The moment you've been waiting for is here! DESOLATIUM has officially launched today on Steam. Immerse yourself in a captivating point-and-click graphic adventure, drawing inspiration from the dark and enigmatic world of H.P. Lovecraft. Are you ready to uncover the truth behind the chaos, or will you become entangled in a dark ritual?
Watch the launch trailer for a glimpse into the madness that lies ahead!
Don't miss out on this thrilling journey into the unknown. Grab your copy of DESOLATIUM at a special 15% discount during the Steam Lovecraftian Days, available exclusively from April 5th to April 12th.
We're thrilled to announce that DESOLATIUM will finally arrive on Steam next month, on April 5th! Experience a new point-and-click graphic adventure inspired by the terrifying mythos of H.P. Lovecraft. Solve puzzles, gather clues, and shape your own fate as you progress through the story.
Awarded as the "Most Innovative Game" by PlayStation and recipient of the "Best Sound" award from Gamepolis, DESOLATIUM delivers a unique and immersive horror experience through its stylish and intricately designed levels inspired by real-world settings.
A Haunting New Release from SOEDESCO is In The Works
Hey there, horror game fans!
We're thrilled to announce that SOEDESCO® has become the official publisher of the upcoming psychological survival horror game, The 9th Charnel. SOEDESCO® and SAIKAT DEB CREATIONS have joined forces to deliver this fresh, haunting experience that will surely send shivers down your spine!
Check out the announcement trailer for a sneak peek at the horror that awaits you!
Good news! To celebrate the Halloween season SOEDESCO will be attending the Steam Scream Fest this year with discounts, unique demos, and more on our upcoming games!
DollHouse will also have a discount so please share with friends and family as this is a great offer.
Thanks again, SOEDESCO
DollHouse part of Steam Scream Fest
Hey everyone,
As part of the Steam Screamfest event, Dollhouse will have a very good discount! starting today (25/10/2022).
Please check the store page for the information.
Thanks, Robert J
New horror mystery game freshly announced!
Hey everyone!
We've just announced a title that you might find really interesting! It's called "Charon's Staircase", a horror mystery game in which you set out to bury the horrible past of a tyrannical government. https://store.steampowered.com/app/1714920/Steam
It would really help us out if you'd add it to your wishlist and follow it here on Steam. Make sure to check out the teaser trailer we dropped today as well!
-Marten
Update v1.4.0 patch notes
Hi everyone,
We're alive! As we recently brought Dollhouse to... another PC store platform ;), we found that there were still some things in the game that needed fixing. That's why we're bringing a one-off new patch here to the game on Steam as well!
This update focuses on fixing some nasty bugs that were still in the game. Here's a full list!
Fixed an issue where the second track "The moon is blue" was not audible in the game after track is switched
Fixed an issue where button text overlapped
Fixed an issue where death mask item in mannequin augmented in the journal, had placeholder thumbnail
Fixed an issue where equipping one or two passive abilities did not complete the 'Equip 2 abilities' quest
Fixed an issue where after respawning the flash light charge level was not full
Fixed an issue where texts got cut off on different show timing boards due to wall texture in chapter 2
Fixed an issue where player was able to assign 'Windows' and 'Num Lock' keys in the Controls Key binding section
Fixed an issue where player fails to progress further if they stabbed bodies more than the required amount in Chapter 4
Fixed an issue where burst SFX was not audible after players analyzed any game asset
Fixed an issue where ability unnecessarily got triggered if player pressed 'RT' to use Flash during gameplay
Fixed an issue where players could not pick up extracted memory from Skill share station on Chapter 6
Fixed an issue where wall texture was missing at the door present in the lost room of the 3rd Chapter
Fixed an issue where the ability points were displayed in negative value during lost room of Chapter 4
Fixed an issue where the enlighten ability unlocked more than once after progressing
If you encounter any other issues since this patch, please don't hesitate to reach out through the Steam Community Hub!
-Marten
[ROSE DIAGNOSIS] REPORT #13 THE FINAL UPDATE
Version 1.3.0
NOTE FROM DEVELOPERS
This update contains residual fixes left on our plate to fix along with some community reports. We will no longer be supporting Dollhouse after this update (unless there is a massively reported game-breaking bug). Thank you guys for understanding, we love you all and hope you guys will keep enjoying Dollhouse for years to come!
GENERAL GAMEPLAY FIXES
Fixed subtitles playing inconsistently in certain countries
Fixed a play loop issue when analyzing threats
Fixed a bug that caused vinyls that had been picked up to spawn on the map
Fixed a bug that caused the check for Critics Choice Achievement to fail to trigger, and give it to those that should have earned it
Fixed a bug that caused monster footstep to become too quiet
Fixed a bug that caused room ambience to leak into the hallway
Fixed a bug that caused far distance SFX to play as if they are nearby
Fixed a bug that caused the monster movement to become mismatched from its animations
Change the particle effects on Dahlia monsters so that it's only on its scare
Implemented additional footstep SFX
Fixed a bug that caused knife icon to be shown when there is no one the local player can kill in MP
Fixed a bug that failed to enable kill action when their target is in range
THE FAREWELL PARTY IS NOW LIVE
The time has come. The final major update for Dollhouse has arrived. It was quite a journey, we would like to thank the community for their amazing support that allowed us to keep going for this long. We hope you guys enjoy this update!
Version 1.2.9
FAREWELL PARTY
This update overhauls various aspects of the Multiplayer mode in our game and other QoL updates. This update serves as a bookend to our multiplayer mode with a few new additions.
GENERAL GAMEPLAY UPDATE
Multiplayer Additions
Added “Murder Party” costumes for all Nominees. These are the corrupted variants of each playable Nominee
Updated Splashes for new costumes for all Nominees.
Added Enhancement card customization for each Nominee, these are minor buffs players can further customize their characters with to suit their play styles
Updated the Menus for the Nominee Selection and MP Lobby to support the Enhancement cards
Multiplayer Fixes
Fixed an issue where the dropped connection does not clean up properly
Reduced the minimum number of players to two instead of three
Singleplayer Additions
Music Vinyls collected in the game can now be used to customize the default soundtrack for all Safe Room music. Players are no longer restricted to only listening to the tracks in the Main Menu
Added Vinyl Player to every Safe Room
GENERAL GAMEPLAY FIXES
Fixed Vinyl placement issues so Vinyl pickups are now tracked
Fixed an issue that caused dialogues to be cut off after the final boss fight
Fixed an issue that caused the recording station to not play idle SFX
Fixed an issue that caused the recording station to not account for pause during playback
Fixed an issue that caused part 2 chase initialization SFX to play in part 1
Fixed an issue that caused fade shader materials to not fade to transparent correctly
Fixed an issue that caused the loadout to misbehave under certain conditions
Attempted to remove the flickering of abilities when MP stars in the centre HUD
Updated MP loading screen so the "how to play" text has more room to display its contents
QoL UPDATES
Removed vinyl pickup in the tutorial to make it less confusing
Added background to footer text in the Nominee selection screen to make the hotkeys more visible
Updated various text instructions to standardize it and make it more clear
Added icons beside the Modifier list in the pause menu to easier identity which modifier is enabled
Updated the Pause Menu so it shows a chalk background when you select the chalk rather than a bottle to reduce confusion
Removed the color from traps to keep it consistent with the rest of the threats in the game
[IMPORTANT] Brightness Update
Updated the base brightness of the game and changed how the brightness calibration is calculated so the changes to brightness are more visible
This is our last Major Content update for Dollhouse. There will be one more patch coming sometime this week or early next week to fix any major outstanding bugs/ issues.
YOU ARE INVITED
You are all invited to our final content update. What will it be?
EDIT: This update has been postponed to Oct 29th for more testing. The wait won't be much longer! We apologize for any inconvenience this may have caused!