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Genre: Strategy, Indie

Dominions 5

Dominions 5.42

A minor bug fix release, that fixes some problems with the last patch.

General
<*> Breaking down forts didn't take place on the first turn, fixed
<*> Soul slay now prevents twiceborn too
<*> Twiceborn chassis fixes
<*> Fix for --tcpquery (broke in previous update)
<*> Stat fixes

Dominions 5.41

All Nordic giant nations have been updated and there is one entirely new nation called Vaettiheim. Vaettiheim is a nation of mostly small goblins called Vaettir, but there are also a few giants there. There is also a lot of minor improvements, balance tweaks, bug fixes and new commands for modders.

General

  • New late age nation: Vaettiheim
  • Niefelheim, Jotunheim and Utgård have been updated
  • New heroes for Jotunheim and Utgård
  • New rituals: Summon Dwarf of the Four Directions and Winter's Call, Summon Rimvaetti
  • Illwinter global now enables a limited recruitment of Niefel Giants in all Forts
  • Illwinter cold spread didn't work correctly
  • Moose Riders leave behind a rider when the moose die
  • More Nordic names
  • Curse Tablet is now difficult to resist
  • New Pretender Gods: Great Archon, King in Yellow, Serpent of the Underworld and Demiurge
  • New unit for LA Marignon: Plague Doctor
  • New twiceborn chassis
  • Twiceborn ritual cost is now size dependent
  • Option to close windows by clicking outside them
  • Speedup when selecting commander with sail ability
  • Icon for Summon Allies
  • Ind hidden dominion information leakage fixed
  • Flame Jelly fireshield didn't work under water
  • Squad size was not always updated correctly after setting guard commander order
  • lumber construct increased prot
  • Mictlan jaguar pretender cost fix
  • New icons for some underwater sites
  • Contact Jinn & Summon Jinn Warrior more expensive
  • Na'Ba lab cost 250 only in wastes
  • Hit locations did not take Larger bless into account
  • Supply usage did not take Larger bless into account
  • Weapon damage no longer capped to 50% on head hits on a being that cannot live without its head
  • Unique non-artifacts could be mass produced on one turn, fixed
  • Minor fatigue damage vs immune beings no longer shown in log (chill/heat auras)
  • Automatically found sites are now found on turn 0 (for games with extra start provinces)
  • Crossbows and Arbalests had infinite ammo, fixed
  • Beam Weapons no longer hit the user
  • Fix for battle summonings from retreated units
  • Break Siege now lasts for the entire turn (also vs. random events)
  • It was possible to keep reanimating Supayas when besieged
  • Wrong popup for Supaya reanimation
  • Most heroes are now unique, i.e. there can be only one of each
  • Kavi Archer cheaper
  • Zhayedan more expensive and -1 Att skill
  • Caelum could sometimes get guardian angles for non-priests, fixed.
  • Commander recruitment point fix
  • New random pretender title
  • Improved spell info for certain combat spells
  • Recruitment greyed out when province has 0 resources
  • Faery Queen now has Iron Vulnerability
  • Message when a commander dies from old age
  • Items didn't go to lab when dying from old age due to ritual, fixed
  • Assassination targets now don't care about conservative gem usage
  • Some battlefield wide offensive spells will never be cast against few opponents in order to save gems (especially when on conservative gem usage)
  • Huntress for Ind 2 rec points
  • Perpetual Storm now always has a visible snow/rain effect in battle
  • Undo for Alchemy
  • Help screen for Alchemy
  • Arena combatants could refuse to fight when they wore the slave collar
  • Net and Web are now separate effects
  • Possible game freeze fix
  • Ghost Ship Armada wasn't removed properly when the last armada was defeated
  • Mictlan Slave Warrior got a Stone Spear
  • Darkvision bless effect from sites wasn't shown properly
  • Ind Lord of Heathen Tribes ability is no longer restricted to one per province
  • Ind Lord of Heathen Tribes ability now increases unrest slightly
  • Ind Bishop Vicomte & Viceroy Primate now reduces less unrest
  • Game Victory message is now written to debug log
  • New random events
  • Event fixes, stat fixes, typo fixes


Modding

  • New nation commands: #defchaos, #defsloth, #defdeath, #defmisfortune, #defdrain
  • New nation commands: #badindpd, #coastrec, #coastcom
  • New site commands: #nat, #natcom, #natmon
  • New monster commands: #domshape, #notdomshape
  • New monster & item commands: #dompower, #slaver, #slaverbonus
  • New item command: #deathpower
  • Maximum number of descriptions increased
  • #snaketattoo didn't work
  • New event commands: #req_arenadone, #req_godismnr
  • Don't crash when the maximum number of researched spells for a player has been exceeded
  • Fix for #noreqlab getting the wrong popup
  • #req_targnotowner and similar new commands didn't work
  • #tempscalecap now caps all scales

Dominions 5.39

A small update that fixes a few annoying bugs that were introduced in the Jubilee update released previously.

General

  • Ind no longer has national PD in swamp fort provinces
  • Not possible to recruit more than one commander per turn & fort
  • Game crashed when giving items from lab to a commander
  • Balance tweaks for Na'Ba summons
  • Na'Ba stat fixes
  • Description for Birds of Splendor
  • Typos fixed


Modding

  • #req_targowner was broken

Dominions 5.38 (2 year anniversary)

This two year anniversary update comes with two brand new nations Na'Ba, Queens of the Desert and Ind, the Magnificent Kingdom of Exalted Virtue.

Ind is a fabled kingdom of marvelous riches hidden beyond heathen lands. In Ind every soldier is a priest, every priest is a bishop and every noble is a King.

Na'Ba is a hidden kingdom from which traders with silver tongues travel far and wide with luxurious wares imbued with ancient magic. Na'Ba is a middle eastern inspired nation where the rulers are descendants of a race of mighty Jinn.

There are also a bunch of new features, improved modding capabilities and bug fixes. Among the new features is an improved Ghost Ship Armada and prior searches being shown while selecting target province for site searching rituals.



General

  • New nation: Ind, Magnificent Kingdom of Exalted Virtue
  • New nation: Na'Ba, Queens of the Desert
  • New pretenders: Bronze Colossus, Wooden Colossus, Statue of Beginnings, Ilahat of Fate, Ilahat of Might
  • New ability: Iron Vulnerability
  • New ability: Unseen
  • Improved battle log for missiles/spells
  • Increase maximum length of battle log for 64-bit versions
  • Maximum nbr of installed maps increased in 64-bit versions 300 -> 1000
  • Battle enchantment popup shows who has cast it
  • Less filtering of main map, making it sharper when zoomed out
  • Prior searches shown for site searching rituals
  • New keyboard shortcuts in Forge screen
  • Flyers could get stuck when trying to attack units on walls
  • Ghost Ship Armada is now a real ghost armada of growing strength
  • Patrol Strength shown under the Precision stat
  • Undisciplined units now have halved patrol strength
  • Fix for advancing multiple rounds of combat with the 'n' key
  • Fix for God Vanquished message
  • Routing units sometimes failed to run in fort battles
  • Routing units will now sometimes take a slightly non-straight route
  • Winter Wolves now have frost breath
  • New longdeads for some nations
  • Dragon tail slap was used too often
  • Fixed memory leak in map editor
  • Expand all province borders (ctrl-x) much faster now
  • Improved spell details
  • New icons for kelp forest & gorge
  • Icon for Obfuscate ability
  • Icon for Corruptor
  • Improved cheat detection
  • Fix for commander queue resource exploit
  • Shortcut help screen for Unit Overview and Gem Transfer (press ?)
  • Commander only filter for Unit Overview (c)
  • Red background in searched gems for untraceable gem income
  • Statistics in map editor now includes Team Starts
  • Sometimes a unit losing an arm could retain his magic 2-handed weapon
  • Magic Duel could miss in some circumstances
  • --tcpquery together with --nodonwlmods will not enable/require any mods
  • Sites affecting aging rate will now affect all recruited commanders
  • Unstealthy units can no longer raid out of besieged forts
  • Fix for item equip rules not being enforced properly
  • Black Hawks got Dive Attack
  • Event fixes
  • Typo and stat fixes


Modding

  • The commands #notfornation and #onlymnr can now be used multiple times
  • New spell commands: #notmnr, #sethome
  • New item commands: #clear, #unique
  • New nation command: #domsail
  • New monster & item command: #batstartsum1d3, #ironvul
  • New event commands: #req_targnotowner #req_targnotally #req_targally
  • New event commands: #req_targnopath1...#req_targnopath2
  • New event commands: #arena, #resolvearena1, #resolvearena2
  • New event commands: #codedelay, #codedelay2, #resetcodedelay, #resetcodedelay2
  • Random event text length increased 1200 -> 1400 characters
  • New special event texts: ##natname##, ##profname##
  • The '%' character can now be used in descriptions
  • Non commanders can also have retinues
  • #undeadreanim didn't work
  • Maximum nbr of events increased 6000 -> 6500
  • Speedup for random events
  • Maximum number of outstanding delayed events increased
  • Fix for shapeshifters in random event triggers

Dominions 5 Jubilee Update

To celebrate the two year anniversary of Dominions 5 on November 27th, we will release an update with two brand new nations. Ind, the Magnificent Kingdom of Exalted Virtue and Na'Ba, Queens of the Desert.

Ind is a fabled kingdom of marvelous riches hidden beyond heathen lands, based on the medieval myths of Prester John. In Ind every soldier is a priest, every priest is a bishop and every noble is a King.

Na'Ba is a hidden kingdom from which traders with silver tongues travel far and wide with luxurious wares imbued with ancient magic. Na'Ba is a nation inspired by preislamic arabic kingdoms and the nabateans of Petra. It is a land of men and giants ruled by descendants of the Jinnun of Ubar.

The update will also feature a remade Ghost Ship Armada global as well as a bunch of new features, fixes and new modding capabilities.

Dominions 5.36

This update brings Performance improvements, bug fixes as well as some new features. Also the 64-bit version for Windows will now be used by default if possible. Modders also get a few new commands to use.

General

  • Earliest time for the eruption of the Burning Mountain delayed by one year
  • Spell AI Improvements
  • Battle performance improvement
  • Blood mages smarter at sharing blood slaves
  • Icon for Slaver
  • Sorting of units/commanders from sites
  • Solar Brilliance and Solar Rays can no longer be cast without a sun presence
  • Fix for incorrect temple destroyed message
  • New launch option: --noglfinish
  • Out of time sound warning during network play
  • New launch option: --timerwarn (set seconds before hosting for a warning sound)
  • Improved cheat prevention
  • Magic duel now only affects one target
  • Precision 100 spells could miss in some rare cases
  • Attack rear now behaves better when targeting flying units
  • Speedup of map editor area editing
  • Immobile units can no longer be seduced
  • Automatic site searching no longer targets captured capitals
  • Scrying sites now have a default range of 6 provinces
  • Fix for arena winner getting an unusable item
  • Innate Spell Caster and Time Stop didn't work properly
  • Province owner hiding effect no longer hides from neighboring provinces
  • AI fix


Windows

  • 64-bit win version is now HiDPI aware
  • Recreate temp dir if it has been deleted while the game is running
  • Put an empty file in temp dir to prevent it from looking deserted


Modding

  • Remember scrollbar position when selecting mods
  • Increased maximum nbr of abilities by 4
  • Minor mod related memory leak fixed
  • Spell commands: #ainocast, #aibadlvl, #aispellmod, #details
  • Event commands: #req_targminsize, #req_targmaxsize
  • Unit & Item commands: #uwregen
  • Item commands: #minsize, #maxsize
  • Site commands: #scryrange



Dominions 5.35

This update comes with a 64-bit version for Windows. It is not used by default, but can be used if you want to try it. It should be a bit faster than the 32-bit version and if no major problems arise it will be made the default one for 64-bit systems. There are also a few bug fixes and a few new features such as the Fata Morgana enchantment hiding who owns the province and which buildings it has.

General

  • 64-bit Windows version (beta)
  • New shortcut 'K' for Blood Sacrifice
  • Fixed spell AI bug where battlefield wide spells (e.g. divine blessing) would not be cast when the enemies were outnumbered.
  • Fata Morgana now uses a province ownership hiding effect
  • --research 4 didn't work
  • Serpent Acolyte's Hydra summoning was not terrain restricted
  • Epopteia raised Dominion instead of lowering it
  • Fix for twiceborned lizards
  • Improved cheat detection
  • Start position tweaks
  • Description and typo fixes

Dominions 5.34

This update contains various bug fixes as well as new contents for Man and Pythium. There has also been some performance improvements and new features for modders.

General

  • New unit for MA Man: Landless Knight
  • New Pythium rituals: Katabasis, Epopteia
  • Serpent Priests can train Hydras in swamp temples
  • Mother of Avalon reduced in price
  • R'lyeh dreamland dominion didn't spawn mad men for disciples
  • LA Pythium has automatic 10 poison res bless effect
  • Increased AoE on Gift of the Sacred Swamp
  • Increased magic on Renatus and Renata
  • Hydras cheaper
  • Serpent Assassin now costs 2 Rec.Points and can be recruited everywhere
  • Army targeting rituals got broken in the last update, fixed.
  • Icon for Temple Trainer
  • Battle performance improvement
  • Map scroll wheel zoom is now frame rate independent
  • New independent poptype
  • Time limit for battle auto rout increased, 75 -> 90 rounds
  • --mapprov didn't set number of provinces in map editor
  • It was no longer possible to turn off host time interval completely
  • Find starting position speedup
  • Check for bless effect scale restrictions when starting a new game
  • Turn limit for some severe emigration events
  • Wishing for Dominion slightly more effective
  • Gold +xxx message showed the wrong number
  • Summon Spirits shortcut 'A' didn't always work
  • If castle is besieged 'y' only shows units that will participate in a break siege
  • You were too likely to fail finding your own items after a battle
  • Wrong message after freeing your own castle without a battle
  • Some Bakemono were not changed to size 1, fixed
  • Spell AI could cast fear spells on berserking units
  • It is now possible to a network host to force a cataclysm
  • New layout for network host screen
  • File handle leak on Corrupt Turn File fixed
  • Vampire Event fix
  • Stat and typo fixes


Modding

  • New monster mod command: #notsacred
  • New event modding commands: #req_targnoorder, #req_targnoaff
  • Mod .sgi files can now be automatically downloaded too

Dominions 5.32

This update adds new heroes for a number of nations and new summons for the Japanese inspired nations. Other notable improvements are unique vampire summons for Ulm, user interface improvements, additional details shown for many rituals. There is also the usual bug fixes, minor tweaks and improvements for modders. The manual has been updated as well.

General

  • New heroes for Rus, Vanarus, Shinuyama, Man and MA Xibalba.
  • Spell details printed as yellow text
  • Late age Ulm can now summon a limited amount of unique vampires
  • Sneaking commanders have grey backgrounds on Army Setup screen
  • New layout for Host Schedule for network games
  • New layout for Select Nations during network play
  • View statistics in Map Editor
  • Army affecting rituals will now target the largest enemy army if multiple are in the same province.
  • New summons for some of the Japanese nations: Araburu-kami, Omukade, Bakeneko, Tanuki, Okami
  • Oni Generals can command more regular units
  • Bakemono Sho size 2 -> 1
  • Bakemono have mountain rebate
  • Shuten-doji now has invulnerability
  • Kappa has land encumbrance instead of negative land reinvigoration
  • Recruitment rebates now affect the price directly
  • Some heroes got older in later eras
  • Fix for Siren's lure message
  • Forge item screen now remembers the selected item type
  • Burning Mountain site can now only appear in the capital of Phlegra
  • Master of the Games starts with a random heroic ability
  • The detailed Dominion info now takes hostile dominion penalties into account
  • Fix for some bad 3d backgrounds in main menu
  • Try harder to create temporary file
  • Improved Combat Speed info on monsters
  • Plate Hauberk defence penalty -3 -> -2
  • Combining multiple PD rituals didn't work properly
  • Seduction could result in incorrect message when no commander was found
  • Grey Ones got too many eyes when imprisoned
  • Rec Points is no longer capped at 40000 population
  • Bless effects sorted properly
  • Make sure not too many render commands get buffered up
  • Fix for disciple design points after pressing 'r'
  • Pangaea White Minotaur is now a multi hero
  • Fall damage from Wind Ride is now size dependent
  • Perpetual Storm increases map movement cost
  • PD have home province
  • Toad Tribe PD fixed
  • Fire Shield values slightly raised
  • Bane Venom Charm less deadly
  • A mage will refuse to cast communion slave when it is the only caster left
  • Fix for potential double host when using schedule with fixed host times
  • Add/remove pretender 2h files manually on server during network game creation and the game status will be updated accordingly
  • Numbness will no longer affect units with cold res 5+
  • Error messages when trying to cast Twiceborn on undeads and similar
  • Chaos Power, Magic Power, etc. now affects stealth value too
  • A New special troll province
  • A commander's auto spawned units appears in squad with same units
  • Nametype bug fix for new heroes
  • Network game would crash if no nation was selected the first time
  • Chak Muuch Dart Thrower now has a poisoned spear
  • Description and typo fixes
  • Biddyn map fix
  • Stat fixes
  • Site fixes


Modding

  • New commands: #reqspellsinger, #reqtaskmaster, #reqseduce
  • New commands: #enchrebate25p, #enchrebate50p
  • New commands: #noreqlab, #noreqtemple, #sleepaura, #startheroab
  • New commands: #bugreform, #reformtime, #springimmortal
  • New event commands: #req_targnomnr, #req_targprophet, #assowner
  • #onlymnr can be used with montags
  • #poisonarmor and #berserk for items didn't work
  • Improved modding error messages
  • #newweapon and #newarmor no longer requires a number
  • Event Modding: delay 0 events will now be resolved in the same turn
  • Event Modding: #delayskip

Dominions 5.29

This Balance patch alters scale effects, bless effect costs, pretender costs, summoning rituals, many of the powerful spells and much more. Maximum Dominion Strength is no longer capped at 10, meaning that temples can increase it above 10. This high dominion will help when trying to push weaker dominions and when you want to recruit even more sacreds. Global blood rituals now have their strength value required for dispelling divided by two, because blood slaves are easier to get than normal gems. It is also easier to permanently kill immortal beings, any soul slay effect will do it now. Hopefully all of this should make more strategies viable when trying to win the game. There are also a lot of minor changes, bug fixes and modding improvements.


General

  • Many balance changes
  • Dominion Strength no longer capped at 10
  • Phantasmal Attack now gets archers too
  • Mechanical Militia got more men and an iron fly
  • Phantasmal province defence for Fata Morgana improved with new phantasmal archers
  • Teleporting units can now cross Sea of Ice
  • New look for Wailing Winds and some other battle enchantments
  • Normal Soul Slaying also kills immortals permanently
  • Spell AI improvements
  • Blood globals only use half amount of blood slaves to determine strength
  • Two Bracers of Defence no longer stack
  • Vampire Queen creates vampires once per winter
  • New disciple titles
  • Do not create incorrect status dumps during network host
  • Increased maximum message length
  • Spies can no longer infiltrate own capital when it is besieged
  • Ring of Returning removed afflictions when used
  • Knight who lost both arms lost their hoof attack, fixed
  • --nocrashbox to disable crash dialogue box on Windows
  • --renaming didn't work with --newgame game creation
  • Site searching warning now takes level 4 sites into account as well
  • AI will now longer send mercs to the arena
  • AI got same name for all 3 gods in a trinity
  • Centaur commanders can now equip magic lances
  • Mirror image no longer removed by poison, blood vengeance and similar
  • Scrollbar could not be grabbed at top of army setup screen
  • AI performance improvement
  • AI bug fix
  • Fix for Ritual of Rebirth giving mummies of the wrong size
  • Small bugs now have poison damage only
  • New sound for trampling gelatinous cube
  • Could not see all PD in extreme cases
  • Blood Surge is printed in combat stats
  • Improved castle info for Ulm and Agartha
  • Fateweaving bless effect was not shown
  • Fix for incorrect road on Biddyn map
  • Event fixes
  • Stat fixes
  • Typo and description fixes


Bless Balance Changes

  • Bless Magic Weapons cost 2 -> 4
  • Death Explosion size dependent
  • Swiftness bless, cost 2 -> 3, def +1
  • Frost Weapons bless, cost 5 -> 4
  • Quickness bless, magic scale 1+
  • Larger bless, cost 5 -> 4, no longer incarnate only
  • Fortitude bless, cost 7 -> 8
  • Luck bless, cost 8 -> 9
  • Reforming Flesh bless, cost 7 -> 6
  • Berserker bless, now for non blessed sacreds too


Scale Balance Changes

  • Scale changes: order income 2->3, order resources 2->3
  • Scale changes: growth income 4->2


Other Notable Balance Changes

  • Altered cost for pretenders, most monsters a bit more expensive and most titans a bit cheaper
  • Horde of Skeletons has a lower number of effects
  • Demon Bane easier to make
  • Holy Scourge more expensive
  • Wailing Winds gem cost 1 -> 2
  • Fire Storm 5 -> 3 gems
  • Rigor Mortis 1 -> 3 gems
  • Solar Brilliance 5 -> 3 gems
  • Condor got reduced siege bonus


Modding

  • Delay 0 events now prevents following events from happening normally
  • req_monster... uses original shape for both monsters
  • Maximum number of mods files downloaded increased
  • Spell number of attacks 500+ = one extra per two extra levels
  • New monster command: #lanceok
  • New item command: #islance
  • #req_nopath... didn't work
  • Fix for Gigantes being called No Name when using mods
  • Mod and event manual fixes