Genre: Shooter, Platform, Real Time Strategy (RTS), Simulator, Strategy, Tactical, Indie
Door Kickers: Action Squad
Reinforcements Update 4.0
Check it out!
https://youtu.be/QfHNqq-GO14
+ Reinforcements: Agent Fergie. Special abilities: Akimbo Pistols and MP5K SMG
+ Two new villains: Operator Orville and Grenadier Ghenady
+ New weapons for the Assaulter and Shield classes
+ Two new levels
+ Improved AI for most enemies
+ Added random enemies in some levels
+ Improved level design and UI
+ Fixed more freezing and network disconnect issues
Play it with us at PAX East Boston, 5-8 April!
Action Squad Alpha 3.0 Released
- Added Steam Achievements
- Major Improvements to Breacher class
- Added 3 new breacher shotguns: M870, KSG, HK512, and completely changed buckshot damage patterns
- Added Breacher SAW special ability. It cuts through all doors and enemies alike!
- Added Breacher Speed Loader gear - loads 4 shells at once
- Can now call Strategic Abilities when mounted on ladders
- Improved Ammo and Health boxes placement logic - Changed grenade throwing mechanics from ladders - use up, down, directions to control throw
- Added a small window of invulnerability after respawning
- 6 new levels, concluding Chapter 3
- Explosive barrels now break doors! Kick that barrel!
- Various fixes and improvements
- 2 new backgrounds
Update 1 - 26 Feb 2018
- Added 2 new ingame tunes - reduced game's RAM footprint
- Added some cheats. Will probably remove them after Early Access.
- Network coop desync fixes (exploding barrels, item prices, etc)
- Breacher slugs can now be shot from mid-air
- Fixed: Breacher armor disappearing when switching to slugs
- Fixed: Weapons locking when spamming the reload or fire buttons
January patch delayed
We're sorry to report the delay of the January patch.
There were parts of the code that needed to be rewritten and reorganized to account for the additions and changes to the breacher code - shotgun functionality, including the often requested slug shot change.
This has proven trickier than expected but will allow us some cool tricks and also make adding more weapons - by devs or modders - much easier in the future.
But this also means the changes are too deep to launch a partial update - we discussed getting just the new levels and achievements out for now. Not possible, its all or nothing now.
We're working as fast as possible to get the version ready for release.
Thank you for your patience,
Your devs @ KHG & PixelShard
Christmas Update
New Content and Changes in v0.5.19
+ 2 new enemies: Molotov Manny and Fanatic Frankie + 2 new special abilities: Dragon Breath Rounds and SMG Assault + Leaderboards (single player / coop) + 2 more in-game soundtracks + 6 new missions + Wounded Cop NPC
+ Changed mission target bomb artwork
+ Added Christmas... Easter egg
+ Updated older levels
+ You can now throw grenades from ladders in all directions (keep left/right/down when throwing) + Grenades can be thrown through windows now (Breaching Charge still sticks) + Updated weapons on some enemies
+ Updated graphics (tileset, explosions, characters) + Enemies that are too close get pushed away
+ Added hostage voices
+ Added crows here and there, and rats, lots of rats
+ Added cool "Spawn" and "Reinforcement Called" animations
+ Removed class selection after dying and respawning
Bugfixes
+ Fixed: dying when passing through doors resulted in transparent corpse
+ Fixed: changed breaching charge on horizontal glass damage rule
+ Fixed: rare "level finished" message while enemies still coming in through doors
+ Fixed: hostage kill not counted when used as human shield by Leader Lemmy
+ Fixed: minor AI glitches when the enemy lost target
+ Fixed: sometimes enemies could shoot you even if in cover mode
+ Fixed: Sniper Support shooting dead targets (if killed after enemy marked as sniper target)
+ Fixed: Sniper targets weren't counted as kills for the player that activated the Sniper Assist
Update v0.5.18
Content update is still coming in December!
Changes in this version:
+ Added CHAT (press ENTER to open chat interface during Online COOP) + Fixed rare network disconnect message when finishing a mission in coop + Added CRC check on important files. When modding the game one can only play with peers having the same mod enabled (Network error was shown before)
+ Added new "ready" sounds for Assaulter in player selection screen
+ Sniper support kills alert nearby enemies
+ Damage over Time frags (eg. fire from flashbangs) give the player Strategic Points now
+ Fixed grenades and barrel napalm lumps falling from hidden rooms when exiting the room too early
+ Fixed small bug that allowed the player to win a level when shooting the last and only hostage
+ When kicking down a door enemies will hear it and get alerted on both sides of the door now
+ Fixed Suicide Bomber damage on players with armor (more deadly)
+ Fixed breaching charge explosion damage and enemy alert events
+ Melee now hits enemies that are really close too
+ Fixes a bug where close enemies wouldn't get pushed back by melee
+ Fixed some errors in some of the levels (errors reported by players)
+ Changed the order of some levels based on their difficulty
Vote NOW for NEW enemies!
New enemies are heading to our beloved Nowhere City.
For now they are in Police custody, but you get to release one.
So which one should get out first? Comment to VOTE!
Each of them has special gameplay tricks up their sleeve, but we're keeping those under wraps on purpose :)
Update 0.5.17
Many bug-fixes and quality-of-life improvements. Content update coming in december!
Changelist:
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+ visual/gameplay improvements on several maps
+ Alt + F1 during gameplay brings up keyboard layout
+ ingame Help mode (F1) shows the Special Ability key when Strategic Bar is full
+ added Exit button on COOP WIN Screen
+ added Next Mission button on COOP LOSE Screen
+ restart now takes you to class selection screen
+ bomber doesn't explode anymore when kicked
+ you can't use special ability in midair or on ladders anymore
+ shows frame latency on multiplayer and FPS when pressing F5
+ barrels incendiated by players that kill enemies count the enemies as kills
+ removed stun from barrel napalm particles
+ strategic bar blinks when getting strategic points
+ respawn buddy icon blinks when playing a 2 player game
+ sniper Support doesn't give SP anymore
+ sniper Support doesn't kill enemies under fog of war
+ you can now jump for a few frames after falling off a platform (you can jump after breaking the horizontal glass too)
+ fixed super powerful air kick effect when kicking an enemy to death near an edge and sending him flying
+ removed aiming error on aimed shot
+ fixed Leader Lemmy "GET HIM" loop
+ COOP: fixed rare lock bug on mission end
+ tuned M4 Carbine a bit different. Its' damage is dependent on range now, to reflect fragmentation
Welcome to Early Access - let the bug fixing begin!
Hey folks, welcome!
First of all, if you're still trying to make up your mind about the game, we found a pretty cool let's play... in coop!
https://www.youtube.com/watch?v=HE8O8iNWnmQ
Secondly, we know many people don't like Early Access (unfinished/buggy games), but it's one of the few options we, as a small developer, have of actually finishing the game and make it better!
We are our own QA team and obviously can't find all the issues. Also, we really appreciate the fresh suggestions/ideas for the next updates! We're 6 dudes locked in a small box (ok, apartment), sometimes we need some out-of-the-box thinking.
We already released two bug-fixing patches, and are working really hard towards the next big update, which will bring tons of new content. TONS! Like a lot. Huuuuge!
Anyway, thanks for the help and let's make this game awesome, because it already is unique, ha!
Like...really, just look:
See?
OK here's what we fixed until now:
v0.5.16 from 19-Nov-2017
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+ Fixed bugs that would result in the game freezing while playing online (FINAL)
+ Speed Pouches now give you -30% Reload Time
+ Improved random level selection when quick playing online
v0.5.15 from 19-Nov-2017
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+ Fixed several bugs that would result in the game freezing while playing online (could still happen, please let us know if it does)
+ Fixed several issues in levels: 1.1, 2.2, 2.5, 2.7
+ Fixed script-related crash
+ Fixed character selection screen desync
+ Fixed screen flashing red when team-mate got hit
+ Added DPI Awareness