Added: New consumable - Sorbora Added: 2 new consumables with healing effects - Simmatres, Crushed Ipomo Roots Added: Clay & sand to default crafting recipes Added: New materials - large wood logs, sticks, large sticks (can be obtained from wood piles), glass Added: Custom healing effect icon Updated: Increased drop rate of wood logs found in wood piles Updated: Altuis Updated: Moved inventory tooltip code to c++ and handle tooltip visibility globally instead of individually in each inventory slot (possible fix for inventory tooltip UI stuck issue) Updated: Characters will now reach their max size at level 50 instead of 20. Updated: Refactored dive visual effects / fixed dive effect showing when it shouldn't be active Updated: Tick construction save next frame in single player mode when new construction is being placed on the map Updated: Increased min nameplate scale from 0.7 to 0.85 Updated: Character eye shader Updated: Disallow smell ability while sleeping Updated: Check craft ingredients always before craft task started Updated: Disable craft button for 0.1s after pressed to avoid button spam Updated: Exp gain of some harvestables has been lowered Updated: Daily quest exp rewards have been lowered Updated: Daily Quest givers will now only grant 1 quest per day (more quest givers will be added later) Fixed: Torches along paths not giving off light Fixed: Item removal when quest completed and itemID has linked itemID Fixed: Inventory tooltip offscreen issue Fixed: Deceleration was too strong after dive and allow character keep some momentum and do not break immediately Fixed: External inventory UI is no longer visible if player opens a container and walks away from it
Patch 0.2.16
Added: New Eastern Dragon animations Added: New interaction icons - destroy, repair, open storage Added: New items - 9 tree seeds, 1 plant seed Added: 8 new storage containers Added: Large planter box Added: New level art: coin mold, ingot mold, crucible, crucible tongs, smelting ladle, mortar & pestle Added: New crafting materials - Clay (can be obtained from dirt piles) & charcoal Updated: Eastern Dragon interaction distance Updated: Eastern Dragon animations Updated: Eastern Dragon Head turning intensity Updated: Reparented quest rock forest to use proper bp class as parent Updated: Quest giver actors now update quest availability / material every 1 sec Updated: Quest giver temporarily doesn't process interaction if previous interaction is not finished. Updated: Test friction changes to remove dragon and furious: tokio drift edition from Draconia eg. quest giver has "busy" state if activated, so interaction will be disabled for every other player until the network packets are processed. Fixed: Tokio drift effect issue Fixed: Hide inventory tooltip if dragged inventory item UI gets destroyed Fixed: Try hide inventory slot selection overlay if dragged inventory item UI gets destroyed Fixed: Eastern Dragon sfx being global Fixed: Crash when using unstuck command Fixed: Rubenite item using the wrong mesh
Patch 0.2.13
Added: Missing fast travel end point actors on Altuis (new map) Added: Lootable storage containers (some barrel types and bags) - They can also be used to store personal items but are accessible to everyone and leaving an item in them will prevent random items from spawning! Added: Different coins, which can currently only be looted from barrels. Added: New level art: large roots & dead tree pieces; metal ingots, new type of fungus Added: 40 different gems (can be obtained later) Added: New craftable items: Rubenite & Rubenite fragments Added: New harvestable resource: Katalite Deposit Added: New consumables: Katalite, Ribs, Grilled Ribs, Fried Egg Added: New crafting recipes Added: /help command to list available chat commands Fixed: Scent properly triggered by harvestable carcass Fixed: UI server list / main title scaling issue Fixed: Underwater post process overlap issue Fixed: Consumable carcass respawn Fixed: Fasten dragon seat belts before player using fast travel airlines for maximum safety (eg. uncrouch the character) Fixed: Clamp character xp at 0 if charxp deducted via admin command Fixed: Inventory comp crash reported via crash reporter Fixed: Find session crash reported via crash reporter Fixed: Nameplate visibility option not working Fixed: Nameplates being visible in photo mode Fixed: Chat fade in issue when global chat active but message type is not allowed to appear in global chat Fixed: Issue when UI scale is > 1 char customization buttons was not visible Temp Fixed: Grey cloud issue Improved: Made a "few" game thread optimizations Improved: Viridite crystal textures Updated: Invert pitch rotation only when photo mode is in orbit mode Updated: Griffin nests now act as harvestables Updated: Remove and re initialize quest tasks if owner died and respawned (possible fix for quest dupe issue) Updated: Default inventory slot count has been increased Updated: Inventory slots added by bags have been tripled Updated: Altuis (new map); the old map won't be updated any longer! Updated: Changed default map to the new Altuis map
Patch 0.2.12
Added: New daily quest giver (only available on the new map) Added: More daily quests Added: New harvestable: Piles of Meat Added: Restricted one way inventory support (if set players can take out items but cant add new items to this inventory) Added: Ownerless construction init / load system support (to load / save constructions placed by level design and not spawned dynamically by players) Added: Core loot storage construction actor class Added: Loot storage construction actor random item spawn code Added: Base loot storage bp class ConstructionSystem/Constructions/BP_Const_LootStorage_base Reduced: Number of quests given by daily quest givers Updated: The amount of times a carcass can be used has been heavily increased Updated: Force hidden nameplate visibility until player gets replication packets Updated: Sky system Fixed: Steam_name issue Removed: Look at trace and carry jaw trace for now to temporarily resolve performance issues
Patch 0.2.11
Added: New map which is currently in testing phase (join the "Broken Shore" servers to check it out) Updated: Doubled stash slots. Updated: EXP gained from harvestable actors like sand piles and ores has been decreased significantly. The amount gained will also vary based on rarity. Nameplate refactor: Better / optimized nameplate UI construction / removal method Nameplate refactor: Nameplate UI location/positioning/calculation code completely remade, results are much more consistent nameplate positioning regardless of the character type Nameplate refactor: nameplate UI fades out smoothly over distance before removed Improved: Head look at trace ignore collision hits actually behind the head Improved: Head look at IK now follows camera instead of hit trace result if camera is front of the dragon Improved: Changed head turn interpolation to adaptive interpolation: head turn interp is slower if head rotation delta is above threshold, also interp accelerates when difference gets smaller (to avoid sudden 180 degree head turns and visual artifacts) Improved: Interaction distance if character cam is colliding with something Possible Fix: Underwater effects not being bound to their volumes
Patch 0.2.10
Added: System message if Construction placement failed somehow Added: Configurable Max Construction Limit to ConstructionDB (0=not limited) Added: Max limit of each type of stash is 2 per player Added: Construction placement is blocked around every campfire in the area of a 20m circle Added: Destroy Construction now possible via Interaction Radial menu. Construction permanently removed from the world (stashes gonna drop stored items to the ground if has anything left) Updated: Stash slots. Slots have been increased to 8-20, depending on the type of stash. Fixed: Rare crash caused by pending packet handler Fixed: Chat visibility while photo mode active Fixed: Nightvision buff removal issue when character died Fixed: Bag Slot replication issue
Patch 0.2.09
Added: Functional stashes Added: Simple stash repair mechanism (wip) Added: Structure decay support Fixed: Chat filter option Fixed: Takeoff ability usage while carrying something Possible Fix: for soft lock issue when chat type selection is open while new chat message pops up Fixed: Inventory replication issue caused by UE5 switch - consuming and item now reduces quantity properly) Fixed: Aim correction calculation - Aim correction now perfectly matches with camera direction unless camera angle is bigger than angle limit Fixed: some interaction inventory issues Fixed: Remote/character inventory update issue in single-player mode Improved: Head look at rotation code Updated: Increased chat limit to 1024 characters
This patch is a bit smaller on the player side of things since we are working on more complex parts of the game in the background which you will get to enjoy in a later patch.
Patch 0.2.004
Updated: Admin Panel font type and size Updated: Player nameplate font size Updated: Collision of some consumables Removed: April Fool's Dragon Trumpets (they will be missed) Added: User search function to admin panel Fixed: Soft lock issue
Patch 0.2.000
Added: Heaps of new consumables Added: New Ka'sai level art Added: Chat minimum size Added: New generic items to fill your hoard with Added: Waypoints - Find and unlock a waypoint to fast travel Added: Death penalties Added: Support for temp / client only status effects Added: Custom gameusersettings.ini to make custom server configurations available for server owners (listen or dedicated) Added: configurable (gameusersettings.ini) custom server roles Added: configurable (gameusersettings.ini) default roles (admin/moderator) per steamID Added: configurable (gameusersettings.ini) default custom roles per steamID Added: configurable (gameusersettings.ini) admin command permissions. (all) admin commands can be assigned to any custom roles one by one by server owners Added: player presence system. Added: player presence stores admin related infos like custom role, admin/mod flag, ban status, ban time, mute status, mute time.. etc. as JSON file Added: configurable/semi scriptable admin function system to make future admin command implementations way faster Added: admin panel UI can be opened with /openadmin chat message Removed: removed all admin/mod related ui elements from playerlist ui Updated: Altuis Updated: Max. player count per server to 65 Updated: Camera clip blend now applied only to the local player Updated: Various textures to improve the quality Updated: Night vision effect now applied only on client side (should fix unresponsive night vision issue) Updated: Chat can now only be moved by holding the top bar Updated: Messages from muted players won't show as * * * in chat anymore Updated: Camera is not being blocked by character collision anymore Updated: Reticle visibility is being updated when map is being loaded Improved: Performance of some common light actors Improved: Character cam overlap fade code Disabled: Open chat / enter while photo mode is active Fixed: Smelling not playing animation Fixed: Spline mesh teleportation (no more bridge portals!) Fixed: Scent actor movement Fixed: Daily quests not working Fixed: Chat scrolling not working
Patch 0.1.016 Quality of Life Update
Added: New level art & level art improvements Added: UI scale option Added: Option to show character stat labels Added: Option to make chat permanently visible Added: Character model now fades out if the camera gets too close to avoid clipping Added: New consumable Added: Inventory full notification Added: Mana regeneration Reworked: Scent movement Fixed: and adjusted camera clipping collision for every character Fixed: Poison breath now adds poison de-buff instead of burning effect Fixed (possibly): Inventory item quantity bug where it would show an outdated number of items in the inventory Fixed (possibly): DLSS options not saving Fixed: Characters now exits crouching state when swimming Fixed: Abilities being usable while carrying items Updated: Altuis Updated: Items that are being carried will now be dropped on logout Updated: Breath abilities now use mana Updated: Chat window can now be scaled & moved Updated: Griffin eggs can no longer be carried Updated: Grabbing. Items can now be "grabbed" right from the inventory and be added back without having to drop them Updated: Notes/Story tab - Added search bar, added note categories; notes are now being auto sorted by name