Draconia cover
Draconia screenshot
Genre: Simulator, Indie

Draconia

Halloween Event // Patch 0.4.0.4

Added: Halloween event
Added: Iridescence to Ka'sai
Added: Hit and death sounds (work in progress, custom sounds will be added soon!)
Updated: Increased bag slots (small = 6, medium = 12, large = 24)
Fixed: Several level assets being off position
Fixed: Bonfire blocking character camera
Fixed: Far ocean water being differently colored
Fixed: Skysphere using the wrong star map
Fixed: Crystal formations on island 4 being visible through clouds
Fixed: Euro having a duplicate Misc. pattern option

If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!

Patch 0.4.0.3

Updated: Stats (Health, Stamina, mana) of all characters now scale with each level
Updated: Slightly increased comfort buff, steamy buff and resting/sleep regeneration
Updated: If available starting stats will be used from curve table
Updated: Update clouds only if cloud settings have been changed
Fixed: Interactables and NPCs not being interactable at spawn village
Fixed: Reported crash caused by NPC anim instance
Fixed: Interactables outline flickering

If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!

Patch 0.4.0.2

Added: New NPCs and quests
Added: Iridescence to Lindworm and Wyvern
Added: New custom cover foliage to soil, sand and volcanic surfaces
Added: Experimental ambient sound sources to the spawn area
Added: Back a few upscaling methods
Updated: Character creator map
Updated: Default character creator cam for Ka'sai and Drake
Updated: Increased night time brightness
Updated: Increased Wyvern hover animation play rate
Updated: Made minor improvements to Lindy's movement animations
Updated: Chat messages use the bold font version now for better readability
Updated: Made minor texture changes to Xariasz (NPC)
Updated: Orb has been moved outside of the spawn village; lowered sfx volume
Updated: NPCs to add basic idle randomization
Updated: Night time is now much brighter
Updated: European dragon and Eastern dragon camera zoom range
Updated: The default photo mode camera speed has been set to 10
Updated: Made search bar in character list more visible
Updated: "Constrain Aspect Ratio" is now unchecked by default (removes the black borders)
Updated: Sand textures
Updated: Glowworm textures
Updated: Server restarts every 1.5 days now
Updated: European Dragon & Wyvern stats (stamina, mana, health) now scale per level (the remaining characters come later)
Optimized: Some foliage and landscape textures
Fixed: Some dialogue errors
Fixed: NPC blueprints inheritance issues
Fixed: NPCs being killable and movable
Fixed: Lindworm Horns #1 texture issue
Fixed: Ka'sai using the wrong animation when being carried
Fixed: Ka'sai turning into stick bugs when being carried
Fixed: Lindworm using the wrong animation when being carried
Fixed: Characters glitching when carrying the wyvern skull and walking down slopes
Fixed: Carry option showing up twice in the skull submenus
Fixed: Old Lindworm missing all attachments
Fixed: Weather changing too frequently (should now change every 30-60 minutes)
Fixed: Several crashes reported via sentry
Fixed: UI getting stuck/immediately popping up again
Fixed: Lindworm Horns#1 missing its 3rd color option
Fixed: Lindworm Horns#1 clipping
Fixed: Lindworm NPCs using wrong parent BP
Fixed: Lindworm NPC snake teeth not folding when mouth is closed
Fixed: Construction placement issue
Fixed: Ability being activated after construction placement or cancelation
Fixed: Smelling animation cancelling eating and drinking
Fixed: Regen calculation under Death's Grip effect
Fixed: Character spawn instant kill exploit
Fixed: Newly created character taking over the name of a recently deleted character
Fixed: General character material ghosting, TSR and TAA now work as intended
Fixed: Tree canopies disappearing at medium range
Fixed: Items getting locked when dragged out of inventory and inventory is being closed
Removed: Remaining outdated ore nodes

Patch 0.4.0.1 & Dev Blog

Hello Draconians!

After a few weeks of silence, we are finally ready to release the next patch.
If you're only here for the patch notes, feel free to scroll down!

Lindworm

Originally, we wanted to focus more on the NPCs, but then the new Lindworm came along and told us, "Hey, I'm ready to be put into the game, and I want you to do it NOW!" So, here he is!
The reworked version is available to everyone who owns the game - you don’t need to purchase it or anything like that.



For clarification: The old model will remain in the game for now. So, if you have a Lindworm character using the old model, it will still be there. We’re not ready to do a character wipe just yet, and we most likely won’t until the new character creator is finished, at which point a wipe will be mandatory.

NPCs & Quests



In this patch, we are also introducing our first interactable NPCs. They are by no means final and will receive several upgrades in the near and distant future to become more lively and allow for more interactions between each other and the players.
And to answer a question that’s been asked a lot lately: Yes, you will be able to take some of them home with you in the future. (You better treat them well!) More details will be shared when the time comes.

They also finally allow us to add Draconia's story to the game. While there have been a few notes scattered here and there, adding bits of lore, notes can never replace characters who can personally share their stories with players.
Many NPCs will even ask players to complete tasks for them - some of which are daily - giving players more options to level their characters without relying solely on quest stones, killing NPCs, or farming resources.
Some tasks can only be unlocked if specific conditions are met, so listen carefully when a character is talking to you.

To make things easier, characters that send players on quests will have a visual indicator in the future. However, we want to move away from the standard question marks above their heads and choose a more immersive option.

Behemoth

Our rock candy-eating tank is currently being modeled at the speed of light (or at least that’s what it feels like) and is turning into an absolute chonker! He also comes with a default smug face.




Quetzalcoatl

Our character concept artist is currently battling all the scales that cover the Quetz’s body.
We can only show you a sne(a)k peek at the moment, but we can tell you this much: The new Quetz is going to be loooong!



Dragonturtle

The Dragonturtle's textures have been finished, and our animators are now starting to work on its animations so we can add it as a new playable character and NPC in the near future.
But beware! The Turtle will be a tough nut to crack!



European Dragon

The European dragon is currently being animated, and we’re super excited to see it in action!






We have also been working on various other things here and there that will be relevant in the near and distant future.


Kirin skin concept art


Various skull models that function as interactable items and level art.


Some clan hut concepts.


One of several nest types that players will be able to choose from when nesting is added.


And last but not least, the patch notes!

Added: The new Lindworm as a playable character
Added: Simple "clan/personal" text to the construction placement UI to show construction type
Added: Clan icon to the clan construction health bar
Added: Sandstorms as rare weather type
Added: Basic Ka'sai NPC
Added: New item - Mollusk Meat
Added: New harvestable - Small Tidara
Added: Kasai talking animations
Added: 20 new Ka'sai horn variants
Added: Multiple quest task support
Updated: Guaranteed drop chance for harvestables
Updated: Increased default photo mode cam movement speed
Updated: Increased default construction mode cam movement speed
Updated: Increased volume of sliding sound effect
Updated: Reduced character creator lighting intensity
Updated: Improved Ka'sai & Wyvern walking animation blending
Updated: Disabled head controller input for some Wyvern emotes where they are not wanted
Updated: Buffs from consumables such as meat and carcasses now stack up to 5
Updated: All UI element fonts to be more readable
Updated: Quest Tab UI
Updated: Quest system to support several tasks
Updated: Don't allow kicking clan members of the same user level
Updated: Deselect interacted actor and hide interactable actor UI when interaction radial opens
Updated: Increased the health of crabs
Fixed: Stomach item not dropping from carcasses
Fixed: Construction mode cam movement direction (now it moves properly where aimed like any fps cam movement)
Fixed: Ore deposit name
Fixed: Missing ocean water in some spots of the map
Fixed: Typo in note "Important"
Fixed: Weather not changing
Fixed: Eastern Jaw rotation
Fixed: Clan hoard collision getting small players stuck sometimes
Fixed: Missing level assets
Fixed: Ka'sai falling animation not looping
Fixed: Items falling through the floor of the great library
Fixed: Tongue clipping through teeth in Ka'sai vocal call animation
Fixed: Foliage that was sunk into the ground due to mesh changes
Fixed: Multiple quest tasks not being recognized and updated properly
Fixed: Minor texture issues on the Wyvern's wing claws
Fixed: Chat getting locked
Fixed: Players respawning at the same respawn point instead of the nearest one
Fixed: Sleep transition speed when entering sleeping state by only pressing J
Fixed: Lindy not being able to attack while swimming
Fixed: Death's Grip effect resetting after relog (Sorry Wyv3rn :P)
Fixed: Missing Quest VFX & SFX
Fixed: Clan tag not being removed if the player has been removed from a clan
Fixed: Clan permissions affecting personal unlocked constructions
Fixed: Auto-switching between keyboard/mouse and gamepad input
Fixed: Minor UI flickering when the interaction key is being pressed/held
Fixed: Sniffing no longer stops other currently active abilities

Patch 0.4.0.0

Added: New ore model
Added: New caustics + underwater caustics
Added: New reefs (heavy wip)
Updated: Main Map
Updated: Water shader
Updated: Replaced old ore nodes with a new node that drops all 3 ore types
Updated: Ocean wave size is now based on water depth
Updated: Underwater is darker and has less light distribution
Updated: Upgrading constructions now continues the "get back material when destroyed" timer
Updated: Upgrading constructions now gives back materials like other constructions (including upgrade materials)
Updated: Drop rate of legendary items has been increased
Updated: Sky & Weather system
Updated: Floating island textures
Fixed: Rare online session related crash reported via sentry
Fixed: Weather system gameplay/settings hooks
Fixed: Decay protection UI calculation bug
Fixed: Construction clan access check

If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!

Hotfix 0.3.7.17

Fixed: Clan construction placement

Patch 0.3.7.16

Added: Back carriable items: All meat sizes, stomach, griffin egg, ribs, guiding light (More will be added later)
Added: Temp code to use default socket if no grab data exists
Added: New grab configuration method for items (not characters!)
Added: New level assets
Added: New map area (bye "pancake island")
Updated: Camera lag to reduce the chance of the camera clipping into the characters head when sprinting
Possible Fix: For clan construction save issue
Fixed: Consumable items do not trigger IK Pelvis rotation trace anymore
Fixed: Tier 3 totem upgrade being blocked which resulted in spawning a broken version

If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!

Patch 0.3.7.15

Added: New/missing grab sockets for all characters
Added: New level art
Updated: Athyne City
Updated: Made further jaw bone calculation optimizations
Updated: Decreased random dead AI body de-spawn timer
Fixed: Server crash
Fixed: 4 rare crashes reported via sentry
Fixed: Tarax plant missing collision
Removed: Tested character LOD
Removed: Old AI spawner code

If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!


*Cover image by soykaaa

Patch 0.3.7.14

Added: European dragon LOD (testing)
Improved: Several level assets & asset textures
Temporarily Disabled: Guiding Light carrying
Possible Fix: Carry / jaw code lag
Fixed: Issues caused by missing parameters in admin functions
Fixed: Lindy's secondary attack damaging PvE players
Fixed: Shadow breath not doing damage against AI
Fixed: Oceanic stash requiring the wrong upkeep materials


If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!


*Cover image edited by DashViper

Patch 0.3.7.13

Added: Custom "PvPvE" gameplay effect application requirement class to generally determine if player can damage other actors or not. (should fix current damaging issues globally)
Fixed: Totem upgrade issue
Refactored: Marker widget and marker manager to avoid actor reference crashes