Added: Halloween event Added: Iridescence to Ka'sai Added: Hit and death sounds (work in progress, custom sounds will be added soon!) Updated: Increased bag slots (small = 6, medium = 12, large = 24) Fixed: Several level assets being off position Fixed: Bonfire blocking character camera Fixed: Far ocean water being differently colored Fixed: Skysphere using the wrong star map Fixed: Crystal formations on island 4 being visible through clouds Fixed: Euro having a duplicate Misc. pattern option
If you want to see more frequent news on upcoming game updates make sure to join us on Discord! Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!
Patch 0.4.0.3
Updated: Stats (Health, Stamina, mana) of all characters now scale with each level Updated: Slightly increased comfort buff, steamy buff and resting/sleep regeneration Updated: If available starting stats will be used from curve table Updated: Update clouds only if cloud settings have been changed Fixed: Interactables and NPCs not being interactable at spawn village Fixed: Reported crash caused by NPC anim instance Fixed: Interactables outline flickering
If you want to see more frequent news on upcoming game updates make sure to join us on Discord! Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!
Patch 0.4.0.2
Added: New NPCs and quests Added: Iridescence to Lindworm and Wyvern Added: New custom cover foliage to soil, sand and volcanic surfaces Added: Experimental ambient sound sources to the spawn area Added: Back a few upscaling methods Updated: Character creator map Updated: Default character creator cam for Ka'sai and Drake Updated: Increased night time brightness Updated: Increased Wyvern hover animation play rate Updated: Made minor improvements to Lindy's movement animations Updated: Chat messages use the bold font version now for better readability Updated: Made minor texture changes to Xariasz (NPC) Updated: Orb has been moved outside of the spawn village; lowered sfx volume Updated: NPCs to add basic idle randomization Updated: Night time is now much brighter Updated: European dragon and Eastern dragon camera zoom range Updated: The default photo mode camera speed has been set to 10 Updated: Made search bar in character list more visible Updated: "Constrain Aspect Ratio" is now unchecked by default (removes the black borders) Updated: Sand textures Updated: Glowworm textures Updated: Server restarts every 1.5 days now Updated: European Dragon & Wyvern stats (stamina, mana, health) now scale per level (the remaining characters come later) Optimized: Some foliage and landscape textures Fixed: Some dialogue errors Fixed: NPC blueprints inheritance issues Fixed: NPCs being killable and movable Fixed: Lindworm Horns #1 texture issue Fixed: Ka'sai using the wrong animation when being carried Fixed: Ka'sai turning into stick bugs when being carried Fixed: Lindworm using the wrong animation when being carried Fixed: Characters glitching when carrying the wyvern skull and walking down slopes Fixed: Carry option showing up twice in the skull submenus Fixed: Old Lindworm missing all attachments Fixed: Weather changing too frequently (should now change every 30-60 minutes) Fixed: Several crashes reported via sentry Fixed: UI getting stuck/immediately popping up again Fixed: Lindworm Horns#1 missing its 3rd color option Fixed: Lindworm Horns#1 clipping Fixed: Lindworm NPCs using wrong parent BP Fixed: Lindworm NPC snake teeth not folding when mouth is closed Fixed: Construction placement issue Fixed: Ability being activated after construction placement or cancelation Fixed: Smelling animation cancelling eating and drinking Fixed: Regen calculation under Death's Grip effect Fixed: Character spawn instant kill exploit Fixed: Newly created character taking over the name of a recently deleted character Fixed: General character material ghosting, TSR and TAA now work as intended Fixed: Tree canopies disappearing at medium range Fixed: Items getting locked when dragged out of inventory and inventory is being closed Removed: Remaining outdated ore nodes
Patch 0.4.0.1 & Dev Blog
Hello Draconians!
After a few weeks of silence, we are finally ready to release the next patch. If you're only here for the patch notes, feel free to scroll down!
Lindworm
Originally, we wanted to focus more on the NPCs, but then the new Lindworm came along and told us, "Hey, I'm ready to be put into the game, and I want you to do it NOW!" So, here he is! The reworked version is available to everyone who owns the game - you don’t need to purchase it or anything like that.
For clarification: The old model will remain in the game for now. So, if you have a Lindworm character using the old model, it will still be there. We’re not ready to do a character wipe just yet, and we most likely won’t until the new character creator is finished, at which point a wipe will be mandatory.
NPCs & Quests
In this patch, we are also introducing our first interactable NPCs. They are by no means final and will receive several upgrades in the near and distant future to become more lively and allow for more interactions between each other and the players. And to answer a question that’s been asked a lot lately: Yes, you will be able to take some of them home with you in the future. (You better treat them well!) More details will be shared when the time comes.
They also finally allow us to add Draconia's story to the game. While there have been a few notes scattered here and there, adding bits of lore, notes can never replace characters who can personally share their stories with players. Many NPCs will even ask players to complete tasks for them - some of which are daily - giving players more options to level their characters without relying solely on quest stones, killing NPCs, or farming resources. Some tasks can only be unlocked if specific conditions are met, so listen carefully when a character is talking to you.
To make things easier, characters that send players on quests will have a visual indicator in the future. However, we want to move away from the standard question marks above their heads and choose a more immersive option.
Behemoth
Our rock candy-eating tank is currently being modeled at the speed of light (or at least that’s what it feels like) and is turning into an absolute chonker! He also comes with a default smug face.
Quetzalcoatl
Our character concept artist is currently battling all the scales that cover the Quetz’s body. We can only show you a sne(a)k peek at the moment, but we can tell you this much: The new Quetz is going to be loooong!
Dragonturtle
The Dragonturtle's textures have been finished, and our animators are now starting to work on its animations so we can add it as a new playable character and NPC in the near future. But beware! The Turtle will be a tough nut to crack!
European Dragon
The European dragon is currently being animated, and we’re super excited to see it in action!
We have also been working on various other things here and there that will be relevant in the near and distant future.
Kirin skin concept art
Various skull models that function as interactable items and level art.
Some clan hut concepts.
One of several nest types that players will be able to choose from when nesting is added.
And last but not least, the patch notes!
Added: The new Lindworm as a playable character Added: Simple "clan/personal" text to the construction placement UI to show construction type Added: Clan icon to the clan construction health bar Added: Sandstorms as rare weather type Added: Basic Ka'sai NPC Added: New item - Mollusk Meat Added: New harvestable - Small Tidara Added: Kasai talking animations Added: 20 new Ka'sai horn variants Added: Multiple quest task support Updated: Guaranteed drop chance for harvestables Updated: Increased default photo mode cam movement speed Updated: Increased default construction mode cam movement speed Updated: Increased volume of sliding sound effect Updated: Reduced character creator lighting intensity Updated: Improved Ka'sai & Wyvern walking animation blending Updated: Disabled head controller input for some Wyvern emotes where they are not wanted Updated: Buffs from consumables such as meat and carcasses now stack up to 5 Updated: All UI element fonts to be more readable Updated: Quest Tab UI Updated: Quest system to support several tasks Updated: Don't allow kicking clan members of the same user level Updated: Deselect interacted actor and hide interactable actor UI when interaction radial opens Updated: Increased the health of crabs Fixed: Stomach item not dropping from carcasses Fixed: Construction mode cam movement direction (now it moves properly where aimed like any fps cam movement) Fixed: Ore deposit name Fixed: Missing ocean water in some spots of the map Fixed: Typo in note "Important" Fixed: Weather not changing Fixed: Eastern Jaw rotation Fixed: Clan hoard collision getting small players stuck sometimes Fixed: Missing level assets Fixed: Ka'sai falling animation not looping Fixed: Items falling through the floor of the great library Fixed: Tongue clipping through teeth in Ka'sai vocal call animation Fixed: Foliage that was sunk into the ground due to mesh changes Fixed: Multiple quest tasks not being recognized and updated properly Fixed: Minor texture issues on the Wyvern's wing claws Fixed: Chat getting locked Fixed: Players respawning at the same respawn point instead of the nearest one Fixed: Sleep transition speed when entering sleeping state by only pressing J Fixed: Lindy not being able to attack while swimming Fixed: Death's Grip effect resetting after relog (Sorry Wyv3rn :P) Fixed: Missing Quest VFX & SFX Fixed: Clan tag not being removed if the player has been removed from a clan Fixed: Clan permissions affecting personal unlocked constructions Fixed: Auto-switching between keyboard/mouse and gamepad input Fixed: Minor UI flickering when the interaction key is being pressed/held Fixed: Sniffing no longer stops other currently active abilities
Patch 0.4.0.0
Added: New ore model Added: New caustics + underwater caustics Added: New reefs (heavy wip) Updated: Main Map Updated: Water shader Updated: Replaced old ore nodes with a new node that drops all 3 ore types Updated: Ocean wave size is now based on water depth Updated: Underwater is darker and has less light distribution Updated: Upgrading constructions now continues the "get back material when destroyed" timer Updated: Upgrading constructions now gives back materials like other constructions (including upgrade materials) Updated: Drop rate of legendary items has been increased Updated: Sky & Weather system Updated: Floating island textures Fixed: Rare online session related crash reported via sentry Fixed: Weather system gameplay/settings hooks Fixed: Decay protection UI calculation bug Fixed: Construction clan access check
If you want to see more frequent news on upcoming game updates make sure to join us on Discord! Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!
Hotfix 0.3.7.17
Fixed: Clan construction placement
Patch 0.3.7.16
Added: Back carriable items: All meat sizes, stomach, griffin egg, ribs, guiding light (More will be added later) Added: Temp code to use default socket if no grab data exists Added: New grab configuration method for items (not characters!) Added: New level assets Added: New map area (bye "pancake island") Updated: Camera lag to reduce the chance of the camera clipping into the characters head when sprinting Possible Fix: For clan construction save issue Fixed: Consumable items do not trigger IK Pelvis rotation trace anymore Fixed: Tier 3 totem upgrade being blocked which resulted in spawning a broken version
If you want to see more frequent news on upcoming game updates make sure to join us on Discord! Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!
Patch 0.3.7.15
Added: New/missing grab sockets for all characters Added: New level art Updated: Athyne City Updated: Made further jaw bone calculation optimizations Updated: Decreased random dead AI body de-spawn timer Fixed: Server crash Fixed: 4 rare crashes reported via sentry Fixed: Tarax plant missing collision Removed: Tested character LOD Removed: Old AI spawner code
If you want to see more frequent news on upcoming game updates make sure to join us on Discord! Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!
*Cover image by soykaaa
Patch 0.3.7.14
Added: European dragon LOD (testing) Improved: Several level assets & asset textures Temporarily Disabled: Guiding Light carrying Possible Fix: Carry / jaw code lag Fixed: Issues caused by missing parameters in admin functions Fixed: Lindy's secondary attack damaging PvE players Fixed: Shadow breath not doing damage against AI Fixed: Oceanic stash requiring the wrong upkeep materials
If you want to see more frequent news on upcoming game updates make sure to join us on Discord! Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!
*Cover image edited by DashViper
Patch 0.3.7.13
Added: Custom "PvPvE" gameplay effect application requirement class to generally determine if player can damage other actors or not. (should fix current damaging issues globally) Fixed: Totem upgrade issue Refactored: Marker widget and marker manager to avoid actor reference crashes