Divinity: Original Sin cover
Divinity: Original Sin screenshot
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Genre: Role-playing (RPG), Turn-based strategy (TBS), Adventure, Indie

Divinity: Original Sin

New Monday, New Update ! Version 1.0.57

Hi everyone,

Our latest (small) update brings you the following fixes:
- Crash fix for send to homestead from a container
- Fixed encumbered being spammed when dead
- Fixed crash while saving during a SurfaceGrowAction (this should fix any issues with crashing when going into the tunnel under the graveyard in Cyseal for example)

We are currently working on finding the causes for more critical issues.

To those still having issues, thank you for your patience. We are trying to weed out the most important issues as soon as possible.

If you still have trouble playing the game, do not hesitate to contact us!

Enjoy your weekend! Here is update v1.0.53

Hello everybody,

As we enter the weekend, here's an update that should solve several problems some of you have been experiencing.

- Fix for wrong alignments (this should also fix existing save games). This for instance solves the problems with the bone totem in the Luculla Mines.
- Local chat is auto-enabled
- Greatly reduced memory usage for Win32 systems. This should lead to more stability.
- Fixed crash when a destroyed item was still in the skillbar
- Fixed a rare crash on level swap
- Fixed a crash when crafting in two inventories at the same time
- Fixed a crash when disarming trap while it detonates
- Fixed a crash for fleeing while invisible
- Fixed graphical artefacts on characters on the Mac version
- Fixed low-res terrain textures
- Fixed crash in multiplayer menu
- Disabled casting a skill when another is busy
- Teleport will now ignore the teleported item for AI grid checks
- No combines anymore in the trade window
- Added Staff of Magus to all henchman
- Fixed rare crash when summoning
- Better feedback for item combinations
- Fixed fleeing with a summon
- Changed font color in dialogs for better readability
- Added missing people to the credits

Divinity Engine Toolkit changes

- Fixed some exceptions
- Fixed terrains not showing up when loading levels from the main game

We also posted 7 tutorial videos on the Larian forums that will help you understand the things you can do with the toolkit. More videos are incoming.


Have fun!!!

Small update

Hello all,

We just updated the game to version 1.0.51.

+Fixes for German/French
+Fixed crash on talking to summoned pet (KS reward)
+Optimised terrain textures so they take less memory
+Modified loading code for 32 bit systems.

About the Global Chat: We switched it off for now as there was just a bit too much profanity and insulting, and while we have good hopes that it may get better if people read this this, we'll also install some proper moderation tools & processes. Once that's done, we'll switch it on again.

Note for 32 bit users: The problems you can experience are related to the game running out of memory which can be remedied by lowering the quality settings. We are working on optimising memory usage and will soon have a number of fixes for this. Until then, we recommend setting your texture quality to lowest. We know this is not cool, but solutions are on their way.

What a game USA-Belgium was!!!! Also, Update V1.0.47

Congratulations Belgium Red Devils on a well deserved victory! And congratulations USA for making it an offensive game and showing such fighting spirit, what a keeper! !

Today's update contains a number of hot fixes for the biggest issues you've been reporting. Your DLC problems should all be sorted out now too.

-Zandalor's Trunks will now talk
-Fixed the repeating voice problem that drove everybody bananas
-Muted banter voices while in dialog or trade
-Fixed crash with open inventory/skill tree on level swap
-Removed Intro Movie loading jitter
-Disabled saving to Steam Cloud again because its size is too small for our save games. We are going to compress the save games first and then reactivate it.
-Fixed problem with UI and save games
-Fixed Silverglen bad script crash
-Fixed problems with preview window in editor
-Fixed problems with game not starting after changing main campaign data with editor

Have fun! And thanks again for spreading the word about Divinity:Original Sin!

Update 1.0.41.

Hello everybody,

Thank you for all your feedback. It's helped us fix a number of issues which were hard to track.

- Fixed: Crashes on saving
- Fixed: Dialogs locking up when talking to certain npcs with two players
- Fixed: Extremely big pool of blood
- Fixed: Cloud artefacts
- Fixed: Crash during unlearning active skills
- Fixed: Steam cloud saving (the Steam from Valve that is, the Steam cloud in game was already working :) )
- Fixed: German and French translation artefacts. You still need to manually activate the subtitles in the options screen. We'll make it automatic on the next update.
- Fixed: Corruption caused by video playback on Mac

For our Kickstarter backers - we've located the reason why you're not getting the DLC and are working on a solution.

Have fun!

DLC updated. French & German now available. A few fixes.

Hello everybody,

We just did a few quick fixes. To get the new version, please restart your Steam client completely.

+German and French are now available.
+The Source Hunter DLC now works correctly
+We fixed a crash during trade
+The game manual is now online
+We fixed a problem with item positioning

We are aware of a number of issues you reported and are working on fixes for those.

Thank you for all the positive feedback btw!

Divinity:Original Sin released - Full version now available

Hi Everybody,

The full English version of Divinity:Original Sin is now available. We want to thank all of our Kickstarter backers and everybody who participated in Early Access for all the support and feedback. Without you it would've been impossible to make this into the game it is. We hope you're going to have a great time exploring the world we prepared for you.

Have fun!

Notification importante

Suite à un large volume de texte et à des modifications de dernière minute, la version française de Divinity:Original Sin ne sera disponible que demain. Vous pouvez déjà télécharger la version anglaise en attendant que le jeu ne passe automatiquement au français demain, à condition d’avoir défini le français comme langue préférée. Les parties enregistrées resteront compatibles.

Wichtige Mitteilung

Auf Grund der großen Menge an Text und einiger Änderungen in letzter Minute, wird die deutsche Version von „Divinity: Original Sin“ erst morgen verfügbar sein. Ihr könnt die englische Version des Spiels bereits herunterladen und spielen. Falls Deutsch eure bevorzugte Sprache ist, wird das Spiel morgen automatisch aktualisiert. Die Spielstände sind kompatibel.

Unless we missed something, this really is the last update before release!

Hello everybody,

Since something went wrong yesterday with the update and we know plenty of people are planning on playing over the weekend, we decided to do another quick update today, even if it was unplanned. Savegames unfortunately are not compatible, but you should now not have any problems anymore entering the Black Cove.

We're still waiting for Valve to make the Divinity Engine toolkit public, but it looks like they're very busy with the Summer Sale so it might only be on monday. But who knows, they might press that button any time. Until they do, the editor will not be availble to you.

Regarding other languages, don't play them yet. We'll only upload the full translations on release. What you're seeing now are temporary translation files.

Should you encounter any major issues, please let us know in our forums or here in the comments sections.

Thank you for all your support!

Belgium group winner! Divinity Engine Toolkit Beta! Last update before release!

UPDATE: We are waiting for Valve to hit a magic button that will make the editor public to everybody. We'll update this post once that button is pressed. Sorry about the delay.


Hi everybody,

To celebrate the latest victory of the Belgian football team, we just released the beta of the Divinity Engine toolkit.

This will be the last early access update before release, and we wanted to thank everybody who supported us via Early Access. You helped make Divinity:Original Sin into the game it is now & we hope you'll have tons of fun with this monday. Your words of encouragement, your criticism and your feedback have been incredibly motivating, and we feel honoured to have been able to develop this game together with you.

You will notice that the mod section in the main menu is now active & you can fool around with a small mod called Cow Simulator. Right now it doesn't do a lot but we'll be using it as a tutorial so expect it to be expanded.

To use the editor, read the following instructions.

http://steamcommunity.com/app/230230/discussions/0/522730701192038617/

There is a lot of polish and bug fixing in the update of the game, but there are also a few last features that have been activated. Expect to find henchman in the hall of echoes as well as a few other surprises.

No detailed changelist today as we're hard at work on finishing up the game, but we expect you'll see the things that have changed almost right away.

Have fun!

Divinity Engine Toolkit Beta! Belgium is group winner! Thank you all!

Hi everybody,

To celebrate the latest victory of the Belgian football team, we just released the beta of the Divinity Engine toolkit.

This will be the last early access update before release, and we wanted to thank everybody who supported us via Early Access. You helped make Divinity:Original Sin into the game it is now & we hope you'll have tons of fun with this monday. Your words of encouragement, your criticism and your feedback have been incredibly motivating, and we feel honoured to have been able to develop this game together with you.

You will notice that the mod section in the main menu is now active & you can fool around with a small mod called Cow Simulator. Right now it doesn't do a lot but we'll be using it as a tutorial so expect to be expanded.

To use the editor, read the following instructions.

http://steamcommunity.com/app/230230/discussions/0/522730701192038617/

There is a lot of polish and bug fixing in the update of the game, but there are also a few last features that have been activated. Expect to find henchman in the hall of echoes as well as a few other surprises.

No detailed changelist today as we're hard at work on finishing up the game, but we expect you'll see the things that have changed almost right away.

Have fun!