In our first update after leaving the Early Access, we're back with two new features:
MP3 Support for Custom Music
First, the long-requested MP3 support. Now, 99% of most users' libraries will work by default with Disco Destruction's importer.
You should definitely try it, if you haven't done already. Adding your own music makes the game feel so much different,
(as you can see, I imported some Japanese city-pop tracks for myself...)
Spectator Mode
As we all know, watching other people play in VR is hit-or-miss . Sometimes it looks good, sometimes (especially in games with a lot of moving around, like ours) it looks a bit dizzying to the outsiders.
That's why we added a Spectator Mode. Now, the game's window on your computer screen, will by default show a third-person camera, that will move through various angles around your club.
And there's always an option to change back to the first person view at any time, or hide all the UI overlays so that you can stream the game.
As always, thank you for your continuous support - and we'll be waiting for your feedback and comment on our Discord channel.
Until the next time, The Subjective Team
Disco Destruction is leaving Early Access!
Hello friends,
We’re back with some exciting news and our biggest announcement yet.
We're releasing December 12th!
Two years after our first Early Access release, and after thousands of downloads, a long series of updates and a ton of feedback from our players, we’re very happy to announce the release of Disco Destruction version 1.0!
But before we continue, you can take a look at our new trailer:
[previewyoutube="rVNu3PJk_GM;leftthumb"]
About the features:
The game is now a complete and bug-free (🤞) experience: The DJ-ing, the different disc packs, the power-ups, the new “unlockables”, a “free play” mode with the ability to import your own music and much more.
We hope that you’ll find Disco Destruction to be a fun and entertaining experience, that can also be quite challenging, especially when you unlock the last disc packages.
It’s been a long way and we learned a lot. But most of all, we learned the importance of having players that enjoyed the game, as much as we enjoyed making it - and we want to thank all of you that were there since the beginning and gave us your valuable feedback.
We’ll be waiting for your thoughts, as always, in our Discord (discord.gg/VkG9Xz2) and our Steam discussion boards.
Again, thanks to all of you for your continuous support!
The Subjective Team
The July Update is here with new features (coins!) and many polishes.
Hello friends,
We’re back with another update for you and it comes with an updated gameplay element: The customer throwables. These are the coins and the… other things. Now they aren’t just decoration. They can (and will) affect your progress.
About the throwables:
The coins are now collectable, so you have to touch them to take them as “tips”.
And whenever a customer reaches the “Esctasy” state (which comes after the red one) he’ll throw a fountain of coins around him, for which you have to go into the dancefloor and collect before they disappear.
Now you have more reasons to play good music and move around the dancing area.
On the other hand, if you “play shitty music”, you’ll feel the result much more “immediately”, rather that just seeing the level fill up with cute little poopies.
In other smaller polishes:
we updated the level lighting so that it looks good on both the HTC Vive and the Oculus Rift
we improved the screen fading when you put your head inside walls - and we will now teleport you back to the starting position if you get lost inside the darkness :p
we updated the design of the main menu
and as always, fixed many small bugs that you probably never encountered anyway…
And with all of these, we are ready for the next update, which will introduce some new power-ups and a new type of items called “props”, that you will be able to buy and enable on each different level.
Talk to us
We’re making the last steps before leaving the Early Access and we’re happy to have you with us.
Your opinions, feedback and ideas about the game are very appreciated. In the last year, we implemented almost every big feature that our players asked for - and we want to know about what you like and what not.
So, either write a post here on our Steam Community page, or join our Discord where you can have a live chat with us.
As always, thank you for your support!
Until the next update,
The Subjective Team
Free Play mode is live - and much more!
Dear players and friends,
As we promised, we have another update ready for you. Let’s see what it includes:
Free Play Mode:
The number one most requested feature is here: Free Play mode!
Play music for the customers of Ouzo 54 without any time restrictions and unlimited power-ups.
Along with the “Add you own music” feature that we introduced last time, we think that now Disco Destruction is a experience that you can always come back to, and change its mood with different song styles and tracks.
Polish Round 1 is done:
Also, as you can see, the game is still in Early Access. But, we’ve almost reached the finish line.
After so many months of development, we are in the phase where we polish everything out, to give you a solid, bug-free and good looking experience.
We just finished the first round of polishing, which includes:
A much bigger variety of customers: It’s not going to be a “twins party” anymore ːsteammockingː Your disco is going to be visited by many different styles of customers - and as you will see, it makes a big difference in the feeling of the game.
Improved interactions: There’s now a specific touch point in front of your VR controllers, so that you have more precise touching and grabbing. The Vinyl case is also much more friendly to you throwing discs back at it.
Improved graphical assets: Some parts of the game were reworked - but this is still a work-in-progress, so expect much more in the next update.
Improved feedbacks: Some specific parts of the game now have much more specific prompts to guide the player better.
What’s coming after?
We’re already working on the 2nd Polishing Round, which will focus on some UIs and some graphical elements - along with the addition of some small new game mechanics.
So, let’s continue to this finish line - and we hope that you all keep supporting us with your comments and feedback.
Join our Discord!
And if you are a player of the game (or planning to be) don't forget to join our Discord and share your thoughts/feedback on the game. ːsteamhappyː
See you soon,
The Subjective Team
"Add your own music" feature is live! (and some updates about us)
Dear players and friends,
You’re used to our quietness by now, aren’t you?
The truth is, it’s not something we want - but it’s the unfortunate result of physical timespace constraints: There’s only so many things two people can do in 24 hours.
But, first, to the subject:
The update
Our much requested feature "Add your own music" is live! Please play with it, test it and tell us if you like it.
Also, the feature is now limited to the Arcade mode, but we're getting a Free Play mode ready for you (soon).
About the team behind the game
As we said in the beginning, Disco Destruction is made by only 2 people.
“Limitations” have also been our fuel until now: Disco Destruction was a work of passion, from two people wanting to create something fun and meaningful and setting the base for very (!) good things in the future.
So, from one part, we’re happy to say that one reason we were “late” in our Disco Destruction updates, is that our team has been working with outside customers in various interesting VR/AR projects.
Projects like this are the basis of having a successful company that can survive and do good things.
But now, we’re back, and we have some time planned ahead, only for our game.
The next months of Disco Destruction
The current state of Disco Destruction is, in our opinion, a good enough base for the core game - but now needs a serious polishing pass. Some features that we were building will have to be constrained, so that we can polish a “very good” game out of the current “good enough”.
Our goal, is to create a polished and very fun, casual DJ game, that will also have to possibility to be a great game on upcoming standalone devices, like the Oculus Quest.
For the players/friends that have stood in our side for all of this time and gave us their feedback and support in our Discord channel (Join our Discord!) and forums, we consider them true friends - and since we know most of them by their (user)name by now, they’ll always come first in everything that we do in the future.
To all of you, thanks for everything!
Now, let’s get back to work. And (hopefully) reach our goals soon. :)
The Subjective Team
The December Update is here - with a new level!
Dear players,
One month after the release of our “Late Access”, we’re back with our first update.
We talked with a lot of you (some had spent many hours on the old Early Access) and asked you for specific feedback for the new version.
And according to all of that, in this update, you will find many important improvements (with even more coming later) - but let’s list the biggest ones:
A new level: You can now select a level for your Arcade session: Either inside the club, or in front of it.
The level is part of the planned Story mode - but for now you can have fun making your customers happy (and making money) as usual.
Much better feedback for the customers’ mood changes: Whenever a mood change happens, positive or negative, you’re going to have a strong visual and audio cue.
We think it makes it much more fun, and of course, it gives you a better understanding of how the customers feel about your playing.
You can now drink from the bottles!: This has been a looong-standing request - but now you can drink from the bottles around AND it will affect you. :)
Song names: Another very requested feature. Whenever you touch/grab a vinyl, you will see the song title and artist name.
A new Power-Up: A party firework to light up the mood - buy it from the Tech guy.
Christmas Decorations: For the next few weeks, it will be snowing in the outside level - and the customers will have their Santa hats on.
We hope you have fun with the update - that’s what we'd like the most. Also, check out a video, showing-off these features:
https://youtu.be/HBND3W6gFzQ
And we’re already working on the next one, which will include the overall most requested feature: The ability to add your own music, along with a Free Play mode.
We’re very excited for this - and we’ll be waiting to see your playthroughs, when the time comes.
Again, if you want to talk to us, to give us feedback or suggest something, we invite you to our Discord chat room: discord.gg/VkG9Xz2
Until the next update, have fun and enjoy the holidays
The Subjective Team
Disco Destruction: Late Access is now available!
After more than one year in the making, we're happy to announce the release of our "Late Access" version.
This is the Disco Destruction that you liked in the free Early Access, now built to make you love it.
We upgraded every part of the game, taking into account all of our players' feedback:
The visual part is totally overhauled
the core gameplay is improved in every way
the customers are much more alive than before, reacting more naturally to your choices
we now have first-class Oculus Rift support
so many small details and polishes that fill up a whole year of development....
...and we're putting the finishing touches on big features that will be coming in the next few months.
Check out our new trailer here: https://www.youtube.com/watch?v=3NNVm-SaDXU
This is the last step, before reaching the vision for the game that we had from the beginning - and we need your support to make this happen.
Please, enjoy what we created for you, and we'll be waiting for your valuable feedback in the Steam Discussion boards and our new Discord channel.
We'll keep in touch,
the Subjective team
Getting ready for Late Access: Come join our Discord!
we're very happy to say, that it's only a matter of days until the release of Disco Destruction: Late Access.
This is going to signal the beginning of the last phase of Early Access, which will take the game to what we originally envisioned, through often feature updates. And these "features" are going to be fun!
But until this happens, we want to talk to you - and know you better.
For this reason, we started a Discord channel where we invite you to join. This will be the place to keep in touch with each other, and get your feedback or solve any problems (if they arise).
Also, if you join the Discord, we'd like to send you a message to chat a little bit, and ask you some questions that will guide the final phase of our development.
Thanks again for the love that you have shown to our little game and we hope to create something that you will love even more.
The Subjective Team
[June Update] "Late Access" Version Coming Soon
Dear players and friends,
There might be some months between our announcements, but we always try to have interesting updates for you.
This time it’s about a very big step forward: The start of our (initially internal) Beta Testing for the totally-upgraded Disco Destruction and the upcoming paid release.
Let’s take a look at them, one by one.
What is this new version about?
For the ones of you that have already played our Early Access, you know Disco Destruction's core: an arcade-style game, where you get all the fun of being a DJ in an approachable, gamified way, designed to last exactly as long as a headset feels comfortable for.
But it was also a game in the making - our first one, to be exact. And it went through a series of iterations, to help us learn how to make a (very) good VR game.
Your support has been instrumental in that: Your critical feedback helped us make the game better and your positive feedback gave us mental strength to keep going.
Now, after almost half a year of working in the new version, we’re almost where we wanted.
In specific we have:
A big graphical improvement from the low-poly blocky style, while keeping the cartoony character of the game.
A deepening of the game’s mechanics, like e.g. giving you the ability to fill your own Vinyl Case and use whichever disc you want at any time.
A real world, besides the disco’s dancefloor: You’ll have your own room, there’s a back alley with a shop (and an interesting character), some empty lots to explore (in coming updates), the front street to watch your customers come and go. Everything now feels more like a complete world, rather than a restricted room - and we hope you’ll get the same feeling.
More (interesting) customers: New types of customers, with many more appearances coming in the next updates and a reworked A.I. that will get bored when you play the same thing or get angry - and leave. One more problem for you to think about.
A game progression: Where there was just a repeatable night, there's a series of nights and specific goals for you to achieve.
The first paid release, which is coming in July, will contain most of the above, in an "Arcade" mode, with some twists.
Then, we'll see how that goes, and work a little bit more for the last big update, that will also have:
The story: A whole Story mode, making you live through the last days of "Ouzo 54" and the battle against the evil "Italos". We already have big parts of it made, but we need to polish the experience a little more to make it feel like you live a real adventure in Miami’s nightlife.
Possible new modes: We have some in mind, like “Add you own music” but we have to see how development goes and plan accordingly.
So, in a few words:
We have a whole new game ready for you. If you liked the old free Early Access, you’re definitely going to like this.
We start with the basic gameplay - but later there's also going to be a complete story mode ready for you.
We’re going to work hard to make it an amazing game before we leave Early Access - so, your support matters a lot!
Disco Destruction will have a price from now on, but we’ll choose one that we’re SURE that corresponds to the value that the game gives. And, also, there’s probably many good updates coming, with more content and game modes.
We’ll soon have more information of how you can help us Beta test the game - and when it’s going to be available for purchase.
For the moment, you can take a look at this video of the work in progress. We're already in a better state than this, but it will give you the general feeling of what's coming:
https://www.youtube.com/watch?v=aAJcPPjCark
And here's an Imgur Gallery with the previous gameplay video, shown in GIFs: https://imgur.com/gallery/O7Y5twM
Thank you for all your support until now - and we’ll need all we can get for the upcoming adventure we’re getting ourselves into.
See you soon,
The Subjective Team
February Update: What we've been working on!
Dear players,
Hello again after a few months of “radio silence”. We hope your new year started on the right foot.
For us, we think it did - and we want to share a few things about what we’re working on at the moment.
The end of Early Access Updates.
When we started building Disco Destruction, we were already programmers and gamers, but we sure didn’t feel comfortable calling ourselves Game Designers. That’s why we started building our first game right in front of you, through our free Early Access and our constant, iterative updates.
During these 7 months, we tested our ideas, got to know our players and learned some things about what makes a VR game fun.
So, we decided that the basic idea of Disco Destruction works. And now, it’s time to release what we've always had in mind.
That’s why, since the beginning of the year, we’ve been working full-time on the new version. The goal is to take what made Disco Destruction fun, and make it look better, have more duration and expand a little on the story ideas.
The work is going great and we believe that around late March we’re going to begin Beta testing it.
Around April, is also our target for the “Late Access” release: Still Early Access, but self-explainably later than the previous one. That version is going to be our full game and maybe the Early Access tag will remain to explain our plans for some more additions that we’re thinking about.
That version, also, is going to have a price - but we’ll talk about this soon.
Where we are now?
At the moment, we have done a lot of work to streamline the main gameplay to support a “nights progression”, where each night is going to vary in difficulty.
We are constantly working on making everything look better. The art style is new (forget the blocky aesthetic), the level is a whole piece of a Miami neighborhood (not just the club’s main area) and you’re going to be able to move around freely.
We know, you always wanted these (we also did), but things take time to make. :)
We’ve also reworked the behavior of the Customers to make them react to many more of your choices. They’re going to feel much more alive!
We have also changed the Disc Selection system. In the Early Access builds, the discs came in a random order after a specific waiting time. Forget that!
Now you’ll be able to select whichever disc you want and play it. You’re the DJ and it should be your choice. But, you’ll have to work hard, to make some money and buy better discs to better suit your customers' tastes and leave your mark in Miami’s nightlife.
And who’s gonna sell you those discs? We’ll talk about that in the next update.
Until then, take a look at some screenshots from our work in progress and don’t forget to watch our new trailer, that includes a teaser for the next, big version in the end.
https://www.youtube.com/watch?v=ZPbKXWsRlDY
Again, thanks a lot for your support! We’re open to all comments and discussions in the forums. We’ll be waiting to hear your thoughts on everything.
And you can always follow our Twitter account @subjectivevr for more frequent updates.