloaded from the leaderboards!
NEW: Introducing our 6th character, Lannie!
NEW: Private matches are now hosted on dedicated servers and support cross-platform play!
IMPROVED: Minor improvements to the visuals and usability of the tutorials.
IMPROVED: Major reduction in bandwidth when playing online.
IMPROVED: Visual updates to the arena.
IMPROVED: Visual updates to the wall skip indicator effect.
FIXED: Recently Met Players should now update correctly when playing Disc Jam.
FIXED: Fixed a bug that could cause player names to display as "Loading..." forever while viewing leaderboards.
FIXED: Fix for disc hologram at the end of a point sometimes displaying in the wrong orientation.
FIXED: Fixed some sorting inconsistencies with the way items were listed in the Customization menu while playing offline.
IMPROVED: Huge improvements to the low-end renderer. It now matches the high-end renderer much more closely.
Hotfix 1.15 is now LIVE!
IMPROVED: Oceanic servers are now located in Amazon's Sydney datacenter. This should result in much lower pings in that region.
FIXED: Prize Machine once again correctly displays the tickets you've won.
FIXED: Free-Play mode no longer uses your offline customization options if you're in online mode.
FIXED: Custom discs once again show up in online matches.
FIXED: You can no longer perform a Super Return if you catch the disc while sliding.
Kahuna Has Arrived!
Hey everyone! The latest update has gone live which has a new character and lots of other fixes and updates! Check out the patch notes below:
NEW: Added a new playable character, the big and powerful Kahuna!
NEW: Added Portal, Emoji, Harmony, and Junkyard discs.
NEW: Added the Jam Shop where you can buy Jamoleons.
IMPROVED: Added folders to emblem menu and moved national flags to a separate sub-folder.
IMPROVED: Graphical improvements.
Disc Jam now uses a tonemapper that matches the ACES (Academy Color Encoding System) standard.
Reduced bloom to more physically-based behavior and tweaked the emissive properties of most materials in the game.
Cloth simulation is better behaved.
IMPROVED: Faster loading.
TWEAKED: Root motion of slides has been refactored to blend in movement more directly with the animation tree.
TWEAKED: Altered the slide-recovery concept. If you catch the disc while sliding, your throw timer will start at blue but will not start to tick down until you've recovered from your slide.
TWEAKED: Haruka's perfect and juiced throw speeds are moderately faster, her bad throws are significantly slower. Be precise!
TWEAKED: Stanton's perfect throw has been backed off slightly.
TWEAKED: Slight buffs to Stanton, Haruka, and Gator's lobs. Makenna's lob remains the strongest.
FIXED: Muting players on another platform now works correctly.
FIXED: Score updates during gameplay are now smooth again.
FIXED: Fixed Haruka's animations when running with the disc.
FIXED: Squashed bug that could prevent new players from accepting the EULA.
KNOWN ISSUES: A hotfix will be arriving shortly to address the following two issues:
The Prize Machine currently shows you the duplicate item you received rather than tickets. If you back out to the title screen and re-enter the main menu, your tickets will show the correct balance.
Selecting Free-Play while online will use whatever customization options you have currently chosen in Offline mode. As a workaround, please select OFFLINE from the main menu to configure your options for free-play.
Free Weekend Starts NOW!
To celebrate the release of cross-play and dedicated servers, Disc Jam will be free to play this weekend on Steam and 50% off until Monday! As a team of two, we never expected to be able to transition away from P2P and merge our player bases just 4 months after our initial launch, but by leveraging Amazon GameLift we were able to shave several months off our development time as well as seamlessly scale our infrastructure. Amazon has been an amazing partner for us, hosting not only our new dedicated servers, but our backend as well. What's more, they've offered to pick up the tab this weekend so that everyone can jump in and check out the new features! Big thanks to all of our friends at Amazon who helped faciliate the surprisingly smooth transition to dedicated servers and cross-play. We can't recommend their services highly enough!
Why do dedicated servers matter? Check out our announcement post for a detailed breakdown of what dedicated servers mean for players today and what they will enable us to do in the future.
Although we underestimated the time it would take to get this update through QA, patch 1.10 will finally be released tomorrow afternoon. This update includes cross-play between platforms but it also includes another highly requested item: no more duplicates in the Prize Machine!
Instead of duplicates, players will now receive Tickets. The rarer the capsule, the more you will receive. Once you have accumulated enough Tickets, items can be purchased directly from the Customization menu rather than having to wait for them to pop out of the Prize Machine. This way you're always making progress when visiting the Prize Machine and you'll also be able to save up to get that specific item you've been waiting for!
Here are the full patch notes:
NEW: Disc Jam now supports cross-play!
Get matched with players on other platforms by toggling the option in the matchmaking settings popup.
Leaderboards now list all players but can be filtered by platform.
NEW: Introducing tickets! Instead of salvaging duplicates from the Prize Machine, players will now receive tickets. These tickets can then be redeemed inside the Customize menu to unlock a specific piece of content directly.
NEW: Players can now be reported from the in-game scoreboard.
Reports can be submitted for players who are griefing, harassing other players, or who have inappropriate names.
FIX: Taskbar once again flashes when a match is found.
FIX: Fixed the timer displayed for remote party members while matchmaking.
FIX: Fixed up our Beam integration now that Beam has been rebranded as Mixer.
FIX: Fixed a bug where opening the in-game menu with the scoreboard open could cause the menu to lose focus when the scoreboard button is released.
NOW ANNOUNCING CROSS-PLAY!
As we mentioned in our dedicated servers announcement, our recent infrastructure upgrades have paved the way for a very important feature: cross-play between PC and PS4! This means that players from both platforms will soon be able to play against each other, effectively joining our player pools and providing more competition for everyone. We had originally planned to roll out dedicated servers and cross-play much later in the year, but soon after launch it became clear that the best thing we could do to service our players would be to immediately upgrade our architecture in hopes of delivering the best online experience possible.
Now that our implementation has been approved, the new update will go out as soon as it passes Quality Assurance testing. Our hope is that it will go live in the coming week but this timeline is somewhat out of our hands. We also have several more exciting updates to share in the coming days so stay tuned and, as always, we thank you guys for your patience and understanding as we work to get this stuff into your hands!
Dedicated Servers are LIVE!
Hey everyone,
Dedicated servers are live on PC! See our preview post for more info on what this means for Disc Jam. There will be a dev stream tomorrow (Thursday) at 11AM PST where we'll play a little, discuss the update, and talk about what to expect in the upcoming patches. In the meantime, we've hit some of your top requests in this update so check out the patch notes below and have fun!
NEW: Disc Jam now uses dedicated servers powered by Amazon GameLift for public matches!
NEW: Matchmaking has been completely rewritten from the ground up.
Queue for singles and doubles simultaneously!
Queue in multiple regions simultaneously!
Matchmaking will now gradually increase the skill range filter until a match is found!
NEW: Singles and Doubles are now split into their own Skill Ratings. These new Skill Ratings default to your previous Skill Rating, but require 10 additional placement matches before they are calculated and listed on their respective leaderboards.
TWEAKED: Players will now receive a skill rating change after a match even if their opponents are still in their placement matches.
TWEAKED: Toned down footstep volume.
TWEAKED: Stuff blocks now show a landing point on the ground where opponents can charge up.
TWEAKED: Percentage-based stats now require a minimum amount of play before they are calculated and listed in leaderboards. Leaderboards have been reset as a result. Players will be relisted after they complete their next match.
FIXED: When deflecting the disc at the net with a fully charged shield, players will now charge up a super instead of performing a stuff block.
FIXED: Fixed a bug that could prevent a Steam invite from being successfully accepted at the title screen.
Disc Jam Dedicated Servers!
Hey everyone,
It's been a while since our last patch, but that's because we've been working on something big! We're excited to report that we're rolling out dedicated servers for Disc Jam!!! We've been working with Amazon GameLift to setup fleets all over the world and deliver the best network experience possible.
This is big change for a lot of reasons, some of which won't be fully realized until future updates, but here are some immediate benefits:
Drastically improved matchmaking
This is especially true for Doubles where connection difficulties are compounded by each joining player (and the inevitable router/NAT/firewall troubles that come with them)
More reliable connections across the board
No more bad hosts piggybacking on their neighborhood McDonald's WiFi!
Someone's bad Internet is their own problem and will not affect your inputs to the game host
Less volatility in latency (lower average ping)
Better handling of opponent disconnects
Quitters are guaranteed the loss.
You can now simultaneously queue for singles and doubles, and in multiple regions.
Skill-based matchmaking will now relax over time, eventually considering players of all skill levels to ensure you get into a match.
This should result in lower average queue times for everyone!
We think that's a pretty great list of day 1 benefits that come along with dedicated servers, but it's important to keep in mind that this is only the first part of a long-term initiative. Here's what we're hoping these servers will enable us to do in the future:
Cross-play between PC and PS4
This is a big one. We have a working proof-of-concept for the technology to do this today, but we still need to complete the work as well as go through a Sony approval process. If successful, we will be able to leverage this technology to join our player bases together and increase the matchmaking pool for everyone!
Ranked seasons and other competitive features
Dedicated servers provide both a neutral and secure host for matches. This allows us to start building a competitive framework into the game without having to worry about host advantage, players hosting with poor connections, lag switching, etc.
Private matches between players spanning large geographic distances.
Until now, it's been difficult for players spanning large geographic distances to play with/against each other due to high latency. Although dedicated servers will only host public matches at first, we hope to expand their use to private matches where, for example, a player in Los Angeles could compete against a player in London provided both can make a reasonable connection (<150ms) to a data center on the US East Coast.
So as you can see, this is big news indeed! We'll be rolling this out in stages over the next few weeks. The first step is to activate fleets for PC (Steam) and release a new patch with the improved matchmaking. Our goal is to get that done by the end of the week. Once we've had enough time to evaluate the technology and iron out the kinks, we will begin activating fleets for PS4 and pushing out the update there as well.