This update mainly adds support for newer Macs, but there are also some general fixes that could benefit all users.
General
Recreate temp dir if it should be deleted while playing somehow
The --noglfinish behavior is now default (Use --glfinish for old behavior)
Reduced installation size
Stability fixes
Mac OSX
OSX version now has 64-bit build included
Old OSX Power PC support removed
SDL version 1 updated to SDL version 2 for OSX build
Linux
ARM binary removed
Dominions 4.34
This update improves the support for new version of Windows and fixes a bunch of bugs. Most these bugs were originally found and fixed in Dominions 5.
General
Mirror image no longer negated by poison, blood vengeance and similar
Teleporting units can now cross Sea of Ice
Spies can no longer infiltrate own capital when it is besieged
AI will now longer send mercs to the arena
Make sure not too many render commands get buffered up
Seduction could result in incorrect message when no commander was found
Fix for Siren's lure message
Automatic site searching no longer targets captured capitals
Atlas of Creation could crash the game if multiple commanders were selected
Event fixes
Windows
Better support for new versions of Windows
Modding
Improved modding error messages
Dominions 4.33
This update fixes two bugs that could cause a battle to replay in an incorrect way. The bugs were found in Dominions 5 and the fixes have now been added to Dominions 4 as well. There are also many other fixes added, most of which are from Dominions 5.
General
Goto province was missing on some assassination messages
Scrollbar position saved while browsing saved pretenders
Dome of Corruption is now somewhat less horrible to live under
Spell AI could cast movement buffs on immobile units
Unique commander summons now get their orders cleared after being resummoned
Discarded random gods were not purged properly
Losing head is now always fatal for shapeshifters too
Immortals now also get a death cry when they die
Blood spells requiring blood slaves cannot be cast under water
Battle inconsistency fixes
Bug with same start position fixed
Event fixes
Typos and stat fixes
Dominions 4.32
This update has a bunch of bug fixes and tweaks, most of them from Dominions 5. There is also a new simple but very convenient feature (also from Dominions 5), press 'x' to repeat last scripted spell.
General
Can press 'x' to repeat last scripted single round order
Error message when having too many underwater nations for the chosen map
Temple destroyed when losing province in random event
Constructs can no longer use enemy owned labs to heal (sieging, sneaking)
Show poison damage in spell info
Prot 0 units were never targeted by combustion
God vessel non-wishable
Random gods were not purged properly
Fixed bug with pretender residue from game creation
Event uniqueness not initialized properly
Fix for blind & eye loss stat info
Fix for random maps with too much water
New tip
Stability improvements
Event fixes
Modding
Mod item sprites were not downloaded from network server
Increased max number of mod images for network 1000 -> 2500
#supply for sites now accepts larger values
Modding magic items could cause a spell to be named "end"
Memory leak fix for mods
Linux/Mac OSX
Disable multiai by default
Wars were not spread properly to disciples with multiai on
Dominions 5 released!
After a few weeks delay Dominions 5 is now completed and released. We hope you'll enjoy it. If you want to know more about what the changes are, here is a video (first one out of three) that goes through many of the changes:
https://www.youtube.com/watch?v=2IdRjM1L-1w
Dominions 5 announcement
Illwinter are happy to announce that we have been working on dominions 5 for a while and release is due in a few months time. Work is still in progress, so there might be some additional fixes and stuff added to the game.
Here is a link to the illwinter dom5 page with a summary of changes and new things.
http://www.illwinter.com/dom5
Dominions 4.31
This updated fixes two circumstances that would result in the battle replay diverging from what actually happened. There are also a few crash fixes and the usual stat fixes and improvements to modding.
General
Choose ritual target did not remember old province names
Battle inconsistency involving Nazca fixed
Fix for battle inconsistency involving reincarnation units
Large turn files (>10 MB) could crash network game server
Host crash bug fix
New frame rate setting (120 fps)
Clear the orders of mercenaries when changing ownership
Called Horrors are summoned at edge of battlefield
Item rules are enforced immediately after polymorph
Slave vessels get rid of feeblemind
nowish (monster wish immunity) didn't work
Dragon girl is no longer cold blooded
More Stat fixes
Typos fixed
Modding
PD can use montags
Season shapes take effect earlier
Unique commander summoning can use montag
Polymorph caster ritual effect (10127)
Couldn't give orders to troops with nation IDs over 200
Linux/Mac OSX
Sleep 10 ms before forking each process
Dominions 4.30
This update comes with bug fixes for drowning immortals and network servers as well as improvements to modding.
General
Drowning will now trigger immortality and similar effects
Stale connections were not reclaimed during Waiting for Participants, could result in waiting forever to connect.
2 friendly currents will now cancel each other out
Cheat check for non researched rituals & forging
Autohealer will now result in high pretender cost
Protection of Geryon immune to forge rebates
nohomelandnames resulted in too much population in Ermor
More mobile friendly status page for network games
Set correct home province for far summoned commanders
Impassable borders no longer counted for start locations
Bug fix for melee range weapon aiming
Improved weapon info
Metal armor fixes
Stat fixes
Event fixes
Modding
Execute mods before browsing pretenders
New monster mod commands: #nowish, #springshape (x4)
New monster/item mod command: #addupkeep
New monster mod commands: #almostundead, #almostliving
Create temporary units in their correct shape
Fix for temp summonings with montags
Show icon for negative mastersmith ability too
Linux/Mac OSX
Flush gl queue before forking
Dominions 4.29
This update comes with new commands for modders, bug fixes and some other small improvements.
General
Incorrect value for darkvision shown in stats
AI could construct forts under water even with land nations that shouldn't
Blood Vortex incorrectly gave events in non-blood vortex provinces.
Fort repair strength for mindless units was incorrect
Start options --mapdirt/col/size didn't work
Transformation can no longer transform to the same creature
Potential battle inconsistency fix
Removed false warning in debug log
Increasing PD could result in negative gold left
Added popups in map filter menu
Make sure CPU doesn't sleep unnecessarily
Error checks for write failure to fatherland file
Better error handling for missing or corrupted files
Blood Slaves are now properly tagged as females
Shade Beast size 1 -> 2
Dog size 2 -> 1
More stat fixes
Event fixes
Description fixes
Modding
New event modding command: #exactgold
New item/monster commands: #airshield, #overcharged
New item commands: #heat, #cold
New monster commands: #monpresentrec, #ownsmonrec
New site commands: #summonlvl2, #summonlvl3, #summonlvl4
Death power can be negative for growth power
#req_fornation couldn't be used many times
#req_gold didn't work
#req_cave didn't work
#guardspirit can now use negative values
Dominions 4.28
This update has some bug fixes and tweaks as well as some new modding features. It should also fix the sound that stopped working for Mac users that updated to OSX version 10.12.
General
Can change battle log details from battle menu
A few wishes got improved effects
Added a few missing adjustments when viewing strength details
Curse of Stones now affects units when they fly as well
Don't remove slave/master-vessels from overpopulation
Army of rats didn't result in the battle fright it was supposed to
Potential crash during host fix
Memory leak fixed
Description fixes
Stat fixes
Modding
Now possible to start dominions even when a mod is missing its name
New monster commands: #homeshape, #foreignshape, #addrandomage