Double Kick Heroes cover
Double Kick Heroes screenshot
PC XONE Switch Steam Gog
Genre: Fighting, Shooter, Music, Indie, Arcade

Double Kick Heroes

Songs with lyrics & Workshop Support - Updates #8 #7 #6



Hello there!

Blackmagic made great progress on the game and we're proud to announce this cool update.

TLDR :
Songs with lyrics
Workshop support
Optimizations & bug correction

update #8
- added lyrics on djent1
- added lyrics on loligoth
- added lyrics on heavy1
- fixed looping sounds in dialogs
- first support of workshop: you can submit level designs and retrieve them via the search box
- revamped difficulties for 3b1
- optimised some stuff
- added feedback form bound on f8

update #7
- optimizations
- fixes potential errors on custom songs after load fails
- fixes for morton tentacles not released

update #6
- working on workshop - cloud saves - achievements

Early Access - Unleash the METAL on April 11th!


< our new official cover \m/

Double Kick Heroes is unleashing the metal: Early Access on April 11th! Listen and watch our reveal date trailer:

https://www.youtube.com/watch?v=0FzGpg5sJuQ

What will be in this version?


  • 3 first chapters modes, 17 unique levels, roughly 4 hours of content.
  • 18 handmade tracks by our legendary Elmobo (Nightmare Creatures)
  • 3 insane boss fights: the Shark Lord, the LaserEye T-Rex and the METAL SLUG!
  • Polished Arcade mode, where you can jump right into hell!
  • V0.666 of Editor mode where you can import your song, build a level and share it with your friend on the steam workshop.


You want to be reminded of the game release?

Wishlist the game on Steam!



http://store.steampowered.com/app/589670/Double_Kick_Heroes/

Laser T-Rex and New Beta Wave



Laser T-Rex and New Beta Wave



Hello there! Long time no see. Double Kick Heroes is still making progress and we’re finishing the last pieces of Chapter 2. There’s also been work around server storage, analytics, editor mode, difficulties, new levels… Let’s get in some of those changes.

Before that, we’ll be sending out new beta keys so make sure you’re registered on:
http://doublekickheroes.rocks/



Finishing Chapter 2 of Story Mode


The story mode is important for us, we want you to live a great adventure. To sum up, when we’re building a new chapter we need :


  • New crazy zombies with their style and animations
  • Fun, arcade crazy Boss
  • Full narration intertwined with gameplay, biomes & punchy dialogues
  • Complete level design for the 5 difficulties.


The only thing left for Chapter 2 is the boss, we’re striking the final touches on it and will soon push it

New ROCK & VIOLENCE Difficulty



On the return trip for Gamescom, Elmobo told us that he wanted a difficulty between metal & extreme. Something that is really fun, hard, but not too harsh. Something that doesn’t always involve the Snare, which can get really overwhelming and frustrating. Adding a new difficulty is not a lot of work, but we have to be really careful about balance. A new difficulty implies a lot of responsibility, gameplay wise!

We also added something for the low-skilled people who want a high-level of FUN! This was a feature asked from Gyhyom who has a hard time playing hardcore games (such as Dark Souls and Furi) but still want to enjoy their lore and fantastic backgrounds.



Stats, Leaderboards, Servers



Blackmagic made some work around servers. Why DKH use servers? Here are a few use cases:

  • Analytics, look at how people, why, for how long? It’ll help us improve the gameplay experience. Totally anonymous!
  • Custom editor levels made by players will be hosted on servers. We need something reliable and strong to take all use cases into account.
  • Leaderboards to compete with your cool friend who roasted you on Guitar Hero. Time for a revenge, bruh!




No publishers? Whatever, let’s go indie!



We’ve spent a fair amount of time speaking with publishers those last months. We’ve seen them during Pax South (January), Gamescom (August), Gamesco (October). It took us a lot of time to make and refine all those business contacts. Alas, the game is a bit niche and it’s scary for those companies. WHATEVER. Let’s go full indie and ROCK your PC!

Double Kick Heroes is Best Indie Game at Gamescom


-----------------------

Hello metalheads!

We have the pleasure to announce that we got the award of Best Indie Game at Gamescom. It's been really amazing to receive this award from a great game festival.

A big thanks to everyone who came to try the game and support us! There's still a day left but we've been really happy with Gamescom so far.



If you had troubles with activating your game, please contact us at press@headbang.club along with your steam key card. We had some problems with the keys so pleasseeee don't hesitate to drop us a line.

\m/ Metally yours, Tavrox.

Register for Double Kick Heroes Beta!



Hello there!

We've published a form to register for the Double Kick Heroes Beta. We've already sent out a few keys but we'll probably be sending another wave during September.

This beta contains:
- Story mode, first full chapter
- Arcade mode, around 15 levels
- Editor mode

Register to the beta program here:
https://docs.google.com/forms/d/e/1FAIpQLSed7RlyYbormCLRe3NQ5wSk6Sv2tlhfXqO7QdBbYogwL4ZPVQ/viewform?usp=sf_link



Cya in the gundillac!

Try Double Kick Heroes Beta at Gamescom in Cologne!



Hello there!

If you don't know what is Double Kick Heroes, check this trailer: https://www.youtube.com/watch?v=hldyocQV0pw
Remember to add Double Kick Heroes to your Wishlist !

We're really happy to announce we will be at Gamescom to showcase the beta of Double Kick Heroes. We know that the game development has been a bit slower than anticipated, but that's quite normal for a video game production. We still made a lot of improvements on the game on several plans and the first beta package is being highly polished right now.



The beta we'll be showing on the public side of Gamescom contains:








We also have some numbers to share about the content we've been adding to the game.





WTF are you waiting? Plane your ticket and come to Gamescom to try Double Kick Heroes !

We're taking press meetings at press@headbang.club and our presskit is on http://press.doublekickheroes.com/sheet.php?p=double_kick_heroes