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Genre: Role-playing (RPG), Turn-based strategy (TBS), Adventure, Indie

Divinity: Original Sin

Alpha Update V 1.0.143 - February 14th 2014

Hi all!

We know it's been two weeks, but of course we haven't been sitting on our hands or anything. Here's a big update! Below is the full changelist.

If you've played the previous version, the most important thing to know is that the effects of some primary stats have changed, and also the way Action Points are being calculated. We are introducing the affection and affinity system, the combat log, and some more character creation options. The inventory UI has tabs to filter through your items. Map markers will show the locations you have discovered, and feedback, tooltips and mouse cursors have been improved. Oh yeah, robes are no longer invisible... :D

ART:
- Physics fixes for objects
- Stub item replacements (whetstone, chest, door, mine, tombstone)
- New icons and portraits
- New effects
- Spiders

CODE and UI:
- Character creation changes: Can change gender, name, icon, colors, hair
- Stats changes (see list @ swen)
- Added tabs to inventory / trade window
- A lot of savegame fixes
- Fixed a lot of network connection problems
- Stability fixes
- Added combat log
- Starting equipment gets added to skillbar at start of game
- Fixed problems concerning cooperative dialogs
- Introduced party experience
- Changed some music tracks
- Added more feedback to most skills
- Removed penalties on stances
- Added more tutorials messages
- Map markers are added to worldmap now when entering buildings
- Item splitter is always shown during trading now
- Added robes
- Fixed wrong displaying of values on certain statusses
- Fixed values on a lot items
- Added anisotropic filtering to graphic settings
- Added "round-robin" quicksaves / autosaves
- Fixed rotation for players in a dialog
- Cannot use phoenix dive to teleport to not visible areas
- Items can not be thrown in water annymore
- Fixed issues with prices during bartering
- Initiating dialogs is not allowed during combat now
- Fixed infinite loop in multistrike skill
- NPC health and position are reset when fleeing combat
- Dialogs can be started now while sitting
- Fixed issue where summons would incorrectly join combat
- Added tooltips to icons on minimap
- Added more feedback when movement fails due to distance or lack of action points
- Automatic resurrection has been disabled
- Changed movement preview in combat to better show path
- Added a lot more sound events
- Dialog options can be selected using the numeric keyboard
- Rightclicking on player portraits opens inventory now
- Double click on portraits centers camera
- Fixed issue with player portraits not always reacting to clicks
- Added status icons to enemy healthbar
- Fixed issue where a container in your inventory could not be opened
- Fixed heal and summon skills to correctly level now
- Added better zoom method to camera
- Added much clearer feedback to UI after a level up
- Items in shroud do not show tooltips anymore
- Depth of field is based on camera distance

DESIGN:
- New sound effects
- Bossfight at the bottom of the Black Cove
- Added Affinity and affection
- Added New dialog options for lore
- Skill balancing
- Skills have a difficulty/power indication now (Novice, Scholar, Sage, Master, Grandmaster, Divine)
- Buffs don't stack anymore
- Loot drop balancing
- Gold drop balancing
- Fixed prices of arrows, scrolls, skillbooks...
- Fish and mushrooms have names now
- Changed effects of food
- Lighthouse Horror fight changes
- Friendly dog fight changes and context
- More enemies are wandering and patrolling now
- Giant Orc now shoots fire bolts like he should
- Wizard preset wears robe now at the start
- Robes have a visual now
- Skillbooks also require INT score now
- Staffs are always magical and require INT
- Summons don't drop loot
- Some barrels contain water, other contain loot, never both
- Cleaned up treasure table
- Enemies don't cheat anymore: their spells require Action Points too, and enemies will skip turns to save up Action Points
- Gave enemies resistances, willpower...

DESIGN BUG FIXES:
- Ninnius dialog has no speakers defined
- AI Grid fixes
- Strange dialog behavior with Thelyron in Cyseal Church
- If stuck in trap platform in Black Cove without a Star Stone -> should give you a message "GAME OVER"
- Septimus dialog: after asking about Jake's death, you don't get the evidence options
- stealing - when you take an item in a shop, the keeper should stop you and it should show in his sell inventory
- Cyseal starter crab fight: if you charm the Crab Matriach, the Underlings also become friendly to you
- When Esmeralda accuses Evelyn of being involved in Jake's murder, there is no journal update
- Evelyn's Pouch cannot be opened
- Elemental weapons crash the game
- Cyseal Cook: "Chicken" event happens multiple times when running in & out the kitchen
- When you click on a waypoint in combat, the message says "you cannot go to the homestead while in combat"
- Orc shaman is casting heals on friendlies when it is not his turn
- Waypoint Shrine at northern Cyseal beach -> not usable but has portal graphics effect
- Nearly every lever or button you pull that causes a trigger makes chars say "Hm, wonder what that did"
- Wulfram escort quest: the guy is scared to death but has no problem trying to throw fisticuffs at undead
- Regenerate heals for too low
- When you take the talent "Pyromancer", you can put 1 more point in Fire Elementalist
- It sucks that in multiplayer, I cannot use waypoint shrines on my own to travel across cyseal
- All the Mausolea at Cyseal Church say "Here lies..."
- Wolves at lighthouse say "Prepare to die" each time you hit them with anything
- Fight at the Lighthouse /w wolves -> if you kite them to the legionnaires, they do nothing
- Infinite XP bug caused by companions
- Destroying objects with a companion does not trigger further reactions after the first one
- Dialog entry line from Thelyron -> logic issue
- Need tutorial about CTRL button for more info on enemies
- When Arhu shapeshifts, his inventory gets re-filled
- Need more feedback during combat about whats going on
- Skeletons have been added near the gate of Cyseal again, this causes Zixzax to aggro
- Cyseal - fight at lighthouse is not challenging
- Cultist at Evelyn's lab has incorrect display name
- Community: stance skills are nearly useless the way they are now
- Cyseal - fight at scarecrow NW of cyseal should have bigger explosion radius (and bombers too)
- Summoned Elementals should appear at the same character level as the caster is
- Cyseal - burial mounds quest - the tips should be posted on plaques on the wall instead of notes you can pick up
- Billeh Gahr trigger happens constantly, his trap does nothing & his model doesnt appear
- Cyseal - burial mounds quest needs more feedback about what is happening
- Inside the crime scene room in Cyseal Inn -> the fire should be smoldering, not active
- Can use the teleporter pyramids during combat, once ported away, combat ends
- Warrior: Start with "Stun" skill, then bought "Stun" skill and could learn it, again
- Winterblast/Winterbreath does not leave behind a surface of ice
- Tornado does very low damage and the damage break-off is unpredictable
- Leather bracers called "Leather Gloves" by mistake
- All the crabs in Black Cove can't fight for the moment
- Cyseal - cute dog encounter seems misplaced
- Black Cove: Source Abomination (bossfight) can be charmed, it shouldnt be probably
- Can't trade, every shopkeeper is insulted.
- The orcs on the beach are attacking the shaman

Alpha Update v1.0.114 - January 31st 2014

Hi!

As promised, here's a bit of a hefty update with so many changes and fixes that it's hard to summarize. Expect stability fixes, win32 fix, savegame fixes, stat and ability changes, requirement changes, balancing fixes, treasure fixes, and lots of other new stuff.

Here's a full list and also be sure to check out our Kickstarter update, which explains these things in a bit of a more prosaic manner and videos.

https://www.kickstarter.com/projects/larianstudios/divinity-original-sin/posts/734581

- Fixed startup problems for 32bit operating systems
- Performance improvements in general
- A lot of minor stablity fixes
- Added Network connectivity UI
- Added Network connectivity state and UI to minimap
- Added multiplayer options to main menu
- Added camera interpolation during dialogs
- Speakers in dialogs will correctly face the player now
- Burning/poison will do more than 1 damage now
- Greatly reduced memory usage of the gameclient
- Gold will correctly stack now
- Changed generation algorithm for treasure
- Fixed wrong assignments in dialogs
- Added more information to tooltips
- Fixed overwrite of savegames
- Removed door icons from worldmap
- Worldmap will zoom out more now
- Disabled quicksave for clients joining a MP game
- Characters can sit on chairs and sleep in beds now
- Party characters will auto-join combat in a smaller distance now
- Closing and opening of dialog UI is better handled now
- Disabled camera movement when a dialog is active
- Added more information to skillbook tooltips
- Fixed AP use count when stances were enabled
- Fixed pressure plates
- Fixed serious savegame problems
- Added intelligence modifier to AP cost
- Fixed tornado effect
- Fixed save button sometimes not working
- Fixed weapon visuals after ressurect
- Fixed crash when loading while standing in a surface
- Fixed electrified water visual
- Added feedback when crafting fails
- Item hits reduce weapon durability
- Save/load now works during dialogs
- Fixed crash concerning overhead texts
- Fixed charm skill
- Added BlackRock resistance
- Changed Armor and Shield abilities
- Added sounds to projectiles
- Fixed crash when deleting particles
- Fixed issues when saving statusses on characters
- Fixed crash during item pickup
- Character will not rotate while picking up items
- Improved forking of projectiles
- Fixed multiple music tracks playing at the same time
- Fixed scale problem for high DPI screen settings
- Camera can be scrolled now when the mouse if over a UI element
- Fixed ownership problems for companions
- Terrain performance enhancement by greatly reducing polygon count in flat areas
- Balancing weapons, armor, items, gold, treasure, damage, armor rating...
- Way of the warrior and way of the ranger give advantages per point
- New skills
- Balancing skills
- Fixed names and descriptions for weapons and other items
- Item combo fixes
- New character presets and starting equipment and starting skills
- Requirements are now STR, DEX and INT based
- Skillbook requirements are on elemental specialization
- Extra visuals for dagger type weapons
- Extra visuals for armor
- Added some herbs and chests to Cyseal
- Fixed weapon boosts that were not working
- Fixed some combat balancing and scripts
- Killing summons and party members doesn't give XP
- Lots of small changes (like ice elementals cannot slip on ice, you cannot freeze a fire elemental)
- Skills now level up for a while as long as you have points in INT and Specializations, but you'll need to find or buy skillbooks to keep your spellbook up to date
- Arhu sometimes turns into a cat
- Dialog fixes
- Fixed traps
- Questlog fixes
- Staircase fixes
- Boatfire fix
- Watcher statues dialog fix
- Prison guard drops key now
- Rats will not block quests anymore
- Teleporting NPCs can now trigger combat
- Egleandaer quest fixes
- Fixed stealing issues
- Changed title for skill tree

Enjoy and see you next update!

Alpha Update V1.0.102 - January 24th 2014

Hi Everybody!

We're planning on releasing a big update next week with several improvements. In the meantime, here are a number of fixes for major issues that were reported.

- Fixed players that stopped following you after save/load
- Fixed crash in item combinations
- Fixed item combinations not correctly taking stats into account
- Fixed specific crash during loading of savegames during combat
- Fixed issue in inventory screen where items could dissapear

Savegame compatibility shouldn't be affected by this update.

Have a great weekend!

Alpha Update V 1.0.99 - January 23rd 2014

Another quick update that fixes savegame issues on Windows 8 and possibly on other Windows versions.

Please let us know if there are still problems after this update was applied, and thanks for assisting us in finding this!

Alpha Update V 1.0.95 - January 22nd 2014

This is a really small but important hot fix - it solves the save game problems that several of you have been encountering.

Both saving & loading are now solved. It is possible that older save games will not work but new save games should now be ok.

Thank you for helping us locate this one.

Alpha Update V 1.0.93 - January 21st 2014

Hi everybody,

We just released an update for Divinity:Original Sin on Steam Early Access that solves the hottest issues that were flagged.

Here is the changelist:

- Fixed item disappearing when loading a savegame
- Messagebox will prompt when saving has failed (this will help us track if there are any more savegame issues)
- Changed armor calculations so damage is absorbed correctly (it wa wrong which is why melee and ranger characters were so weak)
- Added more feedback when hitting
- Re-enabled Critical hits
- Companions are correctly assigned to players (There still is one issue when you load a game in multiplayer. If it pops up, just fire your companions and hire them again)
- Fixed several crashes concerning item combinations
- Added more skill tooltips
- Added more feedback during network connections to help us track problems
- Added a network log file

We're working on a bigger update but might still release an intermediate hotfix in the coming days if we find a solution for the 32 bit OS problem or why savegames don't write away all files on certain systems.

Thank you for all your feedback and thank you for supporting us in such large numbers!