Patch 0.3.2.0 - Dedicated Server Support, Tutorials & more.
Added:Dedicated server support (dedicated server guide + all admin commands can be found on our Trello board - link below!) Added: New harvestable material: Rubenite Added: Custom interaction passthrough to make item pickup available in certain situations (example: if item is underwater and targeted, ignore "drink water" interaction) Added: Serversettings.ini (saved/config/serversettings.ini) to make generic settings available for server owners (dedicated/listen/single) Added: Send server announcement chat message after login Added: Tutorial system Added: "Reset popup tutorials" button to misc Added: Enable/disable popup tutorials options to misc Added: New admin commands: /announcement (available with Mod permissions as well; example: /announcement "don't eat brick, it harms the teeth"; quotation marks is important for this one because of the spaces) /SetAnnouncement (works the same way as the /announcement command but permanently modifies the initial server announcement) /kill /heal /damage /modifystat admin command now supports "MaxHealth" changes (example: /modifystat [target:PlayerName/SteamID] [Stat Name] [Value] (supported stats: Health/MaxHealth/Stamina/Thirst/Hunger/Mana) /settime 0-2400 (1250 = 12:30pm) /setweather (example: /setweather weather type (available weather types: clear, cloudy, foggy, overcast, partlycloudy, rain, rainlight, rainthunder, sandduststorm, sanddustcalm, snow, snowblizzard, snowlight) Fixed: Azulite crystal cluster not having a placement preview Fixed: Custom channel messages being sent in default channel Fixed: Main menu under map spawn issue Fixed: Main menu crash reported via sentry Fixed: Crafting queue issue when queue is full but removes ingredients Fixed: Typo in odd-looking bone description Updated: Character overlay UI refactor #1 Updated: The second island on Altuis, added lava biome Updated: Finetuned replication graph and AI replication Updated: Max inventory size now hard capped at 255 slot Updated: Refactored a variety of gameplay related parts Updated: Exposed bunch of gameplay related settings to serversettings.ini Updated: Loading screen to stay visible until client/game fully loaded
If you want to see more frequent news on upcoming game updates make sure to join us on Discord! Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!
Wyvern rework, crabs, lava zone and more.
Hello Draconians!
It has been less than a week since our latest post but we have made more progress which we wanted to show you!
New Ka'sai animations Swimming animations
Walking backwards - Yes, this means other characters will be able to walk backwards too in the future!
Wyvern rework The wyvern is getting a facelift. This time you will be able to choose between a version with or without lips in the character creator. However only the appearance changes. The animations will be the same and we won't have to redo any of them!
Goliath crab model The goliath crabs are being modelled right now and we are looking forward to replacing the old crabs as soon as they are ready!
New European Dragon illustration A rare preview of our new upcoming cover art.
Lava zone A new biome made it into the game: The lava zone! Legacy players already had a chance to explore the volcanic area on our old map. However the new lava zone is much larger than it has been before and will play an important role in the life of one particular dragon species. While it has more of a visual functionality right now, it will come with up and down-sides for various species later down the road.
Tutorials New players have been depending on the help of others and guides for a while now but we finally started to work on the in-game tutorial to cover the basics of the game. We aim to roll out the first part with the next patch and update it as we add new features and mechanics.
This is it for now. We hope to release the next patch in roughly a week and we might have more news for you by then!
If you want to see more frequent news on upcoming game updates make sure to join us on Discord! Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!
Kirin, Crabs & Buildings
Hello Draconians!
Today's news are going to be very short as we are busy working on fixes and a lot of backend stuff as well as admin tools for dedicated servers.
A new very large building for our capital city which will be located on the second island. The exterior is done for the most part and we are now working on the details on the inside as well as interior assets. We don't want to reveal the purpose of it yet but we can tell you some of you will spend quite some time in this new place.
The crabs are getting an overhaul and they are getting bigger! We have already shown you the baby crabs in a previous post. To end or at least reduce the crab slaughter they will get some help of their adult versions in the future to prevent them from going extinct.
The Kirin model has also been finished and our modeler will now move on to working on the crabs! The new Kirin will come with a few more customization options than shown in the screenshot.
If you want to see more frequent news on upcoming game updates make sure to join us on Discord! Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!
Patch 0.3.1.0, New Kirin Model, Crab Concept Art
Added: Option to disable/enable outlines of building parts Added: Option to disable/enable building part health bar Added: Nameplate scale modifier slider to UI settings Added: Chat font size setting (currently affecting new messages only) Added: Show compass UI option Added: "Reset Camera" button to character creator Added: Decay protection info to totem inventory UI Updated: Set character stat bars to 100% when leveling up Updated: Disabled health bar for every non player owned constructions (e.g. level design) Updated: Doubled ore world model size Updated: Water caustics effect Updated: Dropped stashes now use the crystal model instead of cube model Updated: New character creation disabled if player has 15 or more characters Updated: Decay system now uses material based decay energy method (eg. rock, stone etc. based constructions are able to decay faster or slower per tick ) Updated: Decay system settings / variables moved to user settings in order to make it alterable by server owner / admin Updated: Game Engine to Unreal Engine 5.2 Fixed: Photo mode's hide overlay (H) made photo mode UI permanently non-interactable Fixed: Networking issue: Send characters in multiple bunch/packet instead of single bunch/packet if player's character count exceeds engine's array size limit (should fix connection timeout issue when a player has a lot of characters on a server) Potential Fix: For disappearing story actors Removed: Old decay system
And a little bonus: A few screenshots of other things that are in the making:
Concept art of our new crab.
The new Kirin model (work in progress)
You can find more on our Discord server along with a few clips of the new Ka'sai & Wyvern animations.
Added: New level art Added: 2 Waypoint alt models Added: 6 new fast travel points Added: New rare item drop to bone piles Updated: Meat models & textures Updated: Keep inventory when buildings are being upgraded (incl. totems) Updated: Slightly increased drop rate of Ancient Tooth from bone piles Updated: Group system & group system UI Fixed: Static loot storage double-spawn issues
New character model, textures, level art and music!
Hello Draconians!
We wanted to give you a brief update on what is being worked on at the moment apart from further improvements of the mechanics that are already in the game.
New Lindworm Model and Texture
The new Lindworm model has been finished and will soon land on the waiting list of models that need to be textured. The old model was based on medieval paintings but for the sake of realism we decided to give the new Lindworm actual wings instead of stumps this time. However it won't be able to glide or fly!
Below is a work in progress image of the new default skin.
European Dragon
We have made further progress on the skin of the new European Dragon and are close to completing it!
Waypoints
Waypoints now come in different shapes and sizes! The default waypoint model has been rather large and required a lot of space so we worked on a couple of variants which are smaller and can also be added to areas with limited space to make it easier for non-fliers to travel. So if you hear a humming sound in the middle of nowhere a waypoint might be nearby!
Level Art
An important part of our modeling work is currently designing and modeling new level art which is needed to develop the second island and its main location players will frequently travel to but we will tell you more about the new place in the future!
Soundtrack
Vindsvept is back at work and is currently producing new music for the game. Below is an early preview of the first ambient track.
If you want to see more frequent news on upcoming game updates make sure to join us on Discord! Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!
Patch 0.3.0.3
Added: New level art Added: Glass to craftable items Added: Custom constellations to sky sphere Added: The crab population has expanded to the Broken Shores Updated: Glass item description & consumption debuff Updated: Group invite / invite answer replication is more reliable... (should fix group function issues) Updated: Revert key bindings/input settings if input version number changed (to avoid missing key binds if any new have been added and player has their own input binds on those keys) <- should fix all the constructions are not placeable issues Updated: Increased Drake camera zoom range Fixed: Disappearing lake water Fixed: Floating sand piles Fixed: Construction limit issue was miscalculated if relogged with a new character Fixed: Totems not being auto-repaired Fixed: Unchecking "Show Chat" in the settings not working - the chat gremlins really wanted to be seen Fixed: Input lock caused by editing chat tabs Fixed: Messages sent in custom chat tabs being sent in global chat instead Fixed: Chat tab name not being changeable Fixed: Deleting chat tab locking mouse cursor Fixed: Chat tab changes not being savable Fixed: Not being able to open the group member right-click context menu Fixed: Camera getting stuck in the character creator Fixed: Golem colors partially not being customizable Fixed: Replication issue affecting carry-able objects which have been dropped Fixed: Server crash
Note: This patch will reset your key bindings to fixe some issues introduced with the last patch!
We are currently working on various fixes. Some of which have been introduced with the latest patch.
If you are one of the players who can't place a totem to start building even though it turns blue please delete the config folder which is located in one of these directories:
%appdata%/local/draconia/saved/config (Open windows search and type "%appdata% if you don't know where the folder is located)
or
SteamLibrary/steamapps/common/Draconia/Draconia/Saved/Config (Right-click Draconia in the Steam Library and go to > Properties > Local Files > Browse... which will directly take you tot he game folder)
Deleting this folder will reset your game settings (it won't delete your characters!) but should also fix the placement problem. We already worked on a fix to prevent this issue in the future.
If you are still experiencing issues related or not related to this issue, please take a few minutes to write a bug report. You can find the bug report form as well as our roadmap on our Trello board: Click here!
Make sure the bug you want to report hasn't be fixed already!
See you in Altuis!
Save 50% on Draconia!
Hello everyone!
Draconia is currently 50% off. The sale ends on May 8. We also updated our Trello board and you can now find a quick guide and our roadmap with all major planned features on it: Click here!
This update adds the Drake as a playable character as well as the new building system we have been showing you before. Craft a totem, claim your piece of land and build your own custom den! Note: You can't build in PoI's, villages, respawn points as well as around way points.
Based on player feedback we will make further improvements to the building system in the coming updates. Later down the road we will also add building with snapping parts as an option but more about that when the time has come.
We have also made a couple of other changes to the game which you can find in the patch notes below!
Added: Drake as playable class Added: Free building system Added: New craftable items which can be used to build and decorate dens (more coming soon) Added: Totem upgrades, which increase health and range of the totem Updated: Decorative items which have already been in the crafting list are now placable Updated: Items can now be rotated and scaled during placement (Q & E to rotate; R & F to tilt, Ctrl + Mouse wheel to scale) Updated: Altuis Updated: Tier 1 totem range got decreased Updated: Required crafting materials for constructions (subject to change) Updated: Main menu Updated: Ocean & lake water (wip) Updated: Crafting categories Updated: Waterfall cave has been closed temporarily Updated: Landscape material to add more foliage variety Updated: Max camera distance limit in main menu Improved: Lindworm/Euro crystal (head) attachment quality Improved: Various UI elements Fixed: Typo in Polly item description Fixed: Lindy's poison breath using bubble vfx Fixed: A spot small characters would get stuck in Fixed: Disappearing lights and water surfaces Fixed: Meat Club having inverted textures
While we are at it... In case you are not following us on social media or Discord, check out some of the other things we have been and are currently working on:
The new Lindworm model is almost done!
The bone accessories for the European dragon have been overhauled to fit the new model.
The default skin for the new Euro.
New nests supporting multiple eggs.
The concept art of our new Kirin.
The completed Fae Dragon model.
You can find more work in progress pieces on our Discord, such as animations for the upcoming wyvern and the Ka'sai! Click here to join us!