Nerd Survivor is a bullet-heaven action rogue-lite adventure, set in the Doom & Destiny Worlds universe.
If you're craving a distraction, some chaotic action, or just want to support us, my dearest friends, look no further because Nerd Survivor is here!
Nerd Survivors DEMO now AVAILABLE!
Hello, dudes and dudettes!
The moment you've all been waiting for has arrived – it's time to get a taste of what's coming in our new action comedy roguelite adventure! The Demo of Nerd Survivors is finally available!
Start spinning fidget spinners, cooking explosive pizzas, and casting magic missiles, or the first level of Nerd Survivors will overwhelm you!
Nerd Survivor, a new action packed game set in the Do&De Worlds... world!
ːPizzaAdvː Hello, dudes and dudettes!
It's been a while, but your friendly team of nerds has been hard at work crafting something fresh and absolutely bombastic over the past few months.
ːdarkeidː Introducing NERD SURVIVORS, a fast-paced, preposterous, colorful, and lighthearted arcade game set in the Doom & Destiny universe. Return to the world of Halargian and help the ultimate turbo-nerd heroes to defeat waves after waves of monsters with nonsensical and improvised weapons. The key to survival? Level up, power up, and craft the ultimate, customizable, mega-weapon!
ːcheckunderwearː While the game is still in production, we're giga-eXcited to announce that a demo will be available by the end of this month, so stay tuned by adding Nerd Survivors to yourWISHLIST for more updates and supporting our work!
Fix to Damsels and Dragons Georama quest.
Fixed some story breaking bugs that made it impossible to complete the Georama quest in Damsels and Dragons if you happened to pull a lever before unlocking all the Workers in the factory.
Doom & Destiny Damsels & Dragons DLC is NOW LIVE!
Hello dudes and dudettes, but mostly dudettes ːNigelAdvː
4 nerds and 3 girls is not the title of a lewd flick but the recipe for an epic level adventure!
It's time for your last quest and this is going to be a big one ːnerdcannonː
After defeating the last boss, the nerds will have to face a new challenge, one so big that they will need the help of real heroes! Fans of Doom & Destiny Advanced will find three familiar faces, three heroines ready to charge into the fray and help the nerds for their last adventure!
Venture into 9 new islands, face new horrible monsters, unlock epic level gear and save the world... This time, for real!
Damsels & Dragons is the last piece of DLC and part the season pass.
I love the smell of fish in the morning!
Hello dudes and dudettes,
Captain Fintus needs your help to catch all the fishes of Doom & Destiny Worlds ːsummerjuiceː
Why? 'Cause he's gonna give you some rad reward, that's why ːdarkeidː
A hero never ask for the motivation, only for the loot ːnuaiokː
Sail to 1-2 Reef and talk to Captain Fintus to unlock the Fishing Pole. With it, you'll be able while on a boat to catch fish while standing near a fishing spots!
We are alive and kicking with a big update and mouth watering news!
Hello dudes and dudettes,
sorry for the lack of communication, but we have been EXTREMELY busy working on Doom & Destiny WORLDS ːdarkeidː
Along with the many fixes and improvements, we finally added the ver requested "AUTO SWAP" that allow player to quickly swap tools when near an object ːnerdcannonː
The last few months have been crazy as we are getting ready to release the LAST DLC: Doom & Destiny Worlds, DAMSLES & DRAGONS.
The last DLC is a big one, with a huge 3 part quest involving 3 new playable characters that some of you hardcore fans might recognize from our previous game. The DLC will also feature 3 new biomes, 9 new islands and 2 new crafting material and 6 new epic weapons, helmets and armor.
We've also kept ourselves busy with the porting of Doom & Destiny Worlds and all its DLCs on Playstation and Xbox... You might not care about it, but thrust us when we say that the porting took a lot of HP, MP and Stamina points!
If you want to delve into all the changes, here is the list of EVERYTHING done in the latest update, enjoy ːthetiramisuː
Update 18500 changes:
Changes
AUTOSWAP, a balloon with a shortcut button will allow you to quickly swap tools when required.
Angry status boosted.
Unbreakable mode: some toxic weapons are now "locked" behind a blueprint instead of the associated toxic herb or addictive.
A new 9 slot general bag was added to Magic Spinning Wheel. A 10 slot currency bag was also added to Adv. Workbench. Backpack slots are increased to 12 slots.
Added a new popup when a quest step is completed or added.
If i use the equip hotkey and the item is broken, you are prompted to repair it.
Now interacting with the chest in the world their content will be dropped on the floor for the team to pickup instead of opening the chest inventory. This was the default on mobile and will become default on pc and consoles as well.
Now pressing the hotkey to drop an item, you will instead be prompted to destroy it if the item is broken.
Now using the "Fill-With..." pre-selects the option last used on the container.
Opening and closing the inventory with RT-B (shift-x) will instead open on the current lead or make leader the selected character before closing the inventory.
When placing Furniture or Seeds the new default is grid snapping. Using the triggers or the alternate mode allows for free placement.
A new particle effect was added when discovering a map area.
Added a filter to select if and what kind of pins to show in the map.
Added a new crafting category for key items.
Added an icon to suggest that the text window is awaiting player input to continue.
After a Party Tool is created, it's shifted to the bottom of its category since it's no longer meaningful.
Equipping an armor from the quickbar will now change the current leader.
Fixed: After an equipment break a favorite from another actor could be equipped instead, creating a lot of confusion with inventory gear.
Improved the achievement tracking screen, added transition of the window and centered the achievement completed icon.
Now when interacting with stuff in the proximity of the merchant a red flash will mark the item that is causing the dialogue error. Also items close to the merchant will not be interactable, to avoid getting error prompt when trying to start a dialogue with an allen-key equipped.
You can now follow a different quest reminder in the questlog window.
Improved the readability of the icon wheel when adding a pin to the map.
Increased the escape chance recovered when failing an escape to 20% (30% with easy mode) from an original 15%.
Multiplayer: there is now a marker showing the multiplayer assignment of a character before loading a game.
Now automatic skills that have no effects will be skipped entirely.
Now when using the Give-To command an icon will mark the favorite weapon of a character, not only his favorite tools.
Now when you start comparison from the crafting menu, the comparison will correctly start from the first character of the party.
Added an error prompt if trying to sell a key item.
Added audio feedbacks when adding pins to the map.
Improved the position of the multiplayer join prompt during a game.
Now certain key items, like miner position maps are categorized as Office Supply and can be stored in the parchment bags.
Now if you exit a door that was locked requiring a skull key, the icon will correctly disappear from the map.
Now the boats will no longer jump away if a battle happens in the proximity.
Now the quest reminder will not appear if the island name window is displayed.
Mobile: A new touch input system allows players to touch the screen to move in a certain direction and perform automatic interactions with the environment.
Fixes
Spear blueprint works as intended.
Classic Mode: Mana Potion blueprint works as intended.
Fixed an issue with the weather system that would cause rain to continue for a second after going inside.
Fixed: crash if teleporting when a player has the inventory open
Fixed: crash in specific multiplayer conditions when giving an object to another player.
Fixed: If I'm hitting the run key and drowning the gauge isn't empty, but it still has some stamina in it
Fixed: Item outside the water could jump into water and the other way around when staring a battle close to the water.
Fixed: jellyfish will often orbit around the player without attacking when swimming.
Fixed: moving diagonally up and right, you could get stuck against a corner until a direction was released.
Fixed: Playing with the joystick on mobile the faces are above the equipment in the crafting screen.
Fixed a bug that could make a favorite temporarly unequippable if the item used to add the favorite broke in the same game.
Fixed a graphic glitch that caused water to temporarly disappear when digging close to the sea.
Fixed missing sounds when activating toolboxes from time bar.
Fixed navigation in the options window.
Fixed, after changing language a bug caused the coins spent from a sale to not be deducted at the shops.
Fixed: after "fill-with..." a bag the take hotkey did not work unless you moved the cursor.
Fixed: Players could set a normal item as preferred weapon and the game would crash when starting a battle.
Fixed: pressing on the toolbox icon a no more objects to place was error was shown, even if i had some.
Fixed: strange glitch that was causing the close of the inventory window after using the quick-sell hotkey
Fixed: the fill with command was appearing when selecting equipped gear.
Fixed: the healing bar preview when using an item on another player would get stuck after closing the inventory.
Fixed: When closing in with the boat to Solomon Stone sanctum island, a glitch could happen when the boat was teleported away after intersecting for a few seconds with the floating ice.
Fixed: When I scroll down from no chit-chat the cursor goes to enter code, not customize controls
Fixed: when obtaining the recipe for a composite item, the preview was incomplete
Solved an issue that caused equipment crafted without primary components to break the durability system and cause all equipment to be unbreakable.
Solved an issue that could cause a crash if the player clicked exactly between two boats when embarking.
Fixed battle positioning of the party while close to ledges and cliffs.
Fixed the zoom of certain numbers and messages when in farview mode.
Fixed, in MP when pressing the trigger to use tools i can see two Y button icons at the same time on different suggestions.
Fixed, in multiplayer the cursor to suggest the scrolling of the window was no longer visible.
Fixed, some actions in the menus and the maps missed sound effects.
Fixed: Error in displaying values (dictionary) by codes.
Fixed a shadow appearing under the arc close to the Tropicana Villa.
Fixed a window spacing issue when tracking many objects at once and removed the unused scrollbar.
Offline mode quickfix
Game should now start as expected in offline mode.
Coming soon: DAMSELS & DRAGONS
Hello dudes and dudettes, even if we are Pastafarian, we believe that Easter is a period of "rebirth" ːcluckcluckcluckː
As a sign of our awakening from silence on social media, we are providing four screenshots of the upcoming DLC: Damsels & Dragons! ːdarkeidː
Which one of you nerds recognize the three new characters coming to Doom & Destiny Worlds with the new dlc???
Happy Easter, happy spring, happy happiness🍻
We are working for you, using the new REPAIR KIT!
Good end of February friends!
while we are putting together the super-final DLC for all of you that purchased our beefy Season Pass or our Supporter Editions, we are also fixing many bad behaviors we see in the game!
Especially these days when we can bring the game to many game fairs in Italy, we are finding issues with the multiplayer coop version. Be sure to update to the last version to enjoy!
But the fun doesn't end there! We finally added the REAPIT KIT ːnerdcannonː a consumable item that will allow you to repair your gear and avoid carrying 99 pickaxes!
We have also added 3 new merchants near the starting island so that you can start selling stuff from early on. Their inventory will be updated in the next free update allowing you to buy new blueprints!
Update 17700 changes:
NEW changes
Added craftable Repair Kit.
Customized title screen for February "Italian Carnival" Seasonal Event.
Now broken items remain in the inventory with 0 durability. You can repair them with Repair Kits.
Now when using an item on a hero, the targeting window will keep selection until the action is completed.
Now when you have a broken item in the inventory the quickbar shows a grey disabled icon if you only have broken items of that kind.
Now you can open a character inventory by clicking on his face on the quickbar
When placing a composite character like the boat or the antenna, the extra parts should now be visible in the preview.
You can now change the active quest in the Quest Log.
Virtual Keyboard, you can now hold B or A to repeatedly delete or add characters.
Added in light gray voice of items and equips when they don't have anything during battle
Now interacting with objects should not be interfered by a close crab critter.
MULTIPLAYER changes
[MP] After a failed escape, now the escape chance correctly updates in the party commands window.
[MP] Changed how the game manages the drowning of players when other players are still swimming, or in a boat.
[MP] Now removing a multiplayer user correctly refreshes the quickbar cursor.
[MP] now the default cursor for every player is more bright and visible over the changing window backgrounds.
[MP] Now when a player opens the Statue progress window, it opens in its corner of the screen.
[MP] Now when doing Give To from the chest window, the window will correctly show the modified amount.
FIXES
[MP] fixed a bug that caused a crash on windows if the main player used the mouse. after a secondary player used the menu.
[MP] fixed a few issues where text was not correctly localized depending on a combination of characters.
[MP] Fixed a problem that caused the icon of an ordered object to move to an apparently random point when crafted.
[MP] Fixed a softlock in classic mode when a player leaves battle and then gets back into battle when an enemy is performing an attack.
[MP] Fixed some issues with the Queue in Classic Mode, when reinforcing another player.
[MP] Fixed: after repair window doesn't refresh immediately
[MP] Fixed: Crash in battle if pg2 dies while pg1 is waiting for enter. Enemy attacks first and killed pl2
Fixed a bug that caused a crash if the game window was resized right after losing or winning a battle.
Fixed a bug that caused the cursor to get lost if you sort a chest with connected inventories.
Fixed a crash if closing the options window while dragging a slider.
Fixed a crash if the game was closed right after a loading screen took too long to complete.
Fixed a crash if the player was defeated while a boat was in the same island but far away.
Fixed a crash that happened when dragging an item on the exact extreme pixel of an inventory grid.
Fixed a crash when activating a quick-bar slot.
Fixed a crash when changing maps when a vehicle is in a corrupted state
Fixed a crash when trying to equip a broken equipment.
Fixed a generic crash when clicking in special positions of the inventory windows.
Fixed an issue where a character could indefinitely counterattack self when in confused state.
Fixed the icon of the Give command target window.
Fixed the position of the party tools and hints in the multiplayer quickbar.
Fixed the targeting in the queue of the classic mode, when enemies are taller than the targeting icon.
Fixed: After turning off the skip seasonal event, the demo mode icon appears on the game slot.
Fixed: Changing language in option from title, title screen doesn't change language
Fixed: Checkbox pin doesn't recolor like window colors
Fixed: Crash when trying to load a game with a corrupted vehicle state.
Fixed: Dummy graphics (in inventory) doesn't update dinamically while I add dresses. When I reopen it from "equip" I can't see the graphic
Fixed: error switching on and then off the Survival Mode. Double hot effect is applied.
Fixed: If I die in battle with "caterpillar" different by "battle_actors" and I lose the battle, if someone resurrect me I cannot change battle order anymore
Fixed: If I press "esc" during filter choose in crafting cursor doesn't appear
Fixed: If I select Craft and place from tracked I could gain double item
Fixed: If I try destroying a broken item, window doesn't reselect
Fixed: In Classic mode, HP recharge was too low
Fixed: In survival mode survival bar is not visible from inventory
Fixed: pl1 and pl3 in game, pl2 connected but not in game, crash if press LT+Y with pl3
Fixed: Pressing X while I click a text window closes it immediately
Fixed: Unequipping a bag I can't equip it anymore cause it is mark as broken
Fixed: When battle starts monsters positionate in tiles borders
Fixed: When building mode start if I have only pl1 and pl3 animation in pl3 is wrong
Significantly improved performance when drawing icons in the game.