There are now two Emily Dolls in each theme to liven up the atmosphere. Be wary as one tries to help you, while the other tries to kill you.
One will be walking around the theme minding her business, however, you can try to catch her for some bonuses.
The other will less playful as she doesn’t move, but stare at her for too long, and you might regret it.
Be careful as one may bait you into another.
Welcome back into the Dollhouse.
GAMEPLAY UPDATE
A new batch of scares added
Scares now trigger dynamically
Additional checks for more scares spawning
Implements a duration check to prevent consecutive execution of the same scare
Updated shader material to account for fade out transparencies
Improved tv shader effect with light flickering to make it more realistic
Implemented superior tv static
Reduced the duration by which Evelyn monster waits before spawning near a player after picking up a memory
BUG FIXES
Fixed a bug where some abilities are not cleaned up properly after reload
QoL UPDATE
Updated Memory Stations with proper audio occluders to play sound more realistically
TALE OF TWO DOLLS NEW RELEASE DATE
THEY ARE COMING HOME
The long-awaited update will be live soon. Are you ready to face them?
[ROSE’S DIAGNOSTIC] REPORT #9 GAMEPLAY FIXES
Version 1.2.2
GAMEPLAY UPDATE
After selecting a narrative in the narrative picker, it'll fade out first before saying "This is a Recording."
BUG FIXES
Fixed a bug where doodles that are too far are too transparent.
Fixed a bug where doodles would not clean up after death
Fixed a bug where doodles would not clean up after removal
Fixed a bug where doodles are not removed by interaction if too far away
Fixed a bug where dying with the safe room door open causes it to fail to close the door after reload
Resized the evidence picture, so it doesn't clip into the curse line on the top left of the menu
QoL UPDATE
Minor changes to localization sheet (eng)
Updated a few fonts and words in Character select to make it easier to read
Added a black background to The Safe UI so it's easier to read
Minor updates to HUD elements (so it looks more polished)
Dimmed the black background in a few HUD text elements so it's not so harsh
Abilities, Chalk, and Use Key back box now follows the ability name instead of just staying there to look more unified
MY LIBRARY UPDATE
Cleaned up “Edit Picture” input box so when players press “ESC”, it doesn't immediately remove the player from the edit page. Pressing ESC will cancel the edit and focus on the "No" button. Pressing Enter will focus on the “Yes” button. Pressing ESC when focused on Yes or No will immediately bring players back to the previous page (effectively hitting No.)
Pressing “SPACE” in the “Edit Picture” input box will not take players to the Yes button anymore
This menu will now display "" (in the selected language) if the Picture has no name
Fixed bug where deleting a picture will start up the main menu sound again
[ROSE’S DIAGNOSTIC] REPORT #8 COMMUNITY FIXES & HUD OVERHAUL
Version 1.2.1
ACHIEVEMENT UPDATE
The game will now unlock achievements for the end of game character for each play-through prior to today.
GAMEPLAY UPDATE
Increased fade-out speed and distance of mannequins in MP.
Prevent final room from blacking out under rare conditions.
Added tape visuals for first-time final boss fight tape pickup dialogues.
QoL UPDATE
Updated lightmaps to be more aesthetically pleasing and optimized for performance.
Dark background added to the top and left hint messages to standardize it.
Analyzing backgrounds updated to match another dark background.
Added back backgrounds to make abilities name slightly easier to read.
Changed the opacity of the inventory background to be easier to read.
Changed, so level bar fill is behind the border and doesn't' overlap.
Changed levelling up a banner so the fill is behind the bars, and make the fills darker.
Centred the Analyzing scan icon.
Removed the tutorial from Script Editor.
Removed the tutorial from Movie Editor.
Removed letter spacing from all text elements from HUD for standardization.
Added outline for many text elements in HUD without a background to make it more readable.
Increased size for many text elements so it's easier to read on some smaller screens.
Added outlines & drop shadows for all key HUD elements to standout.
Reworked and reorganized a few key HUD elements for clarity.
[ROSE’S DIAGNOSTIC] REPORT #7 COMMUNITY FIXES & MISC FIXES
Version 1.2.0
GAMEPLAY UPDATE
Current character level decoration added for pause menu and hud
It should mannequin splash when you die to them in MP
Pause menu character level showing properly now
Script Popup no longer shows making players skip the whole segment
QoL UPDATE
Increased the brightness settings for all the loading screen images
Increased the general gameplay brightness
Ensured that all pop-ups throughout the game have the same text size, font and layout
UI tweaks for almost all UIs to look more consistent and standardized
Turned pause menu enhancement cards to be darker rather than brighter
When rebinding, cancelling with ESC button should immediately cancel it rather than having to hit it twice
Pause menu's "quit game" button renamed to "quit to main menu" to make it more clear what you're about to do
Moved the recording section in the hud to line up better with the radar section below it
Skill Secured Skills in the hud got resized to be the same as the other recording type icons
LANGUAGE UPDATE
Resized various text fields so it fits other languages better
Removed "Curse Mechanics" info since it's not that new anymore
Rebinding now show in all caps
TALE OF TWO DOLLS DELAYED
Due to unforeseen circumstances, our "Tale of Two Dolls" update has been delayed. The team at Creazn Studio is taking time to ensure that Dollhouse in its original state is completely tuned up to accommodate the changes included in this major update. We apologize to our community for this inconvenience. The Tale of Two Dolls update shouldn't take us much longer! We appreciate your patience while we put the final touches on our most exciting update yet.
TALE OF TWO DOLLS RELEASE DATE ANNOUNCEMENT
They are coming...
[ROSE’S DIAGNOSTIC] REPORT #6 MENU UPDATES & COMMUNITY FIXES
[ROSE’S DIAGNOSTIC] REPORT #6 MENU UPDATES & COMMUNITY FIXES
Version 1.1.9
GAMEPLAY UPDATE
New heuristic code added to tutorial hoping to catch cases where mannequin sometimes cannot be analyzed
QoL UPDATE
Death Screen layout updated to be more compact
Changed the behaviour of the enhancement cards in pause menu so it's slightly cleaner
Increased the font size of the resources in HUD to make it more readable
Increased the font size of the recording counts in HUD to make it more readable
Increased the font size of the bottom, top and left side messages in HUD to make it more readable
Increased the font size of the objective in HUD to make it more readable
Changed font of a review screen text to be more readable
CUTSCENE UPDATE
A Lot of Cutscene timing and vfx updates to make it look better
LANGUAGE UPDATE
Added updated language support for the Curses Update
Our next scheduled update will be on Aug 12th, 2019 instead of Aug 5th.
[ROSE’S DIAGNOSTIC] REPORT #5 MENU & MISC UPDATES
Version 1.1.8
GAMEPLAY UPDATE
Ensure gears SFX in Found Rooms are paused during SP pausing
FINAL LEVEL UPDATE
It does not spawn pickups near The Master Key in Final Level
Updated the order of the Final Level objective to display after the radio clips are done playing after exiting the Final Cutting Room
QoL UPDATE
Updated some icons to look more consistent with the rest of the game’s design
Updated HUD repairing text so it's all capped for better legibility
Tweaked upper left section for the Script Editor, Pause Menu and Picture Editor so they look similar
EVIDENCE UPDATE
Restructured which evidence will be given depending on the number of the analysis
Minor edits to the page layout to be cleaner
SCRIPT EDITOR UPDATE
Made it so the Select hotkey in the Script Editor is updated in real-time depending on what happens if players hit the focused button
PAUSE MENU
Added Curses to the Pause Menu
Moved Enhancement Cards from the Items and Stations page to the Loadout Page, so it's more interactive
Revamped the Loadout Page to make space for The Enhancement Cards
Abilities from Skill Secure Memories are added to the Loadout Page
CUTSCENE UPDATE
Slower fade in for title card in the opening sequence to make it more thematic
[ROSE’S DIAGNOSTIC] REPORT #4 CURSES UPDATE & NEW QoL CHANGES
Version 1.1.7
CURSES UPDATE
Each character has their own unique curse that affects players when they’ve been cut. Players will now need to plan strategically who they are cutting so they can adjust their playstyle and loadout accordingly to create a new way to engage each level. These curses range from reducing the amount charges that are spawned to make players play more conservatively to something drastic as losing their whole inventory. Cut Wisely.
GAMEPLAY UPDATE
Fixed Issues making Dolls spawn in awkward scales
Added a few new narrative lines in the Final Level to explain mechanics a better more clearly
QoL UPDATE
Subtitle font sizes can be changed in the option menu
Fixed Steam Controller splash in the options menu to properly display bindings
Updated controller splash in the options menu for all controllers so it shows how to turn on/off the flashlight
SCRIPT EDITOR UPDATE
When the player collected all fragments off the wall, the player would still have blanks in the Script so players will still need to engage in the script editor in the Dressing Room
Added tutorial objectives in the Script Editor so it helps players understand it a bit more
MOVIE EDITOR UPDATE
Updated submission screen to display what curse the player received from the person they Cut
Updated the Movie Editor layout to tell the player who they're cutting when they are editing their movie
Updated the Movie Editor layout so each element display who the memory is associated with, and which enhancements they'll get if they drop it into the timeline
Updated how to play page to include a new section about curses
Updated how to play pages with new graphics to accompany the new mechanics
Added tutorial objectives in the Movie Editor so it helps players understand it a bit more
ENHANCEMENT CARDS SCREEN UPDATE
Minor edits to the page where Enhancement Cards are given so it's less empty
Updated the Enhancement Cards so it's showing more information
REVIEW SCREEN UPDATE
Shows how much each player got in each category instead of making players guess
CUTSCENE UPDATE
Fixed a case where a certain character model’s head was not rendering in a certain cutscene
Fixed issues where a certain character model's dress is being more emissive than normal
Fixed a few lighting issues in the cutscenes making some scenes too dark or too light on default settings
MULTIPLAYER UPDATE
Fixed residual edge cases that MP Death screen wasn't catching the numbers before it was cleared by the host resulting in the incorrect number display
Updated more various MP messages with new text
Increased the duration of the spinning reel animation at the end of the match to account for MP Death Screen overlaps
Made the end match reel slightly thinner to make it look nicer