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Divinity: Original Sin screenshot
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Genre: Role-playing (RPG), Turn-based strategy (TBS), Adventure, Indie

Divinity: Original Sin

Time to play with Friends! Live QA stream! And well done Belgium!

Hello everybody!

Belgium won its first game in the World Cup today and to celebrate we decided to release a new beta update. Version 1.0.112 already.

Highlights are the new lobby browser which makes it a lot easier to find old and new friends, several quality of life improvements and the mysterious 'b' button. This in addition to plenty of bugfixes and balancing improvements.

The release of Divinity:Original Sin is still scheduled for June 30th which is in 13 days. And in case you're wondering, yes we do still have some surprises up our sleeves.

If you want to know more, come watch our high-level twitch stream tomorrow June 18th at 20:00 CET, 11:00PST, 22:00 Moscow time at www.twitch.tv/larianstudios.

Here is the full changelist:

Changed gold value in trader tooltips
Better feedback when an item combo is not possible
Made some notifications clearer
Added Web, Stone container
Added trap detonation to combat log
Enhanced flee behavior for NPCs
Character creation shows next level ability stats
Fixed constitution items giving wrong HP
Fixed crash when using scrolls
Fixed dragging items on a container
No autochain when someone disconnects
Fixed MoveInRange behavior
Added FindCover behavior
Added notification when its your turn in combat
Fixed journal entries flashing after save/load
Made clouds more visible
Surfaces that are too small will dissapear automatically
Characters in water will stop burning
Added input controls info to skillbar tooltips
Added AP cost info for sneak tooltip
Added Highlighting/Circle options
Added Tactical camera mode
Fixed crash during shutdown\
Refactor in community manager, multiple matchmaking managers are now supported.
Modified visibility system, separate visibilites can now be configured for LAN/steam/...
Added LAN manager + LAN lobby browser
Improved lobby browser: multiple list requests can now run in parallel, partial list updates can now be received, friend/public lobby lists get merged
Fixed bug which could cause crash when reading lobby info from Steam
Let clients/server now we're quiting in shipping so they don't have to wait for a timeout
Fixed when host is saving while clients leaves, the client has saving bar stuck on screen in main menu
Fixed characters sometimes not rotating to their targets
Fixed crash when creating new profile
Added Lightning Strike skill
Don't show skilllevel -1 tooltips
Added highlight toggle
Fixed surface avoidance issues for party members
Party members will always avoid traps now
Steam will no longer burn or do damage
Fixed projectile distance in cursor + too far error message
Do not process requests for unloaded dialogs
Vitality boost on items was still too low because of the CON to HP formula change, fixed it forrealz now
Re-Balanced crafted weapons
Broom does crushing dmg
Tweaked combat (Braccus)
Gave colour to certain mods in armor
Removed unused itemcombo for old potions (C/I/R)
Change: some skills had a trait requirement but then henchmen couldnt learn it anymore, or people that play with traits off so they are now removed
Spears are now STR based weapons with STR requirements
Replaced ghost materials
Armor for enemies
Ricochet has 5 cooldown instead of 6
Timid becomes cautious in game
Created treasure for elementals
Created stats for elementals
CYS_BC > Triggers, Characters, Items > Removed crab, created ambush for Sea Spider
Story, script > Tweaked Sea Spider
SkillData > Tweaked Blessed's FX
Fixed jewels subtable
Treasure changes for chest reward tables
Fixed: creating combos with high level ingredients
Too much treasure in bookrows
Fixed some items never dropping
BookIDs and Recipe books
Stats and combos for Kickstarter items
Stats for dyes
Drinking dye poisons you
Dyes are now spread through treasure
Created boosts and Deltamods to give colours
Created Combos to dye armour pieces, req crafting
Containers like barrels and crates have less chance to contain super loot
Fixed enemy ricochet
Added a couple spells to Shamans around Giant Orc, tweaked Thelyron
REvised details of Jake's murder
More variation in treasure tables for the escort quest outcome
Gave special debuff arrows same name as the "skills" associated with them
Some skillbooks will no longer drop in treasure or be sold by traders. They can only be found in the world.

Beta update version 1.0.93. Release date updated.

Hello everybody!

We

Another weekend, another Divinity:Original Sin update. There were more than a 1000 changes done internally to the game this week so there is lots to check out.

Before trying out the build, you may want to check out our latest Kickstarter update
which details the new release date (June 30th) and the reasons for the delay.

There's some pretty good news in there too.

Here is the changelist:

Fixed damage calculations for surfaces, which will make surfaces a bit more forgiving
Fixed situation where combat could get stuck
You will not see progression bars (identify, repair, etc...) for invisible characters
The skillbar will no longer contain empty slots when selecting skills in the character creation menu
Fixed errors in certain materials resulting in GPU errors
You can no longer travel to the Homestead when in combat
Changed some impact effects
Fixed HP desync issue
Improved color formatting on tooltips
Optimized texture streamer, resulting in allround better performance
Fixed player characters not correctly looking at NPC characters in a dialog
Reduced memory usage for scripts
Fixed issue where items could dissapear from your inventory
Petpal is no longer visible in talent list for companions
Item combination UI improvements
Fixed worldmap generator to generate nicer minimaps
NPCs will no longer react to surface damage coming from old surfaces
Memory optimizations for particle systems and effect pools, resulting in game client using around 250Mb less runtime memory.
Sneaking will hide your weapons now
Fixed issue in treasure generation, where certain items were preferred more above others
Added movie to telescope in Homestead
Exposed a lot more call to enemy AI scripts. Resulting in more intelligent AI.
Changed max pickpocket weight
Fixed issue with leadership for dead characters
Fixed big memory leak
Fixed issue where certain items could not be reached by the pathfinder
Added nicer water materials for lakes and rivers
Added sound effects to more surfaces
Items moved from story will no longer do hittests and cause unwanted damage
Projectiles shot from staff are fixed
Changed the way range CTH is calculated. Perception is a lot more important now!
Greatly reduced the amount of (unneeded) sound objects created by the game
Added skill level to tooltips
Loading a savegame won't make the partymembers move
Changed camera behaviour in combat. A lot more intelligent focus on targetted characters is the result
Fixed cone spells being cast in opposite direction when targetting too close
Fixed teleport skill
Added UI notifications when equipment is about to break
A lot of small stability fixes + memory improvements
Fixed seaspider skills not working
Fixed voodoo dolls
Earth summons now do a bit of earth damage
Arrow recovery, Obedient, Armormastery, leadership and luck description
Stats and equipment for Astarte
Snowboots and item combo and treasure
Eglandaer has weapon
Candles now stack
Deleted unused "empty potion" stat
Fixed: crafting knife with crafting 4 created crafting 3 knife
Fixed: dragging potion over ooze barrel no longer destroys barrel
New: can now make lockpicks with needle+needle or with hammer+NiN
New: can now dip arrowhead in ooze barrel to create poison arrowhead
Fixed: turning wood into mush with water bucket no longer destroys bucket
Changed: unbreakable boost only starts from level 16 and higher, when it starts making a difference
Changed: animals now always drop at least 1 thing
Changed: being Lucky and looking in containers now has a chance of finding the "Precious" category
Changed: made 66 changes to food effects: food now heals you less if it has another interesting use, some food types no longer give +2 or higher on primary stats, some foods no longer give high resistance boosts, some foods make you slow, some small alcoholic drinks now have a chance of making you drunk
Fix: changed bloodletting description so it makes sense when you use it on a thing that cannot bleed
Change: treat poisoning now costs more AP but has lower cooldown
Change: helping hand can now also be used to "tap" a burning friend (put it out)
Fix: some drinks were not dropped by treasure
Can now fill bottle with water by combining it with a well
All skill types and schools and classes and such now have the same name everywhere
Renamed Raistlin to Glass Cannon
Rewrote tooltip of Raistlin
Moved bartering ability to Personality category
You get the AP bonus of LoneWolf before AP gets doubled by Raistlin
New damage values for clouds and surfaces
Fixed: All Fear skills
Fixed: Can now eat carrot
Fixed: Gave DKBane skill a more fitting icon
Description of lockpick, clarified
New: Added some item combos with arrowheads that were proposed
New: Can make poison cheese with ooze barrels too
New: some item combos now create more than one instance of end result (e.g. axe + log = 2 branches; knife + branch = 3 arrowshafts; silver + anvil = 4 silver arrowheads
You can now eat Ishmashell (if you dare) or even do other things to it...
Fixed crafting the smokescreen arrow

Please note: Savegames will not be compatible.

Have fun everybody, we're looking forward to your feedback!

Beta V1.0.80 An update with personality

Hello everybody,

It's only been 12 days since our last big update, but we're in overdrive at Larian so there's lots to share already. Here's a quick overview of the main changes:
  • AI Personalities are here. If you feel up to the challenge, you can give your main protagonists a will of their own, and they'll make their own choices, just like another player would in multiplayer. Currently only random personalities are activated, but it makes for a very different game. Do try it out, it's a lot of fun.
  • Primary stats now affect your skill values. This is the next step in the changes we decided to do to improve the amount of class free builds you can make. The tooltips contain all you need to know.
  • The system powering the treasure generation has been refined. Loot balancing has been further improved. Disarm trap kits for instance now actually drop.
  • We did several modifications to the tutorial dungeon, including a new encounter.
  • Surfaces & clouds now have their own level
  • The hint system is now operational
  • The credits screen now works
  • You can now differentiate between stacking items or wanting to craft quantities of items
  • Weapons that do elemental damage now have fancy fx
  • We added rotate buttons to character creation screen
  • Surfaces have sound now
  • You can now select your starting skills during character creation (still a few issues)
  • Projectiles have an offset above the ground causing less terrain/projectile interference
  • We added the Stabbey waypoint in Cyseal
  • A lot of effort was done on improving the tooltips (ongoing)
  • There have been plenty of fixes to the encounters, the AI and the balancing


For Mac Owners, there's a special set of fixes

  • [Mac] To rotate camera on trackpad use Apple built-in rotation gesture
  • [Mac] Crashes on game exiting (free() issue mentioned in crash log) are fixed
  • [Mac] All physics related crashes (when dragging items around) are fixed
  • [Mac] ‘Pink’ issue is fixed for good. Users of GT120/130/8600 and other cards that previously saw only pink background will be able to play.
  • [Mac] Shadows lockups are fixed but for now are on manual apply.
  • [Mac] Multiple video cards in same Mac are handled more correctly now
  • [Mac] Exploding ‘fire’ effect has been fixed
  • [Mac] International symbols input won’t cause issues in the game
  • [Mac] Mac and Windows are now fully save game compatible

To see the other 130 fixes and changes, head over to the
Larian Forums.

Note that old savegames will not work with this update.

Beta Update v1.0.59

Hello,

We have updated Original Sin to beta version 1.1.59.

The biggest change is that we now support Mac computers. It's not a port, it's a native thing!

We have also changed the way you now learn Skills.

Another one is the way the enemy USES skills! So now the enemy will be a lot more picky in what spell or skill to use when. They react to what you're doing. They're countering you. Some enemies even have potions and scrolls in their pockets. And they're not afraid to use 'em! Looking forward to your feedback, not only about combat of course.

But that's not all of course. There were over 300 changes and fixes in this update, so for a complete list, have a look over at our Larian forums, because this amount of text doesn't fit a Steam Announcement ;)

Full changelist: http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=495144#Post495144

Cheers & have fun!

Beta Update V1.0.28 - April 25th 2014

Hi everybody,

Here is the changelist for version 1.1.28 now available on Steam Early Access

• Complete overhaul of loot generation matrix. Expect much cooler treasure.
• Added 135 music tracks, including some all-time favourites from previous Divinity games
• Added a new “Way of the Rogue” ability and a variety of new Rogue skills
• Full overhaul of your Homestead at the End of Time
• You can create different user profiles, so your little brother or sister can play, too.
• Difficulty settings have been added, so players can pick which sort of experience they prefer.
• Added formations, both in turn-based combat and in real-time, for optimal tactical positioning
• All players playing Divinity: Original Sin can now chat with each other, making it easier to form multiplayer groups within the community.
• Added an “Illusionist Mirror” through which you can change your player’s looks in-game
• Replaced “repair” with “blacksmithing” and charm/intimidate/reason abilities by “charisma”
• Amended stats of “Way of the Ranger” skill
• Skill stats now level up with the characters, e.g. a level 1 flare is still useful at level 15.
• Added plenty of new skill visual effects
• Skills now have certain requirements. You can still learn a skill by boosting the relevant ability artificially, but once you lose the boost, you won’t be able to use the skill anymore.
• Full overhaul of all lighting, shading, and zoom. Get up close and personal!
• You can now give commands to each party member independently. Commands will be executed even if you’re focused on another party member.
• Party members avoid traps. Traps can be disarmed with disarm trap kits (an alternative solution to blowing up the trap, which may destroy neighboring objects).
• Journal now tracks the recipes you’ve learned.
• You can switch between party members while trading.
• There is now an interface to assign companions to other players in multiplayer.
• Several stability and performance fixes were made, in addition to loads of bug fixes. Most of the remaining networking issues should be solved now, too.

Of course there's much more than that. As a matter of fact, here are over 300 extra changes, listed on the Larian forum because it's too long for an announcement.

Unfortunately, savegames will not be compatible with previous versions.

Cheers!

Larian Studios

Hotfix 1.0.239

Hello everybody!

Thanks to your feedback we managed to isolate a couple of crashes which were affecting a lot of players. This hot fix (which does not affect your save games) should fix these problems.

- Fixed big crash issue related to effects
- Possible fix for missing icons and portraits
- Fixed picking issues for characters
- Fixed crash in action machines
- Fixed crash in MultiEffectHandler

Have fun!

Divinity:Original Sin goes Beta!

Hello everyone!

We can finally rename Divinity: Original Sin ALPHA to BETA. We have entered the final stages of development.

Our changelist for this update is so large, it doesn't even fit in this announcement, so click on through at the end to go to the Larian Forum for a complete list. Here are the new things only, the bugfixes are listed on the forum:

CODE:
- Added pickpocket mechanic
- Added more crafting mechanics
- Much more accurate picking
- Added "guard" feature. This will delay your turn until the end of the round
- Added a large amount of new statusses
- Added environment/weather system
- Added a lot of new AI routines to give more intelligence to NPCs and enemies
- You can hit surfaces with melee weapons now.
- A lot of enhancements to pathfinding
- Poison clouds will react to fire damage now
- NPCs can use cone based spells now
- Added new SSAO option
- Added Chat UI
- Added invulnerable status
- Added CanSee and CanShoot calls to AI
- Show game over screen when players are dead
- Sitting or sleeping now heals the character
- NPCs can open doors now
- Added correct descriptions to potions and consume results
- Added new shovel system
- Show overhead text on answers of other players in multiplayer
- Character can enter sneak now in combat
- Added touch skill animations
- Added file packing to further decrease load times
- Added continue button to main menu
- Completely revised character creation system
- Added first tutorial system
- Added system to better manage status visuals
- Added Ash and Ice death models
- Oil will slow players down
- You can start a single- or multiplayer game
- Added effect when hitting with elemental damage weapons
- Added camera interpolation system
- Added texture packer to decrease load times
- Added rain of arrows skill
- Added trap detection talent
- Physics for character will animate now
- Added weatherproof talent
- Added Vase container
- Added new cursors for ground attacks
- Added toggle armour to character creation screen
- Added 3D scene to main menu
- Added system to highlight all characters in you view
- The camera will focus better now on events happening during combat
- Added intro video

UI:
- Made changes so screen ratios > 16:9 work well now
- Added pickpocket UI
- New tooltip positioning system (works better with very wide resolutions)
- New loadingscreens
- New main menu art
- New skill tab
- Added RockPaperScissor UI
- Added secrets icon to maps
- Changed way UI fades work (works better with very wide resolutions)
- Equipment has toggle helmet visibility now
- Reworked character creation UI
- Target info now shows status names for NPCs
- Added subtitle system
- Itemsplitter is closed when the journal opens
- Added background to item splitter UI

MULTIPLAYER:
- Always allow a client to connect to its local server
- Made adaptations so connections to local client/server will not go through the networking layer.
- Fixed bug causing ghost clients to appear in the multiplayer menu when restarting server while there are clients connected
- Avoid client always enabling UPnP, even when connecting to local server or a LAN address
- Avoid connecting / staying connected to NATPunch server if not required
- Various other small improvements and tweaks
- Fixed minor bug causing local client to be identified as NATPunch server

DESIGN:
- Tutorial dungeon and introductions
- Opened up the rest of Cyseal (cathedral, charred plains...)
- New Witchcraft skills:
+ Oath Of Desecration
+ Malediction
+ Enfeebling Touch
+ Bloodletting
+ Blind
+ Absorb The Elements
+ Summon Undead
+ Summon Armoured Undead Decapitator
+ Destroy Summon
+ Vampiric Touch
+ Drain Willpower
+ Mass Weakness
+ Horrific Scream
+ Enfeeble
+ Death Punch
+ Invulnerability

- New Warrior skills:
+ Draw Blood
+ Crippling Blow
+ Helping Hand
+ Rage
+ Eroding Strike
+ Divine Light

- New Ranger skills:
+ Infect
+ Survivor's Karma
+ Ricochet
+ Treat Poison
+ First Aid
+ Doctor

- New Elemental skills:
+ Burning Touch
+ Cold Immunity
+ Bitter Cold
+ Headvice
+ Slow Current
+ Water Of Life
+ Summon Wolf
+ Midnight Oil
+ Wildfire (Haste)
+ Fortify
+ Bless
+ Farseer
+ Become Air
+ Poisoning Immunity
+ Shocking Touch
+ Burn My Eyes
+ Freezing Touch
+ Self Immolation
+ Invisible
+ Petrifying Touch
+ Smokescreen
+ Featherfall
+ Summon Bloodswarm
+ Electrified Immunity
+ Cleansing Water
+ Explode
+ Burning Immunity
+ Blessed Earth
+ Immolation
+ Remove Petrification
+ Mass Disease
+ Summon Spider
+ Lava Core
+ Nature's Curse
+ Make Invisible
+ Mass Slow

- More items can now be destroyed, moved and picked up
- Better shovel/digging mechanic
- Treasure now drops potions other than just healing
- Set container visuals for different containers
- Creating certain combos (res potions, arrows) has become a bit easier
- There are now recipes and lore books in Cyseal
- Created water arrows
- Melee enemies avoid heroes with the Stench talent
- New char presets
- New visuals and portraits for character creation and customization
- Short and long descriptions of presets
- All staffs now do a type of elemental damage
- Rats now give hints and lore about the world
- Added more guards to Cyseal area

Have fun!

Full changelist including fixes:
http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=484977

Update version 1.0.173

Hello everybody,

We just released a quick patch to fix a number of issues people were reporting with the previous update that we felt needed to be addressed right away. This update is not compatible with previous savegames as the changes could cause stability issues.

- Fixed wrong XPs at Ishmashell
- Fixed difference between projectile preview and path
- Fixed Evelyn walking through beds
- Fixed Rain spell not putting out burning boat in the Cyseal harbor
- Fixed crash when smashing door at Esmeralda's shop
- Fixed performance issues in Fire level in homestead
- Fixed crash when going down the Kings Crab cellar and going back up
- Fixed crash when going back down stairs in Esmeralda's house
- Fixed serious performance issues when entering Evelyn's house
- Fixed stability issues around Evelyn's house
- Fixed stability issues concerning henchmen and the Fabulous Five quest
- Fixed dialog problems with Bertia
- Fixed unlabeled cabinet in Esmeralda's basement
- Fixed "force end turn" issues for Aureus
- Mod entry has been disabled in main menu
- Upgraded savegames version to prevent crashes caused by incompatiblity issues

Alpha Update V 1.0.166 - March 7th 2014

Hi all,

Space is limited here, so I'll just drop a changelist here and quickly point to the most interesting changes: we have a tunnel under Cyseal, better AI, new music, targeting previews and new statuses, the North West beach got an overhaul, many bugs were squashed, and we started working on optimizing the game. For more prose instead of details, please see the Kickstarter update or this video: https://www.youtube.com/watch?v=eN66xDq3HaY

AI grid updates
Removed healing potions from Cyseal that were just there for decoration
Ballista is now interactable and shoots nearest enemy when in combat
In general, enemies give lower experience gain
Enemies are tougher in general
Enemies that protected each other will not attack each other anymore when one of them did friendly fire
Infectious flame now has higher cooldown
Added a tunnel under Cyseal
Ghosts are now floating creatures so they are not affected by surfaces
Blank skillbooks are now actually blank and are not a shield skill anymore
Cannot craft unlimited spears with jake's dagger anymore
Moved some edible stuff to ingredients
Fixed resistances on some characters that inherited parent stats
Fixed water bucket pick up failing
Renamed starting equipment to "travelling clothes"
Fixed Flurry skill
Set shoot through flags to true for some small items that were previously blocking arrows
Tactical retreat now leaves cloud behind and has larger radius
Fixes to special arrows (damage, effect, description, AP cost)
Exploration bonuses give less xp now
Infectious Flame does less damage now, has higher cooldown
Fixed and improved AI scripts
Elemental damage boosts on magical weapons now do less damage than their base weapon because elemental damage is more dangerous and powerful and goes straight through armor
Removed magical boosts that referred to abilities and stats that are not in the game anymore
Fixed visual and icon of Scythe
Fixed name of Scorched Earth Skillbook
Fixed Scorched Earth: it now leaves a fire surface behind
Can no longer click the ice crystals of the ice wall
Ice wall now has very high chance of freezing
Mortician now has items for trade
Firefly costs a bit less AP
Dust Devil now does less damage than Whirlwind, and has a smaller bonus range
Changed description of Whirlwind
Whirlwind and Dust Devil now cost more AP
Renamed "Slow Arrow" to "Sticky Arrow"
Gave smart fighter types Attack of Opportunity
Setting specific immunities for characters (e.g. cannot blind headless zombies, cannot disease zombies)
Normal people should not have magical items too often
Shopkeepers that have magical items should have less boosts
Giant orc should not shoot people he cannot see
Some enemy attacks set statuses now
Lower initiative for small crabs
Reintroduced bodybuilding
Removed lockpicking skill, it is an ability, not a skill
Doors cost 2 AP to use
Drinking an entire bottle of an alcoholic beverage makes you drunk
Shopkeepers and people have different repair and identify scores
Guards now care if you are trying to break items in the city
Aureus is no longer unresponsive after you tell him to free Esmeralda
Fixed issue with Fabulous Five quest not closing
Teleport Junius away as far as possible -> get into combat via dialog with them -> Junius doesnt join fight
Evelyn's dialog appeared after talking Esmeralda, where she accuses Evelyn
The stairs in Cyseal jail are no longer tagged as "stealing" when you use them
Wulfram escort quest: Deny the escort -> go down the hatch -> back up -> you see a skeleton smacking Wulfram
The guard near the 'evidence room' door in Cyseal, does not react when you try to bust down the door
When put in jail, you can no longer walk out without the guard doing anything
Fixed the potion vendor in Cyseal reaction
Fixed portals only teleporting 1 person of the party (the one clicking)
Eglandaer quest: after you complete the quest for him & he walks away and you can attack him, he now starts combat
Multiplayer: While 1 player triggers a dialog, other player can attack target: character now doesn't stop dialog
Fixed: When 'Dual dialogs' option is disabled, only one character gets Social bonuses from conversations
Fixed: Multiplayer: Issue with NPC's getting "stuck" when player 1 talks to them & player 2 attacks them
Fixed: Evelyn fight issue -> can lure out all the cultists and Evelyn just stands there.
Fixed: The patients at Thelyron's clinic take damage but never die
Cyseal you can talk to or target headless nick's head again
Fixed: Destroying potion vendor's property triggers dialog on other NPC's, not the vendor.
Can no longer use a companion to initiate dual dialog another companion might have
Fixed: Citizen NPC at Cyseal Harbour -> if you speak to them, it's always the same 1 guy talking
Fixed item combinations, which were not working on items laying in the gameworld
Loadingscreen will not hang anymore during last stages of loading
Limited character creation name to 20 characters
Added new healthbars + specific healthbar for boss creatures
Quests can give you XP now
Fixed serious bugs in alignment system (again!)
Added option to kick a player in multiplayer menu
Fixed a lot of connectivity and NAT punchthrough problems
Fixed issue where new game could not be started after going back to main menu
Added more shadow options in graphics menu
Added "equipped" tab to trade
Waypoint fix for not hiding tooltips and panels
Fixed bug causing the server to incorrectly report to be full
Two handed weapons are correctly shown in paper doll now
Hair is removed now when equipping helmets
Fixed flee behaviour (enemies will walk back to their starting position and regenerate)
Added gameover screen
Added different death types for frozen/petrified
Dialog fix for scrollbar not showing
Fix for game running out of NetIDs
Fixed steam menu being visible in main menu, if it was opened when disconnected from server
Added repair, lockpick and identify mechanic
Traders can repair and identify now...for a price
Improved input handling in UIs
Added status saving throws and immunities
Fixed healing spell healing dead people
Player will now join combat when he casts skills (buffs or debuffs) on other character in combat
Added previews for projectiles
Added preview for ranges when casting spells
Fixed issues where scaled characters were "ice scating"
Added UI when entering regions
Fixed forking on projectiles
Added lifetime of summons to portraits
Improve shroud calculations (shroud artifacts should be gone now)
Characters who are stunned/frozen/knockdown/charmed/thrown will not regain APs
Fixes to steering behaviour of characters
Characters have a lot more sound feedback during combat now
Summons can not pickup items anymore
There are direction markers on the minimap now which point to the other players
Death character will not keep on playing all their effects
Added ClientLeft message and client join/left net events
Roofs in the villages are closed now
Added gametime to savegame metadata
Added game time to journal entries
Added a lot of new statuses (Chilled, Warm, Burning, Wet, Bleeding, Crippled, Blind, Cursed, Weak, Invisible, Slowed, Hasted, Raged, Lucky, Diseased, Infectious Disease, Fortified, Petrified, Blessed, Drunk)
Changed amount of ability points received per level
Optimization on shadow render performance
Optimized loading times, more are underway

Alpha Update V 1.0.147 - February 17th 2014

Hello,

We have done a quick and small update that fixes problems with dialogues with companions. This is only fixed when you start a new game.

If you continue to play savegames you made over the weekend, this can still happen, but yes, these savegames are compatible.

Cheers!