Door Kickers: Action Squad cover
Door Kickers: Action Squad screenshot
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Genre: Shooter, Platform, Real Time Strategy (RTS), Simulator, Strategy, Tactical, Indie

Door Kickers: Action Squad

Week 4 Challenge is Up!

Immediate Action Alert!



Your challenge for week 4 is now live!

As usual, the first person to comment with a link to their screenshot of the end screen with both medals gets an extra DKAS key to share with a friend :) This should even work in coop, if one of you chooses Shield, it should count for both.

But it's a tough one ... as always ^^



Next week, workshop update - this time for real!

Your devs @ KHG and PixelShard

Halloween Surprise Update



Gang, you know us... we're KillHouse Games. We're always dead serious (apart from small innocent April's Fools jokes). Our first game is used by the military to train, right? We don't do .... zombies.

But Action Squad is our crazy child, and we can't really control what it does. So this week, it stumbled into the Nowhere City cemetery, and this happened:

https://youtu.be/wrRM3nkVnpY

So, what's in our treat bag this Halloween:
- 4 zombie style enemies added. Or were they 5? 6? Be careful, reports are still garbled.
- Weekly challenge #3 is your special Halloween Level, and its a tough one.
- or you can go in "Zombie Invasion Mode" and enjoy the entire game, all levels, with extra zombie sauce. Beware, results are completely unpredictable.
- Or you can just ignore the whole thing, play the zombie-free Classic Mode and shake your fist at the screen for lack of a proper "ultra realistic Week 3 Challenge".




There's Dark Portals spawning around the world, you need to get there and close them down. Stop reading, start playing.

Let us know how you liked this little surprise, and whether we should add more stuff to it, or maybe it should be thrown into the pit and set on fire. Speaking of which, yes, do use fire against zombies.

Also, post (link) your Weekly Challenge 3 Winning screenshots in the comments below. The first players to post their Single Player / Coop screens win extra Action Squad keys, and eternal fame.

Your devs @ KHG and PixelShard

P.S. Just in case anyone's wondering, Door Kickers 2 is still in production.

Weekly Challenge #2 is live!

Calling all Action Squaddies!



Your challenge for this week is now live! And the first person to post a screenshot of the end screen with both medals gets an extra DKAS key to share with a friend :)



We're a bit behind schedule on the workshop implementation, as there were some unforeseen extra bits to put into place. Should come as soon as possible, but for now you can download the level editor from here:
https://www.dropbox.com/s/fn13oz51l19aner/action_squad_editor.zip?dl=0

Have fun, create levels, crash everything :)

Next week, surprise update content and pumpkin pie!

Your devs @ KHG and PixelShard

Update: Weekly Challenge #1

Action Squad Assemble!

Today's update brings the first in a long series of Weekly Challenges.



Each week we'll release one such mission, which you can play as a regular misison and just complete, or also try to win the "challenge medals" by completing whatever special requirements are there.



For this week's mission, the medal requirement is to win it under 3 minutes. Don't worry, it can be done and it has been done ^^.

Next week, Level Editor and Steam Workshop ;)

Your faithful devs @ KHG and PixelShard

CN/JP/KR Localizations Added!

We just added Chinese, Japanese and Korean translations to the game. Oh and Brazilian-Portuguese too, while we're at it :)



As always, we've worked with highly experienced professional translators AND tested the translations in the most efficient way (let's just say that random Chinese mom #3 at the kids playground was very enthusiastic and supportive).
But in the off-chance there's still bugs in the translations, please report them in the relevant thread: https://steamcommunity.com/app/686200/discussions/0/3317353727679489174/

In other news, we fixed that annoying issue with the Online COOP lag. It should be smooth as a Breacher run through a hostage room!

Full list of changes found here:
https://steamcommunity.com/app/686200/discussions/0/1735465524721046833/

Action Squad Out in Full Force!

You know the drill - get your pixelated Mp5s and workout those boots - Action Squad is now out of Early Access!

https://www.youtube.com/watch?v=ZEo-J4eA9WU

We’ve had a successful run of 10 months in Steam Early Access and more than 18k of you have already kicked doors with us, and we couldn’t have done it without you. For all you who supported us and put up with our development issues and bugs - Thank You!

When launching the new version, the game will ask to reset your profile. Please, please please, listen to that advice and start from scratch again. The game changed a lot and its worth it to take it slowly again - and it also prevents unforeseen profile corruption and conflicts.

Hundreds of you have already shown us how much you like the game - through emails, messages, forum posts, reviews or even the good old face to face nod at PAX and Gamescom.

And there’s nothing quite like the smile and thumbs-up you get from a stranger after playing your game.

But development doesn’t stop here, so neither should your feedback stop. Tell us what you like. What you don’t. What you want more of.

And expect more to come. More missions. More game modes. Mission Editor. Workshop Support. More mission types. More playable characters. And, of course, more, more crazyness.

Also released is the stellar soundtrack by Gavin Harrison. If you like your synthwave as much as we do, get the soundtrack too!

Enough talking, get kicking - there's a cartel that needs to be put down.

Your DevTeams @ KillHouse Games & PixelShard Labs

FULL RELEASE DATE

Mark your calendars and check your wishlists for September 10!

https://youtu.be/nwdEQsE7oIY

The Final Early Access Update (Alpha 6.0)



Main features:




  • Added 2 new enemies: Big Benny, Juggernaut Jim
  • Added 6 new levels (Chapter IV Complete!)
  • Completely overhauled the player selection screen
  • Added one new mission type: Arrest Warrant


Also in this version:



  • Added borderless window fullscreen
  • Made cover objects taller and changed cover mechanics
  • Mouse cursor hides after 5 seconds of inactivity
  • Added better aim to enemies
  • Added new achievements
  • Added new objects and tileset
  • Fixed bug that displayed all enemies and players 2 times
  • Moved save files to Users/[User]/AppData/Local/KillHouseGames/ActionSquad (fix game not starting issue)
  • Fixed Speed Pouches vs KSG Twin Shotgun bug (it didn't work on slug shots)
  • Fixed bug that prevented the player selection to be saved correctly when playing online

Patch 1 - v0.10.1 - July 4th



  • Small fixes to several levels
  • Added progress bar to Warrant Server achievement
  • Fixed bug that showed "can't read settings" on launch (new users only)

Patch 1 - v0.10.1 Update 1 - July 8th



  • Fixed MOD Enabled false positive

The Beltfed Update (Alpha 5.0)

Say hello to my little friend!






Main Features:



  • 4 new levels
  • New Assaulter Ultimate Ability: Light Machinegun
  • Added 2 new enemies: Detonator Dick, Machinegunner Ben
  • Added 2 new NPCs: Old Lady, Bomb Vest Hostage
  • New Assaulter gun: MCX300 Carbine
  • Added rigged remote explosive barrels that Detonator Dick can detonate
  • Some enemies will now aim at players when they're on ladders or boxes
  • New Gear: Mag Ready, Smoke Grenade, Antistab Armor
  • Added 4 new cool music tracks



Also in: Steam Trading Cards!



Other Fixes:



  • Added new voices for Agent Fergie when joining a game
  • Improved AI on smarter enemies: they get ready when they hear a door being breached
  • Tweaked the way enemies see/detect you
  • Both players must be present now to enter a hidden room when playing in coop
  • Doors now wobble when kicked
  • Added new Achievements and fixed some of the older ones (Troublemakers Arriving, Things Heating Up)
  • Added more AI behaviors with different probabilities for the same events
  • Improved script engine, added math instructions
  • Fixed weird rendering, placing and interaction for health and ammo boxes
  • Shotguns now only splat targets from close quarters
  • Wounded Cop doesn't alert enemies anymore when he sees the player
  • The Assaulter Aimed Shot ability doesn't kill the Wounded Cop anymore
  • The Doomsday Train level is now properly animated
  • Cheat protection: Playing a modded game now prevents Leaderboards submisions if modding is detected
  • Added graphics for Shield's SMG, Breacher's Dragonbreath
  • Tweaked damage vs armor for certain situations

Small patch released

Version was updated to 0.6.13 due to a bug in mission 2.6 and a few other small fixes:

+ Fixed mission 2.6 (invisible door)
+ Unlocked missions 4.1 and 4.2
+ Fixed bug that prevented players from throwing grenades when on ladders