Draconia cover
Draconia screenshot
Genre: Simulator, Indie

Draconia

New Building System!

Check out our new upcoming building system which will allow you to build and customize your own den!
We are also working on making claimed areas and structures accessible to members of your clan which allows them to build, manage and use them too.

Make sure to join us on Discord to get more frequent updates on what is in the making: Click here!

Hotfix 0.2.28.5

Updated: Altuis
Updated: World model for dropped constructions
Updated: Large clan constructions have temporarily been changed to player constructions for testing purposes
Updated: Do collision test before player spawn in case construction exists @ saved spawn location
Fixed: Rock formations not being walkable
Fixed: Resource constructions being accessible by everyone
Fixed: Crash introduced with the latest patch

Patch 0.2.28.4

Added: Inventory container widget now supports scroll bar where it is needed
Added: Replicated last known character location data, updated every 1 sec (since characters can be removed by replication graph, so scent need some fix / lightweight data)
Added: 2 new lootable containers
Added: Crafting recipe categories and updated UI to separate different types of recipes
Added: Clan permission based crafting recipe usage support (missing crafting permission backend / frontend)
Added: External actor requirement support (actor with configured tag must be close to the player if enabled unless recipe is not craftable)
Added: Gameplay effect requirement support (player must have/own configured tags to craft that recipe)
Added: Support for multiple construction build requirements, e.g. player must be part of or own a clan or construction can only be built in claimed area
Added: Initial clan construction / building support and clan permission settings
Added: Visual indicator if claiming an area is being prevented by constructions or other claimed areas
Added: Several new mushrooms and plants
Added: New level art
Added: Use / repair / manage clan construction permission handling
Added: New construction repair UI
Added: back and optimized "auto" jaw rotation trace while item is grabbed
Added: New consumable item which can be harvested from meat piles
Added: Unclaimed construction status (unclaimed constructions accessible for every player and have pvp turned on)
Added: 2 new waypoints to the spawn island
Added: Clan to character nameplate
Added: Back some AI (in a testing phase)
Fixed: and restored listen / hosted servers visibility and connection
Fixed: Large sticks using the wrong model when being dropped
Fixed: Some landscape paint and mesh issues
Fixed: Group scent spawn issue caused by the refactor
Fixed: Sand crafting material texture
Fixed: Removed old construction data, should fix mass stash explosion events after server restart
Fixed: and improved several level art related models e.g. log walls, doors, old fences, etc.
Fixed: Various typos in item descriptions
Fixed: Crash happening after decay tick
Fixed: Broken photo mode input
Fixed: Multiple chat issues
Possible fix: for water disappearance issue
Updated: to Unreal Engine 5.1.1
Updated: Increased decay timer from 3 days to 2 weeks
And lots and lots of updates. :)

We also added something for you to enjoy (or hate) for April Fool's Day.
Yes, we are late, please don't hate! <3

Patch 0.2.27.1

Added: 3 new waypoints
Added: New harvestable nest + new item
Updated: Increased stash capacity
Updated: Increased stack maximum of most items except bags and crafted stashes
Updated: Some item descriptions & story related documents
Updated: Crafting recipes for crystals & crystal fragments, Crystals require 10 fragments instead of 25 now
Updated: Existing waypoint names
Updated: Weather - increased chance of sunny days, weather changes less frequently
Updated: Altuis - First Island
Updated: Femur, Rib & Vertebrae textures
Fixed: Some floating level assets
Fixed: Crash when players join multiplayer with specific characters

Patch 0.2.26

Added: Missing decay gameplay effect
Added: "Enable sprint toggle" options to the control settings, if enabled shift (or assigned key) works like a toggle button (e.g. press once to run) instead of holding shift
Added: "Enable crouch toggle" (works in the same way as sprint toggle)
Added: Max group member limit configuration to gameplaydataasset
Added: 15+ new customizable eggs (available later)
Added: 54 new titles (50 which can be unlocked later)
Added: Basic crafting recipe availability by requirements / rules mechanism
Added: Transparency to crafting recipe icons if recipe is not available by some reasons or not craft-able because of missing ingredients
Updated: Altuis - first island
Updated: Character creator camera is now being positioned based on the character size
Updated: Doubled non-flying creatures XP gain (need feedback)
Updated: Reset camera in the character creator when camera has been moved and new character type has been selected
Updated: Group member list UI now using scroll box to support more then 7 group members if needed
Updated: New character shader
Updated: Old eggs to be fully customizable
Updated: Lowered crystal stash emission
Updated: Weather system. Rain & thunderstorms should now appear less frequently
Updated: Ores can no longer be carried
Updated: Recreate runtime inventory slot object every time when new item added / moved to free inventory slot to avoid runtime object destruction caused by replication (should fix stash item retrieval bug)
Updated: Interaction system, construction system refactored to allow lock / unlock mechanism for player made stashes (unlock means stash is useable by other clan members)
Updated: Players can no longer build on unfinished islands
Updated: Unlocked stashes can be repaired by clan members as well
Fixed: Left mouse button movement issue in the character creator
Fixed: Some floating level assets
Fixed: Guiding light still displaying the old item name & wrong icon
Fixed: Missing customization options on Eastern's 2nd back attachment
Fixed: Missing admin colors in chat
Possible Fix: For controls being locked out while editing chat channel
Possible Fix: For focus issue when admin panel / clan panel is open

Patch 0.2.25

Added: ItemID redirector system
Added: Options (ui / chat options) to disable chat notifications
Added: Chat log system, all chat channels now logged on dedicated serves (except private/clan messages)
Added: New customizable chat tab system
Added: Clan chat
Added: Chaos destruction, constructions now able to use geometry collection to spawn destroyed construction when removed from world
Added: New cave model + new cave post processing effect (experimental)
Updated: Altuis (First island)
Updated: Refactored gameplay ability animation system to support multiple animations using different movement states and/or velocity threshold
Fixed: Construction placement vfx repeatedly playing
Fixed: Issue when changing clan MOTD it was actually changing Clan description
Changed: "Amendelwyr's Guiding Light" to "Guiding Light" (new itemid: guidinglight)
Removed: Chat notification option and global chat filter option from ui settings (with the new chat customization system we dont need that in options)

Patch 0.2.24

Added: Clans (testing phase)
Added: Missing highlight effect when storage containers & documents are being targeted
Added: Notification when player changes construction's pvp state
Added: Show remaining time in construction info UI when pvp is being changed to pve
Added: Two new variables to constructiondb
Added: Every construction can spawn one unique gameplaycue when placed by the player and one other unique gameplaycue spawned when construction is destroyed / removed from the world
Added: 1-1 generic construction placement / destroy gameplaycue using random vfx / sfx
Added: 2 new gameplay effect variable in bp draconiacontroller base
Added: New Ka'sai structures
Added: New light sources
Updated: GE_FastTravelEffect/GE_FastTravelEndEffect applied to the player when waypoint teleport starts & ends
Updated: Tied gameplayabilitysystem and construction system together
Updated: Stash decay from 0.01 to 0.025 which means every stash will loose 2,5% health in every 120 min eg. approx. 3,3 day needed for full decay
Updated: Stash decay system now using gameplay effect as well to adjust decay "damage" easier
Updated: Altuis map (first island)
Improved: Light source performance
Fixed: Properly fade out character attachments/accessories if camera is clipping into the character
Fixed: A bug where interactables were targetable while construction mode was active

Patch 0.2.23 (QoL)

Added: New fast travel point
Added: "Chat auto scroll to end when new message received" option
Added: and exposed "experiencegainmultiplier" variable to blueprint (statcomponent). Multiplier makes possible to increase / decrease experience gained from things per character class
Added: "shift + left mouse click" code to move items fast between inventories
Added: A slightly randomized cooldown when using fast item move inventory action
Added: Profanity filter for all chat channels
Updated: Altuis - First Island
Updated: Moved all UI related settings to UI settings tab
Updated: Show the current and max character level on HUD if character is already on Max Level (eg. HUD shows: 50/50)
Updated: Clear world saving timers when loading main menu (possible fix for some rare crash)
Updated: Clear quest delegates when quest is aborted (possible fix for quest dupe / glitch)
Updated: Remove player from group if player goes offline (instead of keeping it in the group)
Updated: Disallow construction destroy if construction's inventory is not empty
Updated: Smelling now spawns unique scent actor (starts from the player and goes @ target) for group members
Disabled: Group marker UI elements for now
Fixed: Server crash

Patch 0.2.19

Added: Basic replication graph
Temporarily Added: Human and Ka'sai models for scale purposes
Updated: Weather - Lowered chances of rain and overcast, weather will change more frequently
Fixed: Eastern dragon attack vfx & sfx not matching the animations
Fixed: Eastern dragon smelling animation not looping properly
Fixed: Some of the Eastern dragons back attachments had too many unused color options
Fixed: Second Eastern dragon model having extremely reflective eyes
Fixed: Nameplate for the millionth time
Fixed: Group member ui "nooooo" issue

Patch 0.2.18

Added: Eastern Dragon to playable characters
Added: Core of the player grouping system: Grouping system handles all the basic requirements like invites, notification UI with accept, decline, leave group / remove from group options, etc.
rejoin to the same group after player reconnected to the server (if group still exists), remove group if everyone goes offline, temp group mate markers, group leadership, basic group member ui with minimal info rn (health / name)
Added: Basic compass and compass marker system
Added: New story pieces
Added: Group only chat
Added: Eastern dragon smelling sfx
Added: Water projectile sfx
Added: SFX to waypoints
Added: New Daily Quest Giver (Green)
Added: 9 new daily quests
Added: New crafting material - Pebbles
Added: New rare harvestables - Pebble Piles
Updated: Stashes can no longer be placed in and around villages, spawn points, teleporters, quest givers and other points of interest. Note: We do not recommend placing stashes outside of developed areas. You might not be able to access them anymore as the map gets updated.
Updated: Make nameplate hidden until replication happens
Updated: Group invite automatically expires after 30 seconds
Updated: Altuis (First island)
Updated: Temporarily disabled item carrying for all items but Amendelwyr's Light
Updated: reduced noodles op self-heal - no more eternal noodles, sorry
Updated: Character preview position in main menu because the noodle is too big for the old setup lol
Updated: Increased stack max of ores and sand from 25 to 50
Updated: Increased "Death's Grip" de-buff from 15 seconds to 5 minutes
Updated: Wind sound during flight
Fixed: Tent collision
Fixed: Orange and green powder having inversed materials
Fixed: Yellow powder having the wrong item name
Fixed: Some Eastern Dragon animations
Fixed: Eastern Dragon sprint animation using the wrong sfx
Fixed: Eastern Dragon eating & drinking sounds having a really large range
Fixed: Griffin eyes being extremely reflective
Fixed: Group member marker location if target is offscreen
Fixed: Some UI issue
Disabled: Waypoint camera collision