Dragon Cliff cover
Dragon Cliff screenshot
Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Dragon Cliff

Bug Fix and Optimization 08/02


1. Fixed 'blood eye' quest crash problem.

2. Optimized fire seed and DoT process, this should significantly reduce battle lag in some team setup.

We are still under the process of further optimization. Thanks!

Update 08/02

Hi guys, new content has been released:)

PLEASE DON'T FORGET TO BACKUP YOUR SAVE JUST IN CASE


1. Enabled 5-man battle.
2. Added new dungeon: Imperial Mausoleum. Imperial Mausoleum is unlocked when you have completed all main quests.
3. Inside Imperial Mausoleum, speed is reduced by 40% for both adventurers and enemies.
4. Imperial Mausoleum will drop new materials for crafting level 8 and above items.
5. At level 10, 20, 30, 40 and 50, boss is guaranteed to drop new Ancient Star item when you kill them for the first time.
6. Added new adventurer class: Tactician. Invitation can be dropped from bosses on 30+ levels of Imperial Mausoleum.
7. When you have earned Salvation of Heaven title, all your existing recipes will have their level 8 version available for production, and you may craft level 8 items within weapon and armor shop.
8. For level 8 and above items, whenever an ancient grade is produced, dropped or combined, there is a chance of getting a Star version of the item.
9. For level 8 and above items, they can be rolled with a random Special Effect when a legendary or above quality is produced.
10. Star Ancient item will have additional exclusive Star effects attached.
11. Added level 6 gems;
12. Combining level 8 and above items will cost money;
13. Added a new enemy mechanic – Stone Totem, they are real time units and will not use turn progress for their actions in battle.
14. Adjusted Bun Sister’s tactic.
15. Adjusted game difficulty levels for early game, to support 5-man battle system
16. Random bug fixes and UI optimizations.


Please be aware that this new dungeon can be quite challenging :)
Cheers!

Working in Progress for Next Update

Hi guys, just want to post a quick update about our progress towards next major update, as it's been a few days since our last announcement:)

We are expected to deliver this update in the next few days, and here are some brief screenshots so you know how much we've been progressed so far.








See you soon:)

Update 03/02

1. Changed Dark Knight quest’s trigger condition, and it will not be given too early in game.

2. Fixed a bug that causes Fairy Stone set effect being triggered too frequently.

3. Fixed a bug that may cause stuck when critical game event triggers;

4. Fixed conflicts between Pause Setting and Tactic and Dialogue systems.

5. Removed chest luck bonus for rare and epic chests, and selecting epic chests will also cause luck reset;

6. Added progress bar in battle scene;

7. Added gem filtering, sorting and batch sell functions;

8. Added gear filtering and sorting functions;

9. Modified resistance formula, and resistances may grant slightly less defense ratio;

10. Slightly changed item price formula.

Because itemization system has been refactored, some items may have their levels slightly changed, and this will not affect their attributes and potentials.

As we are currently working on adding 5-man battle and some new quests, we won’t be pushing updates in the next two to three days, unless there are critical bugs that need to be addressed:)

Updates 02/02


1. Fixed a gem drop table bug, now dungeon levels of higher difficulty will drop gems of higher variety.

2. Fixed an accessory drop table bug, now completing dungeon levels of higher difficulty will allow stock of accessories of higher variety.

3. Removed materials from shop, and this will increase accessory stock rate as a result.

4. Added ‘Blessed Chest’ effect: now whenever a normal chest is selected, the chances of spawning high-quality chests will be boosted by 90%, selecting rare chests will boost chest luck by 60%, and selecting epic chest will boost chest luck by 30%. This effect will be reset whenever a legendary or ancient chest has been selected. In addition, this effect can be multiplied by residents’ ‘Divine Heart’ effect.

5. Limited maximum gold possible to 100000000, and items of the same type to 10000;

6. Optimized batch sell for items of high volumes.

7. Increased all rare and above adventurers visit rate;

8. Fixed a bug where bosses with revive abilities may occasionally stuck on dialogues when killed by multi-hit damages.

9. Fixed a problem where Red Horn’s aura may be applied multiple times.

10. Added a consumable toggle in Adventure Panel, where player can toggle ‘Highest Quality’ or ‘Lowest Quality’ to quickly select life potion of corresponding quality.

11. Added Town Treasure Summary, where it details total production boost rate, drop/craft item quality boost rate, and chest boost rate.

12. Added season display

13. Added skill upgrade preview in school

14. Fixed a problem that causes drop down list goes over screen.

Updates 2/02

Changes:

1. Added Game Speed setting:)

2. Fixed a bug that prevent players from canceling production queues, and click queued item will remove it from queue. Fixed related bugs that can cause loss of materials;

3. Fixed a UI problem where multiple Gem bonus are not displayed properly;

4. Gem attribute bonus can now function properly in battles;

5. Adventurer Panel is now properly showing gear details when Passive Panel is open.

6. Enhanced adventure effects display in battles.

Let us know if you have other issues :)

Thanks all!

Updates 1/02

Changes:

1. All Hellish Path bosses now can drop Socket Patch, chance goes up as level numbers.

2. Slightly changed Hellish Path difficulty levels;

3. Removed all 'gray levels', now all levels are 'green', meaning that they can all drop materials and have a chance of triggering inn refresh;

4. Increased adventurers' visit rate, and increased chances of ancient adventurers' to visit inn.


Thanks all!

New Adventurers and Difficulty Changes

New updates have been released:

1. Enabled Elemental Wizard's invitation, 10% drop rate from Buried Temple bosses;

2. Enabled Cube's invitation, 5% drop rate from Snow Mountain bosses;

3. Enabled Duelist invitation, 10% drop rate from Mist Forest bosses;

4. Enabled Fashion Boy invitation, 10% drop rate from Snow Mountain bosses;

5: Significantly lowered difficulty levels for later Snow Mountain levels and Buried Temple and Shadow Path.

6. Lowered all costs for gem extraction and upgrade card re-roll.


Thanks!

Updates 30 Jan Part 2

Changes in latest patch:

1. Adventurer's 'Passive Skill' button will now flash when no passives have been selected for him/her.

2. Fixed misleading messages when embedding gems of non matching colors;

3. Added price for upgrade card re-roll, and confirmation button;

4. Allow save team arrangement for adventures.

5: Added 'Escape adventure' confirmation dialogue;

6: Allow game to be run in background, so you can enjoy grinding time with ease :)

7. Fixed crashing problems caused by Flying Feather gem set;

8. Re-written Corrupted Horn's effects, so it is less aggressive now and will not crash your game anymore :(


For items that keep preventing you from embedding correctly matched gems, an 'extract gem' should reset the relevant item to a correct state. We are really sorry about this problem, and thanks to everyone who participated our 1st launch day chaos!

Thanks to all!! And don't hesitate to contact us with any problems and suggestions!

Cheers!


Updates 30 Jan

Update changes:

1. Revised difficulty levels for Snow Mountain, removed reflective damages from certain units;

2. Added FPS cap to 120 f/s.

3. Fix an upgrade card issue: adventurers can no longer be upgraded if a recent upgrade card is not selected.


Thanks!