Downward cover
Downward screenshot
Linux PC Steam
Genre: Adventure, Indie

Downward

Die Young: Prologue is now available on Steam!

Play Die Young: Prologue now!


https://store.steampowered.com/app/973000/Die_Young_Prologue/



Get ready to slowly merge into Die Young's full story starting right from the roots!

Play as Nehir, a field agent of a well-known political party trying to deconstruct and eliminate Brother n.1, the leader of Island's community.

The Prologue covers her desperate attempt to reach the rendezvous point. Will she be able to save herself or will she die young?


Die Young: Prologue is an action-adventure with a more linear structure than the open-world of Die Young, but it leaves the player with the possibility of using different approaches and paths to escape.
The game consists of three levels: Introductory, Main, Final.
If players choose to explore these levels, they'll discover several useful items that'll unravel the deep lore behind Die Young.

We hope you enjoy this free prequel game!

Get exclusive access to Die Young Prologue NOW!

Download Die Young: Prologue for FREE exclusively from IndieGala!




That's right!
If you are eager to play it before Steam release, you can download it exclusively for free from indiegala.com until July!

Get ready to slowly merge into Die Young's full story starting right from the roots. Download Die Young: Prologue now for FREE exclusively from IndieGala and play as Nehir, a field agent of a well-known political party trying to deconstruct and eliminate Brother n.1, the leader of Island's community.

IMPORTANT NOTE: If you already own Die Young or if you'll buy it in the future, you will receive Die Young: Prologue for FREE in your Steam library.

Add Die Young: Prologue to your IndieGala Library from here: https://games.indiegala.com/die-young-prologue/


MGW2017 Update!

Hi guys!
In order to celebrate MilanGamesWeek 2017, coming next week, we are releasing a new update!
MGW2017 is the third biggest gaming event in Europe and this year there will be more than 50 cool Italian indie games, it's great for us to be there for the second time!



Check here for more: http://www.milangamesweek.it/indie

This update focuses on increasing the overall experience in Downward, many others will follow. Among other things, we are very interested in all kind of suggestion from new players, and we’d also like to thank everybody who has supported Downward since we went first time into Early Access on Steam last winter.

So YES Downward final version is out and we are going to continue to improve it, since we love our game and our community<3

Log:
<*>Slightly improved performance in various areas
<*>Added some parkour paths in Crossroads area
<*>Moved Crossroads Labirinth entrance and the Shrine shortcut entrance
<*>Solved wall-stucking climb glitches in most areas
<*>Main quest bug solved (WIP)
<*>Solved infinite loading screen random bug
<*>Minor bug fixes

Back in the saddle!

Hi guys, We are back!



Showing Downward at Gamescom among so many good games was an amazing experience, it has filled us with joy to see how many players came to visit us there from all europe, thanks to all of you guys!

We have collected a lot of feedback, and now that we are back, we are more than ready to work hard to make the Downward Experience even better!
With the new data obtained we are working on a new update that will focus mainly on increasing fps everywhere, especially in critical areas (Currently the linux version has better FPS performance), and in solving the very few graphic glitches left.
We will also do our best to try to find the time to insert new playable content in the next update (as usual).

Thanks to everyone for supporting downward, which is becoming more and more a great reality, especially to the guys who came to find us at Gamescom. Please continue to give us all the feedback you can, we are always listening and ready to consider any kind of tips!

Do not forget to follow us on our social for more information and trivia about Downward!

Cheers,
Game Director

Gamescom!

Hi guys,
Gamescom is around the corner, and we will waiting for you there!



It's great to be part of the world’s second largest gaming event (behind the Asia Game Show), with more than 345,000 visitors, 6,000 journalists, 877 companies and 700 exhibitors from 88 countries attending.
We look forward to meet again the DW european community in this gorgeous event, come to find us at Hall 10.1 Aisle B No. 028 inside the IndieGala area.
We will be there for you! To talk, exchange tips and trivia or just have a chat together!

Some Numbers

Hi guys,
we are working hard for the next update, in the meantime we want to share with you the awesome feedback from the major game-press sites (of our country) that reviewed Downward.
We are very happy with the result, being a small team at our first title!


IGN 8.0
http://it.ign.com/downward-pc/128363/review/la-recensione-di-downward

Eurogamer 8.0
http://www.eurogamer.it/articles/2017-07-20-downward-recensione

GamesVillage 8.6
http://www.gamesvillage.it/videogiochi/in-evidenza/6752107/downward-recensione/

TheGamesMachine 8.2
https://www.thegamesmachine.it/downward-pc-2/downward-recensione-pc/

Everyeye 7.4
http://www.everyeye.it/articoli/recensione-downward-34291.html

SpazioGames 7
https://www.spaziogames.it/recensioni_videogiochi/console_pc/21154/downward

These has been two crazy years of development, and know that Downward is so appreciated it's great!
We are working with you to make an even better experience, please continue to support us and to give us feedback!

"Downward Raises Expectations for Small Teams"

Hi guys!
It's been a long road, but we are proud of what we accomplished!
We want to share with you this from Epic Games "Downward Raises Expectations for Small Teams" that goes a little into what has been the development of Downward, from concept to realization.

We are happy that they recognized our efforts in this way, thanks Daniel Kayser for the great article!

https://www.unrealengine.com/en-US/showcase/downward-raises-expectations-for-small-teams

Update v1.02 + Linux/Steam OS



Hi all!

A new update has been released and is available to download.

We are glad to announce that the Linux/Steam OS full-release version is now live!
Now both Windows and Linux builds are updated to v1.02!

This update also comes with another challenge by Vigamus Academy students, cheers to Peter Bagaglia, Alessio Cefola and Franco Mari creators of the "Distant Light" challenge.

Best,
Caracal Team

Changelog v1.02


Update v1.01



Hi all!

A new update has been released and is available to download!

We are glad to inform all curious out there that the Demo has been updated to match the actual version of the game. We also introduced the Demo for Linux/Steam OS users! Linux version is on his way!

Best,
Caracal Team


Changelog v1.01



  • Added new Challenge!
  • Fixed the Passage of Submerged Lane in Sanctuary area.
  • Fixed the Beta Planet damage for story dialogues.
  • Fixed Fast Travel to Sanctuary area.
  • Fixed collectibles counters for Sanctuary area.
  • Fixed epic quest-skip in The Palace in Sanctuary area.
  • Removed the custom widget cursor as it may cause input lag.
  • Minor bug fixes

Full Release - Downward v1.0



Hi Guys!

Finally, here we are! The Downward 1.0 version has been released and we are out from Early Access!
We are very proud of ourselves and, above all, we are proud of the Downward community that helped us so much in these six monts, allowing us to come out from EA (which not very common these days): thank you all!

Version 1.0



So with Downward v1.0 among other things we have finally the full story and the three alternative endings (we can say the endings are "Dark Souls like", so please don't expect some "The Witcher" or "Mass Effect" stuff, we are a small indie team after all!!). Unlocking the two extra endings will allow you to discover the final lore elements about the different characters, and let you make different choices at the very end of the game.

Support



Of course, we will continue the constant support to the game after the full release, not only to fix reported stuff etc. but also to keep some promises we made:

- Linux full release build is our first duty, as promised we will work on this straightway.
- Updating the demo, (the actual demo is quite old at the moment)
- Fps optimization
- Other minor adjustments

Thank you all,
Caracal Team