Dollhouse cover
Dollhouse screenshot
PC PS4 Switch Steam
Genre: Puzzle, Adventure, Indie

Dollhouse

DELETED SCENES NOW LIVE



DELETED SCENES


Version 1.2.8


The following are the most community requested modifiers that we wanted to implement for you guys. Each modifier provides new styles of gameplay. These modifiers can be mixed and matched with any existing mode to create a unique experience. Survival will never be the same.


  • Ace: Mode where the player is already max level and has all the abilities unlocked
  • Color: Mode where everything is in color
  • Rush: Mode where players are on a timer


GAMEPLAY FIXES



  • Fixed a bug that causes the loadout to insert items to the incorrect position under certain conditions
  • Fixed a bug that causes old saves to fail to load after updating
  • Fixed a bug that causes the background for Skill names in HUD to not resize properly


GAMEPLAY UPDATE



  • Updated Main Menu to allow for the new features
  • Updated Loadout, Journal and Movie Editor so the levels are capped at 50
  • Updated Loadout so the Character and Token count buttons behaves more consistently


We at Creazn Studio want to say thanks to all the feedback and support from the community. Dollhouse would not have improved as much as it did if it weren’t for you guys! We have updated the game weekly, fixing bugs, and adding content for the last 5 months. Like with Marie’s story, it will start to end. Updates for Dollhouse are now drawing to a close. There is a Final Update coming, stay tuned for more details!

NEW WAYS TO PLAY


How will you survive?

[ROSE DIAGNOSIS] REPORT #12 MISC GAMEPLAY UPDATES



Version 1.2.7

GAMEPLAY UPDATES



  • Added the beginning and ending video clips when viewing player-created films in the Main Menu Theatre
  • Added BGM for the Main Menu Theatre when playing the film
  • Option menu fonts updated for standardization
  • Reduced the Lost Room beacon glow


BUG FIXES



  • Fixed a bug where the Dressing Room door unlock SFX is not playing
  • Fixed a bug where the mirror shatter SFX is played every time a level loads
  • Added more delay in an attempt to combat the Ability name flicker that happens when leaving a Safe Room initially


There is another large update coming soon...

DOLLHOUSE: IT EVOLVES LIVE



IT EVOLVES

Version 1.2.6

This update is to make It (The Monster) more deadly by making them smarter than ever. Their behaviour is no longer repetitive so players need to mix up their strategies to survive. To balance this, we made a small adjustment to the Penalty for Death. The following are some changes as well:

  • Death Penalty so players will NO LONGER lose their EXP on death
  • Increased the chase duration for the monster by 25% for each theme
  • Modified fog Values for some themes so it's "closer" to the player
  • Made levels a bit darker for thematic effect


GENERAL BUG FIXES



  • Fixed a bug where the Final Boss message was cut short by accident
  • Fixed a bug where flashed mannequin in certain theme always triggers negative effect SFX
  • Fixed a bug where the master key does not glow on focus
  • Fixed a bug where reels in the puzzle/treasure room doors do not reset its glow after unfocus
  • Fixed a bug where Charga stops working under certain conditions
  • Fixed a bug where cannot use flash message for the HUD is displayed while in the pause menu
  • Fixed a bug where epilogue tape fails to display portrait and recording complete SFX
  • Fixed a bug that causes epilogue tape to interrupt another epilogue tape under certain conditions
  • Fixed a bug that causes Part 2 chases to fail to trigger under certain conditions
  • Fixed a bug that causes Head movement to be available during the cutscenes
  • MP menu flashing light bulbs fixed so it continues flashing when returning from a match
  • Loadout cost button now has a permanent box outline
  • Level Up! audio now playing correctly
  • Resource changes should no longer show up in the Detective Room
  • Added a delay so the objective cleans up nicer at the start of the tutorial sequence
  • Treasure room beam now shines solid red when wrong
  • Updated Lens Pickup to have proper Albedo
  • Fixed Clipping Issues in Memory Lane Pt 1
  • Updated Mannequin Death SFX for the Hell Mannequin
  • Removed Light from Imprisoned Emily Model


GAMEPLAY UPDATES



  • No longer uses an alternate car window position for the Red Carpet car ride for consistency
  • Fixed an exploit that allows players to skip the consequences of death by quitting the game directly while the death animation is playing
  • Tape Recording in one of the endings no longer give EXP because the game is over


QoL UPDATES



  • Reset for Loadout hotkey changed from E to F (Default Keys)
  • Movie Editor layout tweaked slightly
  • A large number of menu SFX added
  • The current level section hides properly when the screen is shattered for better immersion

THEY ARE EVOLVING


A major change is coming...

[ROSE DIAGNOSIS] REPORT #11 MINOR GAMEPLAY FIXES



Version 1.2.5


GENERAL GAMEPLAY UPDATES



  • Made HUD ability names in the centre larger
  • Made HUD ability icons larger
  • Made keys and chalk icons larger
  • ALT-TAB no longer causes the game to pause if players are on fullscreen mode
  • Made sure no resolution is smaller than 800x600
  • Fixed Burnt Emily texture to look more creepier
  • Fixed a bug that caused bronze star pickup to display as green on Focus
  • Fixed a bug that caused other tape recordings in final boss level to be shown after interacting with the first tape recording has been found
  • Fixed a bug that caused Burned Emily to not execute SFX in voyeur mode

DOLLHOUSE: RESHOOTS (MEGAPATCH)



Version 1.2.4


TALES OF TWO DOLLS FIXES



  • Updated the dialogue and sfx for the Doll when she is caught
  • Fixed a bug where the dolls are loaded in the epilogue.
  • Fixed a bug where the dolls are spawned in and after prison level
  • Fixed a bug where Doll events triggers during or immediately after player exits a safe room
  • Added new tab in Journal under evidence to explain about the dolls
  • The dolls no longer walk around until the Monster is released
  • Added two new tutorial audio references to the dolls
  • The dolls shouldn't appear until at least 1min after the player exits the safe room
  • The Memory locations last 2x longer after catching a doll
  • Updated the Idle animation for the burnt doll
  • Reduced the activation time for the burnt doll scare by 50% to give less time for players to react so the scare is more impactful
  • Removed the dolls in Part 2
  • Despawns the dolls when the monster is chasing after the player
  • Fixed a case where the normal dolls spawned lying down


GENERAL GAMEPLAY UPDATES



  • Updated the last room in the prison puzzle to be more inviting
  • Added a mannequin activation sfx so players are less confused when it occurs
  • Updated each theme with more varied mannequins
  • Added a new fog system for all themes
  • Updated the LUT so the game feels more noir
  • Implemented a general cannot use sfx for abilities to make them consistent across the board
  • Implemented cannot use messages for tracking attempt during the Ivy scare
  • Implemented cannot use message for Focus while under mannequin augments
  • Implemented static tracking kick count, so that the player is kicked from tracking after a consistent number of attempts instead of an increased chances of being kicked
  • Implemented a standardized gfx and sfx for initializing AoE Mannequin Augments
  • Fixed a bug where the Master Key does not glow on hover
  • Fixed a bug where stars pickups are brighter after hovering on them
  • Fixed a bug that prevents players from viewing their trailer in the Final Theatre
  • Fixed a bug that caused incorrect Mannequin Augment to be spawned in specific levels
  • Fixed a bug that caused the Mannequin Augment accessories to not be spawned on a static mannequin model
  • Added two new tutorial audio references to Mannequin Augments


QoL UPDATES



  • "Click to Continue" feature added instead of a timer system so players have a chance to read the loading splash
  • Made HUD ability name text 2 pts larger so it's easier to read on a larger screen
  • Standardized the positioning and sizing for collectable item splashes
  • Updated Script behaviour in the Detective Room so it no longer asks "Continue?"
  • Updated the repair effect in the HUD
  • Increased the size for the HUD's Repair Icon, Return Icon and Sightswap Icon
  • Lined up repair kit icon and text so it matches the other resources
  • HUD's flashlight now only turns red when the player cannot use the flashlight (decoupled from Flash ability)
  • Cannot flash now shows in safe rooms
  • Made objective text in HUD slightly larger
  • Made title and story text in the loading screen larger
  • Ability icons in HUD no longer appear in a safe room
  • The use ability hotkey no longer shows when the player is in a safe room
  • Updated evidence section in the Journal so the last unlock won't show instead of crossed out when the player hasn't unlocked it
  • Updated the "Cannot Use" icon for Focus and return to be bigger and centred on the eye
  • Character select should now say "unlocked" for the selected character rather than "completed"
  • If the monster hasn't spawned yet and the player Focuses, the scanning bar text shows a different text, the hotkey is turned off, and the "Cannot Icon" will be shown
  • Script icon on the left column is made slightly bigger and updated with a new icon


FINAL BOSS FIXES



  • Fixed a bug where the prison boss becomes invisible
  • Fixed a bug where the player can toggle light when they are in final boss kill mode
  • Fixed a bug where final boss death grunt is cut off
  • When stabbing the boss, it no longer shows a message on how much has been killed
  • Ability icons in HUD no longer appear when the player is the monster


GENERAL BUG FIXES



  • Fixed a case where the Script was showing up in the PT2 of each theme when it should be disabled
  • Fixed a case where the Script was not glowing in Safe Rooms when being hovered over
  • Fixed all Mannequins so their textures are now being shown correctly to avoid confusion
  • Fixed all Mannequins so their analyzed data corresponds to what is shown in-game
  • Fixed a bug where loadout menu item can become stuck after spamming equip/unequip
  • Fixed a bug where the chase ends prematurely while the player is in focus
  • Fixed bug where abilities icon background in HUD wasn't cleaning up properly if nothing is equipped
  • Updated mannequin information so it now displays properly the actual effects of the mannequins the player scanned
  • When the player dies, it'll no longer show any hint messages on screen and cleans them up
  • Fixed a fatigue display bug where it shows up despite the HUD being shattered
  • Fixed a case where the player used final flash and picks up a charge right after, this makes them unable to use the flashlight until it’s fully charged


AI UPDATES & FIXES



  • Fixed the monster sticky behaviour when the player is very close to alleviating rubberbanding
  • Implemented a feature to allow Dahlia projections to be destroyed for 15 seconds by flashing
  • Reduced Dahlia damage distance to make them less oppressive
  • Implemented specific wait durations for each of the monster scares
  • Fixed a bug where the monster sticks to the player even though the player is hidden
  • Implemented an additional chase condition when the player deposits Memories into the Safe Room Doors
  • Implemented an additional chase condition when the player exits the Lost Room after collecting the Master Key


PUZZLE UPDATES



  • Changed prison puzzle, so the Doll in the mannequin's lap in the Lost Room no longer spawns after completing the puzzle for narrative consistency
  • Updated film set puzzle's completed picture instead of showing a white picture
  • Made the symbols in Lobby Puzzle larger so it's easier to see on the clock's face


MULTIPLAYER UPDATES & FIXES



  • Fixed a bug where the knife model is still present after killing other players in a given round in MP
  • Implemented standardized vignette gfx for being hidden
  • Implemented blood gfx when stabbing is performed by the player
  • Fixed a bug where flashing gfx/sfx in MP is inconsistently played between server/clients
  • Knife icon is now given at the beginning of every round


2D GRAPHICS UPDATES



  • Updated the Curse Image to be consistent with the rest of the UI design
  • Updated the Level Up! And EXP UI textures to be more clear
  • Updated the low res images used for vinyls in the Journal and main menu
  • Added the Dolls Graphic for the Journal
  • Updated misc textures and shaders on a large batch of assets to make them look better and optimized
  • Updated the Evidence graphics used in the Journal to be black and white to match their visual counterpart in-game


3D GRAPHICS UPDATES



  • Disabled the light probes for all Traps, so it’s texture, doesn’t clash with the theme
  • Disabled the light probes for all Memory Stations, so it’s texture, doesn’t clash with the theme
  • Disabled the light probes for all Mannequins so it’s texture doesn’t clash with the theme
  • Disabled the light probes for all Environment, so it’s texture, doesn’t clash with the theme
  • Updated the texture for the Star pickups so it doesn’t look as dark
  • Added proper normal maps for each mannequin type so they look less flat
  • Fixed the emission values of the reels in the projector so it doesn’t clash with the room
  • Updated the Lost & Found Room Door texture to more visually consistent
  • Fixed the flow on the Prison Door so it's no longer red all the time
  • Fixed a Marie model display issue in the red carpet car ride
  • Film Set puzzle starting lights light up properly to the sequence as the player enters the room rather than the emission being on


AUDIO UPDATE



  • Updated the audio mixer used to make all audio feel more dynamic
  • Fixed all known audio issues for all the themes
  • Fixed all known audio issues for Lost and Found rooms
  • Added missing sfx for opening the Script in Safe Rooms
  • Added missing door unlocked sfx in each theme so players will now know when they used a key
  • Implemented sfx occlusion for illusion walls
  • Fixed the Focus end sfx
  • Implemented looped sfx for the Memory Station processing progression
  • Fixed a bug where projector looped sfx plays in the loading screen
  • Fixed a bug where the chase music is interrupted when entering into a safe room
  • Fixed a bug where the doorknob sfx is occluded during door opening


LOCALIZATION UPDATE



  • Made exp gain on the HUD bigger so Japanese and Chinese "EXP" doesn't look squished
  • The epilogue loading screen now translates properly into other languages
  • Updated localizations for all languages
  • Made subtitles a bit higher up on the UI layer so it'll show up after the player selected their story
  • Made the Movie Editor's director's instructions a little bit larger so it fits nicer for other languages
  • Fixed a mismatch localization in the option menu

OUR BIGGEST UPDATE IS COMING!



Stay tuned for tomorrow for an exciting update where we overhaul literally every part of the game!

[ROSE’S DIAGNOSTIC] REPORT #10 GAMEPLAY FIXES



TALES OF TWO DOLLS FIXES



  • Fixed a bug where invisible collider is present where Emily despawned
  • Fixed a bug where the wrong audio clips are used when Emily is caught
  • Fixed a bug that causes Emily to pose incorrectly during Pause
  • Fixed a bug that causes Emily to spawn a knife in her hands
  • Fixed a bug that causes Emily's Lantern to move during Pause
  • Removed the knife icon when interacting with Emily
  • Implemented additional chase behaviours for the Monster during part 2 chase sequence


GENERAL GAMEPLAY UPDATE



  • A SFX will now play to indicate that the monster is now free and dangerous in the tutorial
  • The master key now disappears from the HUD after entering the dressing room
  • Sprint bar now has an actual background to increase clarity
  • Fixed an analyzing case when players are looking at two scannable items, the sound might break up or end prematurely
  • When scanning in Focus, the text and scan bar resets so it indicates you can scan again to increase clarity


PUZZLE UPDATE



  • The Hedge Carousel now stops completely when the game is paused
  • Puzzle state system revamped: now it properly saves the puzzles if the player dies or leaves games without saving

TALE OF TWO DOLLS HOTFIXES

Version 1.2.3A

GAMEPLAY UPDATE



  • Updated footstep sounds for proper occlusion
  • Updated various animations to make the Dolls look more realistic
  • Updated the Rigidbody physics when the game is paused to prevent undesired effects
  • Implemented proper messages when interacting with the Dolls
  • Removed the Knife from the Doll Model
  • Improved animations to prevent clipping when the Doll is holding a lantern
  • Fixed the SFX dialogue when the Doll is caught
  • Fixed various light collision issues when the Doll is in motion