- endless mode: increased chance of a 1v1 battle option in selection screen - sagittarius: dual fisting bow appeared while standing. (it'd be cool... but lets not.) - sagittarius: cant upgrade alternate equipment until he has a bow equipped - (ffs Jupiter may this finally be) fixed: exhibition matches incorrectly assigning victory/loss to the wrong guy beacuse you'd think something that simple wouldnt be possible to break, more than once, but here we are again. - balancing: equipment loss chance reduced by 50% overall. - fixed: ai: high TURTLE guys incorrectly get locked into an evasive loop, kiting away -> now they correctly just turtle, more often. - new: red damage indicator doesnt flash alpha channel any more - new: rather than just NOT roll any more, there is a slight chance (based on ai training) that gladiator will still get a grace-roll even if there is no stamina - inventory: behemoth equipment hidden now (most had no descriptions or prices correctly set since they're not upgradable or transferable, so no point)
- fixed: tharex shield upgrade order broke (this is the sort of stuff thats impossible and yet, here we are, 2 years from launch? wtfffff) - fixed: 'opponent' gladiator in exhibition match would not have damage modified after match, if he was healing when he went into battle.
DOMINA v1.2.34
- new: sagittarius class is now available to limited beta!
- new: velite class is now available to limited beta!
- ai upgrade: ai will attempt to avoid being cornered or confined against a wall. the more skilled, the faster the gladiator will attempt to escape.
- increased freebie DLC unlock codes to TWO (2) II !!, for beta testers who know the top secret password, the right people, the right connections, you know who you are. wink. no, you're being weird.
- triumphant return of the heal button (hp costs more coin, and scales with game difficulty, so as to reflect the true cost of having an external professional heal the dude, which is obviously what we should have done in the first place, but the button was buggy AF so, hey, we tried to sweep one under the rug for a quick win but yall said "WE'RE OBVIOUSLY STILL USING THAT BUTTON, DUMB****" and we were like "oops shit shit shit shit shit shit" but here we are... its a new day.)
OSX note: unfortunately, we're dropping OSX support for now. reasons are numerous but mainly: having not booted an apple device in months, we're focused on this DLC getting done and waiting for dust to settle on OSX changes to see what we can offer in the future.
1.2.32 RELEASE
1.2.30 BETA
fixed: ESC key to close Jupiter's Blessing Deck does not reset camera position correctly
chariot racing :
naked dudes have significant power:weight ratio advantage now
charioteer DLC now in testing - will mitigate his armour weight with AI training, and now has a whip to turbo boost horse! (right-mouse/Defend-key while in chariot, use/'E' while in regular battle)
chariot physics model is now MORE POINTY! to clear debris from piling up in front of it
chariot wheels have slightly different friction characteristics now, to stop them sticking to the front of horses and chariots
1.2.31 BETA
attempted fix: ai stun lock (not rolling, not attacking, even when stamina available) was a snafu with DLC: trying to add a new dimension of AI to the game, and the new code interfered with the old. should be fixed now!
fixed: jupiter's blessing defence priority card may cause game crash, first time it used in battle.
fixed: sparks re-enabled when opponents defend/block was hit
fixed: gladiator running into fence if a weapon was dropped beyond it (well look, you dont want INTELLIGENT HUMANS fighting to the death, thats awful, you want veritable oxen, so AI can't be too smart, see, ya, thats the ticket.)
1.2.32 BETA fixed: bug with collisions happening on a weapon before hitting a gladiator's body
1.2.31 BETA
- attempted fix: ai stun lock (not rolling, not attacking, even when stamina available) was a snafu with DLC: trying to add a new dimension of AI to the game, and the new code interfered with the old. should be fixed now! - fixed: jupiter's blessing defence priority card may cause game crash, first time it used in battle. - fixed: sparks re-enabled when opponents defend/block was hit - fixed: gladiator running into fence if a weapon was dropped beyond it (well look, you dont want INTELLIGENT HUMANS fighting to the death, that's an incredible waste. well no excuses, this is just bad programming.)
1.2.30 BETA
- fixed: ESC key to close Jupiter's Blessing Deck does not reset camera position correctly chariot racing : - naked dudes have significant power:weight ratio advantage now - charioteer DLC now in testing - will mitigate his armour weight with AI training, and now has a whip to turbo boost horse! (right-mouse/Defend-key while in chariot, use/'E' while in regular battle) - chariot physics model is now MORE POINTY! to clear debris from piling up in front of it - chariot wheels have slightly different friction characteristics now, to stop them sticking to the front of horses and chariots
DOMINA v1.2.29 BETA/RELEASE
v1.2.21 / v1.2.22 - endless mode: new battle selection screen allows player to choose from three potential games, instead of choosing to accept/reject only one. - marketplace - sell 10x water/wine/food (overproduction of resources, if possible, could generate a bit more coin with a little less tedium.) - fixed memory bug with particle cleanup before/after battles. just wow. it was there for a few years so hahaaahhhahahah whaaaaat - fixed (fingers crossed): gladiators attacking each other if they're chained to the ground - balancing: employee expansion now gets a bit more expensive as you build more employee rooms, but there is an extra space now? (i think? its been a while since i did this, and forgot to make proper notes, so pay attention kids. make proper notes.) - NOTE: REMOVING HEAL BUTTON. frankly you shouldnt be able to magically heal a dude with money if you have no medicus, so. yeah. anyway, i have a sneaky suspicion it may have been the source of some dumb errors... - chariot/horse voxel rendering artifacts cleaned up a bit (1 of ???) - architect emeritus can now improve well, wine cellar, and grainery several levels (to accomodate new ludus size in dlc) note: the Employee Production Jupiter's Blessings are now slightly more rare also, since the player can simply purchase the needed production upgrade now. - balancing: increased max days between champion/domina challenges - new endless mode battle selection provides more challenge/variation, so less call for upsetting events. - balancing: defense calculations for equipment were taking into account the gladiator's base defense and this no longer seems logical ... gladiator base defense should be applied only AFTER the equipment's maximum hp has been exceeded, not in parallel. - beta patch - equipment in 1.2.20 was borked if saved in previous version - this may still be the case, but we've done what we can. if your save game is corrupt, apologies.
v1.2.23 WINDOWS BETA - fixed: lions/behemoth memory issue / crash (yep there since launch HOW DID THIS GAME EVER FUNCTION IT DOESNT EVEN)
v1.2.26 WINDOWS BETA - fixed: empty / blank opponents in 3-up battle selection screen - attempted fix: ludus over capacity warning even if there was space in the livery/hall of heroes - FIXED: archetect emeritus could create too many spaces in teh ludus becaise what is memory and variables and arrrayys i dunno make game MAKE GAME HIT THINGS WITH OTHER THINGS RRRAWARRRR - fixed: training positions being reset after save... the savestate errors, you guys, oh the humanity...
Hall of Heroes: - FIXED: deceased gladiators appealing for release (and subsequently crashing the universe when approved or denied.. since.. they are dead... and such things should not happen but... hey 2019) - FIXED: deceased gladiators still showing training in progress (respect that drive tho. wanting to train while DEAD?! appreciate that hustle, boys!) - FIXED: hauruspex cannot revive fallen hero despite having full training (guy just squats there playing with entrails while avoiding doing work. what a work slacker. nothing i hate more than work-slackers... wasting time on some meaningless squishy blobs on the floor or writing patch notes like this instead of doing the job they were hired to do HAHAHA IM FINE NO I'M JUST UPLOADING THE PATCH NOW. NO, I AM NOT WRITING PATCH NOTES INSTEAD OF WORKING.) - FIXED: couldnt return gladiators from livery/hall fo heroes back to ludus, if the ludus was over capacity - FIXED: dudes assigned to hall of heroes showing back up in ludus
v1.2.28 WINDOWS BETA - fixed: mind control on behemoth/lions crashed on defend - fixed: chariot races: gladiators not attacking eacg other, again, ffs - cosmetic fix: dropping a card on employee while training would stop animation. - cosmetic fix: skin color between gladiator and battle HUD were not always synched correctly (esp noticable on domina)
1.2.29 WINDOWS BETA - disabled instant replay sharing on twitter / fb (if you still want instant replays saved to disk for your own purposes, let us know and we'll see about generating them to file for users who still want to share them?) - balancing: physics sim for chariot races has had a number of refinements, most notably that gladiator loadout weight now affects chariot performance (heavy dudes drift more cause lol) - balancing: scissor: chance of disarm reduced, but still scales with training - fixed: game options > inventory checkboxes and classic opponent generator checkbox broken gaahhhhhh such an idiot some times.
1.2.28 WINDOWS BETA
fixed: mind control on behemoth/lions crashed on defend
fixed: chariot races: gladiators not attacking eacg other, again, ffs
cosmetic fix: dropping a card on employee while training would stop animation.
cosmetic fix: skin color between gladiator and battle HUD were not always synched correctly (esp noticable on domina)
ai performance: changing "evasive action under threat" block:roll from 3:1 to 1:1 to restore more evasive performances (originally this was added as part of a scheme to reduce overall ridiculous rolling around of a group of men in battle but tying the roll to stamina might have been good enough so, hey, lets see.)
1.2.27 WINDOWS BETA
- LIVERY:
- fixed: "couldnt' drop gladiators when first built, but after save/load it worked"
- INVENTORY:
group similar equipment
show/hide mounted equipment
selling item no longer de-selects it
TWITCH STREAMING:
-no longer blocks instant replay sharing. (let us know if it crashes tho!)
CHARIOT RACES:
disabled: charioteer class not done - wasn't supposed to be enabled as oponents cause they're not done yet.
1.2.26 WINDOWS BETA
- fixed: empty / blank opponents in 3-up battle selection screen - attempted fix: ludus over capacity warning even if there was space in the livery/hall of heroes - FIXED: archetect emeritus could create too many spaces in teh ludus becaise what is memory and variables and arrrayys i dunno make game MAKE GAME HIT THINGS WITH OTHER THINGS RRRAWARRRR - fixed: training positions being reset after save... the savestate errors, you guys, oh the humanity...
Hall of Heroes: - FIXED: deceased gladiators appealing for release (and subsequently crashing the universe when approved or denied.. since.. they are dead... and such things should not happen but... hey 2019) - FIXED: deceased gladiators still showing training in progress (respect that drive tho. wanting to train while DEAD?! appreciate that hustle, boys!) - FIXED: hauruspex cannot revive fallen hero despite having full training (guy just squats there playing with entrails while avoiding doing work. what a work slacker. nothing i hate more than work-slackers... wasting time on some meaningless squishy blobs on the floor or writing patch notes like this instead of doing the job they were hired to do HAHAHA IM FINE NO I'M JUST UPLOADING THE PATCH NOW. NO, I AM NOT WRITING PATCH NOTES INSTEAD OF WORKING.) - FIXED: couldnt return gladiators from livery/hall fo heroes back to ludus, if the ludus was over capacity - FIXED: dudes assigned to hall of heroes showing back up in ludus
DOMINA - v1.2.24 BETA
With this update we're launching the first piece of DLC to improve Endless Mode in DOMINA:
The Inventory!
Now you can (with a one-time, low, low, in-game cost of about 10k lollll) hire a dude to keep track of the 100 swords you have laying around, so you don't have to keep buying them.
This weekend we'll be distributing Steam Keys for semi-closed beta (through email, forum, and possibly gleam.io/twitter? comment below if gleam is trusted?) For now: Follow @dominagame on twitter DM us if you want a beta key!
Alternatively, or if we haven't gotten back to you with a key even though we said we would: (Apologies!) You can also email us directly at contact@dolphinbarn.com and let us know you're still interested!