Fix for yesterday’s patch which caused a crash when trying to modify world settings with no DLC installed
[Game Update] Hamlet - 302498 (1/8/2019)
[B]Bug Fixes
Miner hat doesn't magically emit light anymore after re-entering an interior where it was left on the ground
Fixed the rare relic that spawns outside the bounds of the room
Fix for custom options and ROG worlds that are SW or Hamlet compatible
[Game Update] Hamlet - 301875 (1/3/2019)
[B]Bug Fixes
Different handling for aporkalypse clock save load
Willow’s lighter should not lost light when moving between interior rooms
Lanterns now properly remember whether they were on or off in interiors
PREVIOUS UPDATES
[Game Update] Hamlet - 301799 (12/21/2018)
[B]Bug Fixes
Hopefully fixed elusive ‘attempt to call nil value’ bug.
Shadow creatures spawned by aporkalypse now also despawn when aporkalypse ends
Creatures spawned by aporkalypse now remember this fact after a save/load, so they should despawn when aporkalypse ends. Unfortunately ones that were spawned already can not be fixed up.
Fixed potentially huge memory spike on load of world.
[Game Update] Hamlet - 301295 & 300612 (12/20/2018)
[B]Bug Fixes
Fixed fixup of world that were affected by the “disappearing suspicious crack” bug
Fixed Aporkalypse clock not rotating
Suspicious cracks were not meant to be axeable. They can’t be axed now.
Fixed a bug that allowed some worlds to not have the herald pig ruins.
Fixed a save/load problem with the Aporkalypse Clock.
Fixup of worlds that were affected by the “disappearing suspicious crack” bug
Fixes for Linux sound
Potential fix for getting stuck outside walls when having followers
[Game Update] Hamlet - 298833 (12/07/2018)
[B]Bug Fixes
Fixed the water walking hippo’s and poison dart frogs.
Fixed a bug with secret room doors leading to blackness.
All doors are opened now when you leave a ruin, that way, if you end up on the other side of the world, your way back is not blocked.
The Aporkalypse is here. The pre modern pigs saw it coming, did the math and put the date on a calendar. Oh look, it’s this year. What can be done!
There’s also a couple of other fun stuff added to the world. Pigs now have a place they can do some money exchange, and a new magic recipe that captures the energies of the Pugalisk has been discovered.
The new content will be best experienced with a new world as there are some world gen changes for them. So we recommend starting a fresh world to experience them.
What’s Next In a recent update we noted that we wanted to continue the Early Access until we felt the bugs and performance were improved. There have been several improvements to the performance, but there are still some areas we are investigating to help that. We continue to work through the bug reports both on the forums and submitted through the game.
We have also decided there are a few more updates of things we’d like to put out before we’re done. So Early Access will be continuing until about April of 2019. The next is an improvement in the Quality of Life for DS players. We will focus on bringing a bunch of the improvements that have gone into DST over to single player. Watch for the QOL update on Dec 20th.
Update Notes: 298452
World Change
The Aporkalypse added. (best with new world, but old worlds are modified slightly to support it)
Pugalisk leaves behind something new.
Lowered the Beard Rug minimap priority
Reduced pay for nightmare fuel
Pigs have a bank (New worlds only. Old worlds can craft one with the key to the city)
Queen’s gallery has a new exhibit. (New worlds only)
Bug Fixes
Fix for disappearing mandrake (or rare crash) when clicking mandrake in inventory
Fixed the crash when bird whistle is consumed
Fixed the crash when bird whistle is used in Survival or SW worlds.
Fixed rare crash in meatrack
Fixed crash with pugalisk switching targets
Fixed city farm plots showing “MISSING NAME”
Fixed city farm plots auto-replanting on load
Key to City doesn't conflict with science machine et al anymore
Fixed crash when a beehive was burning while the season changed
Fixed invisible snakeskin in Hamlet compatible ShipWrecked world
Fixed glowflies being deleted when in containers
Fixed glowflies not giving off light when released from container
Fixed glowflies not having a mouseover during daytime
Can’t turn a sprinkler on anymore when it’s out of fuel
Pig beautician now accepts thunderbird feathers
Fixed yellow gem turning invisible when placed on shelf
Mant suit now takes and displays proper damage
Manure flies should not buzz anymore when there’s no poop.
Fixed crash when spawning a sprinkler away from water
Fixed torches not losing durability after being hit by sprinkler
ROC doesn't get stuck on trying to destroy farm plots with a crop anymore
Hi everyone! We want to thank you all for all of your continued feedback and bug reports. We’re still busy here squashing bugs (Hamlet has a lot of insects afterall) and summoning up the Aporkalypse. We still have some balance changes and a bit more new content we want to get together before we feel the game is ready to leave Early Access. To that end, we feel that Dec 6th will be too soon for us to have had a good chance to tune the performance and make sure everything is in and ready for launch. The Aporkalypse will still be arriving on Dec. 6th, but we have some things we want to get done before we’re ready to leave Early Access.
If you are waiting for launch to play to have the most stable experience, we thank you for your patience and ask for a little bit more. We will make another announcement when we have a more final launch date.
Balance Changes
Stolen items don’t get replaced.
Bug Fixes
Bandit camp drops a peagawk feather, not bone shards now
Mole hat works better indoors during the day
Nettle plant should naturally bloom more consistently during the humid season
Fixed a possible avenue that the roc can fail to grab the player, leaving them cowering.
Fixed the disappearing shopkeeper desks.
Fixed the problem of Ro-bin eggs incubating inside containers and on shelves.
Fix for potential crash when entering the player’s own house
Exiting a burning house should not send the player off to the middle of nowhere anymore
Fixed the memory leak with the sprinkler
Cause we could and it was asked for a long time.
You can craft beard hair rug from beard hair and grass. (You know, in case you like pixel art and need black lines.)
[Hamlet Game Update] - 296153 & 296000
[Hamlet Game Update] - 296153 (11/23/2018)
Bug Fix
Fixed a bug with beefalo loot drop
Implemented workaround for when player crashes on entering anthill. Root cause still under investigation.
Woodie can use doors in the werebeaver form
Fixed some missing strings when the werebeaver gnaws on them
Fixed the perpetual fly buzzing sound when poop is dropped in interiors.
[Hamlet Game Update] - 296123 (11/23/2018)
Bug Fix
Fixed a crash in non Hamlet Compatible worlds with the runaway component.
[Hamlet Game Update] - 296000 (11/23/2018)
Balance Changes
Krampus is a bit more persistent.
Bug Fixes
Customizing a SW compatible ROG world, no longer generates a Vanilla world.
Fixed a bug with customization presets.
Fixed Wilba’s missing map icon
Fixed several Wilba anim bugs
Fixed a problem with Glowflies not returning after saving in a humid season.
Fixed a potential crash when an antman warrior’s queen was killed
[Hamlet Game Update] - 295671 (11/21/2018)
Balance Changes
Nettle plants do not bloom because of the Humid season now ( but they will still bloom in the Humid season, it’s a subtle difference). They also do not like dirt other that Deep Jungle dirt.
Bug Fixes
Player can’t sneeze when making transitions now.
Game won’t crash when jumping to a SW or ROG world while the player suffers Hayfever.
Pig mechanics are no longer a source of infinite hammers.
The Pig Mayor won’t fall asleep while hosting a guest now.
Fixed hard crash when hitting the edge of the map in Hamlet compatible Shipwrecked world.
Fix potential crash when attacking with an army of followers.
Fixed a crash when two things took things from a shelf at the same time.
Added StopHammerTime() console commands that attempts to removes all hammers lying on the ground in cities.
Improved performance with hanging vine decorations and light rays.
[Hamlet Game Update] - 295272 (11/20/2018)
Bug Fixes
Pugalisk ruin pillars save properly
Pugalisk fountain will reset (after the normal delay) when the player returns to hamlet if the Magic water was taken outside the world and used.
Magic Water and magic Flower won’t crash in a world with no Fountain of Youth
Fixed the disappearing home decor
Fixed the ottoman art
Reduced collision on home chairs
Reduced the odd items that get collected at 0,0,0
Fixed crash when target was destroyed while shooting it
Boat repair kit returns to the crafting menu
Sprinkler and fan are not common recipes now
Fixed crash with Ancient Robot Laser
PREVIOUS UPDATES
[Hamlet Game Update] - 294865 (11/16/2018)
Balance Change
Reduced sanity gain from the Magic Flower
Bug Fixes
Fixed a crash with the gnatbrain
Fixed a Deciduous Monster Tree crash when the wind blows
Fix crash when resuming a world with a burnt shop
Fix crash when resuming a world with a burnt farm plot
Fixed crash related to loading burned shelves. Shelves were not supposed to be burnable.
Fixed an extra way the roc cave exit could fail
Aloe, Radish and Asparagus seed icons fixed
Fix a crash related to items that lost track their of shelf as result of a previous bug
Fix rare crash when pog gets attacked while rummaging
Fixed crash when toggling on boat lantern
Fixed crash from dead bandits on world load
Fixed rare crash when pigs repair house
Fixed a bug with the Magic Flower.
[Hamlet Game Update] - 294625 (11/15/2018)
Balance Change
Fixed character selection between DLC compatibilities.
The Roc Cave should be exitable now
The Roc should not give house calls now
The Roc should show as frequently as is supposed to now.
Fixed a crash with the infestable component
Fixed a crash when things that had previously been on a shelf are removed from game.
Mined pillars save properly
Dart Traps save properly
Smashing Pots save properly
Player shouldn’t spawn in the clouds now when leaving a building close to the edge of the world
Fixed the “inventoryimages2” crash
[Hamlet Game Update] - 294212 (11/13/2018)
Bug Fix
Fixed the crash on newgamescreen when customizing worlds.
[Hamlet Game Update] - 294181 (11/13/2018)
Changes
Cork chests are Pog proof
Bug Fixes
Fixed an error with poison and fire snakes
The thunderbird will no longer attack the player postmortem
Fixed a bug with spiders when they investigated.
Gnats will abandon chase if you get far enough away from them. If you can run faster than them..
Fixed a bug with items that were on shelves that were hammered
The changes set in the customization are now properly applied to the game itself
Wilba can eat monster meat without penalty now.
Fixed the background color problem when generating a ROG world.
[Hamlet Game Update] - 293829 (11/08/2018)
Bug Fixes
Bug reporter didn’t properly unpause the game
World customization now works properly when world hopping in SW
Fixed a typo
[Hamlet Game Update] - 2937099 (11/08/2018)
Bug Fixes
Fixed the Crafting menu in non Hamlet compatible worlds.
Fixed startup crash for people who had played the screecher previously
Fixed a crash that was looking for a missing DLC button for some people
Don't Starve: Hamlet Early Access now available on Steam
Well, here we are!
Today we launched Don't Starve: Hamlet into Early Access. Like our previous DLC for Don't Starve we will be using this time with Hamlet to gather feedback and put the finishing touches on the game.
With the launch of Early Access we introduce Wilba and Roc:
Wilba: Daughter to Queen Malfalfa, Princess Wilba has the love of her people. If only she wanted the job. She would much rather be out in the world exploring and soaking up life, even if she still requires a nightlight when she gets tucked in.
ROC: There's something that moves above the clouds. No one talks about it. No one answers questions about it. Maybe that's cause they are just pigs. But it seems pretty freaking big. Was that just your echo? or the lonely cry of 500 tonnes of bird?
Head over here for a full list of update notes.
What happens next?
Between November the 8th and the launch currently planned for December, we will continue with more content and bug fix updates and prepare for the coming Aporkalypse.
Once again, thanks everybody for your support. Please enjoy Hamlet and keep sending us your suggestions and feedback!
First of all, a HUGE thanks to everybody participating in the beta right now. We have got so much feedback from you all (almost 12,000 of you!), it's really helped to energize the team and we're all super excited to launch Don't Starve: Hamlet in December.
Here is an update of our plans for Hamlet:
As planned, the Beta phase of Hamlet ends today.
As a thanks for all your outstanding feedback, all current beta testers will get to keep the game, for free. Thanks for signing up and helping out, you all really knocked it out of the park, and it's very much appreciated.
The price of Hamlet is going to be $6.99. We feel the amount of content that Hamlet has is worth a slightly higher price; we hope you agree! Players will also be able to purchase the new Megapack Plus, which is 33% off all the Don’t Starve franchise content, and you can complete the bundle and only purchase the part you do not currently own.
We’ve received a lot of feedback that players want access to the game before December, and that it feels ready to play now.
The team isn’t quite ready to call it out of Beta right now, so we’re going to fix a few more bugs, balance the game, introduce Wilba & the Roc, then launch it in Early Access on November 8.
Between November the 8th and launch, we will continue with more content and bug fix updates and prepare for the coming Aporkalypse.
Once again, thanks everybody for another great round of beta!
Hamlet Beta Signups! [NOW CLOSED]
Hey everybody, we're so close. Hamlet Closed Beta is right around the corner!
We're not going to be sending out emails. We decided it would take too long to sync up the emails and the granting of the game in steam. So we're going to just start letting people in by granting access in steam.
So. If you signed up and you own DS on steam, you will be getting into the beta.
HOWEVER - this process takes some time, so once it starts, don't get scared if you are not in right away, it's going to take several hours to let everybody in. We have not started this part yet - we needed to make some adjustments that are taking longer than anticipated.
But I wanted to let you all know because I know that you're "patiently" waiting for everything to start.
I will inform you all here when access starts going out and I will let you know when the last person is added.
Shipwrecked Update: Home Sea Home (Updated - 12/15/2017)
Ahoy, traveler! Can you hear that ocean calling your name?
We're happy to announce the Home Sea Home content update has washed up on the shores of Don't Starve: Shipwrecked. Light your way with new luminescent Rainbow Jellies, befriend some mischievous Ballphin pals, or just kick your feet up in your base on the waves and enjoy that cool sea breeze.
World
Crocodogs. Will hound you at land and sea.
Ballphin followers and the Ballphin Den.
Roe. New food item. Stocks the fish farm.
Cormorants. New sea bird. Source of Roe.
Tar Slick. Pools of crude oil bubbling on the surface of the water.
Tar. New resource.
3 new variety of tropical fish.
Rainbow Jellyfish.
Coral Nubbin. Replant coral after it's mined.
Ox will produce offspring.
New Craftables
Buoyant Chiminea and Sea Lab . Make your base at sea.
Sea Yard. Keeps your ship repaired on the water.
Tar Extractor. Gets Tar from Tar Slick.
Tar Suit. Temporary protection from wetness.
Tar patch. A sticky situation.
Oil Lamp. Quick lightsource for land and sea.
Fish Farms. Grow food on the water.
Encrusted Boat.
Quackering Ram. New craftable for the Quacken Beak.
Sea wall. Water craftable wall. Blocks waves.
Tropical Bouillabaisse. New recipe with new tropical fish.
Caviar. New recipe with Roe
Bug Fixes
Support added for fullscreen mode on Windows XP.
Fixed a but that caused an occasional crash when loading minions.
Fixed a bug where crafted items would come out wet.
Coral reef’s grow time reloads properly now.
Growables can now advance multiple states when off screen instead of one maximum.
The player won’t pop about when planting elephant cacti now, so they can’t sometimes get stuck between them.
Some trawlnets shouldn’t remain forever now.
The surfboard won’t kick off flotsam while in the player’s inventory.
Fixed a freeze at the key binding screen.
Fix for an animation bug on plantables being picked while windy.
Fat Packim will revert back to regular Packim properly now.
Flup spawner won’t block building placement now.
Fixed a missing texture for Snakeskin rug turf on the minimap
Fixed a duplication bug when using the orange amulet.
Fixed Iron Wind missing animation.
Fixed Dumbrella color bug.
Fixed a rare crash with the telescope
Lobsters won’t burn underwater.
[GAME HOTFIX] 243469 - 11/24/2017
[LIST]
<*>Fixed missing animation on Beefalo and Monkeys in vanila Don’t Starve
<*>Fixed an issue with being unable to hammer coral for it’s nubbins.
<*>Fixed an issue when unequipping boat items from a different boat than the players.
[/LIST]
[GAME HOTFIX] 243968 - 11/28/2017
[LIST]
<*>Home Sea Home update name present on the main menu
<*>Crocodogs won’t spawn when turned off in the world gen options
<*>Fixed missing animation with Baby Beefalo in Vanilla Don’t Starve
<*>Fixed missing animation with the mosquito in DS and ROG.
<*>Fixed a problem with the Corcodog warning bark.
[/LIST]
[GAME HOTFIX] 245789 - 12/08/2017
[LIST]
<*>Fixed some controller bugs and a graphic problem with shadow creatures in Linux and OSX
<*>Fixed pirate hat birds in vanilla DS
<*>Hammer can now be stored in chests using a controller
<*>Closing and opening the craft menu with a controller will now return to the same menu category.
<*>Fixed the crafting menu missing text in Vanilla and ROG Shipwrecked compatible worlds.
<*>Fixed an issue with the shadow creature art in OSX and Linux
[/LIST]
[GAME HOTFIX] 246228 - 12/11/2017
[LIST]
<*>Fixed missing walls in Vanilla DS
[/LIST]
[GAME HOTFIX] 246924 - 12/15/2017
Fixes the issue of old cave and volcano worlds being reused. Also fixes a couple ballphin bugs.
[LIST]
<*>Fixed a bug that would reuse old cave and volcano maps after the player's game had ended.
<*>Fixed a bug that allowed some ballphins to spawn on land
<*>Fixed a bug where an invisible object (ballphin pod manager) could block building.
[/LIST]
Announcing Don't Starve: Hamlet, The Forge and other exciting news!
Hello everyone!
We’ve been a bit quiet about Don’t Starve in the last few months, but we’ve been hard at work. Today I’d like to announce a few new things that we’ve been working on:
Don’t Starve: Hamlet
The first thing to announce is that we’ve been working on another Don’t Starve singleplayer DLC! Wilson has found the portal to the origins of the Pigmen, and he’s off to explore their civilization. There may be some bushwhacking and tomb raiding involved, too.
Hamlet will be available in Q1/Q2 2018. More information will be shown as we get closer to launch.
You can check out the store page for screenshots and wishlist it here.
http://store.steampowered.com/app/712640/Dont_Starve_Hamlet
Don’t Starve: Shipwrecked Content Update
We have a little surprise for you: Shipwrecked is getting more content! We have added the following to the game as a free update.
In order to test these changes, we’ve put it into a Steam branch called “beta” with the password “shipwreckedbeta”, which is available now. Here are instructions on how to access the beta: http://support.kleientertainment.com/customer/portal/articles/2873712
World
Crockodogs. Will hound you at land and sea.
Ballphin followers and the Ballphin Den.
Roe. New food item. Stocks the fish farm.
Cormorants. New sea bird. Source of Roe.
Tar Slick. Pools of crude oil bubbling on the surface of the water.
Tar. New resource.
3 new variety of tropical fish.
Rainbow Jellyfish.
Coral Nubbin. Replant coral after it's mined.
Ox will produce offspring.
New Craftables
Galley and Sea Lab . Make your base at sea.
Sea Yard. Keeps your ship repaired on the water.
Tar Extractor. Gets Tar from Tar Slick.
Tar Suit. Temporary protection from wetness.
Tar patch. A sticky situation.
Oil Lamp. Quick lightsource for land and sea.
Fish Farms. Grow food on the water.
Encrusted Boat.
Quackering Ram. New craftable for the Quacken Beak.
Sea wall. Water craftable wall. Blocks waves.
Tropical Bouillabaisse. New recipe with new tropical fish.
Caviar. New recipe with Roe
Game Update 222215 - 07/04/2017
[H1]Update 222215 Information:[/H1]
[B]Bug Fixes[/B]
[LIST]
<*>Catcoons and other such "home" spawned critters won’t overpopulate now
<*>Wx78’s overcharge will save between games and world hops in ROG save type games. (already worked for Shipwrecked compatible worlds)
<*>A failed operation on the Drying Rack won’t crash the game now.
<*>Bringing Blueprints to a world where their object does not exist won’t crash now.
<*>The planting sound will play properly now on some items it wasn’t before.
<*>Characters will now use their special battle cries for some critters.
<*>Fixed issue with input dropping for some people on Mac OSX.