Today we have a new update for Dog Duty: v1.1! Find the full patch notes below
Horde mode (leaving beta!)
2 new Horde Mode stages to play: River & Swamp! Which makes for 3 total stages
Added scoring system to track your stats
Tweaks on adaptive challenge, and challenge overall
Fixed some issues on shop screen
General
Vehicles may now be controlled as "tank mode", using the game controller's d-pad
Enemy A.I tweaked to work better on specific cases
Swamp Depot 1 changed to make better use of space and gameplay fluidity
Let us know what you think of this update and have fun!
-Marten
v1.0 launch day!
Hi everyone!
Today is the day. Dog Duty was launched out of Early Access and v1.0 is now live! I want to thank you all for the support and trust you've given us during the Early Access period of Dog Duty. A lot has happened, and it is all thanks to your feedback! Thousands of bugs have been squashed, new enemies and vehicles were added and even a whole new game mode was implemented into the game! Now of course, this v1.0 comes with some patch notes, so here they are!
Added a brand new Horde mode map
Completed Horde Mode screens
Tweaks on horde calculations and challenge
Fixed issue that could halt boss wave on Horde Mode
Fixed collisions/map of Swamp's Armor Supply
Improvements on gamepad's target snapping
Added a very specific and secret character on Horde mode, that may be unlocked by doing something very specific ;)
I hope you'll all have fun with Dog Duty, and of course if there's any feedback you might still have, please let us know!
-Marten
From action figures to Real Time Tactics game; How Dog Duty came to be
Hi everyone!
As Dog Duty is coming out of Early Access on Thursday (!!!), we spoke with Leonardo Zimbres of Zanardi&Liza about his past, his experiences in development and his journey towards the launch of Dog Duty! You can check out the full interview right here: https://www.soedesco.com/news/how-real-time-tactics-game-dog-duty-came-to-be/
I hope you're all excited about Dog Duty coming out of Early Access, and I'll see you all on Thursday!
Update v0.995 has gone live and it brings quite some nice controller updates and of course more updates for Horde Mode! Check it all out below
General
Fixed issue blocking player progression on Swamp Depot I
Dpad icons are now displayed more clear
Dpad buttons now function in menu button selection
Added target-snapping to gamepad-mode
Dualshock 4 button icons now displayed, if player uses a Dualshock
Horde Mode
Fixed issue on boss wave
Now there's a wave score screen
The level now restarts after you've been defeated
Added chemical grenades to first waves (replacing the incendiary grenades)
-Marten
Post Processing & Boss fight in Horde mode - Patch notes v0.994
Hi all!
Another patch dropped, and this one brings things like post processing effects, a boss fight to horde mode and AI fixes! Check out the full patch notes below
Added post processing effects to increase graphical quality. This can be turned on and off in the main menu options
Boss fight added for the end of Horde Mode
Fixed AI issues in Horde Mode
Changed the Shop UI in Horde Mode
Shop in Horde Mode now works correctly for gamepad players
Fixed the stuck animations of Otto in both campaign and Horde Mode
Tweaks for balancing enemy strengths and presence in Horde Mode
You may now select characters for your squad before starting in Horde Mode
Of course as always, let me know what you think in the comments, or open a discussion topic in the Steam Community Hub :D
-Marten
v1.0 launch on 17 September 2020! 🐙🎉
Hey everyone!
With pride I'm announcing today that Dog Duty will leave Early Access and go into full release on 17 September 2020!
The Early Access period has been great, with a lot of player feedback, interaction and things added and improved to the game. We cannot thank you enough, but this doesn't mean that we're done with updates! Please keep your eyes on the Steam page for any news.
Seeya!
-Marten
Horde Mode additions! - Patch notes v0.993
Hey all!
As Horde Mode recently made it into Dog Duty, there's been some new stuff that's been added into the game for this new game mode. Check it out:
Added BotPods for automated defense
Added 2 new turret modules: Hydra Rockets and Artillery
Fixed issue that prevented placement of objects on certain tiles
Squad now is automatically healed after wave complete
Fixed an odd issue that blocked gamepad input on some certain conditions
Right now the developers are working on the shop screen when playing with a game pad, as right now we're aware that it looks quite messy ;)
Enjoy!
-Marten
Brand new game mode implemented - Horde Mode
Hi all!
Today we have great news, as an all new game mode was just added to Dog Duty: Horde Mode! Battle waves of enemies with your squad and survive! You can find the new game mode by clicking 'play' in the main menu and clicking the button on the bottom!
As this is a very early implementation of Horde Mode, we're very eager for your feedback! Please let us know what you think and what could be improved on the Steam Community Hub. We're planning to iterate this mode very regularly, so stay tuned for updates!
This patch also contains some other fixes, so here are the full patch notes for v0.992
Added a beta version of a Horde Mode. Battle waves of enemies and survive in this brand new game mode! We're eager to hear feedback and ideas on this!
Heroes now have a brief recover animation, and will take a little more time to get up
Fixed issue that showed turret ranges after leaving Vehicle-Setup
Fixed a physics issue that could block the hovercraft on a specific spot near Swamp's POW Camp
Fixed an issue that prevented the hovercraft from being a target on specific situations
Fixed some specific blocking situations involving the map, vehicle icons etc.
Now the pause screen and general menus do not overlap while using a game pad
Now jump into the game and survive Horde Mode, soldier! And again, please let us know what you think ;)
-Marten
Welcome, new Summer Sale players!
Hi everyone!
As we've gotten quite a lot of new players with the Steam Summer Sale, I just wanted to let you know that we're still very much looking for feedback on the game! Any feedback we could work with is interesting to us, so if you have any, feel free to leave it as a Steam Community Hub post, or join our Discord server at https://discord.gg/soedesco to let us know!