Doom Tomb cover
Doom Tomb screenshot
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Doom Tomb

DOOM TOMB PATCH: ALPHA 0.2.1

Changes:


  • Items were a bit too hard to find. They now emit a shimmering noise so they can be more easily found.
  • How to play menu updated with better explanations and visuals.
  • Fixed visual bugs when the player crouches.


What's Next?

Join the community discord server linked on the store page to find out! Your feedback and suggestions are welcome!

DOOM TOMB PATCH: ALPHA 0.2.0

Changes:


  • The in game UI has had some visual improvements which should help with clarity and visibility.
  • Invisibility has felt quite weak with very narrow use cases. To help with this, Invisibility duration increased from 4 -> 5 seconds.
  • The previous patch added more obstacles to the bottom side of the map, and successfully created better gameplay on that side. To continue with this theme, the top side of the map has had obstacles added as well.
  • Networking adjustments which help reduce client side movement jitter.


What's next?

Join the community discord server linked on the store page to find out! Your feedback and suggestions are welcome!

Path notes: DOOM TOMB Alpha version 0.1.1

Changes


  • Certain sections of the map were devoid of obstacles, making it undesirable for explorers to lead the demon to these section. Obstacles have been added to these sections to encourage players to make better use of the entire map.
  • The game now has a rating system to reflect a player's skill level. The amount of rating gain / lost depends on the difference in the combined rating for each team. Players will start at 1200 and work their way up (or down).
  • Bugfix: Client side moment was jittery after transferring the demon, this issue is now fixed.


What's next?

Join the community discord server linked on the store page to find out! Your feedback and suggestions are welcome!