Dollhouse cover
Dollhouse screenshot
PC PS4 Switch Steam
Genre: Puzzle, Adventure, Indie

Dollhouse

YOU HAVE BEEN CURSED!



Dollhouse Presents: It Curses


To vary up gameplay, each part of It will curse you once they’ve been cut! Each one has a unique curse, so be wary. You might need to end up changing your loadout and strategy accordingly.

Enhancements belonging to the current part that is cut will be disabled to amplify the effects of the curse.

We are also going to overhaul some menus to support this new feature, as well as a few QoL changes.

Prepare to be cursed this Weekend!

[ROSE’S DIAGNOSTIC] REPORT #3 RESIDUAL FIXES & GAMEPLAY CLARITY UPDATE 3



Version 1.1.6C

ACHIEVEMENT UPDATE

Fixed the issues with certain achievements not unlocking. Some achievements may require the player to achieve the state once more to obtain it (ie. If the player needs to win 100 times with a nominee, they will need to play and win once more for the achievement to unlock).

TUTORIAL UPDATE



  • Adjusted the location of the Playback Outline to account for the new map size
  • Fixed the Skill Secure Station to show the skill associated with the station instead of nothing
  • Disabled the colour on the dolls before they are introduced to avoid confusion
  • Disabled health pack when Focused as it is just confusing information


GAMEPLAY UPDATE



  • Rearranged exp position in the station so if you level up on securing a memory, the level up tutorial talk doesn't break the core sequence
  • Added explosion particles to Emily puzzle so she goes kaboom
  • Changed the curtains in the main menu to be darker so it's easier to read the text
  • Increased size of Stars so it is easier to pick up
  • Dolls now spawn in proper positions without floating in mid-air
  • Dolls bases are added back in some cases where it was removed
  • Removed analyzing functionality of Dolls inside the Detective Room
  • Removed the Epilogue loading screen that appears transitioning into the final credits to avoid narrative confusion


MULTIPLAYER UPDATE



  • Updated MP hint messages to properly explain some outdated mechanics
  • Death screen now properly displays items lost

TALE OF TWO DOLLS REVEAL



Emily wants to play hide and seek! Will you follow her into the darkness?

Introducing "A Tale of Two Dolls" a free gameplay update that will add Emily to the Dollhouse Campaign in Fall 2019.

This will include new:

-Gameplay features and rewards

-Dialogue and story content

-A new enemy

During the wait for "A Tale of Two Dolls" we will continue our updates and support for Dollhouse, keeping our focus on balancing the game based on community feedback.

Keep an eye on our social channels for further news, sneak peeks, and gameplay previews!

[ROSE’S DIAGNOSTIC] REPORT #3 RESIDUAL FIXES & GAMEPLAY CLARITY UPDATE 2



Version 1.1.6

MISC MULTIPLAYER FIXES



  • Increased the number of items spawned with the number of players in MP
  • Increased the frequency by which items are spawned in MP
  • Spawn pickups other than recordings back into to the map when players die
  • Made player icon ignore graphics settings for Steam so it no longer looks like NSFW image


GAMEPLAY UPDATE



  • Fixed a bug where singleplayer dolls are spawned in multiplayer
  • Made sure that repair kits are removed from player's inventory after death
  • Some beginning work on supporting more footstep sfx for males
  • Desynced the prison body bags so they look more unnatural when it moves around in the Lost Prison Room
  • Each part of “It” has their own chase texture (Please Standby)
  • Reduced the Memory requirement to open each Lost Room by -2
  • Updated various icons to be more standardized and clear for improved QoL
  • Fixed the meshes of all playable characters so their shadows will now show their cases
  • Recalibrated each part of “It” to have slightly longer chases and decreased reprieve time so players will need to be more cautious
  • Fixed some cases where there are floating dolls in the Hedge Theme (Still some rare cases, will be addressed)
  • Fixed the lighting in the Final Cutting Room so the lighting so it is always on for better clarity
  • Linked repair speed to UI spinning
  • Properly delay epilogue load screen so players can read the last chapter of the story
  • Compassnot cleaning up properly in SP (while making sure that compass should be always on in MP)
  • Now Shows a "cannot" sign over the run indicator when players fatigued out to avoid confusion
  • Updated a few words/phrases for better clarity


ACHIEVEMENT UPDATE



  • Fixed achievement triggers for the end game
  • Fixed stats tracking for the games won in MP


We fixed all the known Achievement issues in this patch for all future tracking. We are still currently working on a method to honor those that satisfied the requirements to earn the achievements.

Dollhouse - a month in review

Hi everyone!

I just wanted to say thank you all for your support and feedback over the last month! Creazn has been working hard on patching the game and implementing your feedback. Here's a few examples of what's been done:

  • The tutorial's been overhauled
  • The overall flow of the game has been improved
  • The game's atmosphere and intensity has improved to make it more scary
  • Many MANY bugfixes

You can check out ALL the patch notes right here: https://steamcommunity.com/games/280850/announcements?p=1

Additionally, on Friday we have an exciting announcement coming up for a new chapter being added to the game



Apart from this, Creazn is working on many other patches, fixes and updates for the game, so make sure to keep your eye on Dollhouse!

That's all for now, but I hope to see you on Friday!

-Marten

WHAT DO YOU SEE?



Can you find the hidden clue? Stay tuned for the full reveal on 28.06.19

[UPDATE] WHERE ARE MY CHEEVOS AT?!

We've recently been notified about an issue where some Dollhouse Achievements are not unlocking when their conditions are fulfilled. Our team is looking into this right now, if you believe you've encountered this problem please reach out to info@creaznstudio.com

[HOT FIX 1.1.5B] MULTIPLAYER FIXES

Version 1.1.5B


MISC MULTIPLAYER FIXES



  • Attempt to fix MP menu character select prep section with a hack that enables the button appropriately, and the cancel button also now re-focuses on appropriate buttons
  • Loadout budget in loadout menu button re-enabled
  • Set threshold for analogue sticks on a controller for character select so it doesn't randomly change costume as easily when clicking left/right instead of up/down
  • MP Timer Updated: 60 seconds per round (50 kill time + 10 grace); 7 minutes per game (Standardized)


GAMEPLAY UPDATE



  • Fixed another case of mannequins not disappearing after flashing them
  • Reduced the size of all the Dolls that can be analyzed so it can fit into more locations
  • Fix colliders of some interactable items to make them easier to pick up
  • Increased the spawn rate of each item to make exploration more rewarding for players
  • Reprioritized that Dolls have a higher chance of spawning anywhere else instead of the ground first

[ROSE’S DIAGNOSIS] REPORT #3 RESIDUAL FIXES & GAMEPLAY CLARITY



Version 1.1.6


What we are planning on tackling this week


We are focused on fixing any of the remaining priority issues from the previous weeks we weren't able to get to and moving on to our planned roadmap. Dollhouse should now be in a much more stable state and just in need of a facelift in a few UI departments.

Residual Fixes


Remaining high priority MP & SP fixes that were reported
Adding in some misc lines and text that are missing from the game to increase the clarity of mechanics and events

Menu Clarifications


There are a lot of issues with clarity regarding our Menus from lack of information/ confusing information/ unintuitive layout. We plan to introduce a minor design update for the following menus this week with more to follow.


  • Script Editor how to play
  • Movie Editor how to play
  • Movie Editor layout update
  • Card Display update
  • Review Screen Update


We will also work on any residuals that didn’t make it in from the previous report & any misc community requests

[ROSE’S DIAGNOSIS] REPORT #2 MULTIPLAYER & COMMUNITY FEEDBACK UPDATE CONTINUED 2



Version 1.1.5A

MISC MULTIPLAYER FIXES



  • MP now sports new icons in the radar to indicate what's the situation instead of a generic question mark for all cases
  • Fixed a case where it allows a player to attempts to join a lobby that's already closed
  • Fixed a case where the game stops running in the background when alt-tab if they access the option menu
  • Add spinning animation to quick match so players don't think the screen is frozen
  • Fixed a case where it now shows all the items the player lost on death properly
  • Fixed a bug where multiplayer flashing is not preventing flashed players from killing


TUTORIAL QoL UPDATE



  • Removed the collect enough objective
  • Reduced the use cost of Passage skill to 1
  • Moved tutorial first playback spawn in front of puzzle room so it's not across the map


CONTROLLER QoL



  • Increased detection size so it's a bit more generous in sensing if the player can interact with something


GAMEPLAY UPDATE



  • Added more pickup spots for shelving
  • Added more general pickup spots
  • Added station specific lights to discern them better
  • Fixed clipping issues for various themes
  • Increased emissions to dolls to make it more clear when analyzing
  • Increased sprint duration for more QoL for players
  • Further decreased the monster scare duration by 10 seconds to make it chase after the player more frequently
  • Fixed a bug where dolls are placed on the ground only
  • Fixed a bug where constant popup message for cannot focus immediately after focus
  • Fixed a bug where the furniture in the big hallways are always facing the same direction
  • Fixed a bug where the collider on the static mannequins are not removed after flashing
  • Updated the amount of EXP player’s received from each action to be more balanced and fair
  • All New Saves will now have more skills unlocked with the more OP/ Special skills locked behind Skill Secure Stations to give players more choice when customizing their character in the safe