Removed: Easter event & April Fool's event Updated: Altuis (first island) Updated: Fire and shadow breath damage range Fixed: Remote actor UI being stuck Fixed: Newly added fast travel points being locked for old characters
Draconia Egg Hunt Event (Patch 0.3.6.0)
Hello Draconians!
There will be no April Fool's Day event this year but we've prepared a small Easter event for you on US & EU #1 servers! Go out and search for eggs which we have hidden across the spawn island and bring them back to the altar. Add the correct combination and receive a reward in return!
Happy Easter and happy hunting!
Additional patch notes:
Added: Lootable flasks which replenish hunger or thirst stats Added: A random 1-5min de-spawn timer when AI dies Added: 2 new respawn points to island 1 Updated: Golems are twice as big now Updated: And optimized flask materials Updated: Emote system to support land / air emotes as well and let code handle it automatically Refactored: Fast travel system to support multiple / individual waypoint networks Fixed: Library teleporters Fixed: Missing shader for claimed territory Fixed: Missing construction materials (should fix the no refund issue) Possible Fix: For AI spawner crash in single-player (needs testing, it works in dev environments)
If you want to see more frequent news on upcoming game updates make sure to join us on Discord! Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!
Patch 0.3.5.2
Added: A short delay between AI ability usage Fixed: Crabs not giving XP Fixed: Crab carcasses not giving food Fixed: Diving effect not rendering Fixed: More floating objects Possible Fix: For getting stuck in the loading screen
Wyvern, Lindworm, new Biome & more.
Hello Draconians!
No game update just yet but we have been working on a lot of things since the last patch dropped. We have been busy optimizing our shaders and assets to improve the games performance and we plan on moving on to AI once the first optimization phase has been completed. Our new characters have also been receiving a lot of love but more about them below!
Wyvern The Wyvern has been sitting on the shelf a little at the end of last year but has gotten heaps of attention now which means its animation set will be complete soon and we can start adding it to the game.
If you are curious about its sound you can check out the default call in the video below:
Lindworm Lindy too is getting more animations as well as a new default skin!
Eastern Dragon The Eastern dragon is currently being remodeled to match the quality of our other newer models.
Level Art Due to popular demand we have added 2 new assets to the list of buildable items: The Spring which functions as endless water source and the Meat Rack which frequently spawns various food items. Both are available for solo players as well as clan members.
Among functional assets we have also worked on various level assets which will mainly be used for the capital city on the second island but will also partially be available to players as decorative items at a later point in time.
Level Design The capital city is under heavy construction and a new biome has been added to the second island as well. The part where players would move from the first island to the second island has been too walled off and difficult to move around so the starter area has been rebuilt and made more open. It also allows for better den building once it will be allowed on the second island.
Other Snow and rain will now affect the landscape and the character will partially sink in. We are also working on our foliage to bring back wind effects and to allow storms to affect the intensity of foliage movement.
This post is just a very brief summary of what has been and is being worked on. We are happy to make such big steps especially in the character department since it takes a lot of work off of our shoulders and allows us to slowly work on the things that are tied to the characters remodels (this mainly being AI).
If you want to see more frequent news on upcoming game updates make sure to join us on Discord! Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!
Patch 0.3.4.4
Added: Reset key bindings to default button, if pressed all key bindings reverted to the default one Added: Option to enable profanity filter settings in UI options Added: Upscaling Options to video settings Added: FidelityFX 3 upscale method Added: DLSS 3.5 upscale method Added: Temporal Super Resolution upscale method Added: Option to disable upscale tech and use native render resolution + AA Added: "Enable dynamic resolution" settings Added: Nvidia Image Scaler upscaling tech as option Added: Intel XeSS upscaling method Added: Dynamic input bind hints UI to show available controls on various UI screens Added: Patch notes to main menu Added: Large grill model (spawns various food items) Fixed: Construction rotation not working even if yaw or pitch rotation was enabled via database Fixed: Ability UI input reading issue Fixed: /me chat command Fixed: Gizaley Cara and Sonotol Cara waypoint saving issues Fixed: Character limit exploit Fixed: Accept/decline clan invite commands Fixed: A bunch of minor input / UI issues Fixed: Missing water ripples Fixed: Interaction / Ability UI not showing correct keys Fixed: Missing input/key rebind options Fixed: Interaction UI overlapping issue Possible Fix: For main menu under terrain spawn Possible Fix: For UI scaling issue caused by 4k resolution Possible Fix: For server crash Updated: Chat profanity filter moved to client side Updated: Video settings: Settings now applied only if "apply" button is being pressed Updated: FPS limit using dropdown box instead of type in text box Updated: Sentry crash reporter (all crashes are now automatically processed and sent via sentry) Updated: Hay level asset and textures; great library building (wip); bench models and bench scales to fit the Ka'sai Removed: "Key bind already in use" check to allow key rebinds / changes Removed: Santa from Altuis
The Dev Kitchen
Wyvern work in progress animations
Eastern Dragon Concepts (model is currently being worked on)
Lindworm skin concept
Lindworm animations
Various level art
Fae skin mod
If you want to see more frequent news on upcoming game updates make sure to join us on Discord! Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!
Patch 0.3.4.0
Added: Reset key bindings to default button, if pressed all key bindings reverted to the default one Added: Option to enable profanity filter settings in UI options Added:Upscaling Options to video settings Added: FidelityFX 3 upscale method Added: DLSS 3.5 upscale method Added: Temporal Super Resolution upscale method Added: Option to disable upscale tech and use native render resolution + AA Added: "Enable dynamic resolution" settings Added: Nvidia Image Scaler upscaling tech as option Added: Intel XeSS upscaling method Fixed: Construction rotation not working even if yaw or pitch rotation was enabled via database Fixed: Ability UI input reading issue Fixed: /me chat command Fixed: Gizaley Cara and Sonotol Cara waypoint saving issues Updated: Chat profanity filter moved to client side Updated: Video settings: Settings now applied only if "apply" button is being pressed Updated: FPS limit using dropdown box instead of type in text box Removed: "Key bind already in use" check to allow key rebinds / changes
0.3.3.7 Hotfix
We released a small patch to address the invisibility issue. please let us know if some of you still encounter this problem.
Thank you for your patience!
Known issues
Hello Draconians,
we are aware of the issues that got introduced with the most recent patch but we would kindly ask you to report every bug you have encountered since 0.3.3.5 to make it easier for us to find the causes. The bug report form can be found HERE Please try to add as many details as you can!
We will try to roll out a fix for them as soon as possible! Thank you!
- The Draconia Dev Team
Patch 0.3.3.5
Added: Controller support Added: Support for defaulted admin command parameters (to allow some commands even if syntax is wrong or has missing parameters.. example: /additem self itemid (quanity defaulted value: 1) Added: New keybind settings UI Updated: Nameplate only get shown if owning player is in view for the local player Updated: Construction de-spawn/destroy refactor to make sure constructions get destroyed Updated: Landscape now permanently loaded and not streamed by World Partition (Going to impact performance but will temporarily fix landscape collision issues until new engine version comes out) Fixed: Some spots with floating grass Fixed: Server settings not being saved after editing via admin commands Fixed: Presence download issue Fixed: Nameplates getting stuck on screen after character spawn Fixed: Construction remove/destroy not working Fixed: Decay effect missing Fixed: Default admin flag load issue Fixed: lamp posts adding "Steamy" effect Fixed: Show reticle setting was forced off
Some of the other things that are currently cooking in the dev kitchen:
Eastern Dragon Concept Art
Drake Model Rework
The new Wyvern Model
The new Baby Crab Model
If you want to see more frequent news on upcoming game updates make sure to join us on Discord! Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!
Patch 0.3.3.4
Added: /fasttravel [player] [waypoint row name] admin command to use waypoints Updated: Admin panel enabled again Updated: Admin panel opening now validated by the server (so delay is possible between the command and actual UI opening) Updated: Admin player list updates only the new / exiting players like regular player list instead of doing a global player update Updated: AI movement Updated: Fireplace assets to improve performance Updated: Construction limit code Updated: Player list now adds/removes players one by one instead of updating the the entire list Updated: Construction saving (should fix totem issues, need live test to be sure system is working as intended) Updated: Clan ID generation now removes spaces and special characters to avoid file system issues Updated: Clans now saved by clan ID instead of clan name Updated: World partition streaming distances and grid size Updated: /teleport admin command now uses the same method as fast travel Fixed: Landscape collision issues caused by world partition Fixed: Kasai hand claws using the wrong material Fixed: /ban admin command usage issues Fixed: /mod /admin settings resetting after relog Fixed: Body marks not loading