Genre: Shooter, Platform, Real Time Strategy (RTS), Simulator, Strategy, Tactical, Indie
Door Kickers: Action Squad
Week 4 Challenge is Up!
Immediate Action Alert!
Your challenge for week 4 is now live!
As usual, the first person to comment with a link to their screenshot of the end screen with both medals gets an extra DKAS key to share with a friend :) This should even work in coop, if one of you chooses Shield, it should count for both.
But it's a tough one ... as always ^^
Next week, workshop update - this time for real!
Your devs @ KHG and PixelShard
Halloween Surprise Update
Gang, you know us... we're KillHouse Games. We're always dead serious (apart from small innocent April's Fools jokes). Our first game is used by the military to train, right? We don't do .... zombies.
But Action Squad is our crazy child, and we can't really control what it does. So this week, it stumbled into the Nowhere City cemetery, and this happened:
https://youtu.be/wrRM3nkVnpY
So, what's in our treat bag this Halloween:
- 4 zombie style enemies added. Or were they 5? 6? Be careful, reports are still garbled.
- Weekly challenge #3 is your special Halloween Level, and its a tough one.
- or you can go in "Zombie Invasion Mode" and enjoy the entire game, all levels, with extra zombie sauce. Beware, results are completely unpredictable.
- Or you can just ignore the whole thing, play the zombie-free Classic Mode and shake your fist at the screen for lack of a proper "ultra realistic Week 3 Challenge".
There's Dark Portals spawning around the world, you need to get there and close them down. Stop reading, start playing.
Let us know how you liked this little surprise, and whether we should add more stuff to it, or maybe it should be thrown into the pit and set on fire. Speaking of which, yes, do use fire against zombies.
Also, post (link) your Weekly Challenge 3 Winning screenshots in the comments below. The first players to post their Single Player / Coop screens win extra Action Squad keys, and eternal fame.
Your devs @ KHG and PixelShard
P.S. Just in case anyone's wondering, Door Kickers 2 is still in production.
Weekly Challenge #2 is live!
Calling all Action Squaddies!
Your challenge for this week is now live! And the first person to post a screenshot of the end screen with both medals gets an extra DKAS key to share with a friend :)
We're a bit behind schedule on the workshop implementation, as there were some unforeseen extra bits to put into place. Should come as soon as possible, but for now you can download the level editor from here:
https://www.dropbox.com/s/fn13oz51l19aner/action_squad_editor.zip?dl=0
Have fun, create levels, crash everything :)
Next week, surprise update content and pumpkin pie!
Your devs @ KHG and PixelShard
Update: Weekly Challenge #1
Action Squad Assemble!
Today's update brings the first in a long series of Weekly Challenges.
Each week we'll release one such mission, which you can play as a regular misison and just complete, or also try to win the "challenge medals" by completing whatever special requirements are there.
For this week's mission, the medal requirement is to win it under 3 minutes. Don't worry, it can be done and it has been done ^^.
Next week, Level Editor and Steam Workshop ;)
Your faithful devs @ KHG and PixelShard
CN/JP/KR Localizations Added!
We just added Chinese, Japanese and Korean translations to the game. Oh and Brazilian-Portuguese too, while we're at it :)
As always, we've worked with highly experienced professional translators AND tested the translations in the most efficient way (let's just say that random Chinese mom #3 at the kids playground was very enthusiastic and supportive).
But in the off-chance there's still bugs in the translations, please report them in the relevant thread: https://steamcommunity.com/app/686200/discussions/0/3317353727679489174/
In other news, we fixed that annoying issue with the Online COOP lag. It should be smooth as a Breacher run through a hostage room!
Full list of changes found here:
https://steamcommunity.com/app/686200/discussions/0/1735465524721046833/
Action Squad Out in Full Force!
You know the drill - get your pixelated Mp5s and workout those boots - Action Squad is now out of Early Access!
https://www.youtube.com/watch?v=ZEo-J4eA9WU
We’ve had a successful run of 10 months in Steam Early Access and more than 18k of you have already kicked doors with us, and we couldn’t have done it without you. For all you who supported us and put up with our development issues and bugs - Thank You!
When launching the new version, the game will ask to reset your profile. Please, please please, listen to that advice and start from scratch again. The game changed a lot and its worth it to take it slowly again - and it also prevents unforeseen profile corruption and conflicts.
Hundreds of you have already shown us how much you like the game - through emails, messages, forum posts, reviews or even the good old face to face nod at PAX and Gamescom.
And there’s nothing quite like the smile and thumbs-up you get from a stranger after playing your game.
But development doesn’t stop here, so neither should your feedback stop. Tell us what you like. What you don’t. What you want more of.
And expect more to come. More missions. More game modes. Mission Editor. Workshop Support. More mission types. More playable characters. And, of course, more, more crazyness.
Also released is the stellar soundtrack by Gavin Harrison. If you like your synthwave as much as we do, get the soundtrack too!
Enough talking, get kicking - there's a cartel that needs to be put down.
Your DevTeams @ KillHouse Games & PixelShard Labs
FULL RELEASE DATE
Mark your calendars and check your wishlists for September 10!
https://youtu.be/nwdEQsE7oIY
The Final Early Access Update (Alpha 6.0)
Main features:
Added 2 new enemies: Big Benny, Juggernaut Jim
Added 6 new levels (Chapter IV Complete!)
Completely overhauled the player selection screen
Added one new mission type: Arrest Warrant
Also in this version:
Added borderless window fullscreen
Made cover objects taller and changed cover mechanics
Mouse cursor hides after 5 seconds of inactivity
Added better aim to enemies
Added new achievements
Added new objects and tileset
Fixed bug that displayed all enemies and players 2 times
Moved save files to Users/[User]/AppData/Local/KillHouseGames/ActionSquad (fix game not starting issue)
Fixed Speed Pouches vs KSG Twin Shotgun bug (it didn't work on slug shots)
Fixed bug that prevented the player selection to be saved correctly when playing online
Patch 1 - v0.10.1 - July 4th
Small fixes to several levels
Added progress bar to Warrant Server achievement
Fixed bug that showed "can't read settings" on launch (new users only)
Patch 1 - v0.10.1 Update 1 - July 8th
Fixed MOD Enabled false positive
The Beltfed Update (Alpha 5.0)
Say hello to my little friend!
Main Features:
4 new levels
New Assaulter Ultimate Ability: Light Machinegun
Added 2 new enemies: Detonator Dick, Machinegunner Ben
Added 2 new NPCs: Old Lady, Bomb Vest Hostage
New Assaulter gun: MCX300 Carbine
Added rigged remote explosive barrels that Detonator Dick can detonate
Some enemies will now aim at players when they're on ladders or boxes
New Gear: Mag Ready, Smoke Grenade, Antistab Armor
Added 4 new cool music tracks
Also in: Steam Trading Cards!
Other Fixes:
Added new voices for Agent Fergie when joining a game
Improved AI on smarter enemies: they get ready when they hear a door being breached
Tweaked the way enemies see/detect you
Both players must be present now to enter a hidden room when playing in coop
Doors now wobble when kicked
Added new Achievements and fixed some of the older ones (Troublemakers Arriving, Things Heating Up)
Added more AI behaviors with different probabilities for the same events
Improved script engine, added math instructions
Fixed weird rendering, placing and interaction for health and ammo boxes
Shotguns now only splat targets from close quarters
Wounded Cop doesn't alert enemies anymore when he sees the player
The Assaulter Aimed Shot ability doesn't kill the Wounded Cop anymore
The Doomsday Train level is now properly animated
Cheat protection: Playing a modded game now prevents Leaderboards submisions if modding is detected
Added graphics for Shield's SMG, Breacher's Dragonbreath
Tweaked damage vs armor for certain situations
Small patch released
Version was updated to 0.6.13 due to a bug in mission 2.6 and a few other small fixes:
+ Fixed mission 2.6 (invisible door)
+ Unlocked missions 4.1 and 4.2
+ Fixed bug that prevented players from throwing grenades when on ladders