A minor bug fix release, that fixes some problems with the last patch.
General <*> Breaking down forts didn't take place on the first turn, fixed <*> Soul slay now prevents twiceborn too <*> Twiceborn chassis fixes <*> Fix for --tcpquery (broke in previous update) <*> Stat fixes
Dominions 5.41
All Nordic giant nations have been updated and there is one entirely new nation called Vaettiheim. Vaettiheim is a nation of mostly small goblins called Vaettir, but there are also a few giants there. There is also a lot of minor improvements, balance tweaks, bug fixes and new commands for modders.
General
New late age nation: Vaettiheim
Niefelheim, Jotunheim and Utgård have been updated
New heroes for Jotunheim and Utgård
New rituals: Summon Dwarf of the Four Directions and Winter's Call, Summon Rimvaetti
Illwinter global now enables a limited recruitment of Niefel Giants in all Forts
Illwinter cold spread didn't work correctly
Moose Riders leave behind a rider when the moose die
More Nordic names
Curse Tablet is now difficult to resist
New Pretender Gods: Great Archon, King in Yellow, Serpent of the Underworld and Demiurge
New unit for LA Marignon: Plague Doctor
New twiceborn chassis
Twiceborn ritual cost is now size dependent
Option to close windows by clicking outside them
Speedup when selecting commander with sail ability
Icon for Summon Allies
Ind hidden dominion information leakage fixed
Flame Jelly fireshield didn't work under water
Squad size was not always updated correctly after setting guard commander order
lumber construct increased prot
Mictlan jaguar pretender cost fix
New icons for some underwater sites
Contact Jinn & Summon Jinn Warrior more expensive
Na'Ba lab cost 250 only in wastes
Hit locations did not take Larger bless into account
Supply usage did not take Larger bless into account
Weapon damage no longer capped to 50% on head hits on a being that cannot live without its head
Unique non-artifacts could be mass produced on one turn, fixed
Minor fatigue damage vs immune beings no longer shown in log (chill/heat auras)
Automatically found sites are now found on turn 0 (for games with extra start provinces)
Crossbows and Arbalests had infinite ammo, fixed
Beam Weapons no longer hit the user
Fix for battle summonings from retreated units
Break Siege now lasts for the entire turn (also vs. random events)
It was possible to keep reanimating Supayas when besieged
Wrong popup for Supaya reanimation
Most heroes are now unique, i.e. there can be only one of each
Kavi Archer cheaper
Zhayedan more expensive and -1 Att skill
Caelum could sometimes get guardian angles for non-priests, fixed.
Commander recruitment point fix
New random pretender title
Improved spell info for certain combat spells
Recruitment greyed out when province has 0 resources
Faery Queen now has Iron Vulnerability
Message when a commander dies from old age
Items didn't go to lab when dying from old age due to ritual, fixed
Assassination targets now don't care about conservative gem usage
Some battlefield wide offensive spells will never be cast against few opponents in order to save gems (especially when on conservative gem usage)
Huntress for Ind 2 rec points
Perpetual Storm now always has a visible snow/rain effect in battle
Undo for Alchemy
Help screen for Alchemy
Arena combatants could refuse to fight when they wore the slave collar
Net and Web are now separate effects
Possible game freeze fix
Ghost Ship Armada wasn't removed properly when the last armada was defeated
Mictlan Slave Warrior got a Stone Spear
Darkvision bless effect from sites wasn't shown properly
Ind Lord of Heathen Tribes ability is no longer restricted to one per province
Ind Lord of Heathen Tribes ability now increases unrest slightly
Ind Bishop Vicomte & Viceroy Primate now reduces less unrest
Game Victory message is now written to debug log
New random events
Event fixes, stat fixes, typo fixes
Modding
New nation commands: #defchaos, #defsloth, #defdeath, #defmisfortune, #defdrain
New nation commands: #badindpd, #coastrec, #coastcom
New site commands: #nat, #natcom, #natmon
New monster commands: #domshape, #notdomshape
New monster & item commands: #dompower, #slaver, #slaverbonus
New item command: #deathpower
Maximum number of descriptions increased
#snaketattoo didn't work
New event commands: #req_arenadone, #req_godismnr
Don't crash when the maximum number of researched spells for a player has been exceeded
Fix for #noreqlab getting the wrong popup
#req_targnotowner and similar new commands didn't work
#tempscalecap now caps all scales
Dominions 5.39
A small update that fixes a few annoying bugs that were introduced in the Jubilee update released previously.
General
Ind no longer has national PD in swamp fort provinces
Not possible to recruit more than one commander per turn & fort
Game crashed when giving items from lab to a commander
Balance tweaks for Na'Ba summons
Na'Ba stat fixes
Description for Birds of Splendor
Typos fixed
Modding
#req_targowner was broken
Dominions 5.38 (2 year anniversary)
This two year anniversary update comes with two brand new nations Na'Ba, Queens of the Desert and Ind, the Magnificent Kingdom of Exalted Virtue.
Ind is a fabled kingdom of marvelous riches hidden beyond heathen lands. In Ind every soldier is a priest, every priest is a bishop and every noble is a King.
Na'Ba is a hidden kingdom from which traders with silver tongues travel far and wide with luxurious wares imbued with ancient magic. Na'Ba is a middle eastern inspired nation where the rulers are descendants of a race of mighty Jinn.
There are also a bunch of new features, improved modding capabilities and bug fixes. Among the new features is an improved Ghost Ship Armada and prior searches being shown while selecting target province for site searching rituals.
General
New nation: Ind, Magnificent Kingdom of Exalted Virtue
New nation: Na'Ba, Queens of the Desert
New pretenders: Bronze Colossus, Wooden Colossus, Statue of Beginnings, Ilahat of Fate, Ilahat of Might
New ability: Iron Vulnerability
New ability: Unseen
Improved battle log for missiles/spells
Increase maximum length of battle log for 64-bit versions
Maximum nbr of installed maps increased in 64-bit versions 300 -> 1000
Battle enchantment popup shows who has cast it
Less filtering of main map, making it sharper when zoomed out
Prior searches shown for site searching rituals
New keyboard shortcuts in Forge screen
Flyers could get stuck when trying to attack units on walls
Ghost Ship Armada is now a real ghost armada of growing strength
Patrol Strength shown under the Precision stat
Undisciplined units now have halved patrol strength
Fix for advancing multiple rounds of combat with the 'n' key
Fix for God Vanquished message
Routing units sometimes failed to run in fort battles
Routing units will now sometimes take a slightly non-straight route
Winter Wolves now have frost breath
New longdeads for some nations
Dragon tail slap was used too often
Fixed memory leak in map editor
Expand all province borders (ctrl-x) much faster now
Improved spell details
New icons for kelp forest & gorge
Icon for Obfuscate ability
Icon for Corruptor
Improved cheat detection
Fix for commander queue resource exploit
Shortcut help screen for Unit Overview and Gem Transfer (press ?)
Commander only filter for Unit Overview (c)
Red background in searched gems for untraceable gem income
Statistics in map editor now includes Team Starts
Sometimes a unit losing an arm could retain his magic 2-handed weapon
Magic Duel could miss in some circumstances
--tcpquery together with --nodonwlmods will not enable/require any mods
Sites affecting aging rate will now affect all recruited commanders
Unstealthy units can no longer raid out of besieged forts
Fix for item equip rules not being enforced properly
Black Hawks got Dive Attack
Event fixes
Typo and stat fixes
Modding
The commands #notfornation and #onlymnr can now be used multiple times
New spell commands: #notmnr, #sethome
New item commands: #clear, #unique
New nation command: #domsail
New monster & item command: #batstartsum1d3, #ironvul
New event commands: #req_targnotowner #req_targnotally #req_targally
New event commands: #req_targnopath1...#req_targnopath2
New event commands: #arena, #resolvearena1, #resolvearena2
New event commands: #codedelay, #codedelay2, #resetcodedelay, #resetcodedelay2
Random event text length increased 1200 -> 1400 characters
New special event texts: ##natname##, ##profname##
The '%' character can now be used in descriptions
Non commanders can also have retinues
#undeadreanim didn't work
Maximum nbr of events increased 6000 -> 6500
Speedup for random events
Maximum number of outstanding delayed events increased
Fix for shapeshifters in random event triggers
Dominions 5 Jubilee Update
To celebrate the two year anniversary of Dominions 5 on November 27th, we will release an update with two brand new nations. Ind, the Magnificent Kingdom of Exalted Virtue and Na'Ba, Queens of the Desert.
Ind is a fabled kingdom of marvelous riches hidden beyond heathen lands, based on the medieval myths of Prester John. In Ind every soldier is a priest, every priest is a bishop and every noble is a King.
Na'Ba is a hidden kingdom from which traders with silver tongues travel far and wide with luxurious wares imbued with ancient magic. Na'Ba is a nation inspired by preislamic arabic kingdoms and the nabateans of Petra. It is a land of men and giants ruled by descendants of the Jinnun of Ubar.
The update will also feature a remade Ghost Ship Armada global as well as a bunch of new features, fixes and new modding capabilities.
Dominions 5.36
This update brings Performance improvements, bug fixes as well as some new features. Also the 64-bit version for Windows will now be used by default if possible. Modders also get a few new commands to use.
General
Earliest time for the eruption of the Burning Mountain delayed by one year
Spell AI Improvements
Battle performance improvement
Blood mages smarter at sharing blood slaves
Icon for Slaver
Sorting of units/commanders from sites
Solar Brilliance and Solar Rays can no longer be cast without a sun presence
Fix for incorrect temple destroyed message
New launch option: --noglfinish
Out of time sound warning during network play
New launch option: --timerwarn (set seconds before hosting for a warning sound)
Improved cheat prevention
Magic duel now only affects one target
Precision 100 spells could miss in some rare cases
Attack rear now behaves better when targeting flying units
Speedup of map editor area editing
Immobile units can no longer be seduced
Automatic site searching no longer targets captured capitals
Scrying sites now have a default range of 6 provinces
Fix for arena winner getting an unusable item
Innate Spell Caster and Time Stop didn't work properly
Province owner hiding effect no longer hides from neighboring provinces
AI fix
Windows
64-bit win version is now HiDPI aware
Recreate temp dir if it has been deleted while the game is running
Put an empty file in temp dir to prevent it from looking deserted
This update comes with a 64-bit version for Windows. It is not used by default, but can be used if you want to try it. It should be a bit faster than the 32-bit version and if no major problems arise it will be made the default one for 64-bit systems. There are also a few bug fixes and a few new features such as the Fata Morgana enchantment hiding who owns the province and which buildings it has.
General
64-bit Windows version (beta)
New shortcut 'K' for Blood Sacrifice
Fixed spell AI bug where battlefield wide spells (e.g. divine blessing) would not be cast when the enemies were outnumbered.
Fata Morgana now uses a province ownership hiding effect
--research 4 didn't work
Serpent Acolyte's Hydra summoning was not terrain restricted
Epopteia raised Dominion instead of lowering it
Fix for twiceborned lizards
Improved cheat detection
Start position tweaks
Description and typo fixes
Dominions 5.34
This update contains various bug fixes as well as new contents for Man and Pythium. There has also been some performance improvements and new features for modders.
General
New unit for MA Man: Landless Knight
New Pythium rituals: Katabasis, Epopteia
Serpent Priests can train Hydras in swamp temples
Mother of Avalon reduced in price
R'lyeh dreamland dominion didn't spawn mad men for disciples
LA Pythium has automatic 10 poison res bless effect
Increased AoE on Gift of the Sacred Swamp
Increased magic on Renatus and Renata
Hydras cheaper
Serpent Assassin now costs 2 Rec.Points and can be recruited everywhere
Army targeting rituals got broken in the last update, fixed.
Icon for Temple Trainer
Battle performance improvement
Map scroll wheel zoom is now frame rate independent
New independent poptype
Time limit for battle auto rout increased, 75 -> 90 rounds
--mapprov didn't set number of provinces in map editor
It was no longer possible to turn off host time interval completely
Find starting position speedup
Check for bless effect scale restrictions when starting a new game
Turn limit for some severe emigration events
Wishing for Dominion slightly more effective
Gold +xxx message showed the wrong number
Summon Spirits shortcut 'A' didn't always work
If castle is besieged 'y' only shows units that will participate in a break siege
You were too likely to fail finding your own items after a battle
Wrong message after freeing your own castle without a battle
Some Bakemono were not changed to size 1, fixed
Spell AI could cast fear spells on berserking units
It is now possible to a network host to force a cataclysm
New layout for network host screen
File handle leak on Corrupt Turn File fixed
Vampire Event fix
Stat and typo fixes
Modding
New monster mod command: #notsacred
New event modding commands: #req_targnoorder, #req_targnoaff
Mod .sgi files can now be automatically downloaded too
Dominions 5.32
This update adds new heroes for a number of nations and new summons for the Japanese inspired nations. Other notable improvements are unique vampire summons for Ulm, user interface improvements, additional details shown for many rituals. There is also the usual bug fixes, minor tweaks and improvements for modders. The manual has been updated as well.
General
New heroes for Rus, Vanarus, Shinuyama, Man and MA Xibalba.
Spell details printed as yellow text
Late age Ulm can now summon a limited amount of unique vampires
Sneaking commanders have grey backgrounds on Army Setup screen
New layout for Host Schedule for network games
New layout for Select Nations during network play
View statistics in Map Editor
Army affecting rituals will now target the largest enemy army if multiple are in the same province.
New summons for some of the Japanese nations: Araburu-kami, Omukade, Bakeneko, Tanuki, Okami
Oni Generals can command more regular units
Bakemono Sho size 2 -> 1
Bakemono have mountain rebate
Shuten-doji now has invulnerability
Kappa has land encumbrance instead of negative land reinvigoration
Recruitment rebates now affect the price directly
Some heroes got older in later eras
Fix for Siren's lure message
Forge item screen now remembers the selected item type
Burning Mountain site can now only appear in the capital of Phlegra
Master of the Games starts with a random heroic ability
The detailed Dominion info now takes hostile dominion penalties into account
Fix for some bad 3d backgrounds in main menu
Try harder to create temporary file
Improved Combat Speed info on monsters
Plate Hauberk defence penalty -3 -> -2
Combining multiple PD rituals didn't work properly
Seduction could result in incorrect message when no commander was found
Grey Ones got too many eyes when imprisoned
Rec Points is no longer capped at 40000 population
Bless effects sorted properly
Make sure not too many render commands get buffered up
Fix for disciple design points after pressing 'r'
Pangaea White Minotaur is now a multi hero
Fall damage from Wind Ride is now size dependent
Perpetual Storm increases map movement cost
PD have home province
Toad Tribe PD fixed
Fire Shield values slightly raised
Bane Venom Charm less deadly
A mage will refuse to cast communion slave when it is the only caster left
Fix for potential double host when using schedule with fixed host times
Add/remove pretender 2h files manually on server during network game creation and the game status will be updated accordingly
Numbness will no longer affect units with cold res 5+
Error messages when trying to cast Twiceborn on undeads and similar
Chaos Power, Magic Power, etc. now affects stealth value too
A New special troll province
A commander's auto spawned units appears in squad with same units
Nametype bug fix for new heroes
Network game would crash if no nation was selected the first time
Chak Muuch Dart Thrower now has a poisoned spear
Description and typo fixes
Biddyn map fix
Stat fixes
Site fixes
Modding
New commands: #reqspellsinger, #reqtaskmaster, #reqseduce
New commands: #enchrebate25p, #enchrebate50p
New commands: #noreqlab, #noreqtemple, #sleepaura, #startheroab
New commands: #bugreform, #reformtime, #springimmortal
New event commands: #req_targnomnr, #req_targprophet, #assowner
#onlymnr can be used with montags
#poisonarmor and #berserk for items didn't work
Improved modding error messages
#newweapon and #newarmor no longer requires a number
Event Modding: delay 0 events will now be resolved in the same turn
Event Modding: #delayskip
Dominions 5.29
This Balance patch alters scale effects, bless effect costs, pretender costs, summoning rituals, many of the powerful spells and much more. Maximum Dominion Strength is no longer capped at 10, meaning that temples can increase it above 10. This high dominion will help when trying to push weaker dominions and when you want to recruit even more sacreds. Global blood rituals now have their strength value required for dispelling divided by two, because blood slaves are easier to get than normal gems. It is also easier to permanently kill immortal beings, any soul slay effect will do it now. Hopefully all of this should make more strategies viable when trying to win the game. There are also a lot of minor changes, bug fixes and modding improvements.
General
Many balance changes
Dominion Strength no longer capped at 10
Phantasmal Attack now gets archers too
Mechanical Militia got more men and an iron fly
Phantasmal province defence for Fata Morgana improved with new phantasmal archers
Teleporting units can now cross Sea of Ice
New look for Wailing Winds and some other battle enchantments
Normal Soul Slaying also kills immortals permanently
Spell AI improvements
Blood globals only use half amount of blood slaves to determine strength
Two Bracers of Defence no longer stack
Vampire Queen creates vampires once per winter
New disciple titles
Do not create incorrect status dumps during network host
Increased maximum message length
Spies can no longer infiltrate own capital when it is besieged
Ring of Returning removed afflictions when used
Knight who lost both arms lost their hoof attack, fixed
--nocrashbox to disable crash dialogue box on Windows
--renaming didn't work with --newgame game creation
Site searching warning now takes level 4 sites into account as well
AI will now longer send mercs to the arena
AI got same name for all 3 gods in a trinity
Centaur commanders can now equip magic lances
Mirror image no longer removed by poison, blood vengeance and similar
Scrollbar could not be grabbed at top of army setup screen
AI performance improvement
AI bug fix
Fix for Ritual of Rebirth giving mummies of the wrong size
Small bugs now have poison damage only
New sound for trampling gelatinous cube
Could not see all PD in extreme cases
Blood Surge is printed in combat stats
Improved castle info for Ulm and Agartha
Fateweaving bless effect was not shown
Fix for incorrect road on Biddyn map
Event fixes
Stat fixes
Typo and description fixes
Bless Balance Changes
Bless Magic Weapons cost 2 -> 4
Death Explosion size dependent
Swiftness bless, cost 2 -> 3, def +1
Frost Weapons bless, cost 5 -> 4
Quickness bless, magic scale 1+
Larger bless, cost 5 -> 4, no longer incarnate only
Fortitude bless, cost 7 -> 8
Luck bless, cost 8 -> 9
Reforming Flesh bless, cost 7 -> 6
Berserker bless, now for non blessed sacreds too
Scale Balance Changes
Scale changes: order income 2->3, order resources 2->3
Scale changes: growth income 4->2
Other Notable Balance Changes
Altered cost for pretenders, most monsters a bit more expensive and most titans a bit cheaper
Horde of Skeletons has a lower number of effects
Demon Bane easier to make
Holy Scourge more expensive
Wailing Winds gem cost 1 -> 2
Fire Storm 5 -> 3 gems
Rigor Mortis 1 -> 3 gems
Solar Brilliance 5 -> 3 gems
Condor got reduced siege bonus
Modding
Delay 0 events now prevents following events from happening normally
req_monster... uses original shape for both monsters
Maximum number of mods files downloaded increased
Spell number of attacks 500+ = one extra per two extra levels
New monster command: #lanceok
New item command: #islance
#req_nopath... didn't work
Fix for Gigantes being called No Name when using mods