This update fixes the incorrect battle replays that could occur when mixing Windows and Linux computers. There was also a false cheat report when using trinity pretenders in the last patch that has now been fixed. Read the list below for more fixes and features that made it into the patch.
General
Battle inconsistency between Linux & Windows fixed
Cheat detection was incorrect for newly made trinity gods
Master Password can be used when changing password
Only one message for killed immortal non-commanders reappearing
Border summon spells no longer shows AoE in spell info
Mounted commanders could get wrong sized mummy after Ritual of Rebirth
Too slow map move for some rare mages
Early Arcoscephale got new PD commander
Sailors' Death and Blood Boil now causes internal damage
Sun Awe printed on magic item info
Slimed now slows the victim
Commander minimum size printed in morale info
Hydras had wrong number of eyes
Cyclopes now require size 4 commanders
Stat and event fixes
Typos
Modding
Don't show Conjuration Bonus 0 etc.
New event command: #req_thronesite
Dominions 5.26
This update has a new late age nation called Phlegra, Sleeping Giants. There are also many bug fixes, UI improvements, tweaks and improvements for modders.
General
New nation: Phlegra, Sleeping Giants
If two players can win with the same amount of Ascension Points most dominion wins
Can change password during the game
Replaced PD info with total unit count in army setup screen
Number of eyes show in 'hit locations' (size stat details)
Free map memory before creating new random map
Increased minimum random map size
Chariots become giant soulless when they died
Oni cave province defence now gets a demon priest at PD level 1
Petrification only worked about 50% of the time
Summoning enchantments are now somewhat less effective
Scrollbar when viewing premade gods is not reset
Earth elementals are now stone beings (immune to petrification)
Golem start age is now 0
Random river tweak
More detailed dispel global enchantment message
Fixed bug where you could select an illegal formation
Drowning blood slaves message was incorrect
Removed debug print from finding start position, making it a bit faster
nation description for nations with same name didn't work
res_targundead...req_targmagicbeing didn't work
fix for info on items with #batstartsum
pregame events that occur when game is created
poisonarmor without value didn't work
Increased maximum number of new descriptions
Better load PNG support
Dominions 5.24b
Since a few versions back Dominions could crash when using perfectly good mods, this small update takes care of that.
Modding
Dominions could still crash on recruitment screen with modded units, fixed.
Dominions could crash when creating a game with many modded nations, fixed.
Dominions 5.24
This update fixes a crash that could occur when using modded nations. Also some improvements to the spell AI, map editor, modding and more.
General
Spellcasters may overrule scripted battlefield wide damage spells in some circumstances
Fixed bad ...cannot lead magic beings message
Earthquake graphics shakes more
Pretender's start items weren't always shown when choosing form
Press 'del' to remove orders on setup army screen too
Map editor no longer wraps brush on non-wrap maps
Fixed map image corruption when exiting/reentering map editor
"No throne" can be set in map editor
Bitch queen got invulnerability
Stat fixes
Modding
Dominions could crash on recruitment screen with modded units, fixed
Keep event numbers stable for mods and version upgrades
Modded nations shown as white flags when choosing game to continue
#poisonarmor takes a dmg argument
New item mod command: #nationrebate
New event mod command: #req_domchance
Two modded nations with same main name didn't work, fixed
Dominions 5.23b
This update only fixes an issue where games using mods would crash during host due to the changes in spell numbers in the previous patch. Non-modded games are not affected by this patch and savefiles are fully compatible with 5.23.
Dominions 5.23
This is mainly a bug fix update, most importantly it fixes the slowdown when rendering lots of province names on the map that was introduced in the previous version. It also fixes an event for Arcoscephale that inadvertently raised the province income permanently instead of giving a small amount of extra gold for a single turn.
General
Numpad enter resulted in an 'X'
Reverted the reduced text cache size
Fatigue damage printed in battle log
Fatigue damage will not sever head on 50% damage
Arco Hydrophoria event increased province income instead of just giving gold
Spell AI could cast movement speed spells on immobiles
Undead cavalry is now slightly faster
Golden Horns attack wasn't disabled when putting on a helm
Pretender blessed everyone after a while even outside his dominion
Trinity gods 2 & 3 gained XP before they awoke
Cut of too long pretender names on message screen
Proper default names for Titan of the Crossroads
--nomaster to disable master password
Crash bug for maps with fixed start positions fixed
Modding
New nation mod command: #islandsite
Dominions 5.22
This patch updates the Greekish nations with new features and pretenders. Also a whole bunch of fixes and improvement for random things.
General
Foul Air didn't work in combat
Battle inconsistency fixed
New ability: Spring Immortality
Cloud Trapeze had wrong distance shown when selecting target
New summoning ritual for Greek nations: Procession of the Underworld
Battle performance improvements
New Gods for Greek nations: Titan of the Spring, Titan of Growth, Titan of the Hunt
New Gods for Greek nations: Titan of the Crossroads, Grey Ones
Destruction spells destroy one level at a time but helmets and shields too
Magic armors have partial resistance against destruction spells
Don't lose teleport ability from old age
Unique summons get orders cleared when resummoned
Broken helm had wrong info icon
New map editor feature, ctrl-x, expand area of all provinces
Fixed purging of failed random gods
LA Arcoscephale got Hydrophoros
Therodos forts prevent the last population from dying
Improved mouse click hit locations when recruiting and transferring units
Increased number of old network connections that are saved
ctrl-9 to show province numbers on map
Blinking units auto succeed at freeing from earth grip/web/tangle vines
Hell Power updated
Most horrors are now floating
All blood spells requiring blood slaves not castable under water
Death sound effects when immortals die too
g for goto province in map editor too
Ethereal crossbow now properly soul slays the target
Passwords replaced with
**
Dome of Corruption less horror marking and granting +2 magic scale
New look for soul vortex
New look for Drain Life and Leech
New spell for LA Ulm: Gift of the Moon
New ritual for late Arco: From Death Comes Life
2 new spells for late Arco
New priestesses for Arcoscephale
AI got better understanding of trinity gods
More popups for item abilities
Mistform will never negate more than 25 points from a single hit
More rituals got "goto targeted province"
Gore attack from horns will be lost when wearing a helmet
Can no longer seduce over unfrozen river
Goto province was missing on some assassination type messages
AI item distribution improvement
Capped damages will no longer damage shields
Spells affecting only demons didn't work properly
New layout for empowerment screen
Shadow on modified map text colors was inverted
UW castles now have triton defenders when owned by land nations
The Ark blesses wielder if he's sacred
Constructs can no longer heal in enemy labs
Spell casting AI more likely to cast resistance buffs to boost existing resistance
Poison res from spells increased 5 -> 10
Illithids didn't target single non mindless correctly
Reported deaths from Wrath of God, Purgatory, etc. didn't work properly
Leadership penalty from feeblemind and dementia now rounded down
Graphics for banefire strike
Destroyed temple message when conquering forts
Blood Fecundity enchantment no longer shown in battles
Do not count dom5ws_pfid when counting number of files for workshop
New commands: #manikinreanim, #supayareanim, #greekreanim, #ghostreanim
Better error codes from workshop failures
#reanimpriest never requires an argument now
Can now mod descriptions for exiting spells/units/items
Fix for #defunit... commands
Illwinter's Floorplan Generator released
IFG is a floorplan generator for role playing games that makes the creation of battle maps very fast and easy. The terrain drawing in IFG is based on the one in Illwinter's game Conquest of Elysium 4, but has since become a bit more advanced. Illwinter's Floorplan Generator has previously been in early access, but it is now completed and the finished version can be bought on steam.
This update fixes a few map and workshop related things as well as having a few other random improvements. One new thing is shadows to province names on the map, making it easier to read the names when on a winter background.
General
Shadow for province names on map
Create New Map didn't work
No random sea players on land only maps
Error message for too many underwater players for chosen map
Delete Map disabled on workshop maps
Workshop maps are remembered for later upstarts without steam
Ladon can only be summoned once
Eyes of God helps disciples too
Workshop config file no longer requires an extra newline at the end
Limit number of open fonts (stability improvement for Windows)
added --nosteam to --help
Typos fixed
Modding
Polymorph now accepts montags
#worldincscale and similar didn't work for scale numbers higher than 3
Dominions 5.19b
This small update fixes two bugs that came as unforeseen side effects of the new workshop support introduced in 5.19.