We've uploaded a little update that changes how the soundtrack works with the game. There's a new gameplay track to listen, and, the music gets muffled when the things are not doing well for the squad.
Also, of course, there's advances on River World, but, it's not yet available to play (we're designing it's locations)
We're also keeping an eye on reported bugs.
Week 15 - Gamepad mode on
Hi there!
This one is for gamepad players. The game now fully works with the gamepad.
There's other updates on the "Water World", but they will be available on a later update (and I think I'm gonna start using "River World" for that).
Week 14 - shaping the "water world"
There was a LOT of sketching and modeling, but we've finally got a design to go on.
We're in a rush to show the full water world map view on the next week.
Week 13 - The beginning of "Water World"
That's right. Here at the studio, we name each world section as "worlds". So (internally), there's the Desert World, Swamp World, and Water World.
On "Water World", we finished the unlockable character, Paula:
Her skill is a cover shield:
Now we're drawing the full "Water World" map, where the player will drive a boat to promote mayhen on Octopus River Troops:
It's a long road ahead, for this final area of the open world part of the game.
As a quick note, Steam cards are approved, and finally working!
Week 12 - Steam cards (almost) to the rescue
As a way to reward all the playtime on Dog Duty, we took some time to make steam cards. They're ready, but we're working on minor details.
We will be sending to Valve to analysis tomorrow.
Here's one of the card's bigger image:
We're also doing some finishing touches on the gamepad mode.
Week 11 - Planning and multi-tasking
There's plenty of things to do from this point:
Trading cards, to reward the playtime
Gamepad definitive support, to also test this mode
The final world of DogDuty, temporarily named "Water World"
The last unlockable character, Paula
General bug solving
The definitive game soundtrack
That's definitively a lot to do!
The Swamp Update
It's a pleasure to finally upload and annouce the Swamp Update. A new island to face the Swamp Division of the Octopus Army. Avoid flames and outsmart the enemy on muddy waters, looking for advantage positions and safe spots.
It's very possible that there will be some bugs, and maybe performance issues.
As always, we would love to hear your experiences with Dog Duty!
There's a lot coming next.
Week 10 - finishing the Swamp World (really)
We now have a more dirty playable hovercraft:
A new game track in the works:
https://youtu.be/v1nZdnb7ods
We're deeply sorry, that the update is not ready yet. Our last-last goal is to upload everything on August 31. There's a bug on our line drawing routines, among other things that are calling for some rounding.
Week 9 - Finishing the Swamp's locations
Hi there,
There was a lot made on this lask week. We have new enemy vehicles:
Rebeca, the squad's sniper:
More locations:
We're still finishing the locations, and optimizing some things, and we hope to upload a new update a soon as possible.
Week 8 - halfway on swamp locations
We're almost finishing the swamp locations. Here's a early sketch of the swamp pow camp:
And it's current state in-game:
We're rushing to finish this part, to upload this new area next week.
There's also a nem in-game soundtrack in the works.