Latest patch here with an invitation to beta test some new features.
We’ve been working on improving performance and have a few changes that should make things better. This should particularly help with severe lag in interiors. But some of the backend changes are larger than we are comfortable to just deploy. We have set up a beta branch that people can go to and help us test out the changes.
An added benefit of some of the changes, is that the interior system has opened up to the other worlds, not just Hamlet worlds. So if you bring the Key to the City, you can build a pig city in the forest or even on a tropical island. I’m sure there’s some interactions with all this stuff we haven’t predicted yet, so having some more people playing with it will be helpful.
We’ve also put player craftable doors in the home decor tab. Once you’ve build a door in your house, you can use a Construction Permit on it to create an attached room.
To access the beta branch:
Go to the BETAS tab in the Don’t Starve Properties dialogue.
Enter the code: dsinteriorbeta and press the CHECK CODE button.
Select hamet_interors - Hamlet Interior upgrade beta from the drop down.
Your game will then update to the new beta branch.
This branch uses separate save files from your regular base game. You can make a copy of your base game save files in the beta branch by using the console command: TheSim:ImportSave() Your save files will remain unchanged in your regular branch.
You can return to the regular branch by going to the same BETAS tab and selecting the drop down: NONE - Opt out of all beta programs.
Thank you in advance for everyone who heads in there to play. We plan to run the beta for 2 weeks if everything runs as planned.
New Features:
New craftable Vortex Cloak added. You'll need to find a blueprint.
Tuning:
Cost of Root Trunk change, + 1 Flytrap stalk.
Bug Fixes:
Houndius Shootius doesn't lose its base anymore when placed in an interior
Spawn player skeleton in right interior when player dies and gets resurrected
Jellyfish Jerky doesn’t show up as floating in water anymore when dropped on the ground
Fixed Ball Pein Hammer durability loss inconsistency when using spacebar
Fixed missing crafting description for The Sty Oddities Emporium
Lily Pads now show the correct examination text
The Collector Pig no longer accepts idols for trade.
Florist does not ask for Plop anymore
Fixed examination strings for Queen Malfalfa
Fixed punctuation in Wormwood's character description
Hammering a spoiled fish in inventory drops loot now
Fixed a number of prefabs that were plantable on water where they shouldn’t
Perishable items that rot in an interior now properly spawn rot in that interior
Fixed multiple pig scepters showing up in the world.
Added sounds to the Aporkalypse Clock
All blueprints from the tinker shop can be learned in Hamlet
[Game Update] Hamlet - 325192
Beta Fixes:
Carpets should no longer block interactions with items placed upon them
Fixed placers for interior objects when using controller
Crafting menu now supports multiple active crafting stations
Beta Specific Fixes: 325200
Fixed possible crash when trading with pigmen in worlds outside Hamlet
Fixed interior decorating tab showing up at (0,0,0)
Fixed typo causing a potential assert on load
Improvements to the player house interior minimap
[Game Update] Hamlet - 322786
Beta Specific Fixes:
Can trade with pigs in all worlds
Ruin interiors should not be flipped on the horizontal axis anymore
Fixed various issues related to player interior crafting
Fixed a cause for mysterious cracks mysteriously opening themselves
Hidden doors no longer reveal when an earthquake happens in another room
Reminder, to enter the Beta Branch:
Go to the BETAS tab in the Don’t Starve Properties dialogue.
Enter the code: dsinteriorbeta and press the CHECK CODE button.
Select hamet_interors - Hamlet Interior upgrade beta from the drop down.
Your game will then update to the new beta branch.
[Game Update] Hamlet - 320788
Bug Fixes:
Fixed the overspawning thunderbird_fx item.
Fixed the odd drumstick art on the drying rack.
Fixed missing worldgen customisation images when hopping from
Shipwrecked to Hamlet.
Splumonkey’s loot fixed
Fixed the busted Seaworthy
Flowers won’t grow indoors.
Beta Specific Fixes: 320854
Fixed case where mining a pillar could cause crashes and other instability
[Game Update] Hamlet - 320567
Bug Fixes:
Fixed the hammered art of the City Hall
Fixed a crash when loading some worlds.
[Game Update] Hamlet - 317078
New Features
Root Trunk and Dense Turf made using a Bramble Bulb
Tinker Shop added to newly generated words (and available through the Key To The City in previously existing worlds)
Revived the Ornaments tab for interior decorating
Bug Fixes
Fixed a bug when the salt lick is hammered
Fixed a bug with werewoodie and werewilba still attracting Gnats at night.
Fixed a bug where the pugalisk would be locked trying to freeze elephant cacti.
Fixed a bug with Wormwood’s brambe armor and pig men.
Fixed brain of thought not showing Volcanic tab in Hamlet compatible Shipwrecked world
Fixed rare assert when creatures tried to run away from you in interiors
Fixed crash when glowfly is hit by a sealnado
Fixed rare assert when season lengths were adjusted
Fixed rare assert when using speargun in Hamlet compatible world
Hounds tooth is tradeable now
Increased the number of sound channels to reduce audio glitches
Fixed another cause of ending up on the clouds when exiting a building that was close to the edge of the land
Fixed a problem with working music not playing after jungle or ruins music
Hamlet world “log” inventory image fixed
Fixed the fight music in lush season
Fixed an assert when dropping rainbow jellyfish in Hamlet’s water
Made the collision on the land edges one-sided (so that it’s easy to fix the situation if you find yourself on the other side for some reason)
The light from items burning in your inventory now follows you when moving between interiors
The Seaworthy and Skyworthy can be hammered. Seaworthy can now be crafted in a Shipwrecked world.
Fixed a bug that caused Piko spawning trees to stop being Piko spawning trees after a save. New worlds will behave properly. Old worlds have tea trees in the Piko spawn areas set to be Piko spawners, so results may vary a bit.
A hammered drying rack won’t drop a raw item after it’s been harvested.
Roc won’t pick up a dead player now.
Fixed crash to desktop when placing certain kinds of turf in specific configurations
Floating shelf now has an icon in the interior crafting tab
[Game Update] Hamlet - 317411
Bug Fix
Fixed potential crash when picking up poop
[Game Update] Hamlet - 317319
Bug Fixes
Fixed a crash when trading with the pig mechanic shop keeper
Hounds tooth tradeable. For real.
[Game Update] Hamlet - 317158
Bug Fix
Fix for the full screen bug
[Game Update] - 311861
Balance/New feature
Nettle plants don’t reset when they become dry now but they take a little longer to re-bloom.
Added Salt Lick to all versions.
Bug Fixes
Glowfly cocoons still around after the Humid season will expire.
Fixed some causes of Mant overpopulation.
Fixed Warrior Mants sometimes disappearing or not properly returning to regular Mant.
Added a one-time cleanup for surplus Mants and glowflies as a result of previous bugs
Fixed assert when glowflies are killed by spear traps
Fixed use of telelocator staff without focus in Hamlet
Light from windows does not block mouse clicks anymore
DLC compatibility popup can now be navigated with joypad
Smelter now shows the correct icon on the minimap
The City Lamp placer snaps to the grid like the actual lamps do
Fixed potential assert when loading bats
Fixed potential assert when loading gnats (Dr Seuss calling)
[Game Update] Hamlet - 312201
Bug Fixes
Pig Shops,houses and guard towers also snap to grid when placed.
Cleaned up the art of the pig city item placers. (removed snow and fiesta art)
Fix for the crash when approaching volt goats.
[Game Update] Hamlet - 309895
Balance/New feature
Rabid Beetles now have about a one day lifespan once hatched
Pig Bankers no longer accept Purple Gems. Their magic is too dark.
Bug Fixes
It is no longer possible to steal items from locked pedestals
Telestaff can be used from inside to outside and vice versa now
Fixed the draw order of regrowable vines - they were sometimes drawn behind the door.
Slurper can slurp Werewilba, but won’t remove her fur. Also, her fur won’t slip off when wet.
Fixed a rare assert when entering the world customization screen.
Gnats (and other light seekers) won’t consider Woodie and Wilba lights in were form.
Cave flowers wont light up if they have been picked when they “wake up”
Fixed a problem with Vampire Bats not showing up in the caves when asleep.
Don't Starve: Hamlet Roadmap
Hey everyone!
We've been very grateful for everyone's feedback on Hamlet's Early Access. Thanks again for all the time and effort you’ve spent writing your thoughts, opinions and bug reports.
This is our roadmap for Hamlet, which we anticipate to last until April:
Enhanced Seasons and Content
We’re going to be adding more to the seasons, adding new perks and challenges alike. Expect to see more content in every season, as well as a new boss creature. We’ll also be implementing multi-roomed homes, allowing players to build more elaborate abodes to stay in.
We expect this content to be launched in phases throughout March.
New Characters
Beyond Wilba and Wormwood, we will be adding two more characters to the cast: a globetrotting adventurer lost and alone, and a mysterious inventor who finds himself exactly where he wanted to be...
We also felt it’s been awhile since we added a new character for all our base game fans, so one of these characters will be free to all Don’t Starve owners!
These new characters will be launching with the release of Hamlet in April.
Bug fixes, tuning, and optimization
As usual, we will be working on a lot of bug fixes, tuning and optimization. We know that some of you have been experiencing performance issues in particular, and we’re working hard to solve as many of those as we can.
And with that, we will have completed our third expansion to Don’t Starve. Thanks again for playing the Hamlet Early Access! It’s much appreciated.
[Game Update] Hamlet - 309027
Balance/New features
Wormwood has an extra (short) anim when poop healing.
Compost Wrap heals Wormwood for more now.
Each world type (DS/ROG/SW/HAM) now has its own set of worldgen presets (to prevent incompatible presets from being applied)
Bug Fixes
Werewilba won’t be groggy in the humid season from her body hair anymore.
Werewilba can now eat food by selecting it and clicking on Wilba with it
Thunderbirds shouldn't unfairly target players anymore and ignore lightning rods at times.
Uncatchable Glowflies fixed.
Fix for the disappearing trawlnet (when full) in Shipwrecked
Werewilba’s health gets properly set on load
Werewilba can now Spelunk caves in Vanilla and RoG
Wilba no longer turns into Werewilba when removing the Silver Necklace after a full moon
Drying racks that burn will produced cooked versions of their item if they can cook, otherwise they will spawn a burning version of the item if they can burn.
Walking sticks and stalks can burn now.
Hammered dry racks will drop their item.
It should not be possible anymore to generate a world without seasons.
Wormwoods planted seeds will continue to grow after a load.
Werewilba’s light won’t go out when she’s struck by lightning now.
Falling things should not stay on top of a ruins fountain now.
Cleaned up some decoration conflicts with pig ruins generation.
[Game Update] Hamlet Character Update - 307715
The Character Update is now live! This update focuses on making our new Hamlet characters more interesting for you to play, particularly when playing outside of the Hamlet world.
Wilba has inherited one of her father's more colourful characteristics, namely, she now carries the same curse that inflicts all of her father's family with dreaded werepigism. Also, all of pigkind from Hamlet's town pigs to those of ROG will now recognize her as the king's daughter, and pay her tribute in the form of gifts.
We weren't very happy with how Warbucks was working out. While trying to find ways to make him work, we decided that he just wasn't as interesting as we would like, and so we've made the decision to start from scratch with a new character. You can still continue your Warbucks saves as his files will not be removed from the game, but he will no longer be in the official lineup of starting characters.
Instead, we would like to introduce to you our new character, Wormwood! Who knows where this creature of nature came from, but he'll likely grow on you.
Thank you for playing, and we look forward to hearing your feedback!
New features
Added options for disabling the decorative vines and the canopy shadow in Hamlet for lower-end hardware.
Blooming Rainforest trees will drop burrs when chopped
Bug Fixes
Webber's disguise will show up if put on the ground now.
Fixed random startup crash with blueprints in Hamlet compatible worlds.
Fixed assert when trying to launch the game with The Screecher mod enabled.
Lazy Forager doesn’t collect items off shelves anymore. Affected saves should be fixed
Bundling wrap now works with controller.
Zoomed inventory management (with controller) should now behave properly with shelves.
Fixed "Text not found" in recipe popups when not near needed prototyping machine.
Fixed an assert on load of some Hamlet compatible ShipWrecked worlds.
Burned crops just produce burnt seeds unless fully mature
Hotfix - 307799
Stopped rare pig relics from moving around during a load
Fixed broken interaction with items on shelves.
Fixed graphical positioning of items when taken off shelves
Hotfix - 307940
Fixed two "random" crashes ( scheduler.lua and shelf_slot.lua)
Hotfix -308103
Fix for being unable to bundle if the game had saved while bundling
Wilba will now transform from her Werewilba form upon resurrecting
Mini signs won’t fail to deploy if the mouse is on a object when the character goes to place it.
Remapped controls should save properly again.
Flytraps won’t crash the game for Wormwood now
Flytraps won’t attack wormwood for carrying vegetables now.
Werewilba can't equip a backpack now.
Hotfix -308440
Known seeds will now grant Wormwood sanity boost like random seeds
Wormwood can only use Poop, Guano and Buckets-o-poop to heal. And the bucket gets more than one use. No more unintended Ash-strats.
Fixed crash when trying to drop equipped item in zoomed interface with controller.
Fix for potential crash when harvesting drying rack
Wormwoods planted seeds won’t crash the game when hit by a ground pound
Fix a rare assert when Wilba sometimes transformed back from wereform
Fixed potential assert with rainbow jelly migration.
Fixed the non random seed placer
No more seeds will spawn at 0,0,0 when Wormwoods plants them
Fixed a tuber tree crash
Fixed tumbleweed disappearing at the world edge.
[Game Update] Hamlet - 305080
The pigs of Hamlet are feeling festive, but they need incentive to throw a party. Incentive like surviving an Aporkalypse.
So if you can survive several days of torment before you avert the cataclysm, the Pigs in towns all across Hamlet will throw a fiesta to celebrate life. Go join them in the fun.
New Feature
Pig towns will celebrate for a few days after an Aporkalypse
Bug Fixes
Fixed mouse over detection on new Hamlet prepared foods
Fixed mouse over detection on new Hamlet turf
Fixed assert when traveling to Hamlet wearing the cowl
Fixed assert on world load when Beefalo Mating Season was set to ‘Often’
Fixed assert when unwrapping a bundle in a Vanilla world
Fixed art problem with Woodie’s hair.
Fixed a problem with the brush
Fixed a typo in dungpile loot
Fixed a tooltip on the Smelter
Fixed crash when leaving interior with lazy explorer equipped
Fixed smelter not working with controller/right mouse button
Fixed infinite loop when destroying a beehive in a world with bees set to ‘None’
[Game Update] - Hamlet 305507 (1/25/2019)
Fixed a crash with prepared food
Fixed a bug with the cookpot text
Fixed a rare bug in the mainmenu
Brambles won’t spawn in the lily pond biome now.
Fixed the number of minisigns given for SW compatible worlds.
[Game Update] - Hamlet 305738
Fixed infinite loop when destroying a beehive in a world with bees set to ‘None’ for real this time
[Game Update] Hamlet - 303895 and 303804
[Game Update] Hamlet - 303895 (1/16/2019)
Fixes
Fix Player house being locked again for some characters after obtaining deed
Fixed crash when using crockpot in vanilla worlds
[Game Update] Hamlet - 303804 (1/16/2019)
New Feature
Fast Scrolling craft menu tabs as in DST
Bug Fixes
Fixed potential assert with bearger in Hamlet compatible worlds.
Fixed missing minimap icon for cave entrance/exit in ROG
Fixed assert when picking up Hamlet city possessions in linked worlds
Fixed missing old bell blueprint in Hamlet compatible ROG world
Mount injured hud fx fixed
Mount speeds fixed
Missing Mount animations fixed (actions properly limited)
Fixed the missing turf art in Hamlet compatible worlds.
Fixed Hamlet food in Warly’s crock pot.
Burnt Ant Comb Homes won’t produce any more Mants.
Can’t bundle bundles now.
Fixed Willow’s arms when rowing.
Fixed autumn colourcube in ROG worlds
Quality of Life Update Available Now!
Welcome to 2019 everyone! We start the new year with an update that brings several nice and fun features from Don't Starve Together to regular Don't Starve. These additions were added to the base game and all DLCs.
Beefalo taming and riding (Saddles, Brush, Saddlehorn)
The Ewecus (for Steel Wool)
Fences (Gates and Walls)
Bundles (and Wax Paper and Bee's Wax)
Mini signs (and the Feather Pen for writing)
Action Key ability while holding an item on your cursor
Trap pickup using the action key
Along with these additions, the artists took some time to do a visual color pass of Hamlet. Some changes are larger than others, like seasonal tints and the new background color, and others are smaller, like the claw palm leaf color.
As well, controller support was improved when interacting with interiors and interior decorating.
What's Next?
We would like to revisit Warbucks and Wilba. We think both characters could be improved so that they are more interesting to play outside of Hamlet. Watch for the new and improved Wilba and Warbucks as they try to stick to their new years resolutions to become better rounded on Feb 7th.
[Game Update] Hamlet - 303256 (1/14/2019)
Bug Fixes
Character stays suck by goo properly when hit while gooed (Bring friends or armor.)
Fixed graphics glitch when examining
Fixed sneeze graphics glitch
Fixed Wilbur run when riding beefalo
Fixed the weird Cave Banana Tree in Hamlet compatible worlds.
Fix for assert when burning a minisign in Vanilla worlds
Fix assert when placing a gate in Vanilla or ROG worlds
Fixed assert when a babybeefalo grew up in Hamlet or Hamlet compatible world
Dismount with controller fixed
Fences should load properly
Fixup for items that went missing from locked display cases.
Beefalo mounts attack and take damage properly
[Game Update] Hamlet - 303169 (1/11/2019)
Bug Fixes
Fix for potential crash when closing craft-tabs in Hamlet
Fixed the Flingomatic
Fixed the brush crash
Fixed Beefalo shaving
Fix for missing items on shelves
Fixed several animation bugs when riding
Open close gate use anim fixed
Fixed the ApplyBuildOverrides crash on baby beefalo