Snare: If you've played DOOM TOMB, chances are you've had the lovely experience of being trapped in the elevator for 15 seconds by a Snare. Fear no more! A demon can now hit a snare 3 times to break it! (Also, fixed a bug where snares wouldn't de-spawn)
Clone: Fixed the ability so that Demon clone moves at demon speed, and explorer clone moves at explorer speed.
Networking improvements:
Reworked tethering network code so there's less movement jitter at higher latencies. Position correction now only happens at the end of the grapple, which should make it easier to perform short grapples effectively as a client.
Extended duration of Demon Swipe hit box, to make the game less frustrating for higher ping players.
Bug fixes:
Fixed "Perching" issue, where players could stand on minuscule unintended ledges
Fixed bug where players would continue installing components for a short while after being hit
Fixed bug where players could not extract components
Fixed bug where Demon music wouldn't play for clients
Fixed small ledge issues for Dig Site
DOOM TOMB Major Update: Alpha 7.0.0
A Completely New Look
A new Era for DOOM TOMB: Come explore the completely overhauled maps with new structures, props, lighting, and a greatly improved ambiance!
Map Editor Changes
Updated the custom map builder with the newly introduced assets. All elements of previously build maps still have the same dimensions, except for Elevators, and Torches.
How to Play Menu Overhaul
A more concise and clear how to play menu to get newbies up to speed!
Full Hud + camera rework: Enjoy new ability indicators, inventory layout, camera system, pick up notifications, and more smooth looking Hud elements :)
Bug fixes:
Fixed a bug where players getting downed while looking behind would have their controls inverted
The Item on the central casket in The Tomb was difficult to pick up, so it's been adjusted accordingly
Based on community feedback:
There's now a random map option to spice things up!
Full visual update with new animations and effects!
Item and Ability full Visual Update!
New animations and effects for all abilities and items!
New Ability and Item Icons!
Balance Changes:
Willpower items have been far too strong since teams started sharing willpower. These changes will keep willpower items in check
Chad’s Armor: Willpower per armor decreased from 7 - > 3
Dream Journal: Channel time decreased from 4 -> 3 seconds. Willpower decreased from 8 -> 3
Arcane Chili: Now gives 1 willpower instead of 0, so players can at least pretend it’s a useful item.
Bug Fixes:
fixed a bug where players could be hit through map editor structures
Quality of Life Changes:
The climb ability is now activated with Q instead of Space Bar so that the ability doesn’t go on cooldown when jumping through windows or over small obstacles
Want to share custom maps, join play sessions, or get involved with the game's development?