Draconia cover
Draconia screenshot
Genre: Simulator, Indie

Draconia

Patch 0.3.6.1

Removed: Easter event & April Fool's event
Updated: Altuis (first island)
Updated: Fire and shadow breath damage range
Fixed: Remote actor UI being stuck
Fixed: Newly added fast travel points being locked for old characters

Draconia Egg Hunt Event (Patch 0.3.6.0)

Hello Draconians!

There will be no April Fool's Day event this year but we've prepared a small Easter event for you on US & EU #1 servers!
Go out and search for eggs which we have hidden across the spawn island and bring them back to the altar. Add the correct combination and receive a reward in return!

Happy Easter and happy hunting!

Additional patch notes:

Added: Lootable flasks which replenish hunger or thirst stats
Added: A random 1-5min de-spawn timer when AI dies
Added: 2 new respawn points to island 1
Updated: Golems are twice as big now
Updated: And optimized flask materials
Updated: Emote system to support land / air emotes as well and let code handle it automatically
Refactored: Fast travel system to support multiple / individual waypoint networks
Fixed: Library teleporters
Fixed: Missing shader for claimed territory
Fixed: Missing construction materials (should fix the no refund issue)
Possible Fix: For AI spawner crash in single-player (needs testing, it works in dev environments)


If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!


Patch 0.3.5.2

Added: A short delay between AI ability usage
Fixed: Crabs not giving XP
Fixed: Crab carcasses not giving food
Fixed: Diving effect not rendering
Fixed: More floating objects
Possible Fix: For getting stuck in the loading screen

Wyvern, Lindworm, new Biome & more.

Hello Draconians!

No game update just yet but we have been working on a lot of things since the last patch dropped. We have been busy optimizing our shaders and assets to improve the games performance and we plan on moving on to AI once the first optimization phase has been completed. Our new characters have also been receiving a lot of love but more about them below!

Wyvern
The Wyvern has been sitting on the shelf a little at the end of last year but has gotten heaps of attention now which means its animation set will be complete soon and we can start adding it to the game.



You can find more animations on our Discord.

If you are curious about its sound you can check out the default call in the video below:


Lindworm
Lindy too is getting more animations as well as a new default skin!







Eastern Dragon
The Eastern dragon is currently being remodeled to match the quality of our other newer models.



Level Art
Due to popular demand we have added 2 new assets to the list of buildable items:
The Spring which functions as endless water source and the Meat Rack which frequently spawns various food items. Both are available for solo players as well as clan members.




Among functional assets we have also worked on various level assets which will mainly be used for the capital city on the second island but will also partially be available to players as decorative items at a later point in time.





Level Design
The capital city is under heavy construction and a new biome has been added to the second island as well. The part where players would move from the first island to the second island has been too walled off and difficult to move around so the starter area has been rebuilt and made more open. It also allows for better den building once it will be allowed on the second island.



Other
Snow and rain will now affect the landscape and the character will partially sink in.
We are also working on our foliage to bring back wind effects and to allow storms to affect the intensity of foliage movement.



This post is just a very brief summary of what has been and is being worked on. We are happy to make such big steps especially in the character department since it takes a lot of work off of our shoulders and allows us to slowly work on the things that are tied to the characters remodels (this mainly being AI).


If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!

Patch 0.3.4.4

Added: Reset key bindings to default button, if pressed all key bindings reverted to the default one
Added: Option to enable profanity filter settings in UI options
Added: Upscaling Options to video settings
Added: FidelityFX 3 upscale method
Added: DLSS 3.5 upscale method
Added: Temporal Super Resolution upscale method
Added: Option to disable upscale tech and use native render resolution + AA
Added: "Enable dynamic resolution" settings
Added: Nvidia Image Scaler upscaling tech as option
Added: Intel XeSS upscaling method
Added: Dynamic input bind hints UI to show available controls on various UI screens
Added: Patch notes to main menu
Added: Large grill model (spawns various food items)
Fixed: Construction rotation not working even if yaw or pitch rotation was enabled via database
Fixed: Ability UI input reading issue
Fixed: /me chat command
Fixed: Gizaley Cara and Sonotol Cara waypoint saving issues
Fixed: Character limit exploit
Fixed: Accept/decline clan invite commands
Fixed: A bunch of minor input / UI issues
Fixed: Missing water ripples
Fixed: Interaction / Ability UI not showing correct keys
Fixed: Missing input/key rebind options
Fixed: Interaction UI overlapping issue
Possible Fix: For main menu under terrain spawn
Possible Fix: For UI scaling issue caused by 4k resolution
Possible Fix: For server crash
Updated: Chat profanity filter moved to client side
Updated: Video settings: Settings now applied only if "apply" button is being pressed
Updated: FPS limit using dropdown box instead of type in text box
Updated: Sentry crash reporter (all crashes are now automatically processed and sent via sentry)
Updated: Hay level asset and textures; great library building (wip); bench models and bench scales to fit the Ka'sai
Removed: "Key bind already in use" check to allow key rebinds / changes
Removed: Santa from Altuis


The Dev Kitchen

Wyvern work in progress animations


Eastern Dragon Concepts (model is currently being worked on)



Lindworm skin concept


Lindworm animations



Various level art





Fae skin mod



If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!

Patch 0.3.4.0

Added: Reset key bindings to default button, if pressed all key bindings reverted to the default one
Added: Option to enable profanity filter settings in UI options
Added:Upscaling Options to video settings
Added: FidelityFX 3 upscale method
Added: DLSS 3.5 upscale method
Added: Temporal Super Resolution upscale method
Added: Option to disable upscale tech and use native render resolution + AA
Added: "Enable dynamic resolution" settings
Added: Nvidia Image Scaler upscaling tech as option
Added: Intel XeSS upscaling method
Fixed: Construction rotation not working even if yaw or pitch rotation was enabled via database
Fixed: Ability UI input reading issue
Fixed: /me chat command
Fixed: Gizaley Cara and Sonotol Cara waypoint saving issues
Updated: Chat profanity filter moved to client side
Updated: Video settings: Settings now applied only if "apply" button is being pressed
Updated: FPS limit using dropdown box instead of type in text box
Removed: "Key bind already in use" check to allow key rebinds / changes

0.3.3.7 Hotfix

We released a small patch to address the invisibility issue. please let us know if some of you still encounter this problem.

Thank you for your patience!

Known issues

Hello Draconians,

we are aware of the issues that got introduced with the most recent patch but we would kindly ask you to report every bug you have encountered since 0.3.3.5 to make it easier for us to find the causes.
The bug report form can be found HERE
Please try to add as many details as you can!

We will try to roll out a fix for them as soon as possible!
Thank you!

- The Draconia Dev Team

Patch 0.3.3.5

Added: Controller support
Added: Support for defaulted admin command parameters (to allow some commands even if syntax is wrong or has missing parameters.. example: /additem self itemid (quanity defaulted value: 1)
Added: New keybind settings UI
Updated: Nameplate only get shown if owning player is in view for the local player
Updated: Construction de-spawn/destroy refactor to make sure constructions get destroyed
Updated: Landscape now permanently loaded and not streamed by World Partition (Going to impact performance but will temporarily fix landscape collision issues until new engine version comes out)
Fixed: Some spots with floating grass
Fixed: Server settings not being saved after editing via admin commands
Fixed: Presence download issue
Fixed: Nameplates getting stuck on screen after character spawn
Fixed: Construction remove/destroy not working
Fixed: Decay effect missing
Fixed: Default admin flag load issue
Fixed: lamp posts adding "Steamy" effect
Fixed: Show reticle setting was forced off


Some of the other things that are currently cooking in the dev kitchen:

Eastern Dragon Concept Art


Drake Model Rework


The new Wyvern Model


The new Baby Crab Model


If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!

Patch 0.3.3.4

Added: /fasttravel [player] [waypoint row name] admin command to use waypoints
Updated: Admin panel enabled again
Updated: Admin panel opening now validated by the server (so delay is possible between the command and actual UI opening)
Updated: Admin player list updates only the new / exiting players like regular player list instead of doing a global player update
Updated: AI movement
Updated: Fireplace assets to improve performance
Updated: Construction limit code
Updated: Player list now adds/removes players one by one instead of updating the the entire list
Updated: Construction saving (should fix totem issues, need live test to be sure system is working as intended)
Updated: Clan ID generation now removes spaces and special characters to avoid file system issues
Updated: Clans now saved by clan ID instead of clan name
Updated: World partition streaming distances and grid size
Updated: /teleport admin command now uses the same method as fast travel
Fixed: Landscape collision issues caused by world partition
Fixed: Kasai hand claws using the wrong material
Fixed: /ban admin command usage issues
Fixed: /mod /admin settings resetting after relog
Fixed: Body marks not loading