Genre: Role-playing (RPG), Strategy, Tactical, Card & Board Game
Dota Underlords
Morphling Copied This Update For You
GENERAL
Fixed a bug with Mirana where she would fail during cast if rooted. Now when rooted she will still fire her arrow but will not leap.
Fixed an issue where Vigilant units would have their targeting break if an enemy cast an ability while the Vigilant unit was leaping (Mirana, Templar Assassin, others if thrown into the air).
Fixed a bug with Enthralled Legion Commander where Legion Commander's Champion bonus would be based on her new crew's number of active Alliances rather than her old crew. Now if her new crew does not have an active Champion alliance already she will use her old crew's number of active Alliances when computing the Champion bonus.
Fixed a bug with Kaden's Blade FX where the FX would trigger on multiple units at once. (This bug was caused when the issue causing Kaden's Blade to not generate mana was fixed last Friday.)
Fixed an issue with Enno's Experimental Growth (Bloodbound Warlocks) Streetfight lacking text.
UNDERLORD CHANGES
Hobgen:
Let's Go Crazy:
Will now affect units spawned after Hobgen casts Let's Go Crazy, not just units alive at the time he casts.
Friendly Fire:
Changed damage type from Magical to Pure
HERO CHANGES
Bloodseeker: <*>3 Star Effect: Bloodseeker heals when any enemy within 1 cell of him dies, not just his current target. In addition, he gains the Critical Hit chance and bonus of the current active level of Assassin Alliance, if any.
Bristleback:
3 Star Effect: Quill Spray cooldown lowered to 1 second.
Morphling:
3 Star Effect: Morphling gains the in-combat bonuses of all active enemy Alliances as if he were an enemy Champion.
Nyx Assassin:
3 Star Effect: Nyx Assassin also applies Vendetta after every 4 successive attacks. The counter is reset if Vendetta triggers due to teleporting.
A Dark and Demonic Update
HERO CHANGES
Doom:
Attack Rate changed from 0.769 to 0.909
Armor changed from 5 to 15
Terrorblade:
Terrorblade 3 Star Effect:
Pure Damage Bonus Percent vs Demons changed from 100 to 125
Now an active ability: duration 5 seconds, cooldown 6 seconds.
ITEM CHANGES
Vladmir's Offering:
Damage boost changed from 8 to 5%
Enno-ugh of That Crash
Hotfixes
Fix a crash involving Enno's spin and Arc Warden clone spam.
Fix a crash with Kaden's Blade.
Arc Warden: Clones gain 20% less mana per clone (stacks multiplicatively).
Clarified Abaddon's 3 Star Effect description. The Curse (and the bonus) refresh each time Abaddon successfully lands an attack on his target, but on changing targets Abaddon must land 3 strikes to Curse the new target and receive the Attack Speed bonus again.
We Brought You An Update Which Brought You An Update Which...
GENERAL
Fixed an issue with Early Bird display of Board Spray rewards.
Fixed an issue with Io's 3 Star Effect sometimes triggering when it shouldn't.
Fixed some 3 Star Effects being purgeable when they shouldn't be.
Fixed a longstanding interaction issue between Aegis and Io's Relocate which could lead to two revived copies of a Hero existing at once. Now Io will only consider selecting an Aegis-carrying Hero for Relocate if that Hero has already died its second time (i.e. been revived by Aegis and killed again).
Fixed Axe's Counter-Helix killing Spiderlings even when they are invulnerable due to Broodmother's 3 Star Effect.
HERO CHANGES
Abaddon:
3 Star Effect: Abaddon gains the ability to apply the Curse of Avernus to enemies he attacks. Once Abaddon has attacked the same enemy unit 3 times in a row that unit becomes silenced for 2 seconds and Abaddon gains +30 Attack Speed against it. The bonus is lost if Abaddon changes targets.
Arc Warden:
Tempest Double:
3 Star Effect: Clones now clone items.
Drow Ranger:
3 Star Effect: Drow Ranger's arrows become Frost Arrows. These arrows slow a hit unit's movement by 50% and its Attack Speed by 20. The effect lingers for 2 seconds.
An Update That's A Little Less Heartless
HERO CHANGES
Arc Warden:
Arc Warden clones no longer spawn Eidolons.
Beastmaster:
At three stars, Beastmaster takes 75% less damage from summons and is immune to their magic.
Juggernaut:
At three stars, Juggernaut gains Blade Dance: each attack has a 20% chance to Critical Hit for 200% Damage.
Pudge:
Fixed an issue with Pudge's 3 Star Effect (Flesh Heap) where magic resistance could sometimes go negative.
Queen of Pain:
At three stars, the Queen of Pain captivates nearby enemies, allowing her a 25% chance to evade attacks from enemies 2 cells away.
ALLIANCE CHANGES
Heartless:
Armor Debuff changed from [4, 9, 16] to [4, 8, 15]
A Pudgy Update
This update is available now on PC and Android; iOS devices can take advantage of the new gameplay by playing multiplayer games until the iOS update deploys.
GENERAL
Fixed an issue where the challenge would not load correctly when first opening the Early Bird after a new week releases
Increased number of each Tier 3 hero in the pool from 15 to 18.
Fixed issue with current Picross puzzle where it had multiple solutions and required guessing.
HERO CHANGES
Luna:
Luna 3 Star Effect (Eclipse):
Beam Damage changed from 200 to 150
Omniknight:
Purification:
At three stars, Purification now has a 2-cell radius instead of 1 cell.
Pudge:
At three stars, Pudge becomes a Flesh Heap. Pudge gains 500 Max HP and 10% Magic Resistance each time an enemy dies within 1 cell of him.
Snapfire:
Mortimer Kisses:
Damage changed from [100, 150, 200] to [50, 80, 150]
Viper:
At three stars, Viper performs a Viper Strike every 5 attacks. The enemy unit takes 250 damage per second and loses 80% move speed and 80 Attack Speed, with the slowing tapering off over the 3 second duration.
ALLIANCE CHANGES
Brawny:
Changed Health bonus from [15, 30] per kill to vary by star level of the Brawny unit. 1 star Brawny units get [5, 10] bonus Health per kill; 2 star units get [10, 20] bonus Health per kill; and 3 star units get [20, 40] bonus Health per kill.
A Top Tier Update
GENERAL
Further performance and stability improvements for iOS and Android--to the point where we've officially added back the iPhone SE, 6S, 6S Plus, and iPad Air 2 to the Supported Devices list.
Fixed the XP table in the Rulebook not matching the game.
Fixed an issue where projectile impact sounds sometimes wouldn't play.
Fixed an issue with Auras from abilities and items where sometimes when their source unit was Broken, they would still affect the source unit even if they properly did not affect other nearby units.
And, of course, we hope you enjoy this week's new Early Bird!
SHOP TIER ODDS
This update introduces a change to the shop unit tier odds in Standard/Duos to encourage three-starring 1, 2, and 3-cost units.
HERO CHANGES
Broodmother:
3 Star Effect: All friendly Spiderlings (both hers and Insect Alliance Spiderlings) are invulnerable while Broodmother is alive.
Dazzle:
3 Star Effect: Dazzle gains Shallow Grave. All friendly units within 1 cell of Dazzle survive an extra 5 seconds after receiving a killing blow.
Luna:
Attack Damage Minimum changed from [50, 120, 200] to [50, 100, 200]
Attack Damage Maximum changed from [60, 144, 240] to [60, 120, 240]
3 Star Effect: Luna gains Eclipse. In Luna's time of need, Selemene blocks the light in a radius of 2 cells around Luna and showers enemies with 15 beams of lunar energy, one every 0.3 seconds, doing 200 Magical Damage per beam and stunning for 0.5 seconds, with a maximum of 5 beams per enemy unit.
Razor:
Fixed an issue with Razor's 3 Star Effect where enemies could lose Attack Damage more than 10 times (Razor's stealing limit).
Shadow Demon:
3 Star Effect: Shadow Demon gains Soul Catcher, which activates during Demonic Purge. At the start of Demonic Purge, the affected unit loses 30% of its current health. At the end of the Purge, if the unit surives, it regains half that amount.
Snapfire:
Mortimer Kisses:
Fixed an error in the description where the duration of the fire was reported as [1, 2, 3] seconds. This was actually the attack slow duration; the fire duration is 5 seconds.
Fixed the attack slow modifier; it was speeding up enemy attacks instead. Enemies affected by the magma now properly lose 20 Attack Speed for [1.0, 2.0, 3.0] seconds.
Treant Protector:
3 Star Effect: Treant Protector gains Living Armor. During Leech Seed, friendly units healed by the Seed gain +5 Armor.
Leech Seed:
Fixed an error in the description: the damage interval is once every second, not once every 1.5 seconds.
Hotfix May 21
HOTFIXES
Fixed iOS startup error. If you continue to encounter it after this hotfix, please uninstall and reinstall the app.
Fixed Jull not appearing in this week's Early Bird Streetfight.
Fixed Happy Hour causing Sticky Napalm to proc when the delayed damage is applied.
Fixed Crystal Maiden's cooldown reduction not stacking with Octarine.
The following fixes are live on PC and Android and will appear on iOS once approved:
Fixed Early Bird appearing on top of Post Game screen in some circumstances.
Fixed missing opponent poster in this week's Early Bird Streetfight.
Fixed Crystal Maiden's cooldown reduction not displaying on ability tooltips during combat.
Enjoy this Axe-citing Update!
GENERAL
Enjoy this week's Early Bird!
Fixed an issue with Duos and Parties where a party could only have one team color other than Random selected at any time.
Fixed issues with Prestige 5 where City Crawl nodes were unselectable. To rectify you may have to force quit and restart the application after first starting it after the patch.
Introducing a much stabler experience on 2GB iOS devices!
Reduced banding on the glow on benched units.
HERO CHANGES
Crystal Maiden:
At three stars, friendly units gain 20% cooldown reduction.
Earth Spirit:
Geomagnetic Grip:
At three stars, units hit by Geomagnetic Grip are also stunned for 1.5 seconds.
Enigma:
Midnight Pulse:
Damage changed from [5, 6, 7]% to [5, 6, 6]%
Terrorblade:
Maximum Mana changed from 100 to 80
magicResist changed from [10, 20, 30] to 30
Metamorphosis:
Mana Cost changed from 100 to 80
At three stars, Terrorblade gains +100% Pure Damage against Demons (or an enemy Champion with an active Demon Alliance).
Tiny:
At three stars, each time Tiny Tosses an enemy, he grows in size, gaining +75 Attack Damage and +5 Armor but losing 10 Attack Speed, up to a maximum of 5 times.
Witch Doctor:
Paralyzing Cask:
At three stars, Witch Doctor also curses units hit by the cask for 4 seconds, doing 20 damage per second. At the end, the unit takes an extra 40% of all damage taken during the curse.
ALLIANCE CHANGES
Spirit:
Damage changed from 225 to 200
The Early Bird (is the word)
Good evening! (or morning, or... whatever)
In addition to our regular bug fixes, balance patches, and more three star unit updates, today we are introducing The Early Bird weekly newspaper.
The Early Bird is a weekly paper that contains the latest news from White Spire, new challenges to complete, and more. Complete the weekly Puzzle, Streetfight, and Objective to unlock the weekly reward! The Early Bird feature is available to players who have unlocked the Battle Pass. Enjoy this week's issue, and see you in White Spire!
GENERAL
Fixed an issue where Streetfight items would show at the wrong Prestige level in the City Crawl map view.
Fixed an issue with the Play Again button in City Crawl Streetfights.
Fixed an issue with "Win x rounds with alliance active" objectives which were completing when you had at least one unit of that alliance. They now require the alliance to actually be active.
UNDERLORD CHANGES
Anessix:
Enthrall:
Enthralled Brawny units now retain their Brawny HP buff.
Enno:
All Out Attack!:
Poison Stacks changed from 2 to 3
Hobgen:
Friendly Fire:
Fixed an issue where units who moved into target cells after Friendly Fire was cast would not be damaged.
Damage changed from [250, 300, 360, 430, 500, 600] to [210, 250, 300, 360, 430, 500]
Fire duration changed from 3.0 to 5.0
Jull:
Happy Hour:
Cooldown changed from 8 to 10
HERO CHANGES
Chaos Knight:
At three stars, Chaos Knight's allied Knights always count as adjacent to a friendly Knight.
Io:
Maximum Health changed from [900, 1800, 3300] to [800, 1600, 3000]
Tether:
Fixed a major issue where Tether would increase, rather than reduce, damage to Io and the target unit. Damage taken by Io and tethered target changed from [+10, +20, +30]% to [-5, -8, -12]%
Attack Speed buff changed from [50, 80, 110] to [30, 50, 80]
Relocate:
At three stars, the revived hero also has their cooldowns reset.
Lycan:
Shapeshift:
Wolves summoned changed from 2 to [2, 2, 3]
Razor:
At three stars, Razor steals 7 attack damage from his target on each successful attack, up to a maximum of 70 damage. This is reset for Razor, but not the target, on switching targets.
Slardar:
Corrosive Haze:
At three stars, Slardar also bashes the target for 100 Physical damage and a stun of 1.5 seconds.
Tiny:
Toss:
If there are no free cells available near enemies, Tiny will toss his enemy into the nearest free cell rather than not casting.
Warlock:
At three stars, Warlock prevents friendly Demons from silencing each other when casting abilities.