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Genre: Role-playing (RPG), Strategy, Indie, Card & Board Game

Draft of Darkness

Update v1.2.14: New Consumables, Cards and Challenges

[p]Hi, all! Let’s cool off in the heat of summer with a bone-chilling Draft of Darkness update! This update adds two new challenges, several new consumable items, and new moves (cards) to the game. It also includes multiple bugfixes to improve your overall experience.[/p][p][/p]

Survivor's Consumable Pack

[p]Consumable items are essential tools for survival and strategy, adding variety to both exploration and encounters. This update introduces a few new consumables with simple but powerful effects—perfect for filling the gaps in your strategy at just the right moment.[/p][p][img src="https://clan.akamai.steamstatic.com/images/38574914/e04ed6ea916ec3e3f62a8de3e292b6f0cba90985.png"][/p]
  • [p]Ammo Box: Gives you permanent resources during exploration or temporary ones in encounters—this might just be the lifeline that saves your run.[/p]
  • [p]Inspiro-Berry: A refreshing drink that grants inspiration. Use it during exploration to reach that epic card you’ve unlocked and want to build your strategy around—or during encounters to select and play a card for free when you’re in a tight spot.[/p]
  • [p]Wooden Plank: Simple but effective. Grants Block, whether for tanking a boss hit or triggering a Block combo.[/p]
[p]These new consumables can be obtained in two ways:[/p]
  1. [p]Purchase them as starting items from the Credits Shop, allowing you to select them at the start of a run.[/p]
  2. [p]Unlock the Survivor’s Consumable Pack under the Unlocks tab to add them to the general drop pool and shop stock during runs.[/p]
[p][/p]

Punch, Kick and Learn in New Ways

[p]I’ve been wanting to expand the unarmed move set for a while. It’s a category that all characters can use, and I think it benefits greatly from more variety and combo potential.[/p][p]This update adds two epic moves and three rare moves, including new Combo moves and a move that lets you upgrade your deck in a new way![/p][p][img src="https://clan.akamai.steamstatic.com/images/38574914/a91ce6ff28fee6116205129dd0c6689753effe08.png"][/p][p]The epic moves are unlocked using Challenge Gems in the Credits Shop. The rare moves are added to the drop pool by default.[/p][p][/p]

New Challenges Bring New Opportunities for Epic Unlocks

[p]Two new challenges await: Survive a run in an atmosphere filled with deadly Radiation, or escort a heavily wounded companion to the Lair. If you’re short on Challenge Gems for unlocking the new consumables and moves, these challenges might be your ticket![/p][p][/p]

Closing Thoughts

[p]As always, the update includes various fixes—check out the Changelog below for full details. If you come across any bugs or want to share feedback, feel free to reach out on the Steam Forums or our Discord Server.[/p][p]While I’m currently focused on new and exciting projects, Draft of Darkness will continue receiving small maintenance updates like this. It's not set in stone, but I might aim for another such update soon... maybe around a certain spooky time of the year? *wink wink*[/p][p]Thank you for your support. Take care![/p][p][/p]

[p][/p]

Update Notes for Patch v1.2.14

Content

[p]- Added 2 new Challenges:[/p][p]    Nuked City: Survive a run where the atmosphere is filled with deadly Radiation.[/p][p]    Blood Candy: Escort a heavily wounded companion through their journey to the Lair.[/p][p]- Added 3 new Consumable Items. New consumable items will appear during runs after "Survivor's Consumable Stash 1" is purchased with Challenge Gems in the Credits Shop. They are also available as starting items in the Credits Shop.[/p][p]    Ammo Box: Exploration: Gain 12 random combat resources. Encounter: Select and give a Stash 10 to the target ally. Can be used 1x per turn.[/p][p]    Inspiro-Berry: Exploration: Add a random rare or epic move to the trunk. Encounter: Select and draw a typeless, Volatile, zero cost clone of a move you can use from a random selection of 10. Can be used 1x per turn.[/p][p]    Wooden Plank: Exploration: Give Thick-Skinned 10 to the target ally. Encounter: Give 10 Block to the target ally. Can be used 2x per turn.[/p][p]- Added 3 new Rare Unarmed Run Moves: Scrap Bomb, Rotating Kick, Fake Slap. Rare moves will appear during runs.[/p][p]- Added 2 new Epic Unarmed Run Moves: Punch of the Champion, Self-Teach. Epic moves can be purchased with Challenge Gems in the Credits Shop to appear during runs.[/p][p]- (Card/Shield) Concussive Bash: Damage 1x->0.5x.[/p][p]- (Card/Syringe) Serotonin: Energy Cost reduction now applies to the next 3 moves.[/p][p]- (Card/Shotgun) Come With Me If You Want to Live: Energy Cost 5->3.[/p][p]- (Enemy) Cian / Ruin: Physical Defense 42->60, Dark Defense 42->60.[/p][p]- (Status) Thick-Skinned now decays every 2 steps during exploration instead of every 5 tiles revealed.[/p]

Fixes

[p]- Fixed an error where Daemon Horn A and B descriptions were wrong. Daemon Horn A increases only Crit. Chance while Daemon Horn B increases only Power.[/p][p]- Fixed a typo in the Camper Van event.[/p][p]- Fixed a bug where enemies using Coherence move to activate card effects would trigger card choices, making the player select the card effect. Now the choice is made randomly.[/p][p]- Fixed Lock and Load not being able to draw moves in conservation mode. Added the missing weak version to it.[/p][p]- Fixed an issue where the Punching Machine’s Immovable status was not working correctly and was making it immune to disabilities. It’s now properly unaffected by Stagger, Push Back and Advance.[/p][p]- Fixed an error with Duct Tape item description, clarifying it only triggers with critical mend effects.[/p][p]- Fixed an issue where Cian and Visage wouldn’t use Decoherence and de-transform.[/p][p]- Fixed an error where acid and dark power and defense values were able to go below 0. (Needs new run)[/p][p]- Fixed a missing text error in the Captured condition.[/p][p]- Fixed an error in the Burrow condition text.[/p][p]- Fixed an issue where Concussive Bash damage didn’t scale with Power.[/p][p]- Fixed a bug where Payment +1 didn’t give Kickstart.[/p][p]- Fixed an issue with gamepad navigation in the decision event window that occurred while trying to navigate back from the magnifying glass button.[/p][p]- Fixed a move name error for the Sewer Disease enemy.[/p][p]- Fixed issues with Refill move where it didn’t update Repeat amount in certain cases, such as when it’s cloned to hand or when non-move draw and discard effects change hand count.[/p]

Update Notes for Patch v1.2.13.p21

- (Enemy) Earth Eroding Worm:
Bloodlust: Stacks 2->1, Cooldown is now global, Cooldown 30->20.
Earthquake: Repeat 4->3, Probability 1x->0.5x, Cooldown 6->12.
Melt Eyes: Unlock at turn 0->4.
- (Card/Flashlight) Flash Step: Now reduces energy cost of drawn cards until next move activation, instead of until the end of turn.
- (Card/Dark Cannon) Recall: (+1: Also draws 1 move.)
- Magician’s Glove no longer activates Unusable moves.
- Fixed Condition UI hover being blocked when entity info tooltip is visible during encounters. Hovering over condition and status icons should now easily display tooltips.
- Removed the screen-wide flash effect of certain attacks when “Enable Flashing Lights” option is turned off.
- Fixed an issue where Level Up window text would keep coming to the foreground during Leo’s level up card selection.
- Fixed a typo/parameter error in the Darkness Filled Corridor event.
- Fixed a typo/parameter error in Cleave card’s description.
- Fixed some of the card tooltips overflowing outside the screen.
- Reduced the difficulty of the dialogue puzzle for discovering the Lair location in Mona’s path. Required max. stress value is increased from 5 to 8.
- Fixed Suppressor item increasing energy cost instead of decreasing for cards created during encounters.
- Fixed some of the non-damage dealer moves (eg. Prepare for War, Bloodbath…) with reference damage values being classified as damage dealer by some effects.
- Fixed an issue where Daemon’s movement created a trail on the map.
- Updated localization progress.

Update Notes for Patch v1.2.13.p10 (Brazilian Portuguese Release)

- Brazilian Portuguese language is now available on the main branch. Many thanks to C4r4 for providing the Brazilian Portuguese translation!
- Added achievement syncing. Achievements unlocked in the demo version should automatically trigger on Steam in the full version.
- Fixed a crash related to the "Perpetual" perk.
- Fixed Daemon being able to move during encounters if a UI menu is opened, causing Daemon to be next to the player and immediately triggering another encounter.
- Fixed some profanity not being correctly censored with the filter on.
- Added a notification message when there aren't enough credits trying to buy from the Credits Shop. The message refers to the Challenge Mode for Challenge Gems, giving a direction for where to acquire them.
- Fixed Health values being wrong in the Rest Screen and preventing healing, while there are Max Health modifying effects on characters.
- Fixed Health values reducing after quitting and reloading while there are Max Health modifying effects on characters.
- Fixed Health values in the party UI not refreshing after possessible items with Max Health modifying effects are removed from characters.

Update Notes for Patch v1.2.13.p6 (Spanish Release)

- Spanish is now available on the main branch. Many thanks to Jaime García Martínez for providing the Spanish translation!
- Updated other localization progress.

Update Notes for Patch v1.2.13.p2

- Fixed an error where "Mysterious Box" event crashed during the "Punching Jake" challenge.
- Improved Turkish localization.
- Updated localization progress (Testing Branch).

Halloween 2024 Improvement and Balance Update

Happy Halloween, everyone! Let’s celebrate the Scare Fest with an update to Draft of Darkness! What better time to get cozy and dive into the survival-horror deckbuilder than the time of chills and spooks?

This update focuses on improvements and balance changes, where I’ve revisited my backlog of tasks and your feedback to implement some balance tweaks, fixes, and improvements.

Gamepad Scheme Improvement



The default gamepad scheme for Draft of Darkness admittedly had some unusual configurations, such as using the "Start" button to close windows in the UI. With this change, a new "Close Window" binding has been added, which is mapped to "gamepad east/B" by default—a more common "go back" button. Some default bindings like "Open Map" have also been changed, as they were uncomfortable to use.

New Challenges: Face Cian, Mona, and the Daemon II



Two new challenges have been added where you can face the end game bosses. The boss fight for the "The Darkness Prowls" challenge has also been updated to include the Daemon’s second phase. Previously, these bosses were only accessible after progressing quite far in Story Mode, making them harder to pursue for achievement hunting, etc. I thought it would be a good idea to make these bosses available in Challenge Mode.



New Effects for Consumable Items



I’ve implemented a frequent suggestion by adding encounter-phase effects for the Matches and Flare consumables. Flares can now be used to reveal Stealthed enemies by applying the "Revealed" status, which you may have guessed based on their exploration phase functionality. This makes Flare a useful item to have in case an enemy goes stealth and becomes untargetable—a rare but scary occurrence.

Matches were often overlooked with their exploration-only effect as well. With the new encounter-phase effect, Matches can now deal 10 Unscaled Burn Damage to enemies. This new effect feels fitting, as it can be quite powerful for early-game survival and still useful later on for removing Dodges, finishing off low-health enemies or triggering other effects.

Make sure to try out the new consumable effects and let me know what you think!



Balance Changes



We’ve been playtesting the game and addressing some of the issues, keeping your feedback on balance in mind. In general, some of the powerful and common moves are slightly toned down, and some changes have been made to buff less frequently used cards and effects. Some of the weapon-tied equipment cards needed some more incentive to pursue them, since they may be harder to get and require a special upgrade method. Cards that previously had no immediate advantage on their own, but required other damage cards or conditions to be useful, now cost less energy (or no energy) to make them easier to use in combination. Check out the changelog below for a detailed list of changes.



Japanese Translation Release and French Translation Progress



Although it was released in a smaller update recently, I think it’s worth mentioning here: the Japanese translation of the game, completed by @Ashwall_penguin, is now available on the main branch! French translation is also added to the listed localization support that is in progress and being worked on by @Camille Roland. You can access the ongoing partial translations by switching to the testing branch beta version in the game’s properties settings on Steam.

Steam Scream Fest 2024



Draft of Darkness will be 50% OFF during the Steam Scream Fest. Don't miss out!


https://store.steampowered.com/app/1380650/Draft_of_Darkness/

Closing Thoughts



As you know, we've been winding down on the bigger updates for Draft of Darkness. Moving forward, I plan to release smaller patches and maintenance updates when necessary. The localization updates are going to be coming as they are completed as well. I’ll keep working on the game, so please keep sending your feedback. And again, thank you for your support—it’s been an incredible journey as a solo developer to complete this huge project, and I wouldn't have done it if not for your help and motivation. I’m excited to keep working on Draft of Darkness and other cool projects!

Update Notes for Patch v1.2.13


Improvement


Default keybindings and layout for gamepad controls are improved. "B" (Gamepad East) key is now consistently used to go back in the UI, instead of Start:
- Added an “Open Menu Window” key binding. (Keyboard: ESC, Gamepad: Start)
- Changed default key binding for “Close Window” to B, instead of Start (Gamepad).
- Changed default key binding for “Deck Edit Undo" from B to Start (Gamepad).
- Changed default key binding for “Open Map” from Left Trigger to Right Shoulder Button.
Other:
- Updated localization progress.

Content


- New Challenges: Mona’s Image, Cian’s Image. These challenges allow you to fight the two bosses that were only available in the Story Mode.
- Changed “The Darkness Prowls” boss fight to also include the second phase of Daemon. This allows fighting Daemon II outside the Story Mode.
New consumable effects:
- (Item/Consumable) Flare: (Encounter) Apply Revealed 1 to all enemies (including ones who have Stealth). Can be used once per turn.
- (Item/Consumable) Matches: (Encounter) Deal 10 Unscaled Burn Damage. Can be used 3 times per turn.
Balance changes:
- Reduced credit gain on abandon by 50%. Run wipe patch refunds are unchanged.
- Boss Rush penny drop is reduced by 50%. Boss card drops are reduced from 5 to 3. Duo Boss Rush is unchanged.
- (Card/Pistol) Hidden Weapon: Base Crit Chance / Crit Multi increase 10%->20%. Increase per weapon swap 10%->20%.
- (Card/Flashlight) Flicker: Now has keyword “Preloaded” (won’t cost resources on Repeat.)
- (Card/Flashlight) Blunt Hit: Damage 1.25x->1.5x. (+1: 1.5x->1.75x)
- (Card/Flashlight) Cascading Light: Energy Cost 2->0.
- (Card/Flashlight) Dim Light: Non-upgraded version also has the effect to reduce Resource Costs by 100%. Power decrease 50%->60%. (+1: 50%->40%)
- (Card/Flashlight) Sunburn: Energy Cost: 4->3.
- (Card/Flashlight) Snap Out of It: Layers removed: 1->3.
- (Card/Syringe) Blinding Needle: Damage 0.8x->2x(4x).
- (Card/Syringe) Squirt Acid: Energy Cost 4->1 (+1: 3->1), Damage 1x->0.5x(1x). (+1: Damage increase per condition applied 0.3x->0.5x)
- (Card/Shield) Shield Bash: Energy Cost: 3->1. Damage per shield 2->3 (+1: 3->5)
- (Card/Shield) Overwhelming Presence: Energy Cost 4->0.
- (Card/Shield) Patronize: Energy Cost 4->0.
- (Card/Shield) Guardian’s Blessing: Energy Cost 5->3.
- (Card/Dark Cannon) Clarity: Energy Cost 3->0.
- (Card/Dark Cannon) Crushing Darkness: Base Damage 0.2x->0.5x. Damage per Time Manipulation 0.6x->1x. (+1: 1x->1.8x)
- (Card/Dark Cannon) Dark Wave: Energy Cost 4->3.
- (Card/Dark Cannon) Recall: Energy Cost 2->0.
- (Card/Dark Cannon) Strip Essence: Energy Cost 5->0.
- (Card/Unarmed) Sprint: Draw count 2->1 (+1: 3->2.)
- (Card/Unarmed) Heavy Punch: Energy Cost: 5->3.
- (Card/Other) Cut Tentacle: Energy cost 5->3.
- (Card/Robot) Unstable Core: Energy Cost 3->1.
- (Status/Perk) Dissolver: Also affects Burn Damage.

Fixes


- Fixed an error where the "Extermination Team" challenge companion had Needle Poke moves.
- Fixed issues with the "Snap Out of It" move.
- Typo fixes.

Update Notes for Patch v1.2.13.p1


Improvement


Balance changes:
- "Crowbar" can now drop as normal loot.
- "Shield" moves now have weak versions:
(Card/Shield) (Weak) Weak Shield: Gain 2 Block. (+1: Gain 3 Block.)
- (Card/Pistol) Desperado: Now has “`Preloaded`“ keyword (won’t cost additional resources on Repeat.) P. Bullet Cost 1->3 (+1: 1->2.) (+1: Pistol Bullet gain on crit 2->1.)
- (Card/Shield) Shield Bash: Energy Cost: 1->2. Damage per shield 3->2 (+1: 5->4)
- (Card/Shield) Roar: Block Gain 4->6.
- (Item/Consumable) Crowbar: Max drop count 2->1.
- (Decision) Altar of Darkness: “Sacrifice Talent” choice stat reduction 2->1.

Fixes


- Fixed "Portable Printer" being able to drop "Mineral Water".
- Fixed "Locked Fence" showing wrong stat requirements.
- Fixed rest screen health refill buttons not refreshing properly on undo or dust spend.
- Fixed "Entangled" condition not transferring condition damage or health loss damage.

Update Notes for Patch v1.2.12.p14

This is a small patch for fixing a few procedural map generation errors:

* Fixed a map generation issue where the locked room in the Lair map blocked progress to the rest of the lab area.
* Fixed a rare issue where some of the optional events are placed in an unreachable tile.
* Fixed minor placement issues with the "Vent", "Punching Machine" and "Shape Sorter" events.

Update Notes for Patch v1.2.12.p12

* Japanese language support is now available in the main branch. Thanks to @ashwall_penguin for their hard work in providing the Japanese translation!
* Fixed some text errors.
* Applied latest localization progress.

Update Notes for Patch v1.2.12.p9

* Fixed various text errors.
* Daemon now won’t move when character edit window or any other window is open.
* Fixed a bug where it wasn’t possible to activate moves if Daemon fight triggered while a window is open.
* Applied latest localization progress. (Testing Branch)

Update Notes for Patch v1.2.12.p8

* It's now possible to quit to the main menu without saving during combat. This may cause some loss of progress since the game does not auto-save before encounters. It's only possible to quit during player turn and not during other combat states such as enemy turn.
* Applied latest localization progress. (Testing Branch)