The major change in this update is that scoregraphs will now only be revealed when the last human player dies. This will prevent those eliminated early from revealing the graphs in multiplayer games. There has also been a whole bunch of other fixes, including some important AI related ones.
General
Scoregraphs now only revealed when the last human player dies
Gem bait prevention fixes
Break Siege orders were canceled when changing magic items
Claim Throne orders were canceled when changing magic items
Supplies from magic sites didn't work properly
Info about lance restrictions now shown among item stats
Fix for independent mages with berserk ability rushing forward in melee
Age numbers from decay didn't take slow aging abilities into account
Number of mountains shown in map editor statistics
Magic sites in kelp forests didn't work properly
Fix for magic shields staying damaged on commander
Stygian Paths didn't initiate a magic phase battle
Air shield showed incorrect value when it came from more than one source
AI magic item evaluation bug fixed
Fixed bug where AI could sometimes unequip a cursed item
Fix for move getting incorrectly converted to patrol when playing against AI
--benchmark didn't print the result correctly
Fixed potential crash when shutting down Linux version
Event fixes
Typo & stat fixes
Dominions 5.60
This update consists of a bunch of bug fixes, minor tweaks as well as a few usability and performance improvements. E.g. affliction chance is now based on the highest of max-HP and current-HP, preventing pretenders attacking into hostile dominion from getting too many afflictions.
General
Armageddon wish now leaves corpses in provinces
Affliction chance is now based on the highest of max-HP and current-HP.
Added information about Marignon Inquisition feature in nation summary
Fixed potential exploit with leadership boosting items
Iron Darts/Blizzard now have the iron tag
Fix for rain of stones not hitting heads as often as it should
Cast order could be removed when changing items if gem treasury was low
Can no longer give retreat orders to mindless commanders
Fixed layout when writing messages to other players
Scrollbars can now be navigated using Home/End keys
Fixed bug that made the ground flicker slightly in some battles
Fear overflow fix
Crash fix for badly formatted map files
Safer handling of corrupted files
Potential crash fixes
Typos & stat fixes
Modding
Mods are now sorted alphabetically
Fixed crash in mod error checker
Fix for #coastcom getting an incorrect popup
Mod security fix
Mod error checker can be exited with Return/Esc
Manifestation couldn't use negative monster numbers properly
Dominions 5.59
This update contains a bunch of bug fixes and improvements. AI players will now handle disciple games better and a bug preventing the AI players from equipping items properly has also been fixed. The game will also work better for some users of the new AMD Radeon driver in Windows.
General
More new AMD Radeon Windows drivers should now be detected and work ok
Fix for AI in disciple games not handling allied territories properly
Fix for certain remote spells not being castable underwater
Communion boosts now affect penetration properly
Fix for missiles sometimes hitting an incorrect bodypart
Rituals that should sometimes horror mark the caster didn't do this
Faster creation of games with very many players
Fixed bug with worm mage becoming an unkillable ghost
Thawing didn't work properly
Phoenix Pyre no longer works on swallowed beings
--kelppart didn't work
Tzitzimitl range weapon was not always visible
Map drawing performance improvement
Save bugfix for very large games
AI item equip bug fix
Minor Mapeditor fix
Fix for Censer weapon stat box
Stat and typo fixes
Dominions 5.58
The most important fix for this version is that Dominions should now work better with the new AMD graphics driver for Windows. This fix should be enabled automatically for the relevant driver, but if it isn't start the game with the "--renderpath 1" startup option (no ""). There are also a bunch of bug fixes and small new features that have accumulated since the last update.
General
OpenGL Info button in 3D settings
Keyboard shortcut 'm' to toggle monthly ritual
Symbol shown for negative Blood Searcher bonus also
Independent Enchantresses have more spells to choose from
Possible item duplication bug fixed
Details on Gale Gate description added
Mechanic Bonus now affects Clockwork Soldiers too
Dagon now digests swallowed victims properly
Pressing Del to delete orders didn't work
Description for Poison Weapons
--renderpath startup option (--renderpath 1 works better on new Windows AMD driver)
Passwords of up to 49 characters can now be used everywhere
Network server didn't send host status messages when in text mode
Dominions could hang on a corrupted 2h file, fixed
Stat and typo fixes
Dominions 5.57
With about half a year since the last update it is time for another one. This update consists of mostly bug fixes and minor stat fixes. One notable bug fixed in this patch is that blood slaves could not be used to boost the caster's level in combat properly.
General
Fix for monkeys not becoming the right type of soulless
Increased maximum number of combat reports per turn file
Ghost Ship Armada reported wrong number of kills & gold when multiple armadas were active
Kindly Ones behavior changed to correspond better with description
Unleash Imprisoned Ones didn't change the site properly
Utterdark Fiends of Darkness can no longer spawn underwater
Blood Slaves could not be used to boost caster's level properly in combat
Fix for AI spell choice vs nearby enemies
Heal didn't work properly for units with altered max HP
New --blindlog features (ctrl-p in army setup and main map)
--blindlog province connections also mention status of rivers and mountain passes
Carrion Reanimation removed too many corpses
Wish soul slay effect didn't slay the soul properly
PD could sometimes be raised past limit if shift was pressed
Fix for deselecting commander from commander group
Oath Stone site now also grants a commander for PD
--statusdump could get a turn nbr -1 after network host, fixed
Magic gems capped at 25000 per type
Fix for corrupted text with newer versions of the sdl2-ttf lib
Most ghostlike units are now amphibious
Tartarians can now enter the water
Ichtycentaurs now also have a hoof attack
Stat and description fixes
Modding
Event commands req_targaff & req_targnoaff now accept high bitmask values properly
Dominions 5.54
A small patch, mostly to improve the performance of very large games.
General
Potential host crash bug fix
Improved path finding and battle performance when many enchantments are active
Immobile ranged units will fire at closer target if main target is out of range
Improved description for enter void gate order
Fixed rare bug where allied armies could create a pushback when moving past each other
Gem bait tweaks
Conquest of Elysium 5 released!
Illwinter Game Design's latest game Conquest of Elysium 5 has been released now!
Conquest of Elysium 5 is the next game to be released by Illwinter Game Design. It has been in development for a long time now and finally it is nearing completion. If everything works out ok it will be released in August.
The Steam page for CoE 5 is available now, check it out for more information and wishlist the game if you want to get notified when it is released.
This is mainly a bug fix update, but there are a few new improvements as well. Most importantly it fixes a bug that removed excess gems from rituals if you changed the caster's magic items while he was casting it. Yomi also got a boost as their Oni now have full item slots in their spirit form as well.
General
Nation Overview now mentions if the nation can build underwater forts
Communion Masters with conservative gem usage didn't try to use spells of higher levels
Oni Spirits now have full items slots
Petrification could remain after battle ended in some rare circumstances, fixed
Fixed start location bug occurring when only a few nations had 'specstart'
Better randomization of who gets to attack an indie province first
Blood Vengeance can no longer punish its owner
Fix for Soul Slay not properly slaying the soul
Disease Demon now amphibian
Altering magic items no longer removes the Blood Hunt order
Fix for extra gems being removed from rituals when changing magic items
Faery Trod will no longer cross water boundary by mistake
Faery Trod can no be cast from kelp forests as well
Blood sacrifice bug fix
Fix for some battle effects not taking effect on very rare occasions
Fix for stats details when both blind and lost eye