Domina cover
Domina screenshot
Genre: Simulator, Strategy, Indie

Domina

1.2.23 WINDOWS BETA

- fixed: lions/behemoth memory issue / crash (yep there since launch HOW DID THIS GAME EVER FUNCTION IT DOESNT EVEN)

1.2.21 / 1.2.22 WINDOWS BETA

- endless mode: 2/3 battles, after the first hundred days will use a NEW BATTLE SELECTION SCREEN to choose from three potential games, instead of choosing to accept/reject only one.

- marketplace - sell 10x water/wine/food (overproduction of resources, if possible, could generate a bit more coin with a little less tedium.)

- fixed memory bug with particle cleanup before/after battles. just wow. it was there for a few years so hahaaahhhahahah whaaaaat

- fixed (fingers crossed): gladiators attacking each other if they're chained to the ground

- balancing: employee expansion now gets a bit more expensive as you build more employee rooms, but there is an extra space now? (i think? its been a while since i did this, and forgot to make proper notes, so pay attention kids. make proper notes.)

- NOTE: REMOVING HEAL BUTTON. frankly you shouldnt be able to magically heal a dude with money if you have no medicus, so. yeah. anyway, i have a sneaky suspicion it may have been the source of some dumb errors...

- chariot/horse voxel rendering artifacts cleaned up a bit (1 of ???)

- architect emeritus can now improve well, wine cellar, and grainery several levels (to accomodate new ludus size in dlc)
note: the Employee Production Jupiter's Blessings are now slightly more rare also, since the player can simply purchase the needed production upgrade now.

- balancing: increased max days between champion/domina challenges - new endless mode battle selection provides more challenge/variation, so less call for upsetting events.

- balancing: defense calculations for equipment were taking into account the gladiator's base defense and this no longer seems logical ... gladiator base defense should be applied only AFTER the equipment's maximum hp has been exceeded, not in parallel.

- beta patch - equipment in 1.2.20 was borked if saved in previous version - this may still be the case, but we've done what we can. if your save game is corrupt, apologies.


special note: there are a lot of new things going on in the background for new DLC, so, there could be a pile of new bugs to discover. you are warned, and I apologize. :)


beta 1.2.20 - broken saves

oops i did it again
working on new DLC (new equipment, new classes!) borked save state compatibility and the fix for it may not be available for some time. YES - it is a trivial fix, but unfortunately there are a number of outstanding issues that just have to be resolved beforehand.

so, this is just to say we're hunkering down, backup your savestates if you're in beta branch, and maybe go back to release for a bit, if you dont need something from the latest beta patch.

new DLC going to hit beta soon - whats the best way to get steam keys into your hands, and for us to get reliable FEEDBACK?

1.2.20 WINDOWS & OSX BETA

- balancing: stamina drain/refresh rates - more contingent on equipment loadout now.

- possibly fixed: memory error re: being unable to accept terms for battle (opponent gladiator render targets were not always correctly set, which could have caused all sorts of fun memory errors for the past two years... lolllllllll)

- balancing: more variegated difficulty ramp for opponents. (if you dont like the enemy scaling issues, subscribe to beta and give us feedback!)

1.2.19 WINDOWS BETA

- possible fix for Radeon 560/580 RX 'confetti' graphics issue. feedback in forum plz!

1.2.18 WINDOWS BETA

- fixed: jupiters blessing 'rebuff tolerance' didn't function correctly unless player was controlling gladiator

- balancing: attack SPEED (not just dmg) now depends more on stamina
(tired dudes should not be able to fling a zweihander through the air like a deadly pointed sausage)

- fixed: team coloured shorts were not drawn correctly to battle heads-up-display

- possibly fixed: retiarius might throw a net at a guy after he JUST died, in which case his target location will be borked and it looked like he's wasting a net for no reason (usually right at the end of a match.)

- fixed: Game Pad - null zone setting would not load user-saved settings correctly.

- fixed: emptor/vintner were still able to modify magistrate/legate relationships even if the mag/leg were dead.

- update: minimum delay on twitch streaming is now 1 second (shorter live/die voting possible, but streamers: use caution and make sure chat has time to respond to events by setting a healthy delay that works for you and your chat!)

1.2.17 OSX BETA

NOTE: OSX version is now (with exception of Twitch support and Twitter/FB replays) feature complete so we're going to start labelling the versions the same. As pointed out in the forum, it was a bit strange to have such different version numbers for what was essentially the same game.

YAAAAAAAAAAAA!!

- removed insta-death event for less difficult modes in regular game play and endless mode entirely.
- balancing: domina challenge event is less difficult, shorter in length, and severity of loss is scaled to take into account game options > difficulty
- fixed: chariots/hoses/behemoths being selected for champion challenges because look sometimes a man just wants to challenge a horse to a fight, i think its wrong personally but lets not judge Romans by our refined sensibilities - placed in the proper context, horse punching might be better than, say, going to war? so like, if you have a festival of games to prove which community is stronger, then that community's place in the hierarchy can be determined by feats of strength, challenges, etc, rather than having to go to war with the other community, commit mass murder and genocide. No. Instead, we pit our champions against each other to see which prevails. The best of ours against the best of theirs. Games are better than war. Punching a horse is better than mass murder. I dont condone cruelty to animals but in a context of triage, what is more important: The lives of thousands, millions of people? or a man punching a horse and then getting trampled to death because, I mean, I'm in awe of the lad - an absolute unit this horse just TRAMPLES him.
- fixed: gladiator drag/drop is now disabled while deck is open
- fixed: doctore card drop placement issue
- new Jupiters Blessings for domina, magistrate, legate
- new: cleaned up UI (notably for extended mouse-hover info and card display)
- new: ludus pause screen is now obfuscated in harder modes. NO THINK-TIME FOR YOU.
- balancing: endless mode resets regional championships but the new champions are a bit more challenging each year (more HP, more training, more defense) and rewards go up each year also. (havent tested this for many years so.. results may be ridiculous...)
- MOAR OPTIMIZING: if game options > quality is not on FULL setting, smaller audio sounds start being filtered out (ie: foot falls, chains, some crowd reactions, weapon impacts, etc)
- fixed: crowd always ended up booing Domina even if her performance was good T_T
- possibly fixed: if a dude manages to get out of bounds (which shouldnt be possble but hey, we do the impossible all the time here at dolphin barn) he'll recieve damage until he either moves back into the known physical universe, or dies. ¯\_(:D)_/¯
- balancing: more crowd coin
- fixed: stop deck spamming with "deck full" alerts...
- new: mouse scrollwheel will now zoom in/out cards in the deck for easier management (zoom out and "lookit all the space for activities!!!")
- new: gladiators can be ejected from private rooms, so limited secure space can be redistributed
- balancing: baseAttack/baseDefense stats for all gladiators have been increased for heavier gladiators
- fixed: jupiters blessing animation bugs (various)
- fixed: medicus emeritus - impediment healing bug would not heal strength correctly (would mark defense as healed, but keep healing strength)
- fixed: +/- keys wouldnt slow time if Game Options > Quality was less than 'Highest'
- balancing: no champion challenges unless difficulty is above medium
- balancing: regional champion maximum reward slave count cap put in place
- fixed: event where 'cousin gives player money' would crash because nevermind its fixed.
- new: twitch delay setting can be set a lot lower now. careful.
- fixed: chained gladiators assess threats more accurately now - instead of sitting there, waiting for a suspected enemy to approach and likely stab them, they will attack rope/chain as long as the supposed enemy is not actively attacking or in precieved weapon range.
- fixed: reloading endless game would reset regional championship yearly bonuses to zero
- fixed: UI: single pixel outline shader bug
- new: employee animations (many thanks, Egor Botov!)
- fixed: upgrade bar sticking open after upgrading/downgrading a weapon
- balancing: competitor chariot drivers no longer nerfed for training/equipment/ai skill

1.2.17 WINDOWS BETA

- fixed: reloading endless game would reset regional championship yearly bonuses to zero

- fixed: UI single pixel outline shader bug

- new: employee animations (many thanks, Egor Botov!)

- made a balogna sandwich on a croissant today and it was delicious but it felt wrong. too decadent, you know?

- fixed: upgrade bar sticking open after upgrading/downgrading a weapon

- balancing: competitor chariot drivers no longer nerfed for training/equipment/ai skill

v1.2.16

- fixed: +/- keys wouldnt slow time if Game Options > Quality was less than 'Highest'

- balancing: no champion challenges unless difficulty is above medium

- balancing: regional champion maximum reward slave count cap put in place

- fixed: event where 'cousin gives player money' would crash because nevermind its fixed.

- new: twitch delay setting can be set a lot lower now. careful.

- fixed: chained gladiators assess threats more accurately now - instead of sitting there, waiting for a suspected enemy to approach and likely stab them, they will attack rope/chain as long as the supposed enemy is not actively attacking or in precieved weapon range.

- + everything from the 1.2.15 BETA

1.2.15 WINDOWS RELEASE

- removed insta-death event for less difficult modes in regular game play and endless mode entirely.

- balancing: domina challenge event is less difficult, shorter in length, and severity of loss is scaled to take into account game options > difficulty

- fixed: chariots/hoses/behemoths being selected for champion challenges because look sometimes a man just wants to challenge a horse to a fight, i think its wrong personally but lets not judge Romans by our refined sensibilities - placed in the proper context, horse punching might be better than, say, going to war? so like, if you have a festival of games to prove which community is stronger, then that community's place in the hierarchy can be determined by feats of strength, challenges, etc, rather than having to go to war with the other community, commit mass murder and genocide. No. Instead, we pit our champions against each other to see which prevails. The best of ours against the best of theirs. Games are better than war. Punching a horse is better than mass murder. I dont condone cruelty to animals but in a context of triage, what is more important: The lives of thousands, millions of people? or a man punching a horse and then getting trampled to death because, I mean, I'm in awe of the lad - an absolute unit this horse just TRAMPLES him.

- fixed: gladiator drag/drop is now disabled while deck is open

- fixed: doctore card drop placement issue

- new Jupiters Blessings for domina, magistrate, legate

- new: cleaned up UI (notably for extended mouse-hover info and card display)

- new: ludus pause screen is now obfuscated in harder modes. NO THINK-TIME FOR YOU.

- balancing: endless mode resets regional championships but the new champions are a bit more challenging each year (more HP, more training, more defense) and rewards go up each year also. (havent tested this for many years so.. results may be ridiculous...)

- MOAR OPTIMIZING: if game options > quality is not on FULL setting, smaller audio sounds start being filtered out (ie: foot falls, chains, some crowd reactions, weapon impacts, etc)

- fixed: crowd always ended up booing Domina even if her performance was good T_T

- possibly fixed: if a dude manages to get out of bounds (which shouldnt be possble but hey, we do the impossible all the time here at dolphin barn) he'll recieve damage until he either moves back into the known physical universe, or dies. ¯\_(:D)_/¯ (NOTE: FIXED AGAIN, FROM BETA 1.2.14)

- balancing: more crowd coin

- fixed: stop deck spamming with "deck full" alerts...

- new: mouse scrollwheel will now zoom in/out cards in the deck for easier management (zoom out and "lookit all the space for activities!!!")

- new: gladiators can be ejected from private rooms, so limited secure space can be redistributed

- balancing: baseAttack/baseDefense stats for all gladiators have been increased for heavier gladiators

- fixed: jupiters blessing animation bugs (various)

- fixed: medicus emeritus - impediment healing bug would not heal strength correctly (would mark defense as healed, but keep healing strength)