We are aware of the bugs and crashes caused by the most recent engine upgrade and are currently working on resolving these issues.
You can find a list of already reported bugs on our Trello Board. If you have encountered another problem that has not been reported yet, please submit it by using our bug report form!
We are trying to get everything back to normal as fast as possible. Thank you for your patience!
Patch 0.3.7.8 & New Dev Blog
Hello Draconians!
It has been a while but we finally had the time to post another dev blog. Wooo! If you are here for the delicious delicacies from the dev kitchen and don't care for the patch notes, just scroll past them. We are sure they won't mind...
Added: 3 New upgradable stash types. The old stashes are no longer craftable. Max level stash slots and health are the same as before. Old stash types won't be affected by this. Added: New decay admin command /setdecayrate (Value is in irl seconds; “0” disables decay) Added: Skip tutorial button to pop-up UI Added: New crafting item: Tidara which is required for one of the new stashes Added: Take all button / feature for all actors with external storage Added: Experimental replication graph to support bigger character net culling distance Updated: Unreal Engine to 5.4 *yay* Updated: Seashell halves no longer drop from sand piles Updated: Slightly increased drop rate of vertebraes and uncommon seashells Updated: AI now only registers threats if it gets attacked by a player Updated: Escape menu now pauses the game in single-player Updated: Increased group friction Updated: Increased braking deceleration Updated: All de-spawn timers now use settings from gameplay data to make adjustments easier Updated: Increased and randomized de-spawn timers of AI, dropped items, dead characters and consumables Updated: Construction actor gather code Fixed: Some Wyvern weight/clipping issues Fixed: Inventory item order resetting Fixed: Max health mismatch caused by the "missing upgrade bug" Fixed: Missing gamepad support on certain overlays like inventory/in-game menu (Cursor = left stick; LMB = A Button, RMB = B) Fixed: Keyboard + mouse being misidentified as gamepad when hovering over some UI elements Fixed: Totem's claim area ignoring other claimed areas Possible Fix: For chat UI getting stuck when whisper selection is active Possible Fix: For UI sometimes getting out of focus and player cant click on anything when game is launched Temporarily Removed: Vertex offset from dynamic weather which caused some heavy ghosting effects on the landscape due to an engine bug
So what is cooking?
Quests, Events & Rewards
Right now, players can get daily quests which are random every day and usually involve collecting resources scattered across the map. So far they only offer additional experience points. In the future we want to add story quests which not only reward players with more EXP but also various cosmetics and other items. The idea is not to just hand out any random skin or accessory but to choose a reward that fits the theme of the task as well. So if you plan to get a lava skin in the future, we recommend to check out quests that start at the volcanic biome or are being started by characters that are of the fire element by default. Below are a few skin examples that can be unlocked later on.
Of course there are no rewards without quests. So we have been working on more questlines which will be added one after another, once the required system has been added. Additionally we have also worked out some world events that can happen randomly or require the player to finish a few tasks before they get activated. These events can be repeated and will drop randomized loot every time. How much the player participates in them will affect the amount of loot they will receive and of what rarity level the rewards are.
Lindworm Our favorite nope rope is receiving more animations at the moment and we are not even showing you the craziest animations yet (that worm got some wild tricks up his scaly sleeves!)
European Dragon Our first and oldest character has been remodeled and our animators have moved on to doing its weights and animations so we can replace the old character model as soon as possible. It still needs a lot of weight changes to work properly but it is pretty exciting to see the Euro in some rough poses.
Additional Animations As you might have noticed the Ka'sai and Wyvern came with more and new animations which our older characters don't have. These animations include emotes, more movement options and combat animations and are currently being worked on in-between the other animation tasks. So Griffin, Euro, Lindy and the others will be able to do cool things in the future as well.
Dragon Turtle We like turtles! Which is why the new dragon turtle model is almost done. We do not recommend petting it though. You might lose a limb or two.
Eastern Dragon The new Eastern Dragon models are done and are now waiting to be turned into delicious ramen noodles textured.
New Stashes This patch will introduce our new stashes. Instead of crafting the different stages directly, you will be able to choose one of several stash types based on Altuis' different biomes. You can then upgrade these stashes with materials to increase their health and item slots. The ones that are being added now are just the beginning as we have more planned for the future.
Nesting, NPCs, Permissions A lot of planning has been done. We have been working on a detailed up-to-date documentation (taking into account latest UE 5.4.x features) about the functionality of the nesting mechanic, how nests, hatchlings and followers can be interacted with and what permissions, affecting each one of them, can be granted to other players/clans. The new permission system will also change the functionality of player and clan structures which will make the permission setup way easier in the future. Implementing this will take several weeks so we ask for patience (and a lot of coffee).
Other Things We are always playing around with new ideas on the side. As a result we created some effects for our characters that will only appear when they use specific abilities, e.g. a throat glow when they use a fire or shadow breath
Another idea is the addition of a death totem. Instead of dropping your loot on the ground whenever you hit the wall a bit too hard during flight, it would spawn a totem which contains all the dropped loot and has a little glow to it for easier visibility.
When these things will be added is still open since we want to focus on our main tasks first but they are sitting on the dev bench waiting for us to notice them.
Speaking of main tasks. You can now also see what is currently being worked on on our Trello board: https://trello.com/b/oWDzi6Pp/draconia-bug-report
That's it for now. We probably forgot to mention a few things because it has been a while since we have posted a dev blog and a lot has happened in the meanwhile but if we did, we will mention them another time.
If you want to see more frequent news on upcoming game updates make sure to join us on Discord! Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!
Hotfix 0.3.7.7
Fixed: Missing construction upgrades Upgraded totems got reverted to level 1 during the last patch but can be upgraded again.
Patch 0.3.7.6
Some recent fixes haven't been applied due to technical issues on our end. This patch will apply the changes again and things will hopefully work like intended now.
Additional changes: Fixed: Clan permission editing (only clan owner is able to modify clan permissions!) Fixed: Clan buildings placement
Some clan permissions like promoting, demoting, kicking members do not work right now for ranks lower than clan owner. The other functions like inviting players should now work if the clan member level has the permission enabled.
Patch 0.3.7.5
Added: Simple way to send private/whisper messages Added: Support to re-apply buffs/de-buffs when character is logging out and back in Added: 2 new backer stories Fixed: Spring not being repairable Fixed: Missing upkeep materials of totem T2 & T3 upgrades Fixed: Construction clan placement not being an option Fixed: Item description pop-up window getting stuck on screen Fixed: Server crash Possible Fix: For missing clan UI bug Updated: Decay-able constructions now sorted by health in descending order, so decay tick/consumption happens on the most damaged constructions first Updated: Basic stash model, icon and crafting/upkeep materials Optimized: Player construction decay tick
If you want to see more frequent news on upcoming game updates make sure to join us on Discord! Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board! You can now also find the things we are currently working on on our Trello board under "Current Main Tasks"!
No new dev blog yet but it is coming very soon!
Patch 0.3.7.4
Added: Small decay delay between every 10 building pieces Updated: Inventory slots of totems will now increase with each upgrade (+3 per upgrade) Updated: Xess and dlss upscaler plugin to the latest version Fixed: Server crash
If you want to see more frequent news on upcoming game updates make sure to join us on Discord! Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!
Patch 0.3.7.3
Added: Option to show dragon names instead of steam names in chat Fixed: Duplicated story document Fixed: Missing carry prompt in single-player mode Fixed: Death's Grip killing players who take damage while de-buff is active Fixed: Wyvern head textures Fixed: Players not being able to climb a hill near spawn village Fixed: /removexp command not working in some cases Fixed: Some minor Wyvern mesh and animation issues. Fixed: Structure decay once for all (be prepared and have enough upkeep materials in your totem) Temporary Fix: For the infinite visual fire breath (might still happen due to high ping) Optimized: Wyvern's fire breath
Servers are back
Sorry for the long wait. The servers are back online. Make sure to download the latest patch. If it doesn't show up in your download tab, please restart Steam!
Servers going offline for a short time
The servers are going offline for a short time to apply a small hotfix! Patch 0.3.7.2 will be available on steam soon!
Wyvern out now! / Patch 0.3.7.0
Hello Draconias! After a long wait and many challenges we had to face, the Wyvern is finally playable! We hope you enjoy it as much as we do!
Added: Wyvern as playable character Added: New story bits Added: /removexp command Updated: Carry & interaction UI Updated: Great tree area Fixed: Chat scroll bar overlapping text Fixed: Character attachment culling in character creator Fixed: Fire breath ability not rendering Fixed: Story notes saving/loading not working in multiplayer Fixed: Carry UI prompts Fixed: Griffin snapping when exiting flight Fixed: Colorblind settings not working in photo mode Fixed: Lindy slide movement Fixed: Missing moving sound gameplay tags Fixed: Death's grip is now properly being applied and reduces char stats by 50% for 300 sec Fixed: Death's grip being affected by cleanse effects Fixed: Character stats not staying at 50% when Death's Grip de-buff is being removed Fixed: Disables grab / carry requests (and made character not interactable in general) if player interaction is blocked by any effect or state, e.g. sleeping or resting Fixed: Ka'sai emote descriptions not matching the emotes Fixed: Resource generators using up stash limit slots Possible Fix: For missing construction decay Refactored: Rest/sleep mechanic
If you want to see more frequent news on upcoming game updates make sure to join us on Discord! Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!