Hello, we have more keys to giveaway again! Check out our social media (Facebook and Twitter), keys will be dropping all day long! For our faithful STEAM followers here are twenty keys for FREE, give'm to friends and or family and play Don't Bleed together! Enjoy...
Hello, we have added some refinement to our main menu. In the update players can choose the server and see how many players are available as well as set how many players they want to play with. The player will also have the ability to invite friends. Please note once we get a population playing Don't Bleed we plan on removing the feature of selecting how many players you want to play with. The game will automatically create sessions with 15 players every time.
---->Website is LIVE
Check out our new site - http://www.dontbleed.com/ it will tell you a major secret!
What is Don't Bleed?
Yes, we asked the question to ourselves. We allowed each team member to respond to the question. After that we had a healthy discussion and the result is... Don't Bleed is a "Melee Escape" Game, not a battle royale, not a first person shooter, not a rip off of any of the other games out.
Okay, I'm going to give you all some secrets about the game, find the flare gun as fast as possible, get a few filters (so you can breath), tactically setup the other players, avoid Leechers, beware of the traps so pay attention to where you are going!!! Now you can't say, I didn't help you!
Judge Us On... (this may be a little long but, it has visuals)
Hello, I've been posting updates throughout the development of Don't Bleed and I wanted to chat with you all about the game. We have taken all the feedback (positive and negative) and put in the proverbial "work". For the record, we are an indie studio with no art resources, so all our art was done by contracted artists (they did a helluva job) for the most part. We are small but, fierce. The screenshots are currently what's in development for the game; we are aggressively addressing the bugs and gameplay issues. Thus far we have had up to 10 players in game and the frame rate has maintained a high level. As you can see the UI has changed drastically! We will continue to test so when the update is released you all will be pleased with the game! Let me be clear the game update is not the "FINAL" release, there is and will be more development ie maps, player characters, weapons and items. We appreciate the support and look forward to giving you the best experience in this unique survival game!
Out of the Lab...
Well folks, here is the news we are at the finish line getting ready for some testing. We plan on aggressively testing Don't Bleed, so that you all will enjoy the game. This game has gone through significant updates, we look forward to the comments and feedback!
Breakthrough!
Yes, we had a breakthrough, the game has progressed significantly in the past 48 hours. Within the next 24 hours we will have Light and Medium Leechers in game, pick up items, traps, with the necessary gameplay functionality to gameplay test with one player. The next step is the networking, we are developing a lobby system for friends to join and play together!
These next three days will be critical... Stay tuned...
Progress...
Well after some intense investigation and debugging, we removed light baking out of the game. It looks good in my opinion (looking forward to seeing what the testers have to say). There is some asset popping in and out, so we will be going back through and placing certain objects in different layers within the scene. This indie stuff is not for the weak at heart, you have to really love this, we do love making games!!!
I want to really show off the level but, I would be severely punished if I did. :( Trust me when I say the game is night and day from the initial release...