We kept a close eye on your feedback on the latest patch and have put the following hotfixes live:
HP Bug on loading
Changes to resistance cap that were supposed to be in the patch but did not make it in (zombie talent fix, can go over cap with potions and temporary effects)
We apologize for the inconvenience and if you have any more issues directly linked to the patch, please let us know.
Update V1.0.130
Hi everyone,
This update mostly brings some overdue fixes on the code and balancing side of things, although there are some small improvements to UI as well. Several story and ganeplay fixes have also been incorporated.
We've also done some re-balancing in the Dark Forrest area, which should hopefully make things a little more difficult.
You can check out the full changelist below:
V1.0.130:
Code fixes:
Leech only works in your turn
Rotation corruption fix in savegames
Unique object fix
Allow resurrect skills when vision is blocked
Added level names to localization
Added combination stats to loca parser
Added journal to loca parser
Fixed loca parsing paths
Localization of secrets fixed
Fixed bleeding damage scale
Next character in UI follows order of the character chain
Localized level names in lobby
No more invisible armour after character creation
No more double dialog log line after load
Ability, talent and stat tooltips in character creation take level into account
Fixed combinations with skulls, bones and sinew
Fixed henchman rotation in henchman ui
Updated Iggy, support for a fallback font
Fixed faulty dialog cleanup
Fixed bad savegame crash, now throws an error
Updated Troll and deamon voices to be more brutal
Tuned texture streamer to fix some objects using a lower resolution than needed
Texture streamer is more responsive now
Fixed players not getting the kick or refused connection message
Fixed character "walking through walls" when experiencing connection problems
Mac specific:
Fixed story random problem
Fixed memory crash
OpenGL experimental mode
Fixes to OpenGL renderer
Using ‘Terminal’ app you can now enable following tweaks:
1) Precise mouse tracking for low-end systems and for ‘touch’ to click functionality: defaults write com.larian.dos DelayMouseClicks -bool true
2) Completely disable any ‘bleeding’ notification centre popups: defaults write com.larian.dos DisablePopups -bool true
3) Enable performance GL tweaks: defaults write com.larian.dos EnableExperimentalGL -bool true
User Interface:
Added sorting in trade UI
No graphical artefact in scrolling of saveload, options, ...
Player portraits chain fix
Panel position reset fix
Improved long text visibility in dropdown menus
Enlarged container UI limit
Story and gameplay:
Made summons a bit less interesting for default targeting (AI)
Totem should not debuff specializations
Clarified error message during character creation when you don't have required skills or talents
Fixed end dialog on some dialogs
Added sound effect to burning ship
Fixed quest lose condition of burning ship
Removed burning status when ship is destroyed
Fixed the gossip keyword
Fixed philospohy of death, book and quest
Fixed Snorri tomb icon
Moved William water well, he got back at the wrong location
Fixed the prison key, it used to lie on the ground but now it's in the guards pocket
Hiberheim watcher synchronizaiton fix, the trap is always in sync now
Lawrence and Nadia dialog fix
Removed Free personality, changed Spirit to Free Spirit personality
These are all combat fixes, also most DF characters have been remade with new root templates because the level override didn't always work
turn ramon's chest indestructable
Note: for story and gameplay fixes, it is possible that a new game has to be started since not all story fixes can be pushed into existing savegames.
Editor fixes:
Fixed painting terrain corruption
Fixed ai grid save problem
Fixed problem with loading certain mods
Fixed crash when entering game mode
Crash fix in script parsing
Hotfix for version V1.0.107
We have updated version 1.0.107 with the following hotfix:
- German and French : fixed missing dialogs (male/female speaker issue)
The Divinity Engine:
- Fixed issue with not being able to correctly update existing mods on the workshop
Update V1.0.107
Hello everybody!
We had a small holiday to recuperate from the release but are back now and are going to continue with updating and improving Divinity:Original Sin.
Expect new companions, plenty of quality of life improvements (in the game at least ;) ) and more from us in the coming weeks.
Today's update includes a number of fixes and also introduces UI scaling.
Just go to options/game and use the UI scaling slader if you the user interface is too small/large for you.
Here is the list of other changes:
Introduced UI scaling
Fixed translations of the journal, level names and secrets
Fix for corrupted packed files
Fixed the modding menu
Fixed Henchman XP issue when hiring
Fixed status icons being empty when a character is charmed
Fixed issues when characters stopped following each other
Fixed crash when closing trade before icons are loaded
Fixed invulnerable status of death knights being reapplied after save/load
Minimap moved back to top layer
Fixed rare crash when resurrecting
Fixed Henchmen changing visual after save/load
Fixed race condition with cooperative dialogs
Improved memory footprint on win32
Fixed enemy portrait targeting with special arrows
Editor fixes
AI grid generation fix
It's now easier to add new scripts
Fixed a number of crashes
Improved error reporting when there's an issue with file copying
Remove Perforce status icons if you don't have perforce
Have fun!
Russian now available
Hi everyone,
I know we're supposed to be on a two week holiday, but we couldn't let this slide: thanks to the hard work of the fine people at 1C, you can now play the game in Russian!
Please note that we aware of some minor issues: because of the latest patch we did before our holidays, some UI text is still in English (e.g. names of personalities in the New Game screen, names of some graphical option settings), but we will fix these as soon as possible.
Удачи!
David
Larian Studios
Changelist version 1.0.81
Hi everybody,
A mini-fix today with a very small change list, and at the same time a big update for those who are busy with the Divinity engine toolkit as we added the source files for the main campaign.
We also added a truckload of new tutorial movies which will teach you how to script.
Game fixes
-Fix for error 117 (during saving with unicode profile/user names)
-Fix for floating camera
Divinity Engine Toolkit changes
-Added "templates folder" with source data for main campaign (Divinity engine toolkit)
-Stability fix in resource manager
Have fun!
Patch V1.0.78 - Hotfixes
Hi everyone!
We've been following the feedback on our first big patch and have noticed some critical issues slipped through our nets.
Because of that, we have just uploaded version 1.0.78:
- Several rare crash fixes
- Fix for newly introduced save/load issues (Mac)
- Fix for crashing on saving (Windows)
We apologize to those affected by these issues.
If you still have save/load issues after this hotfix, please let us know.
Patch V1.0.72 - Introducing AI Personalities
Hello everybody!
We just released the first official patch for Divinity:Original Sin which introduces the concept of AI personalities.
During character creation, you can now select a specific personality for your characters. When a personality is active the AI will automatically make dialogue choices (based on its personality) for the avatar that isn't selected.
In addition to this, we've made a lot of improvements as well as bug fixes and balancing changes. You do not need to start a completely new game for these changes to work. Of course, your savegames will keep on working.
You'll also notice that you can now publish to Steam Workshop using the Divinity Engine Toolkit.
The full change list is too large to post as an announcement, but you can check it out on our forums.
Please make sure that you verify the integrity of your game cache after patching. To do so, right click on Divinity:Original Sin in your game library, select properties, then select local files and finally click on "verify integrity of game cache"
Have fun!
Update v1.0.67
Hi everybody!
Some fixes weren't ready in time for yesterday's update but they are ready now:
- Fixed issue where some game sessions could crash when playing in the Black Cove
- Fixed issue with missing sounds
- Region swapping while sneaking will no longer crash the client
- Fixed crash when the game didn't find a sound device
- Fixed issue when saving during the start of a combat
Please, don't forget to check the integrity of your game cache whenever an update is released.
To do so: right click on Divinity:Original sin in your library, select properties, click on local files and then click on "verify integrity of game cache".
Next week btw we'll be bringing you extra AI personalities together with a number of improvements based on your feedback.
Have fun!
Update V1.0.63
Hello everybody,
First of all, thank you for all the feedback. Divinity:Original Sin is a big game and it's sometimes hard for us to see where things go wrong. You've been absolutely fantastic in helping us out and as a result we have a number of fixes that should help out several people:
- Added more error reporting when save files are not written away correctly
- Optimised texture streaming & sound loading to reduce stuttering on some systems. More optimisations are coming
- Fix for bone totem problems in the Luculla mines
- Fix for end game not triggering correctly under certain circumstances
- Better resolution detection
- Fixed issues with changing multiplayer settings
- Fixed a number of crashes
- Followers now move in a less jittery manner
- Fixed issue with combining stacks of items
- Fixed issue in multiplayer that caused two peers to get the same character assigned
- Updated French & German translations