Don't Bleed cover
Don't Bleed screenshot
Genre: Adventure

Don't Bleed

Look Fast... [POST MAY GET DELETED]

Hey, I'm not sure if this post will stay up for long, I stole the new in game lobby screen shot. Yes, I stole it. They (by they I mean the dev team) didn't want me to post anymore game images! I'm officially in trouble...



~Maven

In Game SNEAK PEEK p2... (Still in Development)

So, I've been sneaky getting these images for the developers (they aren't happy but, I feel it is important to let you all know). As of today, more art assets are going into the game and we have decided to get rid of the portals. If you've never seen them, never-mind they are gone now. The player lobby has been added, you have the opportunity to see the other players prior to dropping into the level. Now GREAT news, AUDIO, yes AUDIO (yes, I'm yelling) will be getting worked on. We recognize audio feedback, background music/sfx etc. is crucial for player immersion.

Can't tell you everything but, we are really excited about the update coming! Jump on our DISCORD channel.

~Maven


In Game SNEAK PEEK... (Still in Development)

So, I was able to snag a screen shot of the current development. You all can't say I don't give you insight in on behind the scenes. So, it is still early, UI has not be updated yet however, you get a taste of the new environment and character being in third person. Let me know your thoughts!

~Maven

Late Night Chronicles...

Okay, so we have been very, very, very, very, very busy (that was a lot of very's). You spoke we listened, animations have improved significantly, third person perspective (camera) has been modified, environment makes more sense now (players were like "what the hell bro, why is there a building right here?"), optimization for 15 players has been retooled for faster entry into lobby and game, so now we don't lose any players in the transition. (I hate run on sentences so I figured here would be a good stopping point!)

Some additions, two new characters and weapons, also the new UI, theses things will give you a better feel for the game. I will be posting images soon with everything that has been posted.

Don't give up on us, we are still here proving that an "INDIE STUDIO" can produce good (to great) games. For our early supporters we have not forgotten you, we have something special for you all (I promise).


~Maven

Whoa, did you guys Quit???

HELL NO WE DIDN'T QUIT!!!

We are currently making Don't Bleed better, we have been busy on animations, systems, UI's and much more!

More posts coming soon stay tuned!

~Maven

Feedback, Feedback and more Feedback...

Supporters, we are truly excited with the content modifications that we are making. I would say even after I gameplay tested Don't Bleed I wanted to play more, I wanted more levels and I wanted more time in game (and I was not the only one feeling this way). Please be patient with us, this journey started back in January and here we are in August and the growth of Don't Bleed has been significant! We look forward to the update (give us about a month).

~Maven

We Missed You All...

Hey, so we have been steady updating Don't Bleed, shout out to all of our SUPPORTERS! You give us the energy to push through these long nights. So, we are revealing major game updates at OiX in Orlando, Florida. We hope you all enjoy these game changes! Here is a list of changed or new features:

  • Third Person Perspective
  • Weapons (yes, we added guns, I'm kinda sad about that)
  • Night Environment
  • Leecher Enhancements
  • Lobby Room for Players waiting to get into match
  • And more...

What Has Been Going On???

It seems like we have gone silent! I promise we have been collecting the feedback from all the gameplay sessions and figuring the path forward. We have some cool new features coming due to that. Don't Bleed isn't going anywhere we are refining the game to create a unique and engaging game experience for the player, so stay tuned!

Gameplay Sessions...

Hello, we have been having some great gameplay sessions, if you are interested in joining us, jump on our DisCord channel or contact us on any of our social media accounts (twitter @DontBleed or FB DontBleed) and we will add you. For general gameplay sessions with dev's jump online at 1pm or 1am EST. Lets keep this going...

Shout Outs To...

The players on the US servers and European servers. Thank you, for the support and feedback, we have a hit list of things we will address within 7 days, 14 days and 30 days! Thanks Again. Keep playing and letting us know what we can do to make the game better! We will increasing the amount of test times in the future.