Divinity Chronicles: Journey to the West cover
Divinity Chronicles: Journey to the West screenshot
PC Mac Steam
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie, Card & Board Game

Divinity Chronicles: Journey to the West

Weekly Update! 2022-07-10

This week, we released Final Chapter: Heaven for Beta testing! Please send us feedback and suggestions as we are working on polishing this storyline.

Final Chapter: Heaven Storyline is available for Beta Testing!
Make sure to switch to the “pre-release- Release Candidates” branch to test (currently in Simplified & Traditional Chinese only, and we are working on the English version for plots).



You will face the four generals guarding the Gate of Heaven in elite combat, and later face The Jade Emperor and his powerful team in the final combat. Based on your encounter before, you might be able to collaborate with both the Divine of Justice and Fallen Monkey General to take revenge and destroy Heaven!


Introducing new features

  • Moral Status: Good, Evil, or Neutral

    • We added a system to count how many “Good” choices and “Evil” choices you made during your journey from chapters 1-3 and will determine the character’s Moral Status when finishing up Chapter 3:

      • Good: Good Points > Evil Points AND Good Points >=5
      • Evil: Evil Points >= Good Points AND Evil Points >=5
      • Neutral: not Good nor Evil


  • How to earn Good Points?

    • Earn 5 Good Points for each Hostage saved
    • Earn 1 Good Point when making good choices in events or encounters (e.g. save or help people)

  • How to earn Evil Points?

    • Earn 5 Evil Points for drinking Demon Blood (special relic)
    • Earn 1 Evil Point when making Evil choices in events or encounters (e.g. kill, rob, or steal from innocent people)

  • You can check out your moral status by clicking on the profile picture of the hero, and we will add more guidance and in-game notification about good or evil choices.

  • Multiple plot-based triggers: each character will trigger different plots and conditions to enter the Heaven Storyline after encountering Divine of Justice at the end of Chapter 3:

    • Wukong can enter Heaven Storyline with Good or Evil moral status
    • White Dragon can enter Heaven Storyline regardless of Good, Evil, or Neutral
    • Holy Monk can enter Heaven Storyline with Good or Neutral moral status

  • Based on your moral status and previous encounters, you will learn about the final fate of heroes, key characters, and the truth about the blood comet


*Please note that we are still testing and polishing this new system, plots, and NPCs, so the conditions above are subject to change.

Bug Fixes and optimization


Optimization

  • Added warning for evil or good gain
  • Added a few escape effects

Bug Fixes:

  • Fixed a bug that Phantom Candle could not cancel chanting properly
  • Gold Robber's Shovel gives correct relic chances in camp

Localization and text bug fixes:

  • Fixed a description bug in Gastric Acid

Other Bug Fixes

Weekly Update! 2022-07-04

This week, we continue working on chapter 4 development, optimization performance, and fixing bugs. We are also making good progress on the card redesign project.

Chapter 4 Update:


  • We are on track to release internal testing for Heaven storyline (chapter 4);
  • We continue working on testing, adjusting, and polishing NPC skills and battle logics, and implementing Soul Mountains storyline.
  • We added a significant amount of music, sound effects, and animations for chapter 4 NPCs.
  • New Heaven Gate Combat background

  • Final defeated scene - The High Buddha

  • Jade Emperor skill preview!



Card visual redesign


Based on feedback from our community, we are remaking ALL cards with a cleaner UI design (clear differentiation among card types and rarity) and more visualized card icon to differentiate each card.

This is a huge effort (close to 500 cards) and we will not roll them out to the public branch until we have finished all existing cards. Stay tuned with the latest working progress!

Check out some new visual designs for Wukong cards!







Bug Fixes and optimization


Localization and text bug fixes:

  • Added a gameplay control panel under “Settings”, under which you can check the “Remind Talent Nodes” option on and off. We will add more control options in the future for better user experience.

  • Fix and optimized journal and statistics
  • Fixed some text in event and dialog

Other Bug Fixes

Weekly Update! 2022-06-26

This week, we continue working on chapter 4 development, optimal performance, and fixing bugs.

Workshop Update:

  • We finished the preparation of Steam Workshop support; will be working on a system providing the MOD modification and uploading functionalities. We don’t have a clear timeline of when to open the Steam workshop since most of our effort is still on developing and optimizing the Chapter 4 contents.


Chapter 4 Update:

  • We finished all character design and storyline for Heaven in Chapter 4, and we are working on testing, adjusting, polishing NPC skills and battle logic, and implementing other storylines.

  • Check out some new skills and effects!

    • Champion of Heaven and the God of Taoist


    • 3 out of 4 Guardians are now fully finished


    • Goddess of Cruelty and her hound (The Listener)




New character design: Faith Devil



Bug Fixes


Localization and text bug fixes:

  • Refined English version of description
  • Fixed some expressions in event and dialog

Other Bug Fixes

About editor instructions

how to start


1.Stay in the main interface of the game, click under the interface Title 5, and then click under the golden cudgel 5 to open the input box pop-up window:
2.input:Z2021




instructions


1.In the map interface, open the setting button and click the second(Player Edit)


2.In the game battle interface, open the setting button and click the second (instant win) to directly win the battle!

Weekly Update! 2022-06-19

This week, we finished up a new plot editor, which is a significant upgrade to our infrastructure, and continue working on chapter 4 development.

Chapter 4 updates:

  • New seal mechanism WIP. You can’t beat the Omen but can only seal it. Here is how it works: Goddess of Mercy will enchant all cards randomly with 5 elements: Metal, Wood, Water, Fire, and Earth, and you need to follow the seal sequence each round carefully to finish the seal.



New battle Backgrounds!





Plot editor:

  • We deployed a brand-new plot editor which supports modularized story blocks and storyline visualization. This is a significant improvement to our current infrastructure and makes the implementation of storylines cleaner, more efficient, and easier to debug

One storyline in chapter 4



Mod support:

  • Per feedback from our player community, we started to look into the requirements and plans to support mods on Steam. While we are still at a very early stage, we will dedicate part of our capacity to mod support after chapter 4 is released

Bonus: Sneak peek at our next character, Swine King!



Bug Fixes


Localization and text bug fixes:

  • Fixed description of mold rat bite

Other Bug Fixes

Weekly Update! 2022-06-12

This week, we are focusing on polishing endless mode, and bug fixes, and also keep working on developing the final chapter.

Endless mode:

  • Now you can choose 1 out of 3 random reward options after each playthrough. Choose the reward strategically!



Chapter 4 updates:

  • We are wrapping up character design for chapter 4: a total of 15 brand-new characters will be added to the final chapter
  • We are finishing the implementation of 1 storyline - there will be 3 storylines in chapter 4
  • We are working on testing, adjusting, and polishing NPC skills and battle logic

Left: The High Buddha Middle:? (Guess who this is!) Right: Goddess of Mercy


Bug Fixes


Game logic bug fixes:

  • Fixed card never give up
  • Do not allow inheriting permanent strength in endless mode


Localization and text bug fixes:

  • Fixed some expressions in event and dialog
  • Localized endless mode abandon game dialog

Other Bug Fixes

Weekly Update! 2022-06-05

This week, we are focusing on polishing endless mode, and bug fixes, and also keep working on developing the final chapter.

  1. Game version description

    • Due to frequent version changes, game save files are easily expired. In order to solve this problem, the old version will be retained in the form of a test branch, so that if there are some game saves corrupted by game updates, you can always switch to the old version branch to continue playing


  2. Largely improve the user experience of picking combat objects

    • You can hover the NPCs’ HP bar to pick them when it’s hard to pick NPC from its character model


  3. Endless mode

    • Fixed the issue that multiple hostages appear in one combat


Design updates: Chapter 4
Left: General of East | Right: General of South


Left: General of West | Right: General of North


Optimization



  • Lions Pride and Lion's Blood now guarantee minimum Attack damage.
  • Do not show duplicated card effects if they are created in the same frame in order to reuse card effect
  • Increased character distance in combat
  • Blood Thirsty Blade is AOE and deals double damage instead of double base damage
  • Blessing Potion gives 3 Blessed
  • A blocked attack now also triggers Reposite
  • Phantom Candle now gives 1 Apparition instead of 1 Cursed
  • Never ask you to retain cards when you have a bottle of light and shadow


Bug Fixes



Game logic bug fixes

  • Fixed the bug where Vanquishing Spell will cause the player to lose 10 HP
  • Fixed the issue that the prices of the goods were changed whenever you bought a relic after you purchased the Travel Permit from Merchant UI
  • Fixed the bug that encountered event will not show up again in endless mode
  • Fixed the bug that Jade Lute will trigger Rhino King's thick skin and lose Strength
  • Fixed audio won't play when reusing the effect


Localization and text bug fixes

  • Refined English version of the description
  • Fixed some expressions in event and dialog
  • Added description of High Initiative card in Wukong's talent

Other Bug Fixes

Weekly Update! 2022-05-29

This week, we are focusing on polishing endless mode, bug fixes, and also keep working on developing the final chapter. We will have to push the timeline of the release of Chapter 4 for 3 weeks to Mid July, we appologize for the inconvenience.
There are 3 main factors contributed to the delay:

  1. We are adding more content to this chapter than what we’ve planned;
  2. Two of our artists left the team due to personal reasons and we spent significant amount to time to search for and initiate collaboration with new partners;
  3. We spent more time testing, adjusting, and fixing bugs for endless mode than we planned

Thank you for your support and understanding! We will keep the progress update every week and work continuously towards our milestone.

Design updates: Chapter 4

  • Adding more character design, battle backgrounds, effects, actions, and music.
  • Final Battle Backgrounds


  • Left: Princess White Lotus | Right: Goddess of Cruelty



Optimization



  • Made relic picker scrollable
  • Added endless save for each player
  • Added a trial level indicator for endless mode


Bug Fixes



Game logic bug fixes

  • Fixed reward gold issue in endless mode
  • Fixed Holy Monk talent won't trigger when playing Imp of Plague's curse card
  • Fixed a few potential energy cost issues when the card is unplayable.
  • Fixed a crash when Princess Iron Fan dies to early in Bull King fight in endless mode
  • Fixed a bug when reusing full screen effects
  • Fixed a bug that Lion Roar removes a debuff instead of buff
  • Fixed a potential bug of always jumping to boss location after chapter 3 boss event choice


Localization and text bug fixes

  • Refined English version of description
  • Fixed some expressions in event and dialog

Other Bug Fixes

  • Fixed steam leaderboard

Weekly Update! 2022-05-22

Major updates this week are:

  • Endless Mode is out!

    • In the Endless mode, you will start your journey with the same chapter 1-3 map, but very different combinations of NPCs - endless new combinations generated to meet you at different difficulty levels
    • After each playthrough of 1-3 Chapter, you will randomly and permanently inherit 1 out of 5 features from the playthrough (choose to keep 1 relic, decide to keep 1 card, keep 100 gold, keep 1 talent point, keep 1 backpack slot) and continue the game from the beginning
    • These inherited features will be applied to all the playthroughs cumulatively so that you will get stronger and stronger after each playthrough. Of course, your enemies will get much stronger after each playthrough too

    [Screenshot] Endless mode Achievement: 11 playthrough and 528 combats


  • Chapter 4: we are making significant progress in character and background design, effects, actions, and music

Left: The Listener, Right: Goddess of Cloud


Left: Buddha of Joy, Right: Buddha of Light


Furnace of Heaven


One of the ending scenes


Battle background of the Spiritual Land


Optimization



  • Modified damage text style
  • Added paste button for inputting map seed
  • Adjusted stealing amount


Bug Fixes



Game logic bug fixes

  • Fixed an effect reuse issue in projectiles
  • Fixed BGM and combat background
  • Fixed an issue where the game will ask the player again even after the tutorial is played

Localization and text bug fixes

  • Fixed description Hell Judge Silence
  • Refined English version of the description

Other Bug Fixes

  • Other small adjustments

Weekly Update! 2022-05-15

This week, we are making good progress on developing endless mode and the final chapter! Major updates are:

  • Endless Mode: Almost finished all the logic and functionalities implementation; working on map hookup
  • Chapter 4: Working on the new map and combat scene drawings
  • Keyboard shortcut: Added press key E to end turn

Jade palace: One of the final battles will happen inside the Jade Palace - where Jade Emperor lives



Soul Mountains: Wukong will face one of his final challenges on the top of Soul Mountains



Heaven Map: Check out the preview of Heaven. What happened when Heaven was chopped in half? We will reveal it later!



New character with the corresponding effects



Card UI: We plan to redesign card UIs to provide a better experience. Here is a candidate for the new Wukong card UI design - please leave us feedback!



Enhancement and Balancing


Relic:

  • Vampire's Handkerchief now gives 2 Max HP when you defeat someone


Bug Fixes



Game logic bug fixes

  • Fixed a bug in the skip dialog
  • Fixed scaling problem of Celestial of Wisdom
  • Fixed Spirit Shifting does not show description correctly when a relic modifies a copied card
  • Fixed Demon Bones still damaging player after the target is dead

Localization and text bug fixes

  • Corrected Palm Leaf Fan’s description
  • Fix some expressions in event and dialog

Other Bug Fixes

  • Other small adjustments