Today we've released an update for DOOM that enables Razer Chroma device support. Here are the effects and events:
DOOM – Update 6.66, All DLC Unlocked + Free Weekend
Hey all!
We're thrilled to announce that our Free Weekend for DOOM on Steam has begun! Play the first two levels of the campaign, plus all of multiplayer and SnapMap game modes. That includes the brand new Update 6.66, which unlocks all DLC content for free, revamps the game's progression, and adds bug fixes and improvements.
For full patch details, be sure to read our DOOM FAQ .
Steam Free Weekend
Start: 12PM CT on Thursday 7/20
End: 3PM CT on Sunday 07/23
Update 6.66 Patch Notes:
Multiplayer:
Fixed an issue where textures appeared to glow on the player’s character.
Fixed an issue in Multiplayer where players would respawn frozen at the beginning of a Freeze Tag round.
Fixed an issue in Multiplayer where parts of the player model appeared transparent in some circumstances.
Fixed an issue where players would disconnect from a match under certain conditions.
Fixed an issue in Infernal Run where picking up the ball when out of ammo would cause problems with passing or receiving the ball.
Fixed an issue with the Multiplayer Challenge “Aimbot Hax” where Reaper Longshots would not count towards challenge completion.
Fixed an issue in Multiplayer with inconsistent power item spawns on Outbreak.
SnapMap:
Team Deathmatch & Deathmatch Playlists Returning
Based on your feedback, Team Deathmatch & Deathmatch will be back as their own DOOM MP playlists starting Friday, December 16. They will join the existing Team Play Mix and FFA Play Mix playlists.
As always, thank you all for your continued feedback and support. We look forward to hearing your thoughts after the playlist update on Friday.
DOOM - Bloodfall Available Now!
Update: 12/15
Based on your feedback, Team Deathmatch & Deathmatch will be back as their own DOOM MP playlists starting Friday, December 16, to join Team Play Mix and FFA Play Mix. Thank you for your continued feedback and support!
--
Today, we’ve released Bloodfall (a day early!), the next multiplayer DLC for DOOM. Bloodfall is the third and final DLC pack, bringing three new diverse maps, a Grenade Launcher weapon, the new Cultist armor set, and more to the game’s fast paced multiplayer. You’ll also be able to transform into the Spectre Pinky, a fan favorite demon whose signature invisibility tactic allows you to sneak up on enemy players.
To celebrate the launch of Bloodfall, we’re also holding a Double XP Weekend from now until Monday, December 19 at 12pm ET. Play the all new multiplayer content and try to level up to the new max rank of Echelon 11, level 50 to unlock the DOOM Marine Armor, part of last week’s Free Update 5 release. In addition to the new DLC content, today we’ve also made some adjustments to multiplayer for all players (regardless of whether or not you own the DLC). Full details below.
Bloodfall includes the following:
3 New Maps
Empyrian – Fight in an ageless colosseum held aloft by opposing energies, as the gilded battlements slowly crumble.
Boneyard – Battle in the outer realm of Hell, where the landscape is made entirely of demon flesh, teeth and bone.
Outbreak – Engage in intense combat throughout a UAC facility transformed after underworldly science breaks free from containment
New Weapon
Grenade Launcher - Use this UAC-banned weapon to bank grenades off walls and deal area damage or use the secondary fire to detonate a smoke grenade to conceal your position from enemies
New Playable Demon
Spectre Pinky - As the fast and heavily armored Pinky demon with Spectre abilities, stalk your enemies with invisibility, or bull rush to insta-gib all in your path.
3 New Hack Modules
Extra Protection - Gain Extra Armor per Health Pickup
Augmented Healing - Gain Extra Health per Health Pickup
Glory Sight -Highlight enemies that can be Glory Killed from farther away
New Equipment
Lateral Thrusters - Dodge enemy fire and add a third, mid-air jump with this equipment item that provides short directional boosts to your movement
4 new Cultist themed armor sets
15 new customization patterns and colors
Along with the release of Bloodfall, today we’ve made some improvements to DOOM’s multiplayer (all users will see these changes today, regardless of if you bought the DLC content or not):
Fixed an issue with the Combat Shotgun
We resolved an issue where rapid key input caused unusually high shotgun damage. Our previous update (Free Update 5) fixed some instances of this, but we quickly identified that the issue still occurred after the update went live. This should now be fully resolved with this update.
Made improvements to matchmaking
In an effort to better aggregate players and make it faster to find a match, we’ve reduced our playlists to four – Team Deathmatch, Deathmatch, Team Play and Free-For-All.
Team Play
All team-based game modes on all maps (voting enabled).
Free-For-All Play
All individual-based game modes on all maps (voting enabled).
With the ability to vote for maps and modes in the lobby and select a different region (for players in low population parts of the world), we feel like this will enable players to find matches more quickly while still offering flexibility in playing popular maps and modes.
Also, don’t forget that with DOOM’s Party Play system, if anyone in your lobby has purchased DLC content, everyone in the lobby has access to those DLC maps. Plus, private matches allow you to start your own completely customized match and invite friends to play along.
As always, please continue to give us your feedback about these new changes to multiplayer. Thank you again for your support!
Free Update 5 Coming Today - Release Notes
Today we are releasing Free Update 5, delivering even more of your top-requested features for DOOM. (We anticipate the update will be available at 12pm ET. Servers will be offline during the maintenance window and will reopen at approximately 4pm ET.)
Read on for the full list of fixes, improvements and features for Free Update 5.
Free Update 5 Release Notes
Multiplayer
Added new game mode, Infernal Run
Teams fight to obtain the ball and score in the opponent’s goal
Added Bots for multiplayer
Bots are available on original multiplayer maps in Team Deathmatch and Deathmatch game modes
Increased the maximum level cap to Echelon 11, level 50
Added the DOOM Marine Armor (Praetor Suit) as unlockable perk for achieving maximum multiplayer level cap
Resolved an issue where rapid controller input caused unusually high shotgun damage.
SnapMap
You can now play as the DOOM Marine in Praetor Suit Armor
Added over 30 Lazarus Lab–themed modules
Added Lazarus Lab–themed props
Improved Object Limits
Persistent Integer variables that can be passed between missions within a campaign
Save and restore your health/armor/ammo/weapons/equipment/max weapon slots/inventory
Added the ability to Get and Set Score
You can now access the Leaderboard Score in the HUD
Added new (first-person view) Player Camera Entity
Added camera rumble FX and sounds
Added new player modifiers
Ledge grab time, power-up time, barrel damage, equipment cool down
Plasma weapon mastery
Additional single-player Interactables
New single-player styled Objective HUD
Added single-player Compass
General single-player consistency pass on HUD
Added more POI options
Show distance, show on compass
Updated victory and post-match summary screens
More interactable and customizable GUI
Added animated Echo Events
Added new FX/hazards
Added % encounter complete listener to encounters
Ability to remove AI from finished encounters and events
Ability to remove unspawned AI from the AIC
Added ability to turn off bobbing on pickups to place them however you want
Editor improvement to hide/show types of objects
Editor improvement to lock rotation when moving objects
Editor improvement to disable snapping of objects to the floor
Added armor Customizations and Taunts
DOOM - Hell Followed Now Available
Hell Followed, the second DLC multiplayer content pack for DOOM, is out now! Adding even more to the game’s fast-paced multiplayer, Hell Followed includes three new maps, the new Reaper weapon, new Hack Modules and Taunts, and Threat Pulse, a new equipment item that scans for nearby enemies. We’re also adding the fan-favorite Cacodemon as a new player-controlled demon for multiplayer. Transform into the Cacodemon to take down enemies with blasts of bile and lethal tongue lashes.
Here’s a look at what’s included with Hell Followed.
3 New Maps
Orbital – Fight in low gravity aboard a Robotic station in deep space. Surprise opponents from above, but be careful not to fall into the vastness of space below.
Argent Breach – Battle among ancient burial ruins of the Night Sentinels, where statues of heroes past overlook the machinery of a fallen society
Molten – Clash in a world littered with volcanic temples and fight inside a crumbling facility dedicated to harnessing energy from the lava that envelopes the entire planet.
Weapon
Reaper - Unleash tortured souls that annihilate your opponents with this Demonic weapon straight from the depths of hell.
Primary Fire. Fires six rapid-fire bursts of Hell energy
Weapon Mod -Charges to fire a highly damaging Hell energy shot (HOLD Right-mouse/Left-Trigger)
Demon
Cacodemon - Become the iconic flying demon. Roast your enemies by shooting ball-lightning, or devour them up close with a grabbing tongue attack.
Hack Modules
Armor Regen - Regenerate armor quickly after not taking damage for two seconds
Refreshing Kills - Gain 20 health when killing an enemy
Savagery - Perform Glory Kills faster
Equipment Item
Threat Pulse - Activate this UAC targeting technology to “pulse” the area around you, highlighting enemies in close proximity and through walls.
Hell Followed is available for PlayStation 4, Xbox One and PC, and can be purchased for $14.99 (£11.99 / €14.99 / AUS $23.95), or as part of the DOOM Season Pass.
Free Update 4 Available Now - Release Notes
DOOM's Free Update 4 is available now and brings a bunch of exciting new additions to the game, including Arcade Mode, new multiplayer modes, and classic DOOM modules in SnapMap! Here's a list of what's new:
Single Player
Arcade Mode Return to the critically-acclaimed single player campaign in this new game mode that has you competing against your friends and players from around the world for the highest scores. Fight like hell against demon hordes, with a fully unlocked arsenal of guns, Praetor suit upgrades, and runes. Earn medals and achievements, play on every difficulty, and challenge yourself with the new scoring system that rewards aggression and accuracy.
Various fixes and performance tweaks
Multiplayer
2 New Modes
Possession – New team-based Prowler vs. Marine multiplayer mode.
Bloodrush – New free-for-all multiplayer mode.
Region selection in MP, allowing folks to matchmaker based on their preference
Entitlements are now shared at the lobby level instead of by invite, so you won't need to send an invite every match to players who do not own the DLC content.
General matchmaking improvements to Multiplayer
Added new voting system in playlists for multiplayer modes and maps
SnapMap
New DOOM Classic Campaign
Added Feature Pack Campaign mission, including new classic DOOM levels
Classic DOOM Content
New classic DOOM modules, props, interactable items, lifts, pickups, sounds, classic player deaths, and music.
Community Support
Community Curation system enables newly published maps to be reviewed and recommended by the community
Community HUB overhauled, which makes finding your favorite content easier
SnapFeed support, allows users to subscribe to authors, players, and maps to get up-to-the-minute details on new content
Custom Environment Creation
Detailed hotspot and tiling textured blocking volumes can be used to create custom environments
Decal Tool to add blood, numbers, demonic symbols, grime, corrosion, and more to your maps
Massive update of new Hell and UAC environment props
Added new container object models
Additional Logic Tools
Copy content and logic from one map to Paste into another
Created multi-level campaign using Next Map Logic
Added Hazard and FX as a category of Spawners
Set color input added for all volumes and hazards
Snap Grid Offsets added to editor settings to allow authors to offset in XYZ coordinate space
POI can now be set on spawner items
Authors can get precise camera position by previewing the camera view within the editor
Added set environment and fade to camera properties
Authors can set their editor view to ignore current module environment settings
Cylinder volumes can be used as shootable triggers
Added support for silent (no VO announcements) lockdowns
No longer need to set a DOOM ID to post to map leaderboards
Additional DOOM Single Player Consistency
Additional DOOM weapon upgrades from Campaign – mastery versions of the HAR and Combat Shotgun
Campaign-styled communication HUD elements
Editable interactable GUI
Additional FX and Hazards
Added Rune Tablet interactable
Publish maps with Campaign intro screen and lobby
Additional equipment pickup items
Add Static keycard and weapons props
Added setting to disable hit feedback sounds
Added setting to disable damage indicators
Added setting to disable AI teleport FX
Added Berserk power-up
Miscellaneous Fixes and Additions
Added additional armor and weapon customization skins
Added Revenant player demon
Usable volumes will now work in the front of doors
Blocking Volumes (previously called Player Blocking Volumes) now default to static and visible when placed
AI can now be affected by Blocking Volumes
Some props can have their FX toggled on and off
Get the official DOOM sountrack
Created by Mick Gordon, the DOOM Original Soundtrack includes completely rearranged and composed tracks from the game, one new track from id Software’s Chris Hite, a new remixed track from id Software’s Chad Mossholder, and a few other surprises for the fans. Spanning 31 tracks and 128 minutes, the soundtrack is organized into four distinct chapters (I. DOGMA, II. DEMIGOD, III. DAKHMA, IV. DOOM) that follow the DOOM Marine’s path of destruction, culminating in his relentless fight against the demons of Hell.
The DOOM Original Soundtrack is available now on the official Bethesda Softworks YouTube Channel, as well as iTunes, Spotify, and Google Play.
To learn more about the soundtrack, read our new interview on BethesdaNet.
Free Update 3 Available Now - Release Notes
DOOM's Free Update 3 is now live! The new update includes the much requested multiplayer features including Deathmatch and the ability to set up private matches. Here are the full release notes for today's update.
Multiplayer
New Features Deathmatch – New Deathmatch free-for-all multiplayer mode now available.
Private Matches – Players are now able to create their own private matches in multiplayer. When setting up your matches, you can determine the modes, maps, length of play time, and other match settings.
Campaign
Fixes and Optimizations
Fixed an issue where exiting a Classic Map would cause the user to freeze on the Main Menu
Fixed a progression blocking issue when reloading checkpoint in Titan's Realm while picking up yellow skull in crusher room.
Fixed the Summoner and Pinky models not being visible under the Collectibles menu.
Fixed a crash which occurred when reloading Security Switches checkpoint with DOOM Classic Weapon Pose enabled in the VEGA Central Processing
Fixed cases of the Combat Shotgun Pop Rocket mod not tracking progress towards mastery.
Fixed an issue where dying at the map transition and restarting the map in next level would put your character in a broken state
Fixed an issue where turning on the Classic Weapon Pose during a weapon examination cut scene would cause a broken state
Fixed Remote Detonation mastery not incrementing if the player first uses Stun Bomb on enemy targets.
Fixed an animation issue where the Talisman Guards' legs would not move.
Fixed an issue where Mission Select does not accurately reflect the in game status of Dead Man Stalking Challenge in Kadingir Sanctum.
Various instability issues addressed.
SnapMap
Fixes and Optimizations
Improved general stability
Undo/Redo no longer causes memory drops
Anonymous players now are counted correctly in the map play counts
AI Path Points now work properly when set to Sprint
Browser sorting and empty browser are improved
Weapon switch now has proper key bindings
Empty Containers can now be picked up
Weapon On Pick Up logic works when set to On Touched
Clients are now stopped by Player Blocking Volumes
Locked doors now properly display a “Locked” message
Skull keys can be added and removed from Inventory
Added “Manage by AI Conductor” setting to property settings of additional AI
Ammo gained from picking up weapons works properly in all cases
Powercore spawns properly when spawned a map start
Lost Souls work properly with AI Path points
Give Armor works properly in all conditions
Free Update 3 - Maintenance begins at 12pm ET on 9/22
Today we are releasing Free Update 3 for DOOM! The new update includes Deathmatch and Private Matches for multiplayer, as well as some fixes and improvements.
Maintenance will begin today at 12pm ET -- we'll let you know as soon as the servers reopen. We'll be providing release notes shortly.