We have two pieces of exciting news to talk about today.
First, today marks the release of a new Gift Bag: Song of Nature. There are thousands of mods out there but some have proven to be quite popular within our team and we decided to turn them into game features. Full credit for this goes to each and every mod-maker we reached out to for this to come to light. We've tried to do their ideas justice by fully integrating them into the game and developing them further. There is now a special entry in the in-game menu from which you can access all these features and the list will be extended with future Gift Bags, with original content to come.
Secondly, we have some massive news for you. If you happen to own a Nintendo Switch, then you’ll be able to take all your hundreds of hours of gameplay on the go from today. Divinity: Original Sin 2 has just been released on the Nintendo E-Shop, and it comes not only with all of the Gift Bags you’ve enjoyed on Steam, but also cross-save progression between the Switch and Steam.
It works pretty simply: once you buy DOS2 from the E-Shop and load up the game, you’ll be asked if you want to link to Steam. If you choose to, it’ll automatically grab your saves from the elusive and impenetrable Steam cloud (you’ll see how we managed this next week), and your save will be playable on the Switch. It works vice-versa, too. Finished with a game? It’ll upload the save back into the cloud. You’ll need to be connected to the internet as well as Nintendo’s online service, but you’ll need that anyway if you’re venturing into four player coop on the Switch (which is totally possible!)
We’re extremely proud to be able to bring this to the players in cooperation with Nintendo and Valve who helped us plug everything together.
As a reminder, if you're looking for exclusive updates on all things Larian, Divinity and Baldur's Gate 3, make sure you sign up to the Larian Gazette at the following link: eepurl.com/gs7nAb
Happy adventures through Rivellon, Larian Crew
Gift Bag 2 features
Crafter's Kit Plenty of new recipes and unique items to craft!
Endless Runner Find a new icon in your Hotbar which you can use to toggle sprint on and off. Sprint increases your movement speed of your party and the movement speed of your followers.
Animal Empathy Allows all player characters to talk to animals without having to spend a talent point. Also Changes Pet Pal talent to grant maximum positive attitude in all conversations with animals.
Fort Joy Magic Mirror Manifests a Magic Mirror in the Arena of Fort Joy, along with a new Character Creation level. This allows you to respec before moving on to the next act of the game.
8 Action Points Increases the base maximum Action Points of hero characters to 8.
Herb Gardens Plant your own herb garden! Take any herb and combine it with a bucket to create a seedling. Then just place your seedling in the ground and watch it grow. We will have additional Gift Bags of free and cool content for you in the coming months, too!
Special thanks to Helaene, Kalavinka, LadyCassandra, Rockfire, LaughingLeader, SimranZenov, Elvasat, Baardvaark, JonTerp, DeadlyEssence01 and The Composer for creating the awesome mods these features were inspired by.
In addition to the Gift Bag content, there are a number of fixes included in the patch today. These cover:
Bug Fixes:
Fixed rare crash when using the Magic Mirror in multiplayer
Fixed rare crash when returning to the Main Menu from Story
Fixed issue with conjuring Incarnates on electrified water surfaces
Fixed some inconsistencies between in-game models and portraits
Fixed skills not staying on hotbar after being unmemorized
Fixed character portraits getting stuck to the cursor in certain situations
Fixed rare chance of player indefinitely boosting stats while in multiplayer
Fixed rare issue with turn order after player gets knocked down
Fixed several small UI issues
Fixed small text and name issues
Fixed minor visual and audio issues
Larian Studios is making Baldur's Gate 3!
The Gazette prides itself on bringing you the latest and greatest breaking news about all things Larian, and the insider stories that go with it.
Yesterday‘s headline was the show-stopping, heart-pounding revelation that “LARIAN STUDIOS IS MAKING BALDUR’S GATE 3!” A teaser trailer of our new role-playing game was unveiled yesterday, and it was so spectacularly intense that the internet went into auto-censorship mode. In case you missed it - and you have the stomach for it - you can find the uncut version here:
https://youtu.be/OcP0WdH7rTs
The Gazette was more than a little intrigued by the mind flayer invasion of Baldur’s Gate. Our best reporter pursued their slimy trail to discover how Larian convinced Wizards of the Coast to let them unleash their madness on the crown jewel of the Sword Coast.
The brave reporter went deep undercover and resurfaced with a harrowing tale involving no less than the brutal abduction of Wizards’ own Mike Mearls! Interpol has been alerted of the situation, and you, dear reader, may rest assured that the Gazette is monitoring the situation closely! In the meantime, please enjoy our full video report:
https://youtu.be/LI4v6hC_rjM
For more breaking news and behind the scenes stories about everything Larian, don’t forget to sign up for our newsletter at baldursgate3.game. You've helped us make two amazing games already, dear reader, and your reactions and feedback as we post updates will be as valuable as ever. We will not be doing any more Kickstarter updates so signing up for the newsletter is the definitive way to stay posted.
You can of course also follow us on social media, and click Youtube’s notification bell, just to make sure you never miss the many shenanigans and investigative journalism to come.
Speaking of social media: try using the hashtags #gatheryourparty, #baldursgate3, and #bg3 when tweeting to see our brand new Mindflayer Emoji!
ALL COMPANY NAMES, BRAND NAMES, TRADEMARKS AND LOGOS ARE THE PROPERTY OF THEIR RESPECTIVE OWNERS.
Korean Language Now Available!
Hi Everyone,
Good news for our Korean players - you can now play the Definitive Edition of Divinity: Original Sin 2 in Korean on PC.
To change languages, right-click the game in your Library, choose Properties, and go to the Languages tab. If Korean doesn't pop up, try restarting Steam.
Happy adventures through Rivellon!
Larian Crew
Announcing Divinity: Fallen Heroes!
We’re so happy to announce this one. Divinity: Fallen Heroes is a game we’ve wanted to make for a long time. Ever since Dragon Commander, we toyed with the idea of mixing D:OS tactical turn-based combat with Dragon Commander’s decision-making elements. We thought there was a very cool game hiding in there, but we never had the resources to make it. Since then, the idea remained unexplored.
Until now.
Last year, we gave the D:OS2 engine to Danish studio Logic Artists and asked them to see where it’d take them. Their brief was to develop a game in which your narrative choices affect which missions you can play-- and where your performance during these missions would affect subsequent narrative options.
The result was truly awesome. Thus, some time later this year, there will be a new stand-alone Divinity game featuring all our favourite characters, tactical turn-based combat, and plenty of difficult decisions to make. There’s tons of new combos to discover, tons of combat enhancements and… you can play with a friend in co-op!
The story will see you take on the role of commanders in the Divine Order, charged with arresting the half-demon Malady for stealing the Order's doomsday weapons. Before you know it, you’ll be engaged in a high-stakes play for global domination against none other than the Lord of Chaos himself. Together with the former Godwoken and the unreliable half-demon, you’ll engage in a grand adventure that’ll see you become the last hope of the free world.
To get a first taste of Divinity: Fallen Heroes, check out our brand new shiny trailer. And if you’re lucky enough to attend PAX East, come to our booth and try out the game yourself. We’re demoing an early build to collect feedback.
It’s still early days and we have plenty of work left to do, but do let us know your thoughts and what you would hope to see in Divinity: Fallen Heroes. We’re listening, and as always, your feedback will help us make the game better.
https://www.youtube.com/watch?v=DOGsD4SoKkQ
Update 3.6.37.7694 - Gift Bag #1
Fellow Godwoken,
We're pleased to tell you that our latest update is now live, and it features our first Gift Bag of free content for Divinity: Original Sin 2! Working in cooperation with Fool's Theory and Anshar Studios, we have created new visual options for your characters. There are new faces for each race, more hairstyles, and additional facial features for you to use when creating a new character. You can also respec your existing characters using these new options by using the Magic Mirror aboard the Lady Vengeance.
We have more Gift Bags planned for this year, and the treats inside will continue to enrich your adventures in Rivellon. We will have more information about future Gift Bags for you soon, and we can’t wait to see what you do with them.
In addition to today’s Gift Bag, in this update we have also addressed issues with fast-traveling to the Lady Vengeance, Sir Lora incorrectly absorbing Source, and some minor audio and visual issues.
Happy adventures through Rivellon,
Larian Crew
Full patch notes below:
Updates:
Added new Character Creation assets
Mac Pro 2013 now supported
MacOS 10.14.4 introduces a fix for Apple Gamecenter lobbies
Bug Fixes:
Fixed a rare crash when joining multiplayer games with certain mods
Fixed save file compatibility issue
Fixed an issue with using the Swornbreaker in multiplayer games
Fixed issue with player fast-traveling to Lady Vengeance
Fixed Dashing June not taking gold from player inventory
Fixed Sir Lora incorrectly absorbing Source
Fixed the Frozen Family incorrectly initiating combat if defrosted in a certain way
Fixed issue with Malady not appearing on the lower deck in some situations
Fixed issues with players not receiving Seascape and Liberator achievements
Fixed issues with The Gargoyle's Maze quest not appearing in the Journal under certain circumstances
GM: Fixed issues with certain children missing faces and limbs when switching torsos
Fixed minor visual and audio issues
Fixed some dialogue issues
Fixed UI cutoff in Spanish
Update 3.6.36.3440 - Italian Localisation Now Available!
Hi Everyone,
We have some good news for our Italian players - from now on you can all play in your first language!
First of all, we’d like to thank you for your patience. We've been working hard with our friends from TIGER - Gruppo Traduzioni Amatoriali to deliver this localisation. You can be sure that lots of heart and love was put into this project, as TIGER are big fans of Divinity: Original Sin 2, so it was very personal to them.
Along with adding Italian, we have also addressed some issues with the AI not starting combat in certain instances and you can now close empty containers by using the space bar.
Happy adventures through Rivellon!
-Larian Team
Full patch notes below:
Updates:
Italian added as a language
Bug Fixes:
Fixed empty containers not closing with space bar
Fixed certain NPCs not entering combat when attacked from a distance
Mac Specific Bug Fixes:
Fixed visual issue with journal pages
Fixed scrolling issue when using a mouse wheel
Update 3.6.36.1643 - Fixed AI skipping turns
Hi Everyone,
Our latest update for Divinity: Original Sin 2 - Definitive Edition is now live! We've addressed the AI skipping turns and issues with loading saves when certain mods are in use.
Wishing you happy travels through Rivellon!
Larian Crew
Full changelist below:
General issues:
Fixed AI skipping turns in some cases
Fixed crash loading saves with certain mods
Mac Specific:
Initial support for Intel Iris configs
The launcher now shows on first launch so you can select a language
Now available on Mac devices!
Hi Everyone,
The wait for Mac gamers is over, as Divinity: Original Sin 2 – Definitive Edition is now available on Mac devices! It is the first title on macOS to support HDR (on selected hardware, 10.14+ only) and has new features especially for Mac such as full MacBook TouchBar support for quick access to in-game actions (such as the journal or map), as well as MacBook trackpad and selected gestures support.
In the spirit of adventure, players will be able to enjoy cross play between Windows and macOS, so long as both players have the same version.
Happy travels through Rivellon!
-Larian Crew
Update 3.6.35.8270 - No more playing chicken with the Kraken
Hi Everyone,
The latest update for Divinity: Original Sin 2 - Definitive Edition is now live!
We’ve a few changes: the placement of eggs in Wrecker’s Cave has been addressed, some issues with GM mode have been fixed, and pickpocketing someone in Fort Joy no longer means you can’t talk to NPCs. Also, there’s no more playing chicken with the Kraken as it’s now immune to Chicken Form.
Safe travels through Rivellon!
-Larian Crew
Full patch notes below:
Updates:
The Kraken is now immune to Chicken Form to avoid breaking certain animations
Cursor-Focused Movement is enabled by default when creating a profile
The Resurrection Idol can be chosen only once, and henchmen can no longer do the related quest
Teleporter Pyramids are no longer removed from the inventory after the Wellspring is destroyed
Targh now has the Troll Blood status
Crispin no longer joins combat with NPCs
Bug Fixes:
Fixed a crash when loading savegames that were made with preset mods enabled
Fixed a rare crash related to using a Razer keyboard and trying to connect to host in multiplayer
Fixed a crash when using Magic Mirror from Active Search as the second player in split screen
Fixed a crash when loading a save or starting new campaign in Simplified or Traditional Chinese
Fixed a crash happening when using a gamepad to close the level-up confirmation message
Fixed an issue with lobbies timing out instead of closing when the host leaves
Fixed status modifiers on weapons disappearing after saving and loading
Fixed some corpses not showing up as Empty after getting looted
Fixed summons occasionally spawning without the correct buff on stats
Fixed incorrect party alignments when attacking Tarquin
Fixed Dallis’ dragon transformation when leaving Fort Joy
Fixed Dallis not having the correct weapons in later acts if defeated at Fort Joy
Fixed the Vault of Braccus Rex quest not closing correctly after Act One
Fixed the Burning Pigs quest not closing when all pigs are killed
Fixed Mona’s reaction to her Diseased status being healed in certain conditions
Fixed being able to avoid combat with Andras after leaving the Crypt
Fixed the corpse in the elven encampment being moveable
Fixed an issue with the placement of eggs in Wrecker’s Cave
Fixed an issue with missing trap feedback on the Source Bridge
Fixed the crafting menu not closing after combining a Broken Lever with a Silver Level Shaft
Fixed another player being able to receive the reward for the Murderous Gheist quest while in a different party
Fixed ghosts’ behaviour after the ritual is stopped in Ryker’s Mansion
Fixed Sebille not leaving with Shadow Prince after Mother Tree is killed
Fixed the reactions of kids and Ryker’s servants to being pickpocketed
Fixed Barin not fleeing the scene after being teleported to the boat
Fixed an issue with the Evasion Aura skill status icon appearing infinitely
Fixed characters never ending their turn if provoked on a hazardous surface
Fixed Sebille refusing to teach the scar song despite having a good relationship with the player
Fixed the Mask of the Shapeshifter not working in the epilogue
Fixed the possibility of getting stuck in an endless fight with Beast during the epilogue
Fixed the map marker not being highlighted when the player clicks ‘On Map’ in the journal
Fixed the assault on the Lady Vengeance quest occasionally being completed even if all playable characters are dead
Fixed an issue where cancelling lockpicking with the controller caused players to leave stealth
Fixed an issue with the display map showing up as black when a second player joined an ongoing session in split screen
Fixed issues caused in the final fight if an ally is encumbered
Fixed an issue with skill casting not cancelling when dismissing a tutorial popup
Fixed Time Warp giving two extra turns instead of one when used during a delayed turn
Fixed an issue with crafting poisoned food and drinks using objects that are already poisoned
Fixed a rare issue with being unable to join the fight for Divinity when loading savegames
Fixed shapeshifted Fane being unable to solve the puzzle in Lucian’s Tomb
Fixed Beast being unable to fight in ambushes if the player doesn’t speak to him at the start of Act Two
Fixed Source Puppets getting stuck in an incorrect state after being summoned
Fixed a feedback issue when trying to identify objects with insufficient AP
Fixed the journal entry for A Lizard Nightmare quest
Fixed an issue with two Ascending companions not entering combat if the player chooses to not become a new Divine
Fixed Wind-up Toys spawning twice after the wedding cake is attacked
Fixed a rare issue with Waypoints becoming unusable in Honour Mode
Fixed an issue with player characters sometimes getting stuck in dialogue mode
Fixed Gareth not appearing on the Lady Vengeance if all the Seekers are killed in Fort Joy
Fixed the content menus in crafting not appearing if the player interacts with an object or NPC while it’s open
Fixed the player character losing the ability to speak to NPCs after pickpocketing someone in Fort Joy
Fixed Alexandar sometimes getting stuck at Fort Joy’s gates and not appearing at the end of Act One
GM: Fixed a crash related to changing atmosphere when four clients are connected
GM: Updated books containing placeholder text at the start of The Dark Eye campaign
GM: Fixed stats for the Source Titan
GM: Fixed several minor gameplay issues in The Dark Eye campaign
GM: Fixed camera bounds on the Demon Ark in The Dark Eye campaign
GM: Fixed containers not opening and closing correctly in certain situations
GM: Fixed issues with the GM’s ability to add and move items in character inventories
GM: Fixed hotkeys for Skill Panel, World Map, and journal when possessing a creature
GM: Fixed the display of skills in the Spellbook after selecting monster skills
GM: Fixed an issue with the level loading incorrectly for the first player if they confirm in Character Creation but the second player leaves the game
GM: Fixed an issue with opening the Custom Stats tab with a gamepad
Fixed an issue with text overlapping and getting cut-off in German and Russian
Fixed minor issues in dialogue and text
Fixed several incorrect or missing icons for objects and talents
Fixed minor issues with skill casting effects and animations
Fixed missing or incorrect portraits for several NPCs
Fixed many interface readability, usability, and control issues
Fixed minor texture and item placement issues
Fixed certain animation and pathfinding issues
Fixed several minor sound issues
Update 3.6.33.5509 - Fixes issues for Windows 7 users
Hi everyone,
We have released a new update today to fix a crash (or black screen), that could occur when starting or alt-tabbing the game for a small percentage of our Windows 7 users.