Dominions 4: Thrones of Ascension cover
Dominions 4: Thrones of Ascension screenshot
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Genre: Strategy, Indie

Dominions 4: Thrones of Ascension

Dominions 4.35

This update mainly adds support for newer Macs, but there are also some general fixes that could benefit all users.

General

  • Recreate temp dir if it should be deleted while playing somehow
  • The --noglfinish behavior is now default (Use --glfinish for old behavior)
  • Reduced installation size
  • Stability fixes


Mac OSX

  • OSX version now has 64-bit build included
  • Old OSX Power PC support removed
  • SDL version 1 updated to SDL version 2 for OSX build


Linux

  • ARM binary removed

Dominions 4.34

This update improves the support for new version of Windows and fixes a bunch of bugs. Most these bugs were originally found and fixed in Dominions 5.

General

  • Mirror image no longer negated by poison, blood vengeance and similar
  • Teleporting units can now cross Sea of Ice
  • Spies can no longer infiltrate own capital when it is besieged
  • AI will now longer send mercs to the arena
  • Make sure not too many render commands get buffered up
  • Seduction could result in incorrect message when no commander was found
  • Fix for Siren's lure message
  • Automatic site searching no longer targets captured capitals
  • Atlas of Creation could crash the game if multiple commanders were selected
  • Event fixes


Windows

  • Better support for new versions of Windows


Modding

  • Improved modding error messages

Dominions 4.33

This update fixes two bugs that could cause a battle to replay in an incorrect way. The bugs were found in Dominions 5 and the fixes have now been added to Dominions 4 as well. There are also many other fixes added, most of which are from Dominions 5.

General

  • Goto province was missing on some assassination messages
  • Scrollbar position saved while browsing saved pretenders
  • Dome of Corruption is now somewhat less horrible to live under
  • Spell AI could cast movement buffs on immobile units
  • Unique commander summons now get their orders cleared after being resummoned
  • Discarded random gods were not purged properly
  • Losing head is now always fatal for shapeshifters too
  • Immortals now also get a death cry when they die
  • Blood spells requiring blood slaves cannot be cast under water
  • Battle inconsistency fixes
  • Bug with same start position fixed
  • Event fixes
  • Typos and stat fixes

Dominions 4.32

This update has a bunch of bug fixes and tweaks, most of them from Dominions 5. There is also a new simple but very convenient feature (also from Dominions 5), press 'x' to repeat last scripted spell.

General

  • Can press 'x' to repeat last scripted single round order
  • Error message when having too many underwater nations for the chosen map
  • Temple destroyed when losing province in random event
  • Constructs can no longer use enemy owned labs to heal (sieging, sneaking)
  • Show poison damage in spell info
  • Prot 0 units were never targeted by combustion
  • God vessel non-wishable
  • Random gods were not purged properly
  • Fixed bug with pretender residue from game creation
  • Event uniqueness not initialized properly
  • Fix for blind & eye loss stat info
  • Fix for random maps with too much water
  • New tip
  • Stability improvements
  • Event fixes


Modding

  • Mod item sprites were not downloaded from network server
  • Increased max number of mod images for network 1000 -> 2500
  • #supply for sites now accepts larger values
  • Modding magic items could cause a spell to be named "end"
  • Memory leak fix for mods


Linux/Mac OSX

  • Disable multiai by default
  • Wars were not spread properly to disciples with multiai on

Dominions 5 released!

After a few weeks delay Dominions 5 is now completed and released. We hope you'll enjoy it. If you want to know more about what the changes are, here is a video (first one out of three) that goes through many of the changes:

https://www.youtube.com/watch?v=2IdRjM1L-1w

Dominions 5 announcement

Illwinter are happy to announce that we have been working on dominions 5 for a while and release is due in a few months time. Work is still in progress, so there might be some additional fixes and stuff added to the game.

Here is a link to the illwinter dom5 page with a summary of changes and new things.

http://www.illwinter.com/dom5

Dominions 4.31

This updated fixes two circumstances that would result in the battle replay diverging from what actually happened. There are also a few crash fixes and the usual stat fixes and improvements to modding.

General

  • Choose ritual target did not remember old province names
  • Battle inconsistency involving Nazca fixed
  • Fix for battle inconsistency involving reincarnation units
  • Large turn files (>10 MB) could crash network game server
  • Host crash bug fix
  • New frame rate setting (120 fps)
  • Clear the orders of mercenaries when changing ownership
  • Called Horrors are summoned at edge of battlefield
  • Item rules are enforced immediately after polymorph
  • Slave vessels get rid of feeblemind
  • nowish (monster wish immunity) didn't work
  • Dragon girl is no longer cold blooded
  • More Stat fixes
  • Typos fixed


Modding

  • PD can use montags
  • Season shapes take effect earlier
  • Unique commander summoning can use montag
  • Polymorph caster ritual effect (10127)
  • Couldn't give orders to troops with nation IDs over 200


Linux/Mac OSX

  • Sleep 10 ms before forking each process

Dominions 4.30

This update comes with bug fixes for drowning immortals and network servers as well as improvements to modding.

General

  • Drowning will now trigger immortality and similar effects
  • Stale connections were not reclaimed during Waiting for Participants, could result in waiting forever to connect.
  • 2 friendly currents will now cancel each other out
  • Cheat check for non researched rituals & forging
  • Autohealer will now result in high pretender cost
  • Protection of Geryon immune to forge rebates
  • nohomelandnames resulted in too much population in Ermor
  • More mobile friendly status page for network games
  • Set correct home province for far summoned commanders
  • Impassable borders no longer counted for start locations
  • Bug fix for melee range weapon aiming
  • Improved weapon info
  • Metal armor fixes
  • Stat fixes
  • Event fixes


Modding

  • Execute mods before browsing pretenders
  • New monster mod commands: #nowish, #springshape (x4)
  • New monster/item mod command: #addupkeep
  • New monster mod commands: #almostundead, #almostliving
  • Create temporary units in their correct shape
  • Fix for temp summonings with montags
  • Show icon for negative mastersmith ability too


Linux/Mac OSX

  • Flush gl queue before forking

Dominions 4.29

This update comes with new commands for modders, bug fixes and some other small improvements.

General

  • Incorrect value for darkvision shown in stats
  • AI could construct forts under water even with land nations that shouldn't
  • Blood Vortex incorrectly gave events in non-blood vortex provinces.
  • Fort repair strength for mindless units was incorrect
  • Start options --mapdirt/col/size didn't work
  • Transformation can no longer transform to the same creature
  • Potential battle inconsistency fix
  • Removed false warning in debug log
  • Increasing PD could result in negative gold left
  • Added popups in map filter menu
  • Make sure CPU doesn't sleep unnecessarily
  • Error checks for write failure to fatherland file
  • Better error handling for missing or corrupted files
  • Blood Slaves are now properly tagged as females
  • Shade Beast size 1 -> 2
  • Dog size 2 -> 1
  • More stat fixes
  • Event fixes
  • Description fixes


Modding

  • New event modding command: #exactgold
  • New item/monster commands: #airshield, #overcharged
  • New item commands: #heat, #cold
  • New monster commands: #monpresentrec, #ownsmonrec
  • New site commands: #summonlvl2, #summonlvl3, #summonlvl4
  • Death power can be negative for growth power
  • #req_fornation couldn't be used many times
  • #req_gold didn't work
  • #req_cave didn't work
  • #guardspirit can now use negative values


Dominions 4.28

This update has some bug fixes and tweaks as well as some new modding features. It should also fix the sound that stopped working for Mac users that updated to OSX version 10.12.

General

  • Can change battle log details from battle menu
  • A few wishes got improved effects
  • Added a few missing adjustments when viewing strength details
  • Curse of Stones now affects units when they fly as well
  • Don't remove slave/master-vessels from overpopulation
  • Army of rats didn't result in the battle fright it was supposed to
  • Potential crash during host fix
  • Memory leak fixed
  • Description fixes
  • Stat fixes


Modding

  • Now possible to start dominions even when a mod is missing its name
  • New monster commands: #homeshape, #foreignshape, #addrandomage
  • New monster/item command: #blessfly
  • Can use #nextspell 0 to remove nextspell
  • #berserk fix
  • #slothpower now works for monsters too


Mac OSX changes

  • Portaudio support
  • Portaudio is default for OSX 10.12 and later