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Genre: Role-playing (RPG), Strategy, Tactical, Card & Board Game

Dota Underlords

Three Stars? Why Not Eight!

GENERAL



  • Fixed an issue where Weaver could Shukuchi into an occupied cell.
  • Fixed an issue where Brutes would sometimes keep attacking their current target when non-debuffed targets were available.
  • Fixed an issue where Assassins would sometimes not properly switch targets when Anessix casts Enthrall.
  • Fixed some cases where Insect alliance spiderlings would fail to attack.
  • Fixed some other minor AI targeting issues.
  • Fixed missing or incorrect text on some Streetfights.


HERO CHANGES


Batrider:

  • Sticky Napalm:

    • Damage changed from [20, 40, 80] to [30, 50, 80]
    • At 3 stars, Sticky Napalm now sets enemies on fire for 5 seconds




Enigma:

  • Midnight Pulse:

    • At 3 stars, Midnight Pulse's radius is 2 cells rather than 1
    • Damage changed from [4, 5, 6]% to [5, 6, 7]%




Nature's Prophet:

  • Nature's Call:

    • At 3 stars, trees spawn near backline enemies




Ogre Magi:

  • Bloodlust:

    • At 3 stars, Ogre Magi has a 75% chance per cast to Multicast Bloodlust at 2 targets rather than 1




Shadow Shaman:

  • Mass Serpent Ward:

    • Chicken is back on the menu! At 3 stars, Shadow Shaman Hexes the enemy unit for 5 seconds in addition to summoning wards




Storm Spirit:

  • Ball Lightning:

    • Damage changed from [90, 140, 210] to [80, 120, 180]




Tusk:

  • Walrus PUNCH!:

    • At 3 stars, Walrus Punch also slows the enemy's attack speed by 40
    • Air Time changed from 1.0 to [1.0, 1.0, 1.5]
    • Slow duration changed from 2.0 to [2.0, 2.0, 3.0]




Venomancer:

  • Plague Ward:

    • At 3 stars, Venomancer's Plague Wards have 99% Magic Resistance rather than 50%
    • Cooldown changed from 5 to [5, 5, 3]




Weaver:

  • Shukuchi:

    • At 3 stars, Weaver gains 4 seconds of Mana Break after each Shukuchi, burning up to 20 Mana per hit and doing 2 damage per Mana burnt

The Update Where We Add Quickload

GENERAL



  • Performance work: drastically sped up load times for most users. Get greeted by your dashboard Underlord in record time!
  • Fixed a crash on the City Crawl map and a crash when accessing the file system.
  • Fixed an issue where HTML tags would show in some objective descriptions.
  • Changed the number of units in each tier in the draft pool. There are now 30 of each Tier 1 unit, 20 Tier 2, 15 Tier 3, 12 Tier 4, and 10 Tier 5. This should increase your odds of ranking up un-contested heroes, and in general encourage more diverse and unique crews in a match.




HERO CHANGES


Broodmother:

  • Maximum Health changed from [1200, 2400, 5760] to [1300, 2600, 6240]
  • Spawn Spiderlings:

    • Broodmother's Spiderlings cause targets they bite to suffer a miss chance when the Insect Alliance is active.




Dazzle:

  • Shadow Wave:

    • Damage/Healing changed from [80, 140, 200] to [100, 170, 240]




Disruptor:

  • Static Storm:

    • Total Damage changed from [115, 250, 425] to [100, 200, 400]




Dragon Knight:

  • Maximum Health changed from [1350, 2700, 5400] to [1400, 2800, 5600]
  • Elder Dragon Form:

    • Attacks now apply Poison to the target.
    • Corrosive breath damage per second changed from 30 to 10.




Io:

  • Maximum Health changed from [825, 1650, 3000] to [900, 1800, 3300]



Necrophos:

  • Death Pulse:

    • Heal changed from [50, 75, 100] to [50, 75, 125]
    • Damage changed from [100, 150, 200] to [100, 150, 250]
    • Cooldown changed from 5 to 7





ITEM CHANGES


Stonehall Pike:

  • Stonehall Pike now confers a base bonus damage of +10
  • Damage per kill changed from +4 to +3 (+16 to +12 in Knockout)
  • Total bonus damage is capped at +120




ALLIANCE CHANGES


Assassin:

  • Healing reduction on Wounded enemies changed from [50, 100] to [75, 100]



Knight:

  • Base physical/magical damage reduction changed from [15, 20, 25] to [15, 19, 23]. As always, this reduction is doubled if a Knight is standing next to a friendly Knight and is attacked from the front or side.



Here's Some Itemized Changes

GENERAL



  • Fixed a bug where an enthralled unit would not summon correctly when all friendly units died at the same time as its source unit, thus prematurely ending combat.
  • Fixed an issue with Pudge where one of his round start VO lines would not play.
  • Fixed the item tier odds table in the Rulebook's Glossary to show the correct item rounds.
  • Fixed Update Notes display on all devices.




HERO CHANGES


Legion Commander:

  • Attack Damage Minimum changed from [40, 80, 160] to [60, 96, 184]
  • Attack Damage Maximum changed from [50, 100, 200] to [75, 120, 240]
  • Legion Commander no longer receives a buff when a Blood-Bound ally dies, but still buffs all Blood-Bound allies when she dies.



Sand King:

  • Attack Rate changed from 0.714 to 0.769
  • Maximum Health changed from [1300, 2600, 5200] to [1500, 3000, 6000]



Shadow Shaman:

  • Maximum Health changed from [750, 1500, 3000] to [850, 1700, 3400]
  • Attack Damage Minimum changed from [40, 80, 160] to [50, 100, 200]
  • Attack Damage Maximum changed from [50, 100, 200] to [60, 120, 240]




ITEM CHANGES



Round 16 Item Tier Odds: Changed from 70% Tier 3 / 30% Tier 4 to 100% Tier 3.


Arcane Boots:

  • Cooldown changed from 15 to 10



Armlet of Mordiggian:

  • Health loss per second changed from 100 to 80



Barricades:

  • Barricades no longer block more damage than their health. When destroyed, any remaining damage in the killing attack is passed on to the target unit.



Blink Dagger:

  • Mana gain changed from 50 to 60



Eye of Skadi:

  • Loss to enemy attack speed changed from -45 to -55



Force Staff:

  • Pushed unit takes 50% longer to travel away.



Satanic:

  • Lifesteal changed from 200% to 250%
  • Cooldown changed from 15 to 10



Vanguard:

  • Damage Blocked changed from 70 to 60




ALLIANCE CHANGES


Insect:

  • Miss Chance changed from [20, 35] to [20, 40]



Retake the City

RETAKE THE CITY


Hello Underlords!

We hope everyone is staying safe and keeping their distance. While it’s been a bit of a transition moving to a work-from-home situation, the team is happy to announce that one of the features on our ‘post ship’ pile is ready to go - City Crawl Prestige!

It's been exciting to see the community having as much fun as we've had playing City Crawl. We were even more excited to see just how many people have already completed the entire thing! To that end, today we are adding City Crawl Prestige to Dota Underlords.



When you’ve taken over all of White Spire, you now have the option of Prestiging. When you do this, the whole city gets reset, including all of your Streetfight items. This time completing City Crawl will be rather harder, but the Streetfight items you’ll earn will also be rather stronger (and have spiffy new names, check them out during the fights). To mark the occasion, players who have completed City Crawl at least once get a Prestige seal on their Wanted Poster, as well as a flashy crown for all of your Underlords in-game. And yes, you’ll be able to Prestige multiple times.

We’re also taking this opportunity to dress up the Wanted Posters a bit – players who have unlocked the Battle Pass now get some extra flair to show off their Battle Pass level.

Take care and see you in White Spire!


GENERAL



  • Fixed an issue with the Play Again button on the post match screen not taking you back to the main menu to queue up.
  • Fixed a bug with later rounds in some Streetfights where enemy units wouldn't get their star upgrades, leading to those fights finally being at their designed difficulty.
  • Further memory optimization to help with low-memory devices.
  • Fixed a bug with sharecodes and items. Contraption items will no longer duplicate.
  • Improved Underlord textures.
  • Fixed an issue with Underlord face morphs on low-memory devices.
  • Improved reward popup queuing.
  • Improved clock synchronization between client and server during rounds.
  • Added a system whereby live game balance to units, alliances, etc. will not affect the balance of existing City Crawl Streetfights and puzzles.



UNDERLORD CHANGES


Hobgen:

  • Friendly Fire:

    • Cooldown changed from 15 to 13





HERO CHANGES


Crystal Maiden:

  • Attack Rate changed from 0.588 to 0.667
  • Maximum Health changed from [600, 1200, 2400] to [700, 1400, 2800]
  • Frostbite:

    • Duration changed from [3, 4, 5] to 5




Legion Commander:

  • Fixed an issue where Legion Commander could still heal from the last hit of a duel.
  • Maximum Health changed from [675, 1350, 2700] to [675, 1150, 2300]
  • Attack Damage Minimum changed from [40, 80, 160] to [40, 60, 120]
  • Attack Damage Maximum changed from [50, 100, 200] to [50, 75, 150]



ALLIANCE CHANGES


Healer:

  • Heal Bonus Percent changed from [25, 50] to [25, 45]



Human:

  • Mana Gain changed from [4, 7, 10] to [4, 8, 15]



Mage:

  • Extra Magic Damage changed from [35, 75] to [35, 70]



Scaled:

  • Magic Resistance changed from [20, 45] to [20, 50]

The Price Of Balance Is Eternal Vigilants

GENERAL



  • Fixed a crash on Linux while sorting leaderboard entries.
  • Fixed default board spray texture issue.




UNDERLORD CHANGES


Anessix:

  • Damage Support - The End of Medicine:

    • Attack damage bonus changed from 35% to [25, 27, 29, 31, 33, 35]% (i.e. the bonus scales per Underlord level to a maximum of the original value of 35%).




Hobgen:

  • High Damage Dealer - Implosion:

    • Damage changed from [600, 800, 1000, 1200, 1400, 1600] to [700, 900, 1100, 1300, 1500, 1700]





HERO CHANGES


Broodmother:

  • Attack Damage Minimum changed from [50, 100, 200] to [50, 100, 240]
  • Attack Damage Maximum changed from [70, 140, 280] to [70, 140, 336]



Drow Ranger:

  • Attack Damage Minimum changed from [56, 112, 225] to [50, 100, 200]
  • Attack Damage Maximum changed from [62, 125, 250] to [56, 112, 224]



Mirana:

  • Attack Damage Minimum changed from [66, 132, 264] to [56, 112, 224]
  • Attack Damage Maximum changed from [78, 156, 312] to [68, 136, 272]
  • Sacred Arrow:

    • Damage changed from [400, 800, 1800] to [400, 600, 1400]




Nature's Prophet:

  • Maximum Mana changed from 100 to 80
  • Nature's Call:

    • Mana Cost changed from 100 to 80




Nature's Prophet's Lesser Treant:

  • Maximum Health changed from [650, 1125, 1500] to [650, 1200, 1800]




Templar Assassin:

  • Attack Rate changed from 0.833 to 0.727



Venomancer:

  • Maximum Mana changed from 100 to 80
  • Plague Ward:

    • Mana Cost changed from 100 to 80





ITEM CHANGES


Armlet of Mordiggian:

  • Bonus Attack Damage changed from 90 to 120



Satanic:

  • Health percent when Lifesteal activates changed from 30% to 50%
  • Activation Cooldown changed from 20 to 15 seconds







ALLIANCE CHANGES


Assassin:

  • Critical Bonus changed from [300, 375] to [325, 400]



Savage:

  • Bonus damage per attack changed from [5, 7, 10] to [5, 8, 10]



Vigilant:

  • Bonus damage on first hit changed from 50 to [40, 50]



Void:

  • Percent of target max health as bonus pure damage changed from 5% to 4%

The Update In Which Bloodseeker.

GENERAL



  • Made the game much more memory efficient, noticeably decreasing crashes on 2GB iOS devices.
  • Fixed opponent selection during a match not being sufficiently random (especially noticeable in Duos).
  • Fixed an issue where tilting the camera could, in some circumstances, cause bench units to disappear on mobile.
  • Fixed alliance pip displays sometimes being wrong when shifting units around during prepare phase.
  • Updated District Complete flow in City Crawl.
  • UI performance improvements.
  • Improved UX of the progress popup.
  • Fixed showing an (invalid string) version of the Has Available Objectives button if there are, in fact, no available objectives.
  • Fixed an issue with purchasing on iOS regarding Parental Controls. Added extra logging to support finding and fixing any further issues.
  • Fixed unit info panel using the wrong models for Target Buddy and Barricade contraptions if you've equipped a reward for them.
  • Fixed Hobgen's, Enno's, and Jull's victory dance reward when wearing skin rewards.
  • Fixed "Equip" button sometimes not working on the reward popup.
  • Fixed "Invalid" overlapping the Hardcore XP bot difficulty selection in some cases.
  • Improved sell/send unit UI region sizing on 4:3 mobile displays. Should prevent it overlapping the board and causing spurious sales.
  • Fixed an issue with dragging items displaying wrong UI while a unit is selected.
  • Fixed some typos in newspaper headlines.
  • Various sound improvements.




UNDERLORD CHANGES


Hobgen:

  • Friendly Fire:

    • Explosions do full damage to all cells in the blast area (was: full damage in center cell, half damage in surrounding cells).





HERO CHANGES


Bloodseeker:

  • Bloodrage:

    • Bonus Attack Speed changed from 500 to 300
    • Target health at which Bloodseeker reaches maximum bonus Attack Speed changed from [25, 30, 35] to 30




Earth Spirit:

  • Geomagnetic Grip:

    • Cooldown changed from [20, 18, 16] to 8




Io:

  • Tether:

    • Tethers no longer snap when Io is BROKEN. However, the tether target will not gain any benefit from the tether if the target itself is BROKEN.




Legion Commander:

  • Duel:

    • Both Legion Commander and her target cannot receive healing while the Duel is active.




Queen of Pain:

  • Assassin blink duration changed from 1.0 to 1.25



Shadow Shaman:

  • Maximum Mana changed from 100 to 70
  • Mass Serpent Ward:

    • Cooldown changed from 60 to 20
    • Mana Cost changed from 100 to 70
    • Shadow Shaman will try to target an enemy, and position wards, such that all 4 wards can be summoned.




Shadow Shaman's Serpent Ward:

  • Maximum Health changed from [300, 400, 500] to [360, 480, 600]



Tusk:

  • Walrus PUNCH!:

    • Can still be cast while Tusk is BROKEN





ITEM CHANGES


Aegis of the Immortal:

  • Resurrection time changed from 5 to 3
  • Is not disabled by BREAK



Kaden's Blade:

  • When the carrier is BROKEN, the carrier does its normal attack instead.



Quelling Blade:

  • Will not target summons outside of the carrying unit's attack range.




ALLIANCE CHANGES


Primordial:

  • Will try to spawn Eidolons up to 2 cells away if nearby cells are occupied.



Void:

  • Added 0.5 second cooldown to damage proc. Now the extra pure damage can not proc more frequently than once every 0.5 seconds, regardless of how quickly the unit is attacking.



We Savagely Summoned An Update

GENERAL


  • Improved sprays. In addition to the keybind, improve the spray button and considerably improve spray animation FX and quality.
  • Fix snowperson scaling.
  • Further objective fixes.
  • Fixed a rare instance where the client could display incorrect information about which unit would be sold if a bench unit needed to be sold to free up room on combat start.



HERO CHANGES


Bloodseeker:

  • Bloodrage:

    • Now reads: As Bloodseeker's enemy's health drops, he gains attack speed, up to a maximum of 500 at [25, 30, 35]% health. Whenever Bloodseeker kills a target, he regains 35% of their max health.



Broodmother:

  • Spawn Spiderlings:

    • Broodmother now prefers to cast Spawn Spiderlings on her current target.




Dragon Knight:

  • Breathe Fire:

    • Cooldown changed from [10, 8, 6] to [7, 6, 5]
    • Duration changed from 6 to 4
    • Mana Cost changed from 100 to 50



Earth Spirit:

  • Geomagnetic Grip:

    • Will now cast even if the target is magic immune.




Lich:

  • Chain Frost:

    • Bounces changed from [6, 9, 12] to [7, 10, 13]
    • Bounce Range changed from 2 to 3




Lone Druid's Spirit Bear:

  • No longer damages opponent at end of round.
  • Entangle:

    • No longer stuns. Instead, roots and disarms.





ALLIANCE CHANGES


Savage:

  • The Savage alliance bonus now applies to [All allied Savage units, All allied Savage units and all allied summons of any alliance, All allied units]
  • Bonus Attack Damage per Attack changed from [5, 6, 10] to [5, 7, 10]


Spirit:

  • Spirit units no longer gain mana from damage they deal during a Delta Slam.



Vigilant:

  • Whenever an enemy unit casts a spell and is targeted by the Vigilant alliance, the first attack from each unit due to that targeting change does 50% more damage.

Hot Crawlfix

This update will roll out to mobile devices as it is approved.

HOTFIXES



  • Fixed City Crawl progress being shown incorrectly in the client when switching from one device to another.
  • Fixed Jull Tier 5 units challenge. Again.
  • Smashed another particle crash into tiny particles.
  • Further work avoiding out-of-memory crashes on low-memory mobile devices.
  • Fixed missing barrels in a Jull victory animation.
  • Fixed Spooky Fog win streak rendering incorrectly.
  • Added a keybind for board sprays (default "B").
  • Misc UI fixes.

A Bristly Hotfix

NOTE: Some of these changes have already rolled out over the previous few days.

GENERAL



  • Fixed Battle Pass purchase issues.
  • Improved client purchase flow, including adding a warning when not signed into Steam.
  • Fixed new default map not being loaded.
  • Working on out-of-memory crash issues on 2GB iOS devices. These should be much more stable than they were.
  • Destroyed a crash involving particle destruction.
  • Performance improvements on low-end devices.
  • Fixed issues with the Reward popup dialogs.
  • Fixed XP rewards from City Crawl not showing properly in the reward popup or animating properly on the bar.
  • Fixed an issue with daily challenges using Protopass values.
  • Fixed Jull's Tier 5 Units challenge.
  • Fixed an issue where Spectate could show up on the Post-Match screen of a bot game.
  • Fixed an issue where private matches could not be started if a saved game existed already in that mode.
  • Numerous other small sound, skin, and UI improvements.




GAMEPLAY



  • Summons give 1/4 kill credit for items like Stonehall Cloak and Stonehall pike as well as for Brawny kills.




HERO CHANGES


Bristleback:

  • Armor changed from 10 to 5




ITEM CHANGES


Mango Tree:

  • Can no longer equip items.



Stonehall Pike:

  • Damage per kill changed from 3 to 4




ALLIANCE CHANGES


Savage:

  • Bonus Attack Damage per Attack changed from [6, 8, 10] to [5, 6, 10]



Dota Underlords Season One

WELCOME TO SEASON ONE


[previewyoutube="m9MqIzmWG24;full"]
Dota Underlords is coming out of Early Access, and today officially marks the beginning of Season One. With this launch, we've added a ton of content to explore, rewards to earn, a hero / Alliance / item shakeup and more.



City Crawl


Mama Eeb’s death has left a power vacuum in White Spire. Take back the city neighborhood by neighborhood, Underlord by Underlord, in the new City Crawl campaign.

Win quick street-fights and complete in-game challenges to unlock Underlord rewards like new outfits and poster art. Complete puzzles and lord over your friends on the Puzzle Leaderboard.



Reap the Rewards with the Battle Pass


Season One comes with a full Battle Pass offering over 100 rewards. Play matches and complete challenges to level up your Battle Pass and earn rewards like new boards, map props, wanted poster art, and more.

Many rewards can be earned for free, but for full access to all City Crawl content and all 100 rewards on the Battle Pass, players can purchase the Battle Pass for $4.99. The paid Battle Pass is not required to play the game, nor does it provide any gameplay advantage.


Hero / Alliance / Item changes


It's the beginning of a new season, which means that it's time for a roster change. In addition to Heroes, both Alliances and Items are changing. Scrappies and Inventors are leaving, while we're introducing the new Summoner, Vigilant, and Void Alliances. We're also introducing a new type of item that adds an Alliance affiliation to the hero that you equip - Hats. We love hats. For a full breakdown of everything that's changing gameplay-wise, see the full notes below.


Returning Players


If you participated in the Beta Season of Dota Underlords, welcome back. We can't thank you all enough for playing the game, providing feedback, and helping us to make Underlords better. We have a few gifts for you coming into the new season - a Golden Ricky Statue, a poster title, and both of the Season 0 maps. This and more about what's changing in the switch from Beta is detailed in last week's post.

It has been an amazing Beta Season, and we can't wait to get in the game with you all. See you in White Spire!


GENERAL GAMEPLAY CHANGES



Item Rounds
  • The choices for each Item Round can be rerolled one time. The 3 choices are blacklisted and will not be possibilities for the reroll.
  • In Standard, Item rounds now come at a quicker pace - every 4 rounds instead of every 5 rounds.
    • OLD: Rounds: 1, 5, 10, 15, 20, 25, etc.
    • NEW: Rounds: 1, 4, 8, 12, 16, 20, etc.



Ace Effects
  • Ace Effects have been removed from the game. This applies to the bonus chance to find an Ace as well as the Ace bonuses themselves. This system is going to be reevaluated and may return in a different form at a later date.
  • Ace Tier renamed to Tier 5.


Poison
  • Poison healing reduction increased from 10% per stack to 15% per stack.


Beneficial Cells
  • Cells that are marked as "beneficial" from an ability (such as Drow Ranger's Precision Aura, a Knight's Alliance bonus, or a tasty Mango) should now be working in all cases.



ROTATION


The following Heroes have been rotated out of the game:
  • Alchemist
  • Bounty Hunter
  • Clockwerk
  • Enchantress
  • Gyrocopter
  • Kunkka
  • Sniper
  • Timbersaw
  • Tinker


The following Heroes have been rotated back into the game (see HERO CHANGES section below for more details):
  • Arc Warden
  • Magnus
  • Luna
  • Windranger
  • Mirana
  • Tidehunter
  • Enigma
  • Nature's Prophet
  • Templar Assassin


The following Alliances have been rotated out of the game:
  • Scrappy
  • Inventor


The following new Alliances have been added to the game (see ALLIANCE CHANGES section below for more details):
  • Summoner
  • Vigilant
  • Void


The following Items have been rotated out of the game:
  • Aeon Disk
  • Healing Ward


The following new Items have been added to the game (see ITEM CHANGES section below for more details):
  • Armlet of Mordiggian
  • Crown of Antlers
  • Dragon Lance
  • Kaden's Blade
  • Leg Breaker's Fedora
  • Mango Tree
  • Mantle of the Flayed Twins
  • Quelling Blade
  • Ristul Circlet


UNDERLORD CHANGES



Jull:
  • Barrels of Fun:
    • Cooldown changed from 15 to 12


  • Happy Hour:
    • Cooldown changed from 10 to 8



Enno:
  • Attack Rate changed from 0.833 to 1.429
  • Attack Damage Minimum changed from [70, 80, 90, 100, 110, 120] to [90, 100, 110, 120, 130, 140]
  • Attack Damage Maximum changed from [90, 100, 110, 120, 130, 140] to [115, 125, 135, 145, 155, 165]
  • All Out Attack!:
    • Poison Stacks changed from 5 to 2
    • Stun duration changed from 2 to 1.5



HERO CHANGES



Arc Warden:
  • Arc Warden rejoins the hero roster!
  • Tier changed from 4 to 1
  • Alliances changed from Primordial Shaman to Primordial Summoner
  • Maximum Mana changed from 0 to 100
  • Maximum Health changed from [900, 1800, 3600] to [650, 1300, 2600]
  • Attack Damage Minimum changed from [75, 150, 300] to [35, 70, 140]
  • Attack Damage Maximum changed from [85, 170, 350] to [45, 90, 180]
  • Tempest Double:
    • Tempest Double no longer copies equipped items and now reads 'Arc Warden creates a copy of himself with the same health he currently has.'
    • Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies...



Axe:
  • Tier changed from 1 to 5
  • Armor changed from [5, 10, 15] to [15, 15, 15]
  • Maximum Health changed from [1385, 2775, 5555] to [3000, 6000, 12000]
  • Attack Damage Maximum changed from [55, 110, 220] to [60, 120, 240]
  • Removed ability Berserker's Call
  • Added ability Counter Helix:
    • When attacked, Axe has a [ 18, 20, 22 ]% chance to perform a helix counter attack, dealing [ 50, 100, 150 ] pure damage to all enemies within 1 cell.

  • Added ability Culling Blade:
    • If Axe's target is below 25% health, he instantly kills them. With his axe.




Bristleback:
  • Tier changed from 4 to 2
  • Maximum Health changed from [1650, 3300, 6600] to [1350, 2700, 5250]
  • Attack Damage Minimum changed from [130, 260, 520] to [100, 200, 400]
  • Attack Damage Maximum changed from [150, 300, 600] to [130, 260, 520]
  • Quill Spray:
    • Base damage changed from [40, 80, 160] to [20, 40, 80]
    • Quill stack damage changed from [60, 64, 68] to [30, 32, 34]




Broodmother:
  • Removed ability Spin Web
  • Added ability Spawn Spiderlings:
    • Broodmother injects her young into an enemy unit, dealing [ 150, 250, 350 ] damage. If the target is killed [ 4, 6, 12 ] spiderlings will hatch. Spiderlings are untargetable units that deal low damage and have 1 health.



Crystal Maiden:
  • Tier changed from 2 to 1
  • Maximum Health changed from [750, 1500, 3000] to [600, 1200, 2400]
  • Frostbite:
    • Duration changed from [4, 5, 6] to [3, 4, 5]



Disruptor:
  • Tier changed from Ace to 4
  • Maximum Health changed from [1350, 2400, 5100] to [1000, 2000, 4000]


Dragon Knight:
  • Tier changed from 4 to 5
  • Attack Damage Minimum changed from [45, 90, 180] to [55, 110, 220]
  • Attack Damage Maximum changed from [55, 110, 230] to [75, 150, 300]


Drow Ranger:
  • Alliances changed from Heartless Hunter to Heartless Vigilant Hunter


Enigma:
  • Enigma rejoins the hero roster!
  • Tier changed from Ace to 3
  • Alliances changed from Primordial Shaman to Void Primordial
  • Maximum Health changed from [1500, 3000, 6000] to [900, 1800, 3600]
  • Attack Damage Minimum changed from [45, 90, 180] to [35, 70, 140]
  • Attack Damage Maximum changed from [55, 110, 220] to [50, 100, 200]
  • Midnight Pulse:
    • Enigma will always target the enemy with the highest Maximum Health
    • Additionally slows enemies in the affected are by 80%
    • Max Health Damage Percent per Second changed from [2.5, 3.5, 4.5] to [4, 5, 6]
    • Duration changed from 10 to [5, 7, 9]
    • Radius changed from [1, 2, 3] to 1 (Midnight Pulse now always covers a 3x3 area)



Faceless Void:
  • Alliances changed from Primordial Assassin to Void Assassin


Lone Druid:
  • Alliances changed from Savage Druid to Savage Druid Summoner


Luna:
  • Luna rejoins the hero roster!
  • Alliances changed from Elusive Knight to Vigilant Knight


Lycan:
  • Alliances changed from Human Savage Hunter to Human Savage Summoner
  • Attack Damage Minimum changed from [65, 130, 312] to [50, 100, 240]
  • Attack Damage Maximum changed from [78, 156, 375] to [60, 120, 288]
  • Shapeshift:
    • Once again summons two wolves to fight for Lycan.
    • Health percentage gain upon transformation changed from [40, 50, 60]% to [30, 40, 50]%
    • Critical strike percentage gain upon transformation changed from [200, 225, 250]% to [150, 175, 200]%

    Savage Wolf:
    • Alliances changed from Savage Hunter to Savage



Magnus:
  • Magnus rejoins the hero roster!
  • Tier changed from 2 to 1
  • Alliances changed from Shaman Brute to Savage Druid
  • Maximum Health changed from [1405, 2810, 5625] to [1100, 2200, 4400]


Medusa:
  • Split Shot:
    • Extra Shots changed from [2, 3, 4] to 2



Mirana:
  • Mirana rejoins the hero roster!
  • Alliances changed from Elusive Hunter to Vigilant Hunter


Nature's Prophet:
  • Nature's Prophet rejoins the hero roster!
  • Alliances changed from Druid Shaman to Druid Summoner
  • Removed ability Wrath of Nature
  • Readded ability Nature's Call:
    • Mana Cost changed from 50 to 100

  • Lesser Treant:
    • Maximum Health changed from [525, 900, 1200] to [650, 1125, 1500]



Necrophos:
  • Alliances changed from Heartless Healer to Heartless Warlock Healer
  • Death Pulse:
    • Heal amount changed from [100, 175, 250] to [50, 75, 100]



Sand King:
  • Tier changed from 4 to 5
  • Maximum Health changed from [1125, 2250, 4800] to [1300, 2600, 5200]
  • Burrowstrike:
    • Damage changed from [150, 250, 350] to [200, 325, 450]
    • Stun Duration changed from 2 to 2.5



Shadow Shaman:
  • Tier changed from 1 to 3
  • Alliances changed from Troll Druid to Troll Summoner
  • Maximum Mana changed from 70 to 100
  • Maximum Health changed from [825, 1650, 3300] to [750, 1500, 3000]
  • Removed ability Hex
  • Added ability Mass Serpent Ward:
    • Shadow Shaman traps an enemy unit by summoning up to 4 Serpent Wards.

    Serpent Ward:
    • Maximum Health [ 300, 400, 500 ]
    • Attack Damage Minimum [ 45, 60, 75 ]
    • Attack Damage Maximum [ 60, 75, 90 ]
    • Attack Rate 1.4
    • Magic Resist 50



Snapfire:
  • Alliances changed from Dragon Inventor to Brawny Dragon


Templar Assassin:
  • Templar Assassin rejoins the hero roster!
  • Alliances changed from Elusive Assassin to Vigilant Void Assassin


Tidehunter:
  • Tidehunter rejoins the hero roster!


Venomancer:
  • Alliances changed from Savage Warlock Scaled to Scaled Summoner
  • Attack Damage Minimum changed from [50, 100, 200] to [35, 70, 140]
  • Attack Damage Maximum changed from [55, 110, 220] to [45, 90, 180]
  • Removed ability Venomous Gale
  • Added ability Poison Sting:
    • PASSIVE: Each attack applies a stack of Poison to the target.

  • Readded ability Plague Ward:
    Plague Ward:
    • Attack Damage Minimum changed from [50, 100, 150] to [10, 20, 40]
    • Attack Damage Maximum changed from [55, 110, 170] to [15, 30, 60]
    • Added ability Poison Sting:
      • PASSIVE: Each attack applies a stack of Poison to the target.




Viper:
  • Corrosive Skin:
    • Instead of dealing damage over time, Corrosive Skin now applies a stack of Poison to Viper's attacker.



Void Spirit:
  • Tier changed from Ace to 4
  • Alliances changed from Spirit Warlock to Void Spirit


Weaver:
  • Tier changed from 2 to 1
  • Alliances changed from Scrappy Insect Hunter to Insect Hunter
  • Attack Damage Minimum changed from [60, 120, 260] to [45, 90, 180]
  • Attack Damage Maximum changed from [70, 140, 300] to [55, 110, 220]


Windranger:
  • Windranger rejoins the hero roster!
  • Alliances changed from Elusive Hunter to Vigilant Hunter



ITEM CHANGES



New Item Category: HATS


Hats are items that add an additional Alliance to the equipped unit.

Big-Time Contract
  • Renamed to Ogre Cap.
  • Tier 1 hat item.
  • Equipped hero is Blood-Bound.


Armlet of Mordiggian:
  • Tier 2 offensive item.
  • +90 Attack Damage. +10 Armor. Equipped hero loses 100 health per second.


Barricade:
  • Tier changed from 3 to 2
  • Barricade:
    • Maximum Health changed from [750, 750, 750] to [600, 600, 600]



Crown of Antlers:
  • Tier 3 hat item.
  • Equipped hero is a Hunter.


Dragon Lance:
  • Tier 2 offensive item.
  • RANGED ONLY. +20 Attack Damage. Equipped hero has unlimited range.


Hand of Midas:
  • Tier changed from 2 to 3


Kaden's Blade:
  • Tier 4 offensive item.
  • Instead of their normal damage, equipped hero's attacks deal 7% of the target's Max Health as Pure Damage.


Leg Breaker's Fedora:
  • Tier 3 hat item.
  • Equipped hero is a Brute.


Mango Tree:
  • Tier 3 contraption item.
  • At the start of combat and every 2.0 seconds afterwards, the Mango Tree throws a mango up to 2 cells away. Any unit that touches a mango eats it to gain 50 mana and 100 health.
  • Mango Tree
    • Maximum Health 1000
    • Armor 0



Mantle of the Flayed Twins:
  • Tier 2 hat item.
  • Equipped hero is a Deadeye.


Quelling Blade:
  • Tier 2 offensive item.
  • +25 Attack Damage. Equipped hero will prefer to attack summoned units. Attacks against summoned units crit for 200% damage.


Ristul Circlet:
  • Tier 3 hat item.
  • Equipped hero is a Demon.


Target Buddy:
  • Tier changed from 3 to 2
  • Armor changed from 10 to 5
  • Maximum Health changed from 1500 to 1200


ALLIANCE CHANGES


Blood-Bound:
  • OLD: When a Blood-Bound unit dies, it gives +125% Attack Damage, in addition to any existing Blood-Bound bonus it has, to a random friendly Blood-Bound unit.
  • NEW: When a Blood-Bound unit dies, all Blood-Bound units gain +125 Attack Damage.


Brawny:
  • Summoned units now count as 0.25 of a kill for the purposes of the Brawny maximum health bonus.


Deadeye:
  • Unit requirement changed from [ 2 ] to [ 1 ].


Healer:
  • Unit requirement changed from [ 3 ] to [ 2, 4 ].
  • Healing % Increase changed from [ 30 ]% to [ 25, 50 ]%.


Knight:
  • Physical and Magic damage reduction changed from [ 15, 22, 28 ]% to [ 15, 20, 25 ]%


Savage:
  • OLD: Allied Savage units gain +[ 5, 10, 20 ] Attack Damage each time they land an attack on an enemy or cast a damaging spell.
  • NEW: [ Allied Savage units, All allied heroes, All allied units ] gain +[ 6, 8, 10 ] Attack Damage each time they land an attack.


Summoner:
  • Unit requirement [ 2, 4 ]
  • Allied summoned units gain +[ 20, 40 ]% damage.


Vigilant:
  • Unit requirement [ 2, 4 ]
  • Whenever an enemy unit casts a spell, [ Allied Vigilant units, All allied units ] target that enemy if it is within their range.


Void:
  • Unit requirement [ 3 ]
  • All allied heroes have a 40% chance to deal an additional 5% of the target's Max Health as Pure Damage.