Watch the new gameplay trailer for D'LIRIUM Beta (Cut Version) that we made with Nimax, FiEctro and my wife!
https://youtu.be/5usxhpDxjsY
Directed by PekpyT
Edited by Nimax
Cutscene was drawn by TUWKA and edited by FiEctro
Thank you all for your support! You rock!
Fix of critical bugs in Beta-5 (Cut Version)
Hello once again! The Beta-5 update fixes the critical bugs that lead to the inability to complete the game under certain conditions. Don't expect any revelations. Also, we took into account the feedback of our players and reduced the number of laps in Death Run required for their respective achievements, (and increased the Death Run difficulty) as well as the number of completed levels required for the Random Run achievements.
Change list:
Fixed a bug that caused the game to freeze while in Personal Hell with classic (or RPG) controls.
Fixed the game crashing when trying to get into the unreachable area with classic (or RPG) controls.
Added some debugging console commands: 'notarget', 'kill all', 'deathrun add'
Fixed player movement freezing when you load the save file
'lanterns' command activates Lanterns in Arcade mode
Fixed jitter of the text when opening the pause menu during movement of the dynamic camera
Fixed jitter of the text “Press to save” during movement of the dynamic camera
Changes in Death Run:
Starting from the 1st lap monsters become stronger by the formula [DMG] and more enduring by the formula [HP]
Starting from the 2nd lap the player can no longer load or exit to the main menu with the appearance of Lanterns
Starting from the 4th lap the game has no Autosave and the player can only save once on each level.
Starting from the 6th lap the teleportation spell becomes one-time use and is spent depending on the selected modifier.
Starting from the 8th lap the player cannot open the menu or load while in Personal Hell or during slime stun.
Starting from the 10th lap, all Death Run saves are deleted upon the player's final death.
From now on, we are changing the way the numbering of the beta-versions works. Previously, we numbered every major update, and then numbered the version of the update. “Beta-2 (Cut version 2)” for example. To simplify the numbering and understanding which version the player has, we will mark each update, even the smallest ones, with a new number as it was in the days of the Alpha-versions.
Our Discord server:
https://discord.gg/UzZsuYK
You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:
DEADLY Death Run and modifications in Beta-4 (Cut version)!
Do you remember we promised that Beta-3 will be the last update this year? We lied,it will be Beta-4. In this small but significant update we fixed some minor bugs you found in Beta-3,as well we modified and expanded some of the mechanics that were introduced in Arcade mode. Mostly the changes were on Death Run, ooooooh, he will not forgive the mistakes you make!
Change list:
Decreased chances of spawning Sorcery spell in Random Run.
Fixed a bug where a slime did not caused physical damage.
In the extended HUD,only the third scale turns gray in physical death.
Fixed absence of "Boss" in Industrial Zone in Arcade mode.
Added save points in organ hall and in non-hell mansion Arcade mode
Modified lanterns path finding systems to reduce the chance of them getting stuck in the wall.
Improved lighting when lanterns spawn in arcade mode.
Reworked Death Run.
Changes in Death Run:
Monsters are getting stronger each lap more than before
Starting from 10 laps the game does not Autosave,and the player can save at each level only one time.
Starting from 15 laps the game does not let you to open the menu or load during slime stun.
Starting from 20 laps teleportation spell becomes one-time and is spent depending on the selected modifier.
Starting from 25 laps, all Death Run saves are deleted upon player's final death.
Here is a small but significant list of changes in Beta-4 (Cut version). In addition, we were able to optimise the game so that now instead of 300MB of RAM and disk space "Lite version" requires only 200MB, and "Heavy version" instead of 1.5GB requires only 600MB!
This time, we hope, it's really the last update this year and we will able to continue the development of "D'LIRIUM:The Golden Rogue". I want to draw your attention once again to the fact that we are not finishing the development,but only suspending it until the release of "The Golden Rogue",after which we will deal with a new story in the original "D'LIRIUM".
Thank you all for helping us to develop the project,making it better and better! And thanks for your support on Patreon! Thanks to you,we haven't starved to death :)
Our Discord server:
https://discord.gg/UzZsuYK
You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:
The compromise we have come to.
The day before yesterday we introduced you to Beta-3 (Cut version) and let you decide what sacrifices should we make in order for the game to work, today we will tell about the compromises we all came with you.
Since yesterday update, players could change their sounds and music volume as two separate settings. We also we removed those annoying seams between music tracks in arcade mode but as a result, the game began to consume 1.5GB of RAM instead of 300MB and took up the same amount of space on the HDD. This resulted in the game not working properly on weaker computers, and together we began to decide which way we should develop D’LIRIUM.
So what did we decide? We have found a way to reduce the size of music files by several times, while leaving the ability to adjust the volume of music separately from the volume of sounds. Now the game uses around 300 MB of RAM again, and not only that, but it’s HDD size has been reduced too! Amazing, isn’t it? Of course! But not without any sacrifices. The annoying pauses between music tracks in arcade mode runs returned, but the game will now work for more players! It’s worth it. But also the owners of powerful PC’s will not remain offended either, you can still play voracious and stable version of the game by choosing developer_builds!
We hope that everyone will be satisfied! This is going to be the last update for this year, from now we will once again return to the development of The Golden Rogue. Thanks to everyone who took part in discussing this decision, we did it together!
P.S. The development of “D’LIRIUM” will continue after “D’LIRIUM: The Golden Rogue” release.
Our Discord server:
https://discord.gg/UzZsuYK
You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:
The greatest downgrade in Beta-3 (Cut version)
WARNING! Old saves will not work anymore again!
It has been about a month since the day when Beta-2 saw the light, and now Beta-3 is coming out. Why so soon? It’s because many of the things that needed optimization in the game from Beta-2, turned out to be mega-cool only until the player decides to play with same saves on another client. This led to the fact that we had to change the save format again, importers of external data and the others in the opposite direction - worsen their in favor of easier working with them for both us and the players. And in the end, is it that bad? Perhaps. In order not to disappoint the players, we brought a lot of new things!
Before boasting with a list of innovations, we will explain why our game now weighs 1.5GB on a hard drive, and “eats” the same amount of RAM instead of the old 300MB. It’s all about the music, many players reported that the volume of the music can’t be tuned separately from the volume of other sounds. And some of them, like ourselves; noticed these unpleasant pauses between the musical segments in arcade mode. Previously, the game played music from the game folder, which caused these pauses, and also didn’t allow us to manage this music in any way possible. We went into radical measures and sewed the music into the game itself, as it is done with our sound effects. So we got what we have. Now the music does not have any delays in the sound parts themselves, (except for those that have these delays in the sound files) and the players have the opportunity to change its volume. But at the same time, the game requires 1.5GB on the hard drive and RAM.
Why such a long introduction? Besides that you have a choice. Although this is only a temporary solution, we are still not seeing the alternatives. Is it worth it or not? - it’s up to you. If you say that it isn’t worth it - we will change back everything as it was before. Please let us know!
And now let’s see the list of all the bug fixes and new features:
Fixed crash on custom map launch if dmap was deleted
Save system has been changed
New manes and tails for custom characters
Ability to have two-tone wings
After character reset their image will update immediately
Fixed manual input of the RGB palette for custom characters
Custom character format have been changed
Added ability to delete custom characters right in the list with the key
Fixed display of the list of the characters after their removal
Fixed display of the list of maps after their removal
Fixed appearing of Ada’s portrait in the maniac state during immortality
More music in arcade mode
Added ability to load several maps at once in Steam Workshop
Added ability to load your own characters in Steam Workshop
Added secret areas and save points on the level “Steam Machine”
Fixed player slowdown when flying above the conveyor
Added “Random Run” in arcade mode
Added “Death Run” in arcade mode
In Default Run now there is no binding of music to certain level
Fixed delay between music segments in arcade mode
Added separate volume settings for sound FX and music
Fixed minor flaws on the levels
Fixed flaws in the main menu
In arcade mode with a chance from 1 to 25 Lanterns now can spawn on any level (including Custom levels) instead of regular enemies
Changed sound and music volume settings
Fixed game crash when specifying “nothing” during the manual adjustment of the color of the character
Fixed bug with infinite player immortality when going to another level with protection rune
Updated credits
Fixed incorrect counting of some statistics in arcade mode
New achievements!
As you can see, the change list is huge! We did everything we could so this mad downgrade would be worth it, And it’s not even all we wanted to add! We just couldn’t make it in time because the update was supposed to be out on the 9th of July.
And now we will tell you about new game modes that are available only in Arcade:
Death Run is available only after completing the regular run. The player goes into the manor instead of the wormhole, and every run completion like this will start a new round, where all the monsters will become stronger than before. And of course you will be able to see your death run record’s in your statistics. To save your death run progress in stats, you have to go through the wormhole. But don’t worry it’s always possible to load latest save and keep improving your record.
Random Run replaces all monsters and items on random without any sorting. Player can enable this mode in the menu and play on original maps or on custom levels.
Lanterns mode is a random event and it turns on at the start of a level with chance from 1 to 25. Lanterns can spawn instead of regular monsters (except for flying ones) in any of the above modes, including Custom levels.
All these modes can be combined to create a unique challenge for yourself! Try it, you’ll like it!
Here is such a controversial update that makes the arcade interesting! We will be glad to see your reviews and comments about these big changes in the structure of the game, as a positive, or negative ones too. We are looking forward for your decision about what we will do with sound and music. Please, do not ignore this, because now everything depends on the decision of the majority of the people!
And a bonus! Now, when we introduced the arcade mode to the full “game in the game”, we are releasing DLC that contains soundtrack written by me (Ihor Koval) and Nimax (A great guy, writes great music) especially for arcade mode, in which we have put a lot of effort into!
We also want to thank everyone who supported us on Patreon! Guys, you are fantastic! We updated the list of Patrons in credits, search for your name and forgive us for doing it so late!
Our Discord server:
https://discord.gg/UzZsuYK
You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:
Optimization in Beta-2 (Cut version 2)!
It weren’t several days since the Beta-2 (Cut version) update, and we are releasing new “Cut version 2”. It is because we already implemented new features, while players have found new bugs, that we had to fix as soon as possible. So, what’s new?
New optimized save system
Minor fixes in arcade mode
Some sounds have been changed
Darkness generation conditions in personal hell have been changed
Changed, how Darkness interacts with player in personal hell
Game code have been optimized
Unused resources have been removed in order to decrease the size of the game on hard drive
In this update we reworked the personal hell, making it simpler for new players and more interesting for experienced. While it became simpler, it also became more interesting, because now the game will be punishing you for your deaths instead of just throwing couple clots of darkness again and again. And now it will be possible to hit the darkness back!
And the most important that have been changed in this update is the save system. It was optimized to work more stable in the arcade mode as well as in story mode. The old system wasn’t perfect. If there were too many enemies on the level, the game would load slowly and freeze for some time on saving. But now we are saving game in binary files, which allows us to load them many times faster even the fattest saves, even if there are 8000 enemies. Besides it allows us prevent players from changing the saves to get achievements or any different benefit.
Keep in mind that old saves will not work anymore!
That’s it for today’s small update. Thanks for helping us make our game better by finding the mistakes that are needed to be fixed!
We apologize to all patrons, who still doesn’t see themselves in credits. I always forget to update the list. But don’t worry, your names will definitely appear there, we are thankful to every single one of you!
Our Discord server:
https://discord.gg/UzZsuYK
You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:
A major update of Beta-2 (Cut version)
We should have continued our development of The Golden Rogue long time ago, but inspiration brings us to update the original D’LIRIUM game again and again. Beta-2 was in public testing for a brief time, and it still is. Today we finally provide a changelog of latest version. There are a lot of things to see.
A brief list of changes:
Arcade mode
Total statistics
Custom maps
Steam Workshop support
Custom characters
2 new runes: "Protection" and "Vision"
2 new melee weapons: knife and needles
Weapon modifiers
Fixed object shaking when using dynamic camera
Using "restart" command is now considered cheating
Fireball can now be destroyed mid-air by using
Player now splatters blood when hurt physically
Improved quality of some of the sounds
New visual and sound effects when player gets consumed by Darkness
Added uncomfortable screen flickering to Personal Hell
You can choose classical HUD visualization of player's physical condition
Save game previews now display rune effects and player health condition
Now let's go through the details: there is a lot to mention.
Arcade mode is the biggest change, and also serves as the basis for most of the other new features. There isn't much of a properly understandable story in game at the moment, so arcade mode allows players to derive fun from the gameplay itself. So we decided to focus on replayability and develop it as much as possible to make the game more interesting. The primary goal of arcade mode is to open a much wider spectre of possibilities of replaying it after you’ve already finished the original story-mode run. There isn't any story in the "default run" mode, so you can play it right outright. It maybe useful for players who would want to get various achievements, without having to sit through all story-mode cutscenes, but still receiving a total of 100% of gameplay!
Total statistics menu is displayed under the arcade mode section, where you can now see how many items you’ve collected, how many monsters you’ve burned with fireballs, torn into pieces or telefragged, how many souls you’ve saved or slain, and how many times you’ve died. The menu displays as much information as possible both from arcade and story modes. There may be highscores scoreboards in the future.
Custom maps provide the ability for players to not only play the standard default levels, but also new levels that were created by other players. Now anyone could create something unique — you could even recreate your own neighbourhood! All you have to do is get a free map-creator tool called "Tiled", and then let your friends play what you yourself have created! Not only that, but there game now supports Steam Workshop, which means that you could publish your own maps and subscribe to other playermaps right there. Later we will provide a detailed guide on creating and publishing your maps in Steam Workshop.
Another feature of arcade mode is the custom player characters. In arcade mode you don't play as Ada: you create your own character! The character creator is far from perfect, and there are not many mane or tail styles to choose from, but you can get creative and play as who you would like to be in the D'LIRIUM universe!
Runes: before Beta-2 release there were only two runes—Quad and Mega. Quad would provide a quad damage multiplier for 30 seconds, and Mega would fully restore player's health, sanity, and toxic poisoning conditions. Now there are two new runes: one that provides invincibility for 30 seconds, and another granting the ability to see in the dark (guess how long it lasts).
Knife and needles are modifiers for melee weaponry. We will talk about weapon modifiers later, and for now stick to discussing these two new weapons. The knife make very fast swings, but not much damage compared to the wrench (as you may have already seen), which swings slowly, but brings a lot of pain to the monsters. Needles are just pure magic, but deliver lots of damage and instant attacks! It is not simple, though: you have to land your hit first, and it is not so easy. As for how one actually hits the target, we won’t tell you.
The main combat changes are the new weapon modifiers. There are three modifiers for fireballs, plasma, and the teleportation spell, and the two new weapons prior mentioned above. Every modifier makes its spell stronger. The first modification is just a pure weapon without any upgrades as the player gets when they pick up the spell for the very first time. To upgrade the that spell player needs to find another identical spell. To switch between modifiers you will need to press the hotkey of desired spell or weapon. To switch between teleportation spell modifiers you would use either or depending on your control scheme.
However there is a bitter morsel among all these tasty bites of new features — memory leakage. Everytime you load or reload a level, the game would eat up more and more RAM. This problem was actually present in previous versions too, but now, in the arcade mode, it becomes even more obvious. After the game reaches its 2GB peak it will simply stop responding and crash. We are still not sure of how exactly this problem occurs, but we will fix it as soon as we find the solution. But don't be too afraid — it will only consume between 200kb and 3MB, and only either people who load different saves or levels too often or people who don't have much RAM would notice this. We are sorry for such a critical bug, but we will do our best to fix it.
So, as you can see, there are really a lot of new things! We hope that you will really enjoy this update. And if you really will — we will leave D'LIRIUM up for you to play while we, ourselves, would continue working on The Golden Rogue. After such a huge update, it looks like as tiny a mouse compared to an elephant, although it was quite the opposite before. Time to fix it!
We also would like to thank everyone who support us on Patreon. Your donations help us to work on two projects on the same time, although it's still not that easy. We appreciate it and your names will be displayed in credits. Thank you, everyone, for being with us!
Our Discord server:
https://discord.gg/UzZsuYK
You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:
What's changed in Beta 1 (Cut version 2).
Hello to everyone who's still waiting for D'LIRIUM to get out of an early access phase! While we're writing a scenario for The Golden Rogue, we don't want to ignore those who are following the original game. Yesterday, we've released a small update, in which we have fixed the most of the bugs and also reworked two monsters. Here's a list of all changes:
Fixed a bug causing the music during the usage of Sorcery spell play over the level music;
Fixed a bug causing an inventory not to appear in the abstract HUD;
The weapon now switches to the different one if you attempt to shoot with no ammo;
Fixed a bug that allowed to see the outlines of the level during the dynamic camera mode;
Fixed a bug causing an injury effects to happen after loading the save file;
The character icon in the classic HUD now shows their physical HP;
The Wraiths now slow the character on hit, the effect can stack;
The flying Wraiths now shoot the ice splinter that deal the physical damage and slow the character;
Wraiths and flying Wraiths can now be configured via sOptions;
Changes some sound effects of Wraiths and flying Wraiths;
Added a sound effect of opening and closing the map;
Shaft no longer becomes the selected weapon upon picking it up;
Reduced the amount of monsters on the first level;
Fixed hitboxes of several objects;
Fixed a few visual glitches;
Fixed a bug that allowed to set off the trigger in the cathedral via the teleport spell;
So, those are the changes in our small update. In the future we'll release more updates for Beta-1, in which we'll fix even more of the bugs and add some new features!
Thanks to all of you who support us on Patreon, you make it possible for us to develop two projects at the same time, making them better and more interesting day by day! And thanks to all of our players for your reviews and comments, we read each of those!
Our Discord server:
https://discord.gg/UzZsuYK
You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:
What's new in Beta-1 (Cut version)?
A few days ago we updated D'LIRIUM to Beta-1 (Cut version). There's a lot of new stuff and we want to tell you about some new features.
New weapon: wrench;
Reworked spell selection;
Reworked panic;
New level: "Crystal cave";
Added interactions on the levels;
Added 13 new achievements;
Fixed bugs with AI, errors and crashes;
Reworked "Lanterns" AI;
Reworked some levels;
Reworked graphics on "Mansion" level;
New "dynamic" camera;
Reworked Shaft spell;
New secret level called "Steam Machine";
Monsters called "Lost" and "Phantom" now appeared on the levels;
Reworked movement animations;
More blood and gore;
New logo;
New visuals on physical death;
New sounds and visuals when player gets damage;
Telefragging the monsters is easier to do now;
Extended credits and total game stats;
Reworked teleportation;
"Ice impendent" monster now calls "Wraith";
"Ice howling" was reworked and calls "Flying wraith";
Monsters can see you from far distance when flashlight is enabled;
Map;
Rave.
That's not a full change list. There's a much more new stuff that we are forgot to tell you about. Hope you love it as we love!
Our Discord server:
https://discord.gg/UzZsuYK
You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:
Trading Cards!
It's been about 1 year and a half from the moment D'LIRIUM had been officially released on Steam. And today we finally have the opportunity to grace our players with the trading cards! Now, any fans can set up an badge and the background picture from the game for their profile page! It can be a small thing, but for us it's a reason to celebrate!
For that occasion, we're going to update the game to Beta-1 (Cut version)! It's that very Beta-1 we've been promising for so long, but without the new story and the new levels. It's still a fully updated game with the new interactable objects, new weapons, new achievements and the fix for a lot of bugs! The full version of Beta-1 is still being worked on.
WARNING! The old save files won't work after the game gets updated to Beta-1 (Cut version)!
Thank you for supporting us all that time!
Our Discord server:
https://discord.gg/UzZsuYK
You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page: