Draconia cover
Draconia screenshot
Genre: Simulator, Indie

Draconia

Patch 0.2.17

Patch 0.2.17

Added: New consumable - Sorbora
Added: 2 new consumables with healing effects - Simmatres, Crushed Ipomo Roots
Added: Clay & sand to default crafting recipes
Added: New materials - large wood logs, sticks, large sticks (can be obtained from wood piles), glass
Added: Custom healing effect icon
Updated: Increased drop rate of wood logs found in wood piles
Updated: Altuis
Updated: Moved inventory tooltip code to c++ and handle tooltip visibility globally instead of individually in each inventory slot (possible fix for inventory tooltip UI stuck issue)
Updated: Characters will now reach their max size at level 50 instead of 20.
Updated: Refactored dive visual effects / fixed dive effect showing when it shouldn't be active
Updated: Tick construction save next frame in single player mode when new construction is being placed on the map
Updated: Increased min nameplate scale from 0.7 to 0.85
Updated: Character eye shader
Updated: Disallow smell ability while sleeping
Updated: Check craft ingredients always before craft task started
Updated: Disable craft button for 0.1s after pressed to avoid button spam
Updated: Exp gain of some harvestables has been lowered
Updated: Daily quest exp rewards have been lowered
Updated: Daily Quest givers will now only grant 1 quest per day (more quest givers will be added later)
Fixed: Torches along paths not giving off light
Fixed: Item removal when quest completed and itemID has linked itemID
Fixed: Inventory tooltip offscreen issue
Fixed: Deceleration was too strong after dive and allow character keep some momentum and do not break immediately
Fixed: External inventory UI is no longer visible if player opens a container and walks away from it

Patch 0.2.16

Added: New Eastern Dragon animations
Added: New interaction icons - destroy, repair, open storage
Added: New items - 9 tree seeds, 1 plant seed
Added: 8 new storage containers
Added: Large planter box
Added: New level art: coin mold, ingot mold, crucible, crucible tongs, smelting ladle, mortar & pestle
Added: New crafting materials - Clay (can be obtained from dirt piles) & charcoal
Updated: Eastern Dragon interaction distance
Updated: Eastern Dragon animations
Updated: Eastern Dragon Head turning intensity
Updated: Reparented quest rock forest to use proper bp class as parent
Updated: Quest giver actors now update quest availability / material every 1 sec
Updated: Quest giver temporarily doesn't process interaction if previous interaction is not finished.
Updated: Test friction changes to remove dragon and furious: tokio drift edition from Draconia
eg. quest giver has "busy" state if activated, so interaction will be disabled for every other player until the network packets are processed.
Fixed: Tokio drift effect issue
Fixed: Hide inventory tooltip if dragged inventory item UI gets destroyed
Fixed: Try hide inventory slot selection overlay if dragged inventory item UI gets destroyed
Fixed: Eastern Dragon sfx being global
Fixed: Crash when using unstuck command
Fixed: Rubenite item using the wrong mesh

Patch 0.2.13

Added: Missing fast travel end point actors on Altuis (new map)
Added: Lootable storage containers (some barrel types and bags) - They can also be used to store personal items but are accessible to everyone and leaving an item in them will prevent random items from spawning!
Added: Different coins, which can currently only be looted from barrels.
Added: New level art: large roots & dead tree pieces; metal ingots, new type of fungus
Added: 40 different gems (can be obtained later)
Added: New craftable items: Rubenite & Rubenite fragments
Added: New harvestable resource: Katalite Deposit
Added: New consumables: Katalite, Ribs, Grilled Ribs, Fried Egg
Added: New crafting recipes
Added: /help command to list available chat commands
Fixed: Scent properly triggered by harvestable carcass
Fixed: UI server list / main title scaling issue
Fixed: Underwater post process overlap issue
Fixed: Consumable carcass respawn
Fixed: Fasten dragon seat belts before player using fast travel airlines for maximum safety (eg. uncrouch the character)
Fixed: Clamp character xp at 0 if charxp deducted via admin command
Fixed: Inventory comp crash reported via crash reporter
Fixed: Find session crash reported via crash reporter
Fixed: Nameplate visibility option not working
Fixed: Nameplates being visible in photo mode
Fixed: Chat fade in issue when global chat active but message type is not allowed to appear in global chat
Fixed: Issue when UI scale is > 1 char customization buttons was not visible
Temp Fixed: Grey cloud issue
Improved: Made a "few" game thread optimizations
Improved: Viridite crystal textures
Updated: Invert pitch rotation only when photo mode is in orbit mode
Updated: Griffin nests now act as harvestables
Updated: Remove and re initialize quest tasks if owner died and respawned (possible fix for quest dupe issue)
Updated: Default inventory slot count has been increased
Updated: Inventory slots added by bags have been tripled
Updated: Altuis (new map); the old map won't be updated any longer!
Updated: Changed default map to the new Altuis map

Patch 0.2.12

Added: New daily quest giver (only available on the new map)
Added: More daily quests
Added: New harvestable: Piles of Meat
Added: Restricted one way inventory support (if set players can take out items but cant add new items to this inventory)
Added: Ownerless construction init / load system support (to load / save constructions placed by level design and not spawned dynamically by players)
Added: Core loot storage construction actor class
Added: Loot storage construction actor random item spawn code
Added: Base loot storage bp class ConstructionSystem/Constructions/BP_Const_LootStorage_base
Reduced: Number of quests given by daily quest givers
Updated: The amount of times a carcass can be used has been heavily increased
Updated: Force hidden nameplate visibility until player gets replication packets
Updated: Sky system
Fixed: Steam_name issue
Removed: Look at trace and carry jaw trace for now to temporarily resolve performance issues

Patch 0.2.11


Added: New map which is currently in testing phase (join the "Broken Shore" servers to check it out)
Updated: Doubled stash slots.
Updated: EXP gained from harvestable actors like sand piles and ores has been decreased significantly. The amount gained will also vary based on rarity.
Nameplate refactor: Better / optimized nameplate UI construction / removal method
Nameplate refactor: Nameplate UI location/positioning/calculation code completely remade, results are much more consistent nameplate positioning regardless of the character type
Nameplate refactor: nameplate UI fades out smoothly over distance before removed
Improved: Head look at trace ignore collision hits actually behind the head
Improved: Head look at IK now follows camera instead of hit trace result if camera is front of the dragon
Improved: Changed head turn interpolation to adaptive interpolation: head turn interp is slower if head rotation delta is above threshold, also interp accelerates when difference gets smaller (to avoid sudden 180 degree head turns and visual artifacts)
Improved: Interaction distance if character cam is colliding with something
Possible Fix: Underwater effects not being bound to their volumes

Patch 0.2.10

Added: System message if Construction placement failed somehow
Added: Configurable Max Construction Limit to ConstructionDB (0=not limited)
Added: Max limit of each type of stash is 2 per player
Added: Construction placement is blocked around every campfire in the area of a 20m circle
Added: Destroy Construction now possible via Interaction Radial menu. Construction permanently removed from the world (stashes gonna drop stored items to the ground if has anything left)
Updated: Stash slots. Slots have been increased to 8-20, depending on the type of stash.
Fixed: Rare crash caused by pending packet handler
Fixed: Chat visibility while photo mode active
Fixed: Nightvision buff removal issue when character died
Fixed: Bag Slot replication issue

Patch 0.2.09

Added: Functional stashes
Added: Simple stash repair mechanism (wip)
Added: Structure decay support
Fixed: Chat filter option
Fixed: Takeoff ability usage while carrying something
Possible Fix: for soft lock issue when chat type selection is open while new chat message pops up
Fixed: Inventory replication issue caused by UE5 switch - consuming and item now reduces quantity properly)
Fixed: Aim correction calculation - Aim correction now perfectly matches with camera direction unless camera angle is bigger than angle limit
Fixed: some interaction inventory issues
Fixed: Remote/character inventory update issue in single-player mode
Improved: Head look at rotation code
Updated: Increased chat limit to 1024 characters

This patch is a bit smaller on the player side of things since we are working on more complex parts of the game in the background which you will get to enjoy in a later patch.

Patch 0.2.004

Updated: Admin Panel font type and size
Updated: Player nameplate font size
Updated: Collision of some consumables
Removed: April Fool's Dragon Trumpets (they will be missed)
Added: User search function to admin panel
Fixed: Soft lock issue

Patch 0.2.000

Added: Heaps of new consumables
Added: New Ka'sai level art
Added: Chat minimum size
Added: New generic items to fill your hoard with
Added: Waypoints - Find and unlock a waypoint to fast travel
Added: Death penalties
Added: Support for temp / client only status effects
Added: Custom gameusersettings.ini to make custom server configurations available for server owners (listen or dedicated)
Added: configurable (gameusersettings.ini) custom server roles
Added: configurable (gameusersettings.ini) default roles (admin/moderator) per steamID
Added: configurable (gameusersettings.ini) default custom roles per steamID
Added: configurable (gameusersettings.ini) admin command permissions. (all) admin commands can be assigned to any custom roles one by one by server owners
Added: player presence system.
Added: player presence stores admin related infos like custom role, admin/mod flag, ban status, ban time, mute status, mute time.. etc. as JSON file
Added: configurable/semi scriptable admin function system to make future admin command implementations way faster
Added: admin panel UI can be opened with /openadmin chat message
Removed: removed all admin/mod related ui elements from playerlist ui
Updated: Altuis
Updated: Max. player count per server to 65
Updated: Camera clip blend now applied only to the local player
Updated: Various textures to improve the quality
Updated: Night vision effect now applied only on client side (should fix unresponsive night vision issue)
Updated: Chat can now only be moved by holding the top bar
Updated: Messages from muted players won't show as * * * in chat anymore
Updated: Camera is not being blocked by character collision anymore
Updated: Reticle visibility is being updated when map is being loaded
Improved: Performance of some common light actors
Improved: Character cam overlap fade code
Disabled: Open chat / enter while photo mode is active
Fixed: Smelling not playing animation
Fixed: Spline mesh teleportation (no more bridge portals!)
Fixed: Scent actor movement
Fixed: Daily quests not working
Fixed: Chat scrolling not working

Patch 0.1.016 Quality of Life Update

Added: New level art & level art improvements
Added: UI scale option
Added: Option to show character stat labels
Added: Option to make chat permanently visible
Added: Character model now fades out if the camera gets too close to avoid clipping
Added: New consumable
Added: Inventory full notification
Added: Mana regeneration
Reworked: Scent movement
Fixed: and adjusted camera clipping collision for every character
Fixed: Poison breath now adds poison de-buff instead of burning effect
Fixed (possibly): Inventory item quantity bug where it would show an outdated number of items in the inventory
Fixed (possibly): DLSS options not saving
Fixed: Characters now exits crouching state when swimming
Fixed: Abilities being usable while carrying items
Updated: Altuis
Updated: Items that are being carried will now be dropped on logout
Updated: Breath abilities now use mana
Updated: Chat window can now be scaled & moved
Updated: Griffin eggs can no longer be carried
Updated: Grabbing. Items can now be "grabbed" right from the inventory and be added back without having to drop them
Updated: Notes/Story tab - Added search bar, added note categories; notes are now being auto sorted by name