This is a quick fix for a problem the occurred when forging unique items in the previous update.
General
Forging unique items prevented any further forging that turn, fixed.
Dominions 5.51
This is a bug fix update. Most notably it fixes a long standing bug where mages overcompensated when trying to hit fast moving targets, so fireballs should work better against cavalry units now. There is also a bunch of other bug fixes. As for modding, scripted events will now be resolved in a random province order. This should make it easier to create effects that affect a limited number of provinces with random events.
General
Aiming overcompensated for fast units, fixed.
Wishing for non unique items didn't work properly
Communions did not boost spell ranges properly
Iron Darts and some other spells/missiles were not properly affected by shields
A unit can now have more simultaneous effects on it (to prevent communion exploit)
Fix for hit areas when clicking on sprites
Settings window can be closed by the return key
Could use some army formation setup shortcuts when it shouldn't be possible
Desert vegetation bug fix
Problem with specstart in map file fixed
Ongoing construct palisade orders are removed when finding a fort in a site
Fix for restore recruitment queues
Cataclysm warning event now occurs one turn earlier
Fix for Ind hidden dominion exploit
Stability improvement
Stat & typo fixes
Modding
Scripted random events now resolved in random province order
req_maxdominion now works for negative values too
Documentation fixes
Dominions 5.50
Version 5.50. This is the first time we have reached version .50 when patching a game, so ideally this update should be full of exciting stuff. But unfortunately it is only bug fixes and a few new modding features. But at least these bug fixes are quite important as Dominions could crash during the host phase without them.
General
Stealthing allied forces could incorrectly take over siege, fixed.
More generous hit areas when clicking on sprites
Dominions 5 could crash during host (pillage stage)
Horror Seed could crash if more than 2000 units were in the same province
Horror Seed could sometimes horror mark mindless units
A PD unit could sometimes have the global enchantment icon, fixed.
Typos fixed
Modding
Mod Error Check can now report bad image files
Increased maximum number of researched spells 1000 -> 1500
Dominions 5.49
This is mainly a bug fix update, but there is also some new modding features and Invulnerable Sauromancers for early age C'tis.
General
Fixed bug where some items on main map could not be clicked on sometimes
Fixed occasional incorrect battle message in disciple games
Death explosion chain reactions now work properly
Make sure Phoenix Pyre is gone for swallowed beings before spitting them out
Rat Tail and some other weapons destroyed shields much too easily
Elephants now have head slots
EA C'tis Sauromancers now have invulnerability
Feast for Ghuls now produces upkeepless ghouls
The --noglfinish behavior is now default (Use --glfinish for old behavior)
stat fixes
Modding
New event commands: #setpoptype, #setxp
New monster & item command: #adeptsacr
New spell command: #strikesound
The #worldage command didn't work correctly
Dominions 5.48
This is mostly a bug fix update for incorrect armies shown on the main map. But there are also a few new features, balance changes and other bug fixes.
General
Fix for 'c' showing unclickable battle reports
Fix for PD not being present in raid battle replays
Only one type of monsters were show in each province on map, fixed
Elephant Barding now has head protection as well
Updated soulless types for Life After Death
Sites with limited range were not actually range limited
EA & MA Abysia, Theorodos, Lanka and LA Phlegra now has more expensive mercenaries (25%)
Lemuria now has more expensive mercenaries (100%)
Wishing for unique units bug fix
Magic items were not scaled properly on the F1 screen
Rounding error for heat scale info fixed
In very large battles some units could be unaffected by battlefield wide spells
Yomi can now recruit Demon Priest in all provinces
Yomi home site counts as mountain for Oni spawns
Onis didn't get rid of poison and excess damage when becoming spirits
Marid is now amphibious
Event and stat fixes
Modding
#montagweight didn't work
All commands that take a Nation Number can now take a Nation Name instead
Event command #xp didn't work properly
Dominions 5.47
This update makes battle replays more consistent when upgrading Dominions or any of the mods used. It will help in future upgrades (to version 5.48+) and when upgrading mods during ongoing games. There are also major balance changes to Mekone and a whole lot of new minor features, bug fixes and mod commands.
General
Battle replays less affected by upgrade to new version of Dominions or Mods
Scoregraph flashes when you keep mouse over nation flag
Shadow no longer leaves ground when a flier takes off
Ind's hiding dominions now works better with custom named provinces
Fix bug with Ind's dominion hiding effect
The Eyes of God is no longer affected by Ind's dominions hiding
Niefelheim could get duplicated greyed out giants in recruitment list
Salt could affect non-salt-vulnerable targets, fixed
Fix for cataclysm horror battles
Wrong province info was shown after Game Over
Bone Grinding cripple effect was incorrect
Icon for curse bestower
Gifts from Heaven cannot be cast in a cave province
Meteor Shower cannot be cast in a cave province
Perpetual Storm from summoning the four dwarves didn't work correctly
Storms no longer affect caves
Magic Resistance bless gained from Thrones no longer capped at 18
Battle sound effects lower volume at increased speeds
MA Caelum Citadel of Frozen Crystal now spreads cold
Summon Ghulah cost 23 -> 31
Host "Update Scoregraphs" part is now a lot faster
Magic Weapon bless didn't affect missiles
Unit recruitment wasn't always reset properly when province was conquered
Damaged helmets never got repaired
Stat bonuses from larger now stack with other enlargements
More sacred commanders can now be affected by the unaging bless
Random map mountains were not draw on large maps with much mountains
--nouseolddata switch (disable Battle Replays not being affected by upgrades)
Fix for map not adjusting to window size properly
Kurgi will now also destroy thrones while besieging a fort
Fix for Maker of Ruins fort destruction ability
Fix for monthly casting of multiple Voice of Tiamats
Host crash bug fixed
Reduced memory usage
Stat and typo fixes
Mekone
Archon slow to recruit, recruit everywhere, cost increased to 305
Geronte and Ephor slightly cheaper
Polemarch is slightly younger
Gigantomachia reduces price for giants by 10
Gigantomachia Dominion conflict bonus +2 -> +3
Gigantomachia easier to cast 5/4 -> 4/4
Blessing of the God Slayer now blesses the commander properly
Gigante reclimit increased by +1
Modding
New event commands: #req_worlditem, #req_noworlditem
New nation commands: #minprison, #maxprison
New monster commands: #maxprison, #enchrebate10, #enchrebate20, #montagweight, #appetite
New monster/item mod commands: #shapechance
New event commands: #req_godisnotmnr, #req_mincorpses, #req_maxcorpses
#natcom and #natmon didn't work with monster names
#drawsize wasn't shown correctly in some places
Can now use multiple #req_targpath1 etc. for a single event
Dominions 5.46b
This is a quick fix for a problem with disciples for awake pretenders in the previous patch.
General
Disciples for Awake Pretenders were not awake, fixed
Wrong secondary shapes for some of Ubar's Ghuls
Marids can now be summoned under water as well
Ubar's Marid summoning was incorrect
Typos fixed
Dominions 5.46
A brand new nation called Ubar is now available for the Early Age in Dominions. Ubar is the kingdom of the Unseen, the Jinnun of the deserts. Its heart is a paradise hidden beyond three deserts of scorching heat, one red, one white, and one as black as the night. However the paradise was sealed off by the previous Pantokrator and cannot be accessed until the Pretender God trapped inside manages to break free.
There are also new random events, new features and the usual bug fixes.
General
New EA nation Ubar
Ritual Spells are now preserved if possible when changing magic items
New random events
Bug fix for 'x' to restore recruitment
Network couldn't handle really large turn files, fixed.
New item for Na'Ba: Jinn Bottle
Icon for Minimum Leader Size
Commanders stats in recruitment screen now also shown as if in a neutral province
Stat and typo fixes
Modding
Parsing fix for commands with numbers, e.g. #range050
New nation command: #futuresite
New monster and item command: #saltvul
Dominions 5.45
This is a small patch that fixes a gold exploit introduced in the previous update. Cheating this way would be discovered by the cheat detection, but it was still serious as the exploit could be triggered by mistake.
General
Recruitment was not reset properly when a fort was besieged, fixed
Lands initiated in a random order to prevent skewing of unique sites
Cheat detection/prevention can now sell gems to pay gold debts
Dominions 5.44
This update comes with various improvements, bug fixes and new mod commands. The mod parser has also been slightly remade, hopefully making it less likely to parse things incorrectly in the future.
General
Improved automatic site search behavior for rituals
Magic item battle spells could not be scripted unless also researched
Mind Hunt will no longer attempt to target mindless commanders
Infiltration, Lure, etc. now has normal assassin wall climbing restrictions
Plant beings cannot use twiceborn
Hotkey for fire & keep distance didn't work on commanders
Nordic name commanders could get an empty name
Fix for resource accounting bug during repeat recruitment
Soul Slay also prevents Phoenix Pyre, Reincarnation and the Nazca Mummify ability
Directional Dwarf global effect no longer delayed
Directional Dwarf hurricanes will no longer affect underwater provinces
It was not possible to wish for the Directional Dwarves, fixed
Fix for wrong province name in Wish spell
Site cheat mitigation
--blindlog to create a special blind friendly log
ctrl-c print connections for current province to blind log
ctrl-o move to a province by entering the province number
Popup for formation fighter now shows the value of the ability