Check out our new upcoming building system which will allow you to build and customize your own den! We are also working on making claimed areas and structures accessible to members of your clan which allows them to build, manage and use them too.
Make sure to join us on Discord to get more frequent updates on what is in the making: Click here!
Hotfix 0.2.28.5
Updated: Altuis Updated: World model for dropped constructions Updated: Large clan constructions have temporarily been changed to player constructions for testing purposes Updated: Do collision test before player spawn in case construction exists @ saved spawn location Fixed: Rock formations not being walkable Fixed: Resource constructions being accessible by everyone Fixed: Crash introduced with the latest patch
Patch 0.2.28.4
Added: Inventory container widget now supports scroll bar where it is needed Added: Replicated last known character location data, updated every 1 sec (since characters can be removed by replication graph, so scent need some fix / lightweight data) Added: 2 new lootable containers Added: Crafting recipe categories and updated UI to separate different types of recipes Added: Clan permission based crafting recipe usage support (missing crafting permission backend / frontend) Added: External actor requirement support (actor with configured tag must be close to the player if enabled unless recipe is not craftable) Added: Gameplay effect requirement support (player must have/own configured tags to craft that recipe) Added: Support for multiple construction build requirements, e.g. player must be part of or own a clan or construction can only be built in claimed area Added: Initial clan construction / building support and clan permission settings Added: Visual indicator if claiming an area is being prevented by constructions or other claimed areas Added: Several new mushrooms and plants Added: New level art Added: Use / repair / manage clan construction permission handling Added: New construction repair UI Added: back and optimized "auto" jaw rotation trace while item is grabbed Added: New consumable item which can be harvested from meat piles Added: Unclaimed construction status (unclaimed constructions accessible for every player and have pvp turned on) Added: 2 new waypoints to the spawn island Added: Clan to character nameplate Added: Back some AI (in a testing phase) Fixed: and restored listen / hosted servers visibility and connection Fixed: Large sticks using the wrong model when being dropped Fixed: Some landscape paint and mesh issues Fixed: Group scent spawn issue caused by the refactor Fixed: Sand crafting material texture Fixed: Removed old construction data, should fix mass stash explosion events after server restart Fixed: and improved several level art related models e.g. log walls, doors, old fences, etc. Fixed: Various typos in item descriptions Fixed: Crash happening after decay tick Fixed: Broken photo mode input Fixed: Multiple chat issues Possible fix: for water disappearance issue Updated: to Unreal Engine 5.1.1 Updated: Increased decay timer from 3 days to 2 weeks And lots and lots of updates. :)
We also added something for you to enjoy (or hate) for April Fool's Day. Yes, we are late, please don't hate! <3
Patch 0.2.27.1
Added: 3 new waypoints Added: New harvestable nest + new item Updated: Increased stash capacity Updated: Increased stack maximum of most items except bags and crafted stashes Updated: Some item descriptions & story related documents Updated: Crafting recipes for crystals & crystal fragments, Crystals require 10 fragments instead of 25 now Updated: Existing waypoint names Updated: Weather - increased chance of sunny days, weather changes less frequently Updated: Altuis - First Island Updated: Femur, Rib & Vertebrae textures Fixed: Some floating level assets Fixed: Crash when players join multiplayer with specific characters
Patch 0.2.26
Added: Missing decay gameplay effect Added: "Enable sprint toggle" options to the control settings, if enabled shift (or assigned key) works like a toggle button (e.g. press once to run) instead of holding shift Added: "Enable crouch toggle" (works in the same way as sprint toggle) Added: Max group member limit configuration to gameplaydataasset Added: 15+ new customizable eggs (available later) Added: 54 new titles (50 which can be unlocked later) Added: Basic crafting recipe availability by requirements / rules mechanism Added: Transparency to crafting recipe icons if recipe is not available by some reasons or not craft-able because of missing ingredients Updated: Altuis - first island Updated: Character creator camera is now being positioned based on the character size Updated: Doubled non-flying creatures XP gain (need feedback) Updated: Reset camera in the character creator when camera has been moved and new character type has been selected Updated: Group member list UI now using scroll box to support more then 7 group members if needed Updated: New character shader Updated: Old eggs to be fully customizable Updated: Lowered crystal stash emission Updated: Weather system. Rain & thunderstorms should now appear less frequently Updated: Ores can no longer be carried Updated: Recreate runtime inventory slot object every time when new item added / moved to free inventory slot to avoid runtime object destruction caused by replication (should fix stash item retrieval bug) Updated: Interaction system, construction system refactored to allow lock / unlock mechanism for player made stashes (unlock means stash is useable by other clan members) Updated: Players can no longer build on unfinished islands Updated: Unlocked stashes can be repaired by clan members as well Fixed: Left mouse button movement issue in the character creator Fixed: Some floating level assets Fixed: Guiding light still displaying the old item name & wrong icon Fixed: Missing customization options on Eastern's 2nd back attachment Fixed: Missing admin colors in chat Possible Fix: For controls being locked out while editing chat channel Possible Fix: For focus issue when admin panel / clan panel is open
Patch 0.2.25
Added: ItemID redirector system Added: Options (ui / chat options) to disable chat notifications Added: Chat log system, all chat channels now logged on dedicated serves (except private/clan messages) Added: New customizable chat tab system Added: Clan chat Added: Chaos destruction, constructions now able to use geometry collection to spawn destroyed construction when removed from world Added: New cave model + new cave post processing effect (experimental) Updated: Altuis (First island) Updated: Refactored gameplay ability animation system to support multiple animations using different movement states and/or velocity threshold Fixed: Construction placement vfx repeatedly playing Fixed: Issue when changing clan MOTD it was actually changing Clan description Changed: "Amendelwyr's Guiding Light" to "Guiding Light" (new itemid: guidinglight) Removed: Chat notification option and global chat filter option from ui settings (with the new chat customization system we dont need that in options)
Patch 0.2.24
Added: Clans (testing phase) Added: Missing highlight effect when storage containers & documents are being targeted Added: Notification when player changes construction's pvp state Added: Show remaining time in construction info UI when pvp is being changed to pve Added: Two new variables to constructiondb Added: Every construction can spawn one unique gameplaycue when placed by the player and one other unique gameplaycue spawned when construction is destroyed / removed from the world Added: 1-1 generic construction placement / destroy gameplaycue using random vfx / sfx Added: 2 new gameplay effect variable in bp draconiacontroller base Added: New Ka'sai structures Added: New light sources Updated: GE_FastTravelEffect/GE_FastTravelEndEffect applied to the player when waypoint teleport starts & ends Updated: Tied gameplayabilitysystem and construction system together Updated: Stash decay from 0.01 to 0.025 which means every stash will loose 2,5% health in every 120 min eg. approx. 3,3 day needed for full decay Updated: Stash decay system now using gameplay effect as well to adjust decay "damage" easier Updated: Altuis map (first island) Improved: Light source performance Fixed: Properly fade out character attachments/accessories if camera is clipping into the character Fixed: A bug where interactables were targetable while construction mode was active
Patch 0.2.23 (QoL)
Added: New fast travel point Added: "Chat auto scroll to end when new message received" option Added: and exposed "experiencegainmultiplier" variable to blueprint (statcomponent). Multiplier makes possible to increase / decrease experience gained from things per character class Added: "shift + left mouse click" code to move items fast between inventories Added: A slightly randomized cooldown when using fast item move inventory action Added: Profanity filter for all chat channels Updated: Altuis - First Island Updated: Moved all UI related settings to UI settings tab Updated: Show the current and max character level on HUD if character is already on Max Level (eg. HUD shows: 50/50) Updated: Clear world saving timers when loading main menu (possible fix for some rare crash) Updated: Clear quest delegates when quest is aborted (possible fix for quest dupe / glitch) Updated: Remove player from group if player goes offline (instead of keeping it in the group) Updated: Disallow construction destroy if construction's inventory is not empty Updated: Smelling now spawns unique scent actor (starts from the player and goes @ target) for group members Disabled: Group marker UI elements for now Fixed: Server crash
Patch 0.2.19
Added: Basic replication graph Temporarily Added: Human and Ka'sai models for scale purposes Updated: Weather - Lowered chances of rain and overcast, weather will change more frequently Fixed: Eastern dragon attack vfx & sfx not matching the animations Fixed: Eastern dragon smelling animation not looping properly Fixed: Some of the Eastern dragons back attachments had too many unused color options Fixed: Second Eastern dragon model having extremely reflective eyes Fixed: Nameplate for the millionth time Fixed: Group member ui "nooooo" issue
Patch 0.2.18
Added: Eastern Dragon to playable characters Added: Core of the player grouping system: Grouping system handles all the basic requirements like invites, notification UI with accept, decline, leave group / remove from group options, etc. rejoin to the same group after player reconnected to the server (if group still exists), remove group if everyone goes offline, temp group mate markers, group leadership, basic group member ui with minimal info rn (health / name) Added: Basic compass and compass marker system Added: New story pieces Added: Group only chat Added: Eastern dragon smelling sfx Added: Water projectile sfx Added: SFX to waypoints Added: New Daily Quest Giver (Green) Added: 9 new daily quests Added: New crafting material - Pebbles Added: New rare harvestables - Pebble Piles Updated: Stashes can no longer be placed in and around villages, spawn points, teleporters, quest givers and other points of interest. Note: We do not recommend placing stashes outside of developed areas. You might not be able to access them anymore as the map gets updated. Updated: Make nameplate hidden until replication happens Updated: Group invite automatically expires after 30 seconds Updated: Altuis (First island) Updated: Temporarily disabled item carrying for all items but Amendelwyr's Light Updated: reduced noodles op self-heal - no more eternal noodles, sorry Updated: Character preview position in main menu because the noodle is too big for the old setup lol Updated: Increased stack max of ores and sand from 25 to 50 Updated: Increased "Death's Grip" de-buff from 15 seconds to 5 minutes Updated: Wind sound during flight Fixed: Tent collision Fixed: Orange and green powder having inversed materials Fixed: Yellow powder having the wrong item name Fixed: Some Eastern Dragon animations Fixed: Eastern Dragon sprint animation using the wrong sfx Fixed: Eastern Dragon eating & drinking sounds having a really large range Fixed: Griffin eyes being extremely reflective Fixed: Group member marker location if target is offscreen Fixed: Some UI issue Disabled: Waypoint camera collision