To vary up gameplay, each part of It will curse you once they’ve been cut! Each one has a unique curse, so be wary. You might need to end up changing your loadout and strategy accordingly.
Enhancements belonging to the current part that is cut will be disabled to amplify the effects of the curse.
We are also going to overhaul some menus to support this new feature, as well as a few QoL changes.
Fixed the issues with certain achievements not unlocking. Some achievements may require the player to achieve the state once more to obtain it (ie. If the player needs to win 100 times with a nominee, they will need to play and win once more for the achievement to unlock).
TUTORIAL UPDATE
Adjusted the location of the Playback Outline to account for the new map size
Fixed the Skill Secure Station to show the skill associated with the station instead of nothing
Disabled the colour on the dolls before they are introduced to avoid confusion
Disabled health pack when Focused as it is just confusing information
GAMEPLAY UPDATE
Rearranged exp position in the station so if you level up on securing a memory, the level up tutorial talk doesn't break the core sequence
Added explosion particles to Emily puzzle so she goes kaboom
Changed the curtains in the main menu to be darker so it's easier to read the text
Increased size of Stars so it is easier to pick up
Dolls now spawn in proper positions without floating in mid-air
Dolls bases are added back in some cases where it was removed
Removed analyzing functionality of Dolls inside the Detective Room
Removed the Epilogue loading screen that appears transitioning into the final credits to avoid narrative confusion
MULTIPLAYER UPDATE
Updated MP hint messages to properly explain some outdated mechanics
Death screen now properly displays items lost
TALE OF TWO DOLLS REVEAL
Emily wants to play hide and seek! Will you follow her into the darkness?
Introducing "A Tale of Two Dolls" a free gameplay update that will add Emily to the Dollhouse Campaign in Fall 2019.
This will include new:
-Gameplay features and rewards
-Dialogue and story content
-A new enemy
During the wait for "A Tale of Two Dolls" we will continue our updates and support for Dollhouse, keeping our focus on balancing the game based on community feedback.
Keep an eye on our social channels for further news, sneak peeks, and gameplay previews!
Increased the number of items spawned with the number of players in MP
Increased the frequency by which items are spawned in MP
Spawn pickups other than recordings back into to the map when players die
Made player icon ignore graphics settings for Steam so it no longer looks like NSFW image
GAMEPLAY UPDATE
Fixed a bug where singleplayer dolls are spawned in multiplayer
Made sure that repair kits are removed from player's inventory after death
Some beginning work on supporting more footstep sfx for males
Desynced the prison body bags so they look more unnatural when it moves around in the Lost Prison Room
Each part of “It” has their own chase texture (Please Standby)
Reduced the Memory requirement to open each Lost Room by -2
Updated various icons to be more standardized and clear for improved QoL
Fixed the meshes of all playable characters so their shadows will now show their cases
Recalibrated each part of “It” to have slightly longer chases and decreased reprieve time so players will need to be more cautious
Fixed some cases where there are floating dolls in the Hedge Theme (Still some rare cases, will be addressed)
Fixed the lighting in the Final Cutting Room so the lighting so it is always on for better clarity
Linked repair speed to UI spinning
Properly delay epilogue load screen so players can read the last chapter of the story
Compassnot cleaning up properly in SP (while making sure that compass should be always on in MP)
Now Shows a "cannot" sign over the run indicator when players fatigued out to avoid confusion
Updated a few words/phrases for better clarity
ACHIEVEMENT UPDATE
Fixed achievement triggers for the end game
Fixed stats tracking for the games won in MP
We fixed all the known Achievement issues in this patch for all future tracking. We are still currently working on a method to honor those that satisfied the requirements to earn the achievements.
Dollhouse - a month in review
Hi everyone!
I just wanted to say thank you all for your support and feedback over the last month! Creazn has been working hard on patching the game and implementing your feedback. Here's a few examples of what's been done:
The tutorial's been overhauled
The overall flow of the game has been improved
The game's atmosphere and intensity has improved to make it more scary
Many MANY bugfixes
You can check out ALL the patch notes right here: https://steamcommunity.com/games/280850/announcements?p=1
Additionally, on Friday we have an exciting announcement coming up for a new chapter being added to the game
Apart from this, Creazn is working on many other patches, fixes and updates for the game, so make sure to keep your eye on Dollhouse!
That's all for now, but I hope to see you on Friday!
-Marten
WHAT DO YOU SEE?
Can you find the hidden clue? Stay tuned for the full reveal on 28.06.19
[UPDATE] WHERE ARE MY CHEEVOS AT?!
We've recently been notified about an issue where some Dollhouse Achievements are not unlocking when their conditions are fulfilled. Our team is looking into this right now, if you believe you've encountered this problem please reach out to info@creaznstudio.com
[HOT FIX 1.1.5B] MULTIPLAYER FIXES
Version 1.1.5B
MISC MULTIPLAYER FIXES
Attempt to fix MP menu character select prep section with a hack that enables the button appropriately, and the cancel button also now re-focuses on appropriate buttons
Loadout budget in loadout menu button re-enabled
Set threshold for analogue sticks on a controller for character select so it doesn't randomly change costume as easily when clicking left/right instead of up/down
MP Timer Updated: 60 seconds per round (50 kill time + 10 grace); 7 minutes per game (Standardized)
GAMEPLAY UPDATE
Fixed another case of mannequins not disappearing after flashing them
Reduced the size of all the Dolls that can be analyzed so it can fit into more locations
Fix colliders of some interactable items to make them easier to pick up
Increased the spawn rate of each item to make exploration more rewarding for players
Reprioritized that Dolls have a higher chance of spawning anywhere else instead of the ground first
We are focused on fixing any of the remaining priority issues from the previous weeks we weren't able to get to and moving on to our planned roadmap. Dollhouse should now be in a much more stable state and just in need of a facelift in a few UI departments.
Residual Fixes
Remaining high priority MP & SP fixes that were reported
Adding in some misc lines and text that are missing from the game to increase the clarity of mechanics and events
Menu Clarifications
There are a lot of issues with clarity regarding our Menus from lack of information/ confusing information/ unintuitive layout. We plan to introduce a minor design update for the following menus this week with more to follow.
Script Editor how to play
Movie Editor how to play
Movie Editor layout update
Card Display update
Review Screen Update
We will also work on any residuals that didn’t make it in from the previous report & any misc community requests
[ROSE’S DIAGNOSIS] REPORT #2 MULTIPLAYER & COMMUNITY FEEDBACK UPDATE CONTINUED 2
Version 1.1.5A
MISC MULTIPLAYER FIXES
MP now sports new icons in the radar to indicate what's the situation instead of a generic question mark for all cases
Fixed a case where it allows a player to attempts to join a lobby that's already closed
Fixed a case where the game stops running in the background when alt-tab if they access the option menu
Add spinning animation to quick match so players don't think the screen is frozen
Fixed a case where it now shows all the items the player lost on death properly
Fixed a bug where multiplayer flashing is not preventing flashed players from killing
TUTORIAL QoL UPDATE
Removed the collect enough objective
Reduced the use cost of Passage skill to 1
Moved tutorial first playback spawn in front of puzzle room so it's not across the map
CONTROLLER QoL
Increased detection size so it's a bit more generous in sensing if the player can interact with something
GAMEPLAY UPDATE
Added more pickup spots for shelving
Added more general pickup spots
Added station specific lights to discern them better
Fixed clipping issues for various themes
Increased emissions to dolls to make it more clear when analyzing
Increased sprint duration for more QoL for players
Further decreased the monster scare duration by 10 seconds to make it chase after the player more frequently
Fixed a bug where dolls are placed on the ground only
Fixed a bug where constant popup message for cannot focus immediately after focus
Fixed a bug where the furniture in the big hallways are always facing the same direction
Fixed a bug where the collider on the static mannequins are not removed after flashing
Updated the amount of EXP player’s received from each action to be more balanced and fair
All New Saves will now have more skills unlocked with the more OP/ Special skills locked behind Skill Secure Stations to give players more choice when customizing their character in the safe